b3f2a223c3
Fixed MapViewer entity generation
2019-12-20 14:22:11 -08:00
e4df005987
Rewrote engine and replaced Ashley with Artemis
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Rewrote engine and replaced Ashley with Artemis
Added basic networking support for D2GS (handshake and sending initial player state to clients)
2019-12-11 02:07:55 -08:00
d6c76d2add
Fixed an error in D2 file type
2019-12-06 23:47:57 -08:00
b9edd7951b
Fixed field names
2019-12-04 15:44:40 -08:00
99256902e9
Added D2 finder to search for cofs in d2 files or dump d2 file entries
2019-12-03 21:30:06 -08:00
e4bfcd63c4
Added control display for disabling gfx
2019-12-03 13:52:28 -08:00
0efa88c141
Added support for hiding debug objects
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Added support for hiding debug objects
Map cell values now have main and sub indexes unset
Added additional parameter that seems to block walk better on non-map floor tiles
2019-12-03 13:50:43 -08:00
de5a9e3bd9
Added an additional debugging mode for RenderSystem to assist with debugging DS1 cells
2019-12-03 04:25:44 -08:00
c5bd188f5d
Added support for rendering additional acts
2019-12-02 19:29:47 -08:00
10ad5a354a
Created COF finder tool
2019-12-02 16:59:01 -08:00
a072625dba
Moved Map into constructors and removed various setMap(Map) methods
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Fixed issue where calling Map#generate() would throw a nested iterator error
2019-11-28 16:28:27 -08:00
d09828e315
Removed MapLoader (see #13 )
2019-11-28 15:32:33 -08:00
0d1b7819df
Rewrote Map and redesigned map/game screen loading strategy to better comply with #13
2019-11-28 15:29:53 -08:00
58acc6d6bc
Replaced GridPoint2 with Vector2
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Replaced GridPoint2 with Vector2
Reduced buffer size for DS1 to 8192B
Added extra debugging info for DS1 decode cases with extra bytes
2019-11-27 06:22:04 -08:00
29941e106f
Removed object oriented engine code-base
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Removed object oriented engine code-base and deprecated remaining classes
Removed some older test classes which implemented the old engine
Moved game screen panel classes to screen.panel package
Changed game screen panel classes to use Riiablo.game reference
2019-11-26 16:23:22 -08:00
0617942f3e
Fixed Engine instantiation and added input processor for testing purposes
2019-11-26 15:27:13 -08:00
8f147094a7
Refined TouchMovementSystem to work more smoothly near walls
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Refined TouchMovementSystem to work more smoothly near walls by turning off pathing and using raycasting and box2d
Replaced gdx-ai raycaster with my own implementation that supports passing size and flags
Exposed MapGraph#getOrCreate(Vector2) -- may move this class and return these to package access later
2019-11-24 02:48:41 -08:00
dcf7b28402
Cleaned up UI a bit -- added function hotkeys bar to top
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Fixed issue where right click wouldn't clear previous paths
2019-11-23 18:21:10 -08:00
7603adb26c
Renamed MapViewerTool to MapViewer -- replacing previous MapViewer
2019-11-23 18:04:11 -08:00
a06bd449dc
Deleted MapViewer
2019-11-23 18:03:21 -08:00
49d552d7b8
Added MapViewerTool which uses ECS engine and deprecates MapViewer
2019-11-23 18:01:06 -08:00
ab9fe45d22
Replaced pixel coords x,y with cursor world coords x,y
2019-11-23 03:40:21 -08:00
99914c2c23
Rewrote path finding related classes to be more tailored to my needs (see #63 )
2019-11-22 22:20:53 -08:00
33ce6bf2c7
Added DirectionTool used to test com.riiablo.engine.Direction
2019-11-09 15:09:59 -08:00
0a9b4c5b8e
Minor bugfixes
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Removed redundant method call from drawDebugSpecial
Fixed issue where resizing MapRenderer was not forcing update
2019-10-27 23:30:02 -07:00
0c4c4a5fb1
Fixed issue with camera toScreen coordinates applying pixel offset at incorrect time
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Fixed issue with camera toScreen coordinates applying pixel offset at incorrect time
Added debug render of iso boundary rect
2019-10-24 00:32:43 -07:00
d6105d9f9a
Improved isometric camera API
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Documented isometric camera API
Implemented pix and tile offsets instead of just offset
Made pix and tile offsets private -- pix offset set via offset and tile offset set automatically
toTile50 may be deprecated in the future if I cannot find a use for it (tile offset may have superseded it)
2019-10-19 15:04:41 -07:00
354419dafd
Fixed iso position tracking by using Tile50
2019-10-17 16:59:11 -07:00
04ebeb1a61
Added wrld field to track cursor tile position
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Added wrld field to track cursor tile position
Added 0.5f offset to world tile position to account for camera offset
2019-10-17 16:23:24 -07:00
4f5852b35a
Removed 'near' field
2019-10-17 16:20:48 -07:00
88ae4c496b
Removed 'near' field and changed 'pos' to Tile50
2019-09-30 03:46:43 -07:00
d2b48b8119
Implemented slightly improved parser for TXTs (see #26 )
2019-09-29 03:47:15 -07:00
28c6bd95dc
Updated BinGenerationTool with support for validating the serialized bins against their source excels
2019-09-28 03:50:41 -07:00
761c6f8447
Implemented support for binary excel loading (see #26 )
2019-09-28 03:35:07 -07:00
814925d76c
Added annotation field to allow bin generator to ignore certain columns
2019-09-23 17:42:40 -07:00
6bb974e711
Added support for binary excel loading (see #26 )
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Refactored Excel parse factory methods to load methods
Added tentative serialization code to MonStats
2019-09-23 03:51:55 -07:00
cc2ea8ba00
Removed eclipse stuff from gradle (was giving warnings and completely unused)
2019-06-24 03:25:43 -07:00
49122a045d
Scrolling now adjusts MapRenderer zoom
2019-05-14 19:05:35 -07:00
0414472042
Added debug rendering for toTile50
2019-05-12 02:04:09 -07:00
5acbaa54f1
Moved iso updates to post tick and extended debug tile grid size
2019-05-11 18:40:13 -07:00
f8d1397d95
Added cursor movement with a timestep
2019-05-10 15:46:50 -07:00
0fab1a4c94
Moved class to com.riiablo.camera
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Moved class to com.riiablo.camera
Improved debug overlay -- added labels
2019-05-10 00:45:07 -07:00
2ae55d9eb8
Changed translation amount
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Changed translation amount
Added support for toTile50 for position coords because of centering
Display iso position and tile position
Changed access of offset and position
2019-05-10 00:20:58 -07:00
a7682d8743
Added support for isometric offsets
2019-05-09 23:46:44 -07:00
eaf97baf6e
Added translation support
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Added translation support
Changed IsometricCamera to use tile coordinates for position coords
2019-05-09 16:00:07 -07:00
fe1e15d1fc
Committing new camera classes
2019-05-08 23:34:44 -07:00
c8d0a7e9a2
Basic aggregation of walls in y-axis
2019-05-06 20:00:40 -07:00
59fb2c21c4
Adjusted math to use logical coords instead of inverting map y coordinates
2019-05-06 19:50:42 -07:00
7e2b2679ba
Aggregation of horizontal walls
2019-05-06 10:29:09 -07:00
c36313304b
Improved direction math to use backing MapRenderer to result in correct angle
2019-05-05 20:52:20 -07:00