..
ai
Created DamageHandler and implemented hit sounds
2020-09-10 19:16:08 -07:00
assets
Refined implementation
2020-09-29 12:10:23 -07:00
attributes
Added support for getting a stat from Attributes into a provided tuple
2020-09-10 16:58:44 -07:00
audio
Enabled AI stepping with basic velocity adder system
2019-12-28 01:25:44 -08:00
camera
Fixed an issue where specials were not being assigned new maps when recycled
2019-12-03 01:38:34 -08:00
codec
Begin work on transitioning DCC to use new io API
2020-09-30 14:47:07 -07:00
command
console
Disallows rendering of empty content within console (log4j messages were outputting extra blank lines)
2020-08-17 20:05:34 -07:00
cvar
Added parameter to addStateListener to control initialization
2020-07-04 18:45:25 -07:00
engine
Spelling error
2020-09-29 15:57:39 -07:00
entity
Replaced com.riiablo.save.D2S with com.riiablo.save.d2s package contents
2020-08-19 20:43:14 -07:00
graphics
Added support for MonsterLabelManager to draw monster health
2020-09-10 23:27:22 -07:00
io
Revised BitInput slice strategy
2020-10-02 11:41:54 -07:00
item
Fixed an issue where consecutive stat gets were corrupting previous values
2020-09-10 16:59:22 -07:00
key
loader
Workaround for an issue with LibGDX AssetDescriptor path contraint
2020-09-25 01:22:43 -07:00
logger
Changed async logger appender to be a daemon thread
2020-09-27 13:12:53 -07:00
map
Enabled bullet flag for missiles and changed to sensors to disable collision
2020-09-12 14:48:39 -07:00
math
Fixed encoding for negative fixed point numbers
2020-09-11 13:08:35 -07:00
mpq
Resolved a concurrency issue regarding shared state within static decompress method
2020-09-18 22:36:18 -07:00
mpq_bytebuf
Reorganized code slightly
2020-09-25 00:42:17 -07:00
net
Moved impl netty code to server:netty module
2020-06-30 10:30:34 -07:00
profiler
Fix to prevent profiler activation key from triggering when console is open
2020-06-25 19:37:51 -07:00
save
Added support for setting stat to sibling stat value
2020-09-10 16:21:55 -07:00
screen
Propagated name change
2020-09-30 10:18:34 -07:00
serializer
Refactored naming to Riiablo
2019-03-09 00:16:44 -08:00
skill
Move skill consts to com.riiablo.skill.SkillCodes
2020-08-21 12:43:42 -07:00
suggester
Added check because Reflections api doesn't work on android (see todo)
2020-08-28 01:19:18 -07:00
util
Added support for initial capacity pre-init to Pool
2020-09-22 13:35:23 -07:00
validator
widget
Successfully replaced com.riiablo.item.Attributes with com.riiablo.attributes.Attributes
2020-09-10 02:20:43 -07:00
CharacterClass.java
Created name constants for character classes
2020-08-16 00:51:01 -07:00
Client.java
Created AsyncOutputStreamAppender to support logging output on separate threads
2020-09-21 02:02:16 -07:00
COFs.java
Added support for rendering additional acts
2019-12-02 19:29:47 -08:00
Colormaps.java
Colors.java
Dulled inv colors a bit and tried to make them more accurate
2019-04-10 00:19:59 -07:00
CommandProcessor.java
Commands.java
Created GdxLoggerManager to manage logger contexts
2020-08-28 21:25:00 -07:00
Cursor.java
Partial decoupling of Item from UI code
2020-07-19 05:52:05 -07:00
Cvars.java
Created constants for Client.Display.DrawFPS values
2020-06-06 22:53:28 -07:00
Files.java
Created Excel for MonPreset
2019-12-25 02:56:54 -08:00
Fonts.java
GdxCommandManager.java
GdxCvarManager.java
GdxFileHandleResolvers.java
GdxKeyMapper.java
GdxLoggerManager.java
Removed unnecessary code
2020-08-28 22:45:24 -07:00
HomeFileHandleResolver.java
Keys.java
Created VendorPanel
2020-07-04 01:35:14 -07:00
Metrics.java
Cleaned formatting and alignment
2020-06-12 19:22:50 -07:00
Palettes.java
Refactored naming to Riiablo
2019-03-09 00:16:44 -08:00
Riiablo.java
Created GdxLoggerManager to manage logger contexts
2020-08-28 21:25:00 -07:00
Textures.java