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credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Credits
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contributors = Vertalers en Bijdragers
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discord = Word lid van de Mindustry Discord!
link.discord.description = De officiële Mindustry discord chatroom
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link.reddit.description = De Mindustry subreddit
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link.github.description = Game broncode
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link.changelog.description = Lijst van updates
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link.dev-builds.description = Onstabiele versies
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link.trello.description = Officiële trello-bord voor geplande functies
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link.itch.io.description = itch.io pagina met pc-downloads
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link.google-play.description = Google Play store vermelding
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link.f-droid.description = F-Droid catalogus vermelding
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link.wiki.description = Officiële Mindustry wiki
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link.suggestions.description = Stel iets voor
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linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0}
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screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
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gameover = Spel afgelopen
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gameover.pvp = het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw topscore!
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copied = Gekopieerd.
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indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
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indev.notready = This part of the game isn't ready yet
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load.sound = Geluid
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load.map = Kaarten
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load.image = Afbeeldingen
load.content = inhoud
load.system = Systeem
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load.mod = Mods
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load.scripts = Scripts
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be.update = Er is een nieuwe Bleeding Edge versie beschikbaar:
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be.update.confirm = Download en herstart?
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be.updating = Updaten...
be.ignore = Negeer
be.noupdates = Geen updates gevonden.
be.check = Check voor updates
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schematic = Ontwerp
schematic.add = Bewaar ontwerp...
schematics = Ontwerpen
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
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schematic.exists = A schematic by that name already exists.
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schematic.import = Importeer ontwerp...
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schematic.exportfile = Exporteer bestand
schematic.importfile = Importeer bestand
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schematic.browseworkshop = Blader werkplaats
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schematic.copy = Kopiëren naar Klembord
schematic.copy.import = Importeren van Klembord
schematic.shareworkshop = Delen op de Werkplaats
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp
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schematic.info = {0}x{1}, {2} blokken
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
stat.built = Gebouwen Gebouwd:[accent] {0}
stat.destroyed = Gebouwen Vernietigd:[accent] {0}
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
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stat.delivered = Middelen Gelanceerd:
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stat.playtime = Time Played:[accent] {0}
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stat.rank = Eindrang: [accent]{0}
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globalitems = [accent]Global Items
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map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
level.highscore = Topscore: [accent]{0}
level.select = Selecteer Level
level.mode = Spelmodus:
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coreattack = < Core wordt aangevallen! >
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nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
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database = Core Database
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savegame = Opslaan
loadgame = Laden
joingame = Treed toe
customgame = Aangepast spel
newgame = Nieuw spel
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none = <geen>
minimap = Landkaart
position = Positie
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close = Aflsuiten
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website = Website
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quit = Stoppen
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save.quit = Bewaar & Stop
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maps = Kaarten
maps.browse = Blader door kaarten
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continue = Ga door
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maps.none = [lightgray]Geen Kaart gevonden!
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invalid = Ongeldig
pickcolor = Kies kleur
preparingconfig = Configuratie voorbereiden
preparingcontent = Inhoud voorbereiden
uploadingcontent = Inhoud aan het uploaden
uploadingpreviewfile = Thumbnail aan het uploaden
committingchanges = Wijzigingen aan het bewaren
done = Klaar
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
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mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
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mods = Mods
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mods.none = [lightgray]Geen mods gevonden!
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mods.guide = Modding Handboek
mods.report = Rapporteer Bug
mods.openfolder = Open Mod Map
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mods.reload = Reload
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mods.reloadexit = The game will now exit, to reload mods.
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aan
mod.disabled = [scarlet]Uit
mod.disable = Deactiveer
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mod.content = Content:
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mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
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mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
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mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
mod.erroredcontent = [scarlet]Inhoud Fouten
mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat.
mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet.
mod.enable = Activeer
mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren.
mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod
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mod.import.file = Import File
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mod.import.github = Importeer GitHub Mod
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
mod.remove.confirm = Deze mod zal worden verwijderd.
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mod.author = [lightgray]Auteur:[] {0}
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mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0}
mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw.
mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Over
name = Naam:
noname = Maak eerst een[accent] Speler naam[].
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planetmap = Planet Map
launchcore = Launch Core
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filename = Bestandsnaam:
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unlocked = Nieuwe inhoud ontgrendeld!
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completed = [accent]Voltooid
techtree = Tech boom
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research.list = [lightgray]Onderzoek:
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research = Onderzoek
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researched = [lightgray]{0} Onderzocht.
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research.progress = {0}% complete
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players = {0} Spelers online
players.single = {0} Speler online
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players.search = search
players.notfound = [gray]no players found
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server.closing = [accent]Server aan het sluiten...
server.kicked.kick = Je bent verwijderd van deze sessie.
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server.kicked.whitelist = Je staat niet op de whitelist.
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server.kicked.serverClose = Server afgesloten...
server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
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server.kicked.banned = Je bent gedegradeerd van deze server.
server.kicked.typeMismatch = Deze server is niet compatibel met jouw bouwtype.
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server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek.
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server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
server.kicked.nameEmpty = Je gekozen naam is niet geldig.
server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
server.kicked.gameover = Spel afgelopen
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server.kicked.serverRestarting = De server is aan het herstarten.
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server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
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host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [lightgray]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[lightgray]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[lightgray]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
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hostserver = Host Game
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invitefriends = Nodig vrienden uit
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hostserver.mobile = Host\nGame
host = Host
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hosting = [accent]Server openen...
hosts.refresh = Herlaad
hosts.discovering = LAN games aan het zoeken
hosts.discovering.any = games aan het zoeken
server.refreshing = Herlaad server
hosts.none = [lightgray]Geen lokale games gevonden!
host.invalid = [scarlet]Kan niet verbinden met server.
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servers.local = Local Servers
servers.remote = Remote Servers
servers.global = Community Servers
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trace = Traceer Speler
trace.playername = Speler naam: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unieke ID: [accent]{0}
trace.mobile = Mobiel apparaat: [accent]{0}
trace.modclient = Unofficieël: [accent]{0}
invalidid = Ongeldige speler ID! Raporteer deze bug.
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server.bans = Bans
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server.bans.none = Geen gedegradeerde spelers gevonden!
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server.admins = Admins
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server.admins.none = Geen admins gevonden!
server.add = Voeg server to
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server.delete = Weet je zeker dat je deze server wilt weggooien?
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server.edit = Bewerk server
server.outdated = [crimson]Server draait op een oudere versie![]
server.outdated.client = [crimson]Server draait en nieuwere versie![]
server.version = [lightgray]Versie: {0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Weet je zeker dat je deze speler wilt verbannen?
confirmkick = Weet je zeker dat je deze speler wilt verwijderen?
confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen?
confirmunban = Weet je zeker dat je deze speler weer wil toelaten?
confirmadmin = Weet je zeker dat je deze speler admin wil geven?
confirmunadmin = Weet je zeker dat je de admin status van deze speler wilt intrekken?
joingame.title = Treed toe
joingame.ip = Adres:
disconnect = Gesloten.
disconnect.error = Verbindingsfout.
disconnect.closed = Verbinding gestopt.
disconnect.timeout = Verbinding afgekapt.
disconnect.data = Kon de wereld niet laden!
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
connecting = [accent]Aan het verbinden...
connecting.data = [accent]Wereld aan het laden...
server.port = Poort:
server.addressinuse = Adres is al in gebruik!
server.invalidport = Poort is geen geldig getal!
server.error = [crimson]Fout met hosten: [accent]{0}
save.new = Nieuwe Save
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
overwrite = Overschrijf
save.none = Geen saves gevonden!
savefail = Bewaren is mislukt!
save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
save.delete = Verwijder
save.export = Exporteer Save
save.import.invalid = [accent]Deze save is ongeldig!
save.import.fail = [crimson]Importeren van save mislukt: [accent]{0}
save.export.fail = [crimson]Exporteren van save mislukt: [accent]{0}
save.import = Importeer Save
save.newslot = Save naam:
save.rename = Hernoem
save.rename.text = Nieuwe naam:
selectslot = Selecteer een save.
slot = [accent]Gleuf {0}
editmessage = Bewerk bericht
save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug.
empty = <leeg>
on = Aan
off = Uit
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save.autosave = Autosave: {0}
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save.map = Kaart: {0}
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save.wave = Ronde {0}
save.mode = Spelmodus: {0}
save.date = Laatst bewaard: {0}
save.playtime = Speeltijd: {0}
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = Bekijk in Werkplaats
workshop.listing = Bewerk Workshop vermelding
ok = Oke
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open = Open
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customize = Aanpassen
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cancel = Annuleer
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openlink = Open Link
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copylink = Kopieer Link
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back = Terug
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data.export = Exporteer Data
data.import = Importeer Data
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data.openfolder = Open Data Folder
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data.exported = Data Geëxporteerd.
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data.invalid = Dit is geen geldige game data.
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data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
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quit.confirm = Weet je zeker dat je wilt stoppen?
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quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herstart Tutorial.[]
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loading = [accent]Laden...
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reloading = [accent]Mods herladen...
2020-01-08 22:52:43 +07:00
saving = [accent]Opslaan...
2020-07-24 04:12:55 +07:00
respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
selectschematic = [accent][[{0}][] om te selecteren + kopiëren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
wave = [accent]Ronde {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Volgende ronde over {0}
wave.waveInProgress = [lightgray]Ronde bezig
waiting = [lightgray]Wachten...
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waiting.players = Wachten op spelers...
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wave.enemies = [lightgray]{0} Vijanden resterend
wave.enemy = [lightgray]{0} Vijand resterend
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Laad afbeelding
saveimage = Bewaar afbeelding
unknown = Onbekend
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custom = Aangepast
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builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
map.random = [accent]Willekeurige map
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map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
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map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
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workshop.update = Bijwerken
workshop.error = Fout bij laden workshop info: {0}
map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
workshop.menu = Selecteer wat je hiermee wilt doen.
workshop.info = Informatie
changelog = Update logboek (optioneel):
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eula = Steam EULA
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missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
publishing = [accent]Publiceren...
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publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
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publish.error = Fout met het publiceren: {0}
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
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editor.brush = Kwast
editor.openin = Bewerk in editor
editor.oregen = Ertsgeneratie
editor.oregen.info = Ertsgeneratie:
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editor.mapinfo = Kaart Informatie
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editor.author = Auteur:
editor.description = Beschrijving:
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editor.nodescription = De kaart moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren.
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editor.waves = Rondes:
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editor.rules = Regels:
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editor.generation = Generatie:
editor.ingame = Bewerk In-Game
editor.publish.workshop = Publiceer in Werkplaats
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editor.newmap = Nieuwe Kaart
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editor.center = Center
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workshop = Werkplaats
waves.title = Rondes
waves.remove = Verwijder
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waves.never = <nooit>
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waves.every = elke
waves.waves = ronde(s)
waves.perspawn = per keer
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waves.shields = shields/wave
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waves.to = tot
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waves.guardian = Guardian
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waves.preview = Voorvertoning
waves.edit = Bewerk...
waves.copy = Kopiër naar klembord
waves.load = Laad van klembord
waves.invalid = Ongeldige rondes in klenbord.
waves.copied = Rondes Gekopiëerd.
waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes.
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wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
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editor.default = [lightgray]<Standaard>
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details = Details...
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edit = Bewerk...
editor.name = Naam:
editor.spawn = Voeg Unit toe
editor.removeunit = Verwijder Unit
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editor.teams = Teams
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editor.errorload = Fout bij laden van bestand:\n[accent]{0}
editor.errorsave = Fout van bewaren van bestand:\n[accent]{0}
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editor.errorimage = Dat is een afbeelding, geen kaart. Laat de extenties met rust.\n\nAls je een oude kaart wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor.
editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer ondersteund.
editor.errornot = Dat is geen kaart bestand.
editor.errorheader = Dit map bestand is niet geldig of heeft en fout.
editor.errorname = Kaart heeft geen naam.
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editor.update = Bijwerken
editor.randomize = Willekeurig
editor.apply = Gebruiken
editor.generate = Genereer
editor.resize = Verander formaat
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editor.loadmap = Laad Kaart
editor.savemap = Bewaar Kaart
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editor.saved = Bewaard!
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editor.save.noname = je kaart heeft geen naam! Stel er een in via de kaart instellingen.
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde kaart met de naam '{0}' bestaat al!
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editor.import = Importeer...
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editor.importmap = Importeer kaart
editor.importmap.description = Importeer een al bestande kaart
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editor.importfile = Importeer Bestand
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editor.importfile.description = Importer een extern kaart bestand
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editor.importimage = Importeer Klassieke Afbeelding
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editor.importimage.description = Importeer een oude afbeelding
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editor.export = Exporteer...
editor.exportfile = Exporteer Bestand
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editor.exportfile.description = Exporteer een kaart bestand
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editor.exportimage = Exporteer Thumbnail
2020-03-02 09:03:00 +07:00
editor.exportimage.description = Exporteer kaart thumbnail
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editor.loadimage = Importeer Terein
editor.saveimage = Exporteer Terein
editor.unsaved = [scarlet]Je hebt onopgeslagen wijzigingen![]\nWeet je zeker dat je eruit wilt?
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editor.resizemap = Verander kaart Formaat
editor.mapname = Kaart Naam:
editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande kaart.
editor.overwrite.confirm = [scarlet]Waarschuwing![] Een kaart met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven?
editor.exists = Een kaart met deze naam bestaat al.
editor.selectmap = Selecteer een kaart om te laden:
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toolmode.replace = Vervang
toolmode.replace.description = Werkt enkel op vaste blokken.
toolmode.replaceall = Vervang alles
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toolmode.replaceall.description = Vervangt alle blokken in de kaart.
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toolmode.orthogonal = Orthogonaal
toolmode.orthogonal.description = Teken enkel orthogonale lijnen.
toolmode.square = Vierkant
toolmode.square.description = Vierkante kwast.
toolmode.eraseores = Verwijder grondstoffen
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
toolmode.fillteams = Vervang Teams
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken.
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filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
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filter.distort = Verdraai
filter.noise = Geluid
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filter.enemyspawn = Enemy Spawn Select
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filter.spawnpath = Path To Spawn
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filter.corespawn = Core Select
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filter.median = Mediaan
filter.oremedian = Ertsmediaan
filter.blend = Meng
filter.defaultores = Standaard Grondstoffen
filter.ore = Grondstof
filter.rivernoise = Rivier Geluid
filter.mirror = Spiegel
filter.clear = Verwijder
filter.option.ignore = Negeer
filter.scatter = Verstrooi
filter.terrain = Terein
filter.option.scale = Schaal
filter.option.chance = Verander
filter.option.mag = Omvang
filter.option.threshold = Drempel
filter.option.circle-scale = Formaat Rondje
filter.option.octaves = Octaven
filter.option.falloff = Afval
filter.option.angle = Hoek
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filter.option.amount = Amount
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filter.option.block = Blok
filter.option.floor = Vloer
filter.option.flooronto = Doel Vloer
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filter.option.target = Target
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filter.option.wall = Muur
filter.option.ore = Grondstof
filter.option.floor2 = Secundaire vloer
filter.option.threshold2 = Secundaire Drempel
filter.option.radius = Straal
filter.option.percentile = Percentage
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width = Breedte:
height = Hoogte:
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menu = Menu
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play = Speel
campaign = Veldtocht
load = Laad
save = Bewaar
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fps = FPS: {0}
ping = Ping: {0}ms
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language.restart = Herstart het spel om de gewijzigde taal te laden.
settings = Instellingen
2019-02-25 07:59:20 +07:00
tutorial = Tutorial
2020-03-02 09:03:00 +07:00
tutorial.retake = Herstart Tutorial
2019-02-25 07:59:20 +07:00
editor = Editor
2020-03-02 09:03:00 +07:00
mapeditor = Kaart Editor
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abandon = Verlaat
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abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
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locked = Op slot
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complete = [lightgray]Voltooid:
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requirement.wave = Bereik ronde {0} in {1}
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requirement.core = Vernietig vijandige core in {0}
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requirement.research = Research {0}
requirement.capture = Capture {0}
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bestwave = [lightgray]Beste ronde: {0}
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launch.text = Launch
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research.multiplayer = Only the host can research items.
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uncover = Ontdek
configure = Configureer startinventaris
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loadout = Loadout
resources = Resources
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bannedblocks = Verboden Blokken
addall = Voeg Alles Toe
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launch.destination = Destination: {0}
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configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
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zone.unlocked = [lightgray]{0} vrijgespeeld.
zone.requirement.complete = Ronde {0} bereikt:\n{1} zone vrijgespeeld.
zone.resources = Vindbare grondstoffen:
zone.objective = [lightgray]Doel: [accent]{0}
zone.objective.survival = Overleef
zone.objective.attack = Vernietig vijandige core
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add = Voeg toe...
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boss.health = Levens Boss
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connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0}
error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld?
error.invalidaddress = Ongeldig adres.
error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en dat je het ip wel goed hebt ingetikt!
error.mismatch = Pakket fout:\nmogelijk is er een versie verschil tussen jou en de server.\nZorg ervoor dat beiden op de meest recente versie van Mindustry zitten!
error.alreadyconnected = Al verbonden.
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error.mapnotfound = Kaart bestand niet gevonden!
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error.io = Netwerk I/O fout.
error.any = Onbekende netwerk fout.
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
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weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
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sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
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sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
2020-01-08 23:01:12 +07:00
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settings.language = Taal
2019-09-01 00:08:06 +07:00
settings.data = Game Data
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settings.reset = Terug naar standaardinstellingen
settings.rebind = Verander
settings.resetKey = Reset
settings.controls = Bediening
settings.game = Spel
settings.sound = Geluid
settings.graphics = Grafisch
settings.cleardata = Wis Game Data...
settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien!
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settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
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settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
2020-10-23 22:52:01 +07:00
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
2020-01-08 22:52:43 +07:00
paused = [accent]< Gepauzeerd >
clear = Wis
banned = [scarlet]Verbannen
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unplaceable.sectorcaptured = [scarlet]Requires captured sector
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yes = Ja
no = Nee
info.title = Informatie
2020-03-02 09:03:00 +07:00
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
2020-04-26 22:24:52 +07:00
unit.nobuild = [scarlet]Unit can't build
2020-10-23 22:52:01 +07:00
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
2020-10-19 22:12:40 +07:00
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
stat.size = Formaat
stat.displaysize = Display Size
stat.liquidcapacity = Vloeistofcapaciteit
stat.powerrange = Stroombereik
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maximale Hoeveelheid Connecties
stat.poweruse = Stroomverbruik
stat.powerdamage = Stroom/Schade
stat.itemcapacity = Materiaalcapaciteit
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stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.repairtime = Volledige Blok Repareertijd
stat.speedincrease = Snelheidsverhoging
stat.range = Bereik
stat.drilltier = Valt te delven
stat.drillspeed = Standaard mine snelheid
stat.boosteffect = Boost Effect
stat.maxunits = Maximaal Actieve Units
stat.health = Levenspunten
stat.buildtime = Bouwtijd
stat.maxconsecutive = Max Consecutive
stat.buildcost = Bouwkosten
stat.inaccuracy = Onnauwkeurigheid
stat.shots = Shoten
stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
2020-01-08 23:01:12 +07:00
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bar.drilltierreq = Betere miner nodig
2020-07-24 04:12:55 +07:00
bar.noresources = Missing Resources
bar.corereq = Core Base Required
2020-01-08 22:52:43 +07:00
bar.drillspeed = Mining Snelheid: {0}/s
2020-02-04 00:37:28 +07:00
bar.pumpspeed = Pompsnelheid: {0}/s
2020-01-08 22:52:43 +07:00
bar.efficiency = Rendement: {0}%
bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0}
bar.poweroutput = Stroom Output: {0}
2020-10-23 22:52:01 +07:00
bar.powerlines = Connections: {0}/{1}
2019-04-02 00:32:49 +07:00
bar.items = Items: {0}
2020-01-08 22:52:43 +07:00
bar.capacity = Capaciteit: {0}
2020-07-24 04:12:55 +07:00
bar.unitcap = {0} {1}/{2}
2021-11-22 22:31:01 +07:00
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
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bar.liquid = Vloeistof
bar.heat = Warmte
bar.power = Stroom
bar.progress = Bouw Voortgang
bar.input = Input
bar.output = Output
2020-01-08 23:01:12 +07:00
2020-10-23 22:52:01 +07:00
units.processorcontrol = [lightgray]Processor Controlled
2019-03-25 04:58:59 +07:00
bullet.damage = [stat]{0}[lightgray] dmg
2020-01-08 22:52:43 +07:00
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]brandstichtend
bullet.homing = [stat]doelzoekend
2021-11-22 22:31:01 +07:00
bullet.shock = [stat]schok
bullet.frag = [stat]clusterbom
2020-01-08 22:52:43 +07:00
bullet.knockback = [stat]{0}[lightgray] terugslag
2020-10-23 22:52:01 +07:00
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
2021-11-22 22:31:01 +07:00
bullet.freezing = [stat]bevriezend
bullet.tarred = [stat]pek
2020-02-04 00:37:28 +07:00
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
2020-01-08 22:52:43 +07:00
bullet.reload = [stat]{0}[lightgray]x herlaad
2020-01-08 23:01:12 +07:00
2020-01-08 22:52:43 +07:00
unit.blocks = blokken
2020-10-23 22:52:01 +07:00
unit.blockssquared = blocks²
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unit.powersecond = stroomeenheid/seconde
unit.liquidsecond = vloeistofeenheid/seconde
2020-01-08 22:52:43 +07:00
unit.itemssecond = items/seconde
2020-02-04 00:37:28 +07:00
unit.liquidunits = vloeistofeenheid
unit.powerunits = stroomeenheid
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unit.degrees = graden
unit.seconds = secondes
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unit.minutes = mins
2019-04-02 00:32:49 +07:00
unit.persecond = /sec
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unit.perminute = /min
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unit.timesspeed = x snelheid
2019-04-02 00:32:49 +07:00
unit.percent = %
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unit.shieldhealth = shield health
2019-02-25 07:59:20 +07:00
unit.items = items
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unit.thousands = k
unit.millions = mil
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unit.billions = b
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category.general = Algemeen
category.power = Stroom
category.liquids = Vloeisof
2019-02-25 07:59:20 +07:00
category.items = Items
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category.crafting = Productie
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category.function = Function
2020-01-08 22:52:43 +07:00
category.optional = Optionele Verbeteringen
2020-02-04 00:37:28 +07:00
setting.landscape.name = Vergrendel Landschap
setting.shadows.name = Schaduwen
2020-01-08 22:52:43 +07:00
setting.blockreplace.name = Automatische Blok Suggesties
2019-06-08 23:11:32 +07:00
setting.linear.name = Linear Filtering
2019-10-23 07:33:52 +07:00
setting.hints.name = Hints
2021-11-22 22:31:01 +07:00
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
2020-01-08 22:52:43 +07:00
setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
2021-11-22 22:31:01 +07:00
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
2020-04-26 22:24:52 +07:00
setting.playerindicators.name = Player Indicators
2020-01-08 22:52:43 +07:00
setting.indicators.name = Toon Bondgenoten
2019-02-25 07:59:20 +07:00
setting.autotarget.name = Auto-Target
2020-01-08 22:52:43 +07:00
setting.keyboard.name = Muis+Toetsenbord Controls
2019-09-27 02:41:42 +07:00
setting.touchscreen.name = Touchscreen Controls
2019-02-25 07:59:20 +07:00
setting.fpscap.name = Max FPS
2020-02-04 00:37:28 +07:00
setting.fpscap.none = Geen
2019-02-25 07:59:20 +07:00
setting.fpscap.text = {0} FPS
2020-01-08 22:52:43 +07:00
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
2020-02-04 00:37:28 +07:00
setting.difficulty.training = oefening
2020-01-08 22:52:43 +07:00
setting.difficulty.easy = makkelijk
setting.difficulty.normal = normaal
2020-02-04 00:37:28 +07:00
setting.difficulty.hard = moeilijk
2020-01-08 22:52:43 +07:00
setting.difficulty.insane = krankzinnig
setting.difficulty.name = Moeilijkheidsgraad:
setting.screenshake.name = Schuddend Scherm
setting.effects.name = Toon Effecten
setting.destroyedblocks.name = Toon Vernietigde Blokken
2020-04-26 22:24:52 +07:00
setting.blockstatus.name = Display Block Status
2020-01-08 22:52:43 +07:00
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
setting.sensitivity.name = Gevoeligheid Controller
2019-02-25 07:59:20 +07:00
setting.saveinterval.name = Autosave Interval
2020-01-08 22:52:43 +07:00
setting.seconds = {0} Seconden
2021-11-22 22:31:01 +07:00
setting.blockselecttimeout.name = Block Select Timeout
2020-01-08 22:52:43 +07:00
setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Volledig scherm
2020-05-14 01:38:26 +07:00
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
2019-02-25 07:59:20 +07:00
setting.fps.name = Show FPS
2020-07-24 04:12:55 +07:00
setting.smoothcamera.name = Smooth Camera
2019-02-25 07:59:20 +07:00
setting.vsync.name = VSync
2020-05-14 01:38:26 +07:00
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
2020-01-08 22:52:43 +07:00
setting.minimap.name = Toon Minimap
2020-07-24 04:12:55 +07:00
setting.coreitems.name = Display Core Items (WIP)
2020-01-08 22:52:43 +07:00
setting.position.name = Toon Speler Posities
setting.musicvol.name = Muziek Volume
2020-07-24 04:12:55 +07:00
setting.atmosphere.name = Show Planet Atmosphere
2020-01-08 22:52:43 +07:00
setting.ambientvol.name = Achtergronds Volume
setting.mutemusic.name = Demp Muziek
2019-02-25 07:59:20 +07:00
setting.sfxvol.name = SFX Volume
2020-01-08 22:52:43 +07:00
setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.savecreate.name = Bewaar Saves Automatisch
setting.publichost.name = Publieke Server Zichtbaarheid
2020-03-28 03:13:41 +07:00
setting.playerlimit.name = Player Limit
2020-01-08 22:52:43 +07:00
setting.chatopacity.name = Chat Transparantie
setting.lasersopacity.name = Stroom Draad Transparantie
2020-03-28 03:13:41 +07:00
setting.bridgeopacity.name = Bridge Opacity
2020-01-08 22:52:43 +07:00
setting.playerchat.name = Toon chat
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] ongedaan gemaakt...
2020-03-02 09:03:00 +07:00
uiscale.cancel = Anuleer & Sluit
2019-07-30 21:23:29 +07:00
setting.bloom.name = Bloom
2020-01-08 22:52:43 +07:00
keybind.title = Verander Keys
keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel standaard bewegingen zijn gesupport.
category.general.name = Algemeen
category.view.name = Toon
2019-02-25 07:59:20 +07:00
category.multiplayer.name = Multiplayer
2020-07-24 04:12:55 +07:00
category.blocks.name = Block Select
2020-01-08 22:52:43 +07:00
command.attack = Val aan
command.rally = Groepeer
command.retreat = Terugtrekken
2020-09-24 05:28:25 +07:00
command.idle = Idle
2020-01-08 22:52:43 +07:00
placement.blockselectkeys = \n[lightgray]Toets: [{0},
2020-07-24 04:12:55 +07:00
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
2020-01-08 22:52:43 +07:00
keybind.clear_building.name = Stop met bouwen
keybind.press = Druk op een toets...
keybind.press.axis = Druk of swipe een toets...
2020-03-02 09:03:00 +07:00
keybind.screenshot.name = Map Schermafbeelding
2020-01-08 22:52:43 +07:00
keybind.toggle_power_lines.name = Wel/Geen Stroom Draden
2020-04-26 22:24:52 +07:00
keybind.toggle_block_status.name = Toggle Block Statuses
2020-01-08 22:52:43 +07:00
keybind.move_x.name = Beweeg x
keybind.move_y.name = Beweeg y
keybind.mouse_move.name = Volg Muis
2020-09-24 05:28:25 +07:00
keybind.pan.name = Pan View
2020-07-24 04:12:55 +07:00
keybind.boost.name = Boost
2020-01-08 22:52:43 +07:00
keybind.schematic_select.name = Selecteer gebied
2020-03-02 09:03:00 +07:00
keybind.schematic_menu.name = Ontwerp Menu
keybind.schematic_flip_x.name = Spiegel ontwerp X
keybind.schematic_flip_y.name = Spiegel ontwerp Y
2020-01-08 22:52:43 +07:00
keybind.category_prev.name = Vorige Categorie
keybind.category_next.name = Volgende Categorie
keybind.block_select_left.name = Selecteer Blok Links
keybind.block_select_right.name = Selecteer Blok Rechts
keybind.block_select_up.name = Selecteer Blok Omhoog
keybind.block_select_down.name = Selecteer Blok Omlaag
keybind.block_select_01.name = Selecteer Categorie/Blok 1
keybind.block_select_02.name = Selecteer Categorie/Blok 2
keybind.block_select_03.name = Selecteer Categorie/Blok 3
keybind.block_select_04.name = Selecteer Categorie/Blok 4
keybind.block_select_05.name = Selecteer Categorie/Blok 5
keybind.block_select_06.name = Selecteer Categorie/Blok 6
keybind.block_select_07.name = Selecteer Categorie/Blok 7
keybind.block_select_08.name = Selecteer Categorie/Blok 8
keybind.block_select_09.name = Selecteer Categorie/Blok 9
keybind.block_select_10.name = Selecteer Categorie/Blok 10
keybind.fullscreen.name = Schakel Fullscreen
keybind.select.name = Selecteer/Schiet
keybind.diagonal_placement.name = Plaats Diagonaal
keybind.pick.name = Kies Blok
keybind.break_block.name = Breek Blok
keybind.deselect.name = Deselecteer
2020-09-24 05:28:25 +07:00
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
2020-03-02 09:03:00 +07:00
keybind.shoot.name = Schiet
2019-02-25 07:59:20 +07:00
keybind.zoom.name = Zoom
keybind.menu.name = Menu
2020-01-08 22:52:43 +07:00
keybind.pause.name = Pauze
keybind.pause_building.name = Pauzeer/Hervat Bouwen
2019-05-01 10:34:41 +07:00
keybind.minimap.name = Minimap
2019-02-25 07:59:20 +07:00
keybind.chat.name = Chat
2020-01-08 22:52:43 +07:00
keybind.player_list.name = Speler list
2019-02-25 07:59:20 +07:00
keybind.console.name = Console
2020-01-08 22:52:43 +07:00
keybind.rotate.name = Roteer
keybind.rotateplaced.name = Roteer bestaand (Houd vast)
keybind.toggle_menus.name = Schakel menus
keybind.chat_history_prev.name = Chat geschiedenis ouder
keybind.chat_history_next.name = Chat geschiedenis nieuwer
2019-02-25 07:59:20 +07:00
keybind.chat_scroll.name = Chat scroll
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom minimap
2020-01-08 22:52:43 +07:00
mode.help.title = Beschrijving van modes
mode.survival.name = Overleving
mode.survival.description = De normale mode. Standaard grondstoffen en rondes met vijanden.
mode.sandbox.name = Zandbak
mode.sandbox.description = Oneindige resources en geen automatische vijandelijke rondes.
2019-10-23 07:33:52 +07:00
mode.editor.name = Editor
2019-02-25 07:59:20 +07:00
mode.pvp.name = PvP
2020-01-08 22:52:43 +07:00
mode.pvp.description = Vecht tegen andere spelers.
mode.attack.name = Aanvallen
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
mode.custom = Aangepaste regels
2020-01-08 23:01:12 +07:00
2020-01-08 22:52:43 +07:00
rules.infiniteresources = Oneindige Resources
rules.reactorexplosions = Ontploffende Reactors
2020-10-23 22:52:01 +07:00
rules.schematic = Schematics Allowed
2020-01-08 22:52:43 +07:00
rules.wavetimer = Ronde timer
rules.waves = Rondes
rules.attack = Aanval modus
2020-09-24 05:28:25 +07:00
rules.buildai = AI Building
2020-01-08 22:52:43 +07:00
rules.enemyCheat = Oneindige AI grondstoffen
2020-07-24 04:12:55 +07:00
rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.blockdamagemultiplier = Block Damage Multiplier
2020-01-08 22:52:43 +07:00
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
rules.unithealthmultiplier = Unit Health Vermenigvulder
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
2020-05-14 01:38:26 +07:00
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
2020-01-08 22:52:43 +07:00
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
2020-03-28 03:13:41 +07:00
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
2020-01-08 22:52:43 +07:00
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
2020-05-14 01:38:26 +07:00
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
2020-07-24 04:12:55 +07:00
rules.unitammo = Units Require Ammo
2020-01-08 22:52:43 +07:00
rules.title.waves = Rondes
rules.title.resourcesbuilding = Grondstoffen & Bouwen
rules.title.enemy = Tegenstanders
2019-05-01 10:34:41 +07:00
rules.title.unit = Units
2020-01-08 22:52:43 +07:00
rules.title.experimental = Experimenteel
2020-07-24 04:12:55 +07:00
rules.title.environment = Environment
2020-01-08 22:52:43 +07:00
rules.lighting = Belichting
2020-10-23 22:52:01 +07:00
rules.enemyLights = Enemy Lights
2020-09-24 05:28:25 +07:00
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
2020-01-08 22:52:43 +07:00
rules.ambientlight = Mist
2020-09-24 05:28:25 +07:00
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
2020-01-08 23:01:12 +07:00
2019-02-25 07:59:20 +07:00
content.item.name = Items
2020-01-08 22:52:43 +07:00
content.liquid.name = Vloeisof
2020-03-02 09:03:00 +07:00
content.unit.name = Eenheiden
2020-01-08 22:52:43 +07:00
content.block.name = Blokken
2020-10-23 22:52:01 +07:00
2020-01-08 22:52:43 +07:00
item.copper.name = Coper
item.lead.name = Lood
item.coal.name = Steenkool
item.graphite.name = Grafiet
2019-02-25 07:59:20 +07:00
item.titanium.name = Titanium
item.thorium.name = Thorium
2020-01-08 22:52:43 +07:00
item.silicon.name = Silicium
2019-02-25 07:59:20 +07:00
item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Surge Alloy
2019-02-26 10:38:01 +07:00
item.spore-pod.name = Spore Pod
2020-01-08 22:52:43 +07:00
item.sand.name = Zand
2019-02-25 07:59:20 +07:00
item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
2020-03-02 09:03:00 +07:00
item.metaglass.name = Metaglas
2019-02-25 07:59:20 +07:00
item.scrap.name = Scrap
liquid.water.name = Water
liquid.slag.name = Slag
2020-01-08 22:52:43 +07:00
liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof
2020-09-24 05:28:25 +07:00
2020-07-24 04:12:55 +07:00
unit.dagger.name = Dolk
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Kruiper
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
2020-09-24 05:28:25 +07:00
unit.toxopid.name = Toxopid
2020-07-24 04:12:55 +07:00
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
2020-09-24 05:28:25 +07:00
unit.quad.name = Quad
unit.oct.name = Oct
2020-07-25 00:27:15 +07:00
unit.risso.name = Risso
2020-07-24 04:12:55 +07:00
unit.minke.name = Minke
unit.bryde.name = Bryde
2020-09-24 05:28:25 +07:00
unit.sei.name = Sei
unit.omura.name = Omura
2020-07-24 04:12:55 +07:00
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
2020-09-24 05:28:25 +07:00
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
2020-07-24 04:12:55 +07:00
2021-11-22 22:31:01 +07:00
block.resupply-point.name = Resupply Point
2020-07-24 04:12:55 +07:00
block.parallax.name = Parallax
2020-04-26 22:24:52 +07:00
block.cliff.name = Cliff
2020-01-08 22:52:43 +07:00
block.sand-boulder.name = Zandkei
block.grass.name = Gras
2021-08-06 22:52:25 +07:00
block.molten-slag.name = Slag
2020-10-23 22:52:01 +07:00
block.space.name = Space
2020-01-08 22:52:43 +07:00
block.salt.name = Zout
2020-09-24 05:28:25 +07:00
block.salt-wall.name = Salt Wall
2020-01-08 22:52:43 +07:00
block.pebbles.name = Steentjes
2019-05-01 10:34:41 +07:00
block.tendrils.name = Tendrils
2020-09-24 05:28:25 +07:00
block.sand-wall.name = Sand Wall
2020-01-08 22:52:43 +07:00
block.spore-pine.name = Sporenden
2020-09-24 05:28:25 +07:00
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
2020-01-08 22:52:43 +07:00
block.snow-pine.name = Sneeuwden
2020-02-12 03:32:18 +07:00
block.shale.name = Schalie
block.shale-boulder.name = Schalie Kei
2020-01-08 22:52:43 +07:00
block.moss.name = Mos
2020-02-12 03:32:18 +07:00
block.shrubs.name = Bosje
2019-03-15 01:01:22 +07:00
block.spore-moss.name = Spore Moss
2020-09-24 05:28:25 +07:00
block.shale-wall.name = Shale Wall
2020-02-12 03:32:18 +07:00
block.scrap-wall.name = Oud ijzeren m
2020-01-08 22:52:43 +07:00
block.scrap-wall-large.name = Large Scrap Muur
block.scrap-wall-huge.name = Huge Scrap Muur
block.scrap-wall-gigantic.name = Gigantic Scrap Muur
2019-02-25 07:59:20 +07:00
block.thruster.name = Thruster
2020-01-08 22:52:43 +07:00
block.kiln.name = Glasoven
block.graphite-press.name = Grafiet Pers
block.multi-press.name = Super-Pers
2020-05-14 01:38:26 +07:00
block.constructing = {0} [lightgray](Bouwen)
2020-01-08 22:52:43 +07:00
block.spawn.name = Vijandelijke Spawn
2019-02-25 07:59:20 +07:00
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
2021-08-06 22:52:25 +07:00
block.deep-water.name = Diep Water
block.shallow-water.name = Water
2020-01-08 22:52:43 +07:00
block.tainted-water.name = Vervuild Water
block.darksand-tainted-water.name = Donker Zand Vervuild Water
block.tar.name = Olie
block.stone.name = Steen
block.sand.name = Donker Zand
block.darksand.name = Donker Zand
block.ice.name = Ijs
block.snow.name = Sneeuw
2021-08-09 23:13:07 +07:00
block.crater-stone.name = Krarters
2020-01-08 22:52:43 +07:00
block.sand-water.name = Zand water
block.darksand-water.name = Donker Zand Water
2019-02-25 07:59:20 +07:00
block.char.name = Char
2020-09-24 05:28:25 +07:00
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
2020-10-23 22:52:01 +07:00
block.dacite-boulder.name = Dacite Boulder
2019-02-25 07:59:20 +07:00
block.ice-snow.name = Ice Snow
2020-09-24 05:28:25 +07:00
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
2020-01-08 22:52:43 +07:00
block.pine.name = Den
2020-09-24 05:28:25 +07:00
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
2020-01-08 22:52:43 +07:00
block.white-tree-dead.name = Witte Boom Dood
block.white-tree.name = Witte Boom
2019-02-25 07:59:20 +07:00
block.spore-cluster.name = Spore Cluster
2020-01-08 22:52:43 +07:00
block.metal-floor.name = Metalen Vloer
block.metal-floor-2.name = Metalen Vloer 2
block.metal-floor-3.name = Metalen Vloer 3
block.metal-floor-5.name = Metalen Vloer 5
block.metal-floor-damaged.name = Metalen Vloer Beschadigd
block.dark-panel-1.name = Donker Paneel 1
block.dark-panel-2.name = Donker Paneel 2
block.dark-panel-3.name = Donker Paneel 3
block.dark-panel-4.name = Donker Paneel 4
block.dark-panel-5.name = Donker Paneel 5
block.dark-panel-6.name = Donker Paneel 6
block.dark-metal.name = Donker Metaal
2020-09-24 05:28:25 +07:00
block.basalt.name = Basalt
2020-01-08 22:52:43 +07:00
block.hotrock.name = Lava Steen
block.magmarock.name = Magma Steen
block.copper-wall.name = Koperen Muur
block.copper-wall-large.name = Grote Koperen Muur
block.titanium-wall.name = Titanium Muur
block.titanium-wall-large.name = Grote Titanium Muur
block.plastanium-wall.name = Plastanium Muur
block.plastanium-wall-large.name = Grote Plastanium Muur
block.phase-wall.name = Phase Muur
block.phase-wall-large.name = Grote Phase Muur
block.thorium-wall.name = Thorium Muur
block.thorium-wall-large.name = Grote Thorium Muur
block.door.name = Deur
block.door-large.name = Grote Deur
2019-02-25 07:59:20 +07:00
block.duo.name = Duo
2020-02-12 03:32:18 +07:00
block.scorch.name = Vlammenwerper
block.scatter.name = Strooier
block.hail.name = Hagel
block.lancer.name = Lansier
2020-01-08 22:52:43 +07:00
block.conveyor.name = Lopende Band
block.titanium-conveyor.name = Titanium Lopende Band
2020-04-26 22:24:52 +07:00
block.plastanium-conveyor.name = Plastanium Conveyor
2020-01-08 22:52:43 +07:00
block.armored-conveyor.name = Gepantserde Lopende Band
2021-11-22 22:31:01 +07:00
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
2020-01-08 22:52:43 +07:00
block.junction.name = Kruising
2019-02-25 07:59:20 +07:00
block.router.name = Router
block.distributor.name = Distributor
2020-01-08 22:52:43 +07:00
block.sorter.name = Sorteerder
block.inverted-sorter.name = Omgekeerder Sorteerder
block.message.name = Bericht
block.illuminator.name = Lamp
2021-11-22 22:31:01 +07:00
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
2019-02-25 07:59:20 +07:00
block.overflow-gate.name = Overflow Gate
2020-03-28 03:13:41 +07:00
block.underflow-gate.name = Underflow Gate
2020-02-12 03:32:18 +07:00
block.silicon-smelter.name = Siliciumsmelter
2019-02-25 07:59:20 +07:00
block.phase-weaver.name = Phase Weaver
2020-02-12 03:32:18 +07:00
block.pulverizer.name = Vermorzelaar
2020-10-01 07:54:50 +07:00
block.cryofluid-mixer.name = Cryofluid Mixer
2020-02-12 03:32:18 +07:00
block.melter.name = Smelter
block.incinerator.name = Verbrandingsoven
block.spore-press.name = Schimmelpers
block.separator.name = Afscheider
block.coal-centrifuge.name = Koolcentrifuge
2020-01-08 22:52:43 +07:00
block.power-node.name = Stroompaal
block.power-node-large.name = Grote Stroompaal
block.surge-tower.name = Hoogspanningsmast
block.diode.name = Batterij Diode
block.battery.name = Batterij
block.battery-large.name = Grote Batterij
block.combustion-generator.name = Fossiele Generator
2020-09-10 21:29:54 +07:00
block.steam-generator.name = Turbine Generator
2020-02-12 03:32:18 +07:00
block.differential-generator.name = Verschiltemperatuurgenerator
2019-02-25 07:59:20 +07:00
block.impact-reactor.name = Impact Reactor
2020-02-12 03:32:18 +07:00
block.mechanical-drill.name = Mechanische Boor
block.pneumatic-drill.name = Pneumatische Boor
block.laser-drill.name = Lazerboor
block.water-extractor.name = Waterput
2019-02-25 07:59:20 +07:00
block.cultivator.name = Cultivator
2020-01-08 22:52:43 +07:00
block.conduit.name = Pijp
block.mechanical-pump.name = Mechanische Pomp
2019-02-25 07:59:20 +07:00
block.item-source.name = Item Source
block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
2020-01-08 23:04:12 +07:00
block.liquid-void.name = Liquid Void
2019-02-25 07:59:20 +07:00
block.power-void.name = Power Void
2020-12-24 00:02:28 +07:00
block.power-source.name = Power Source
2019-02-25 07:59:20 +07:00
block.unloader.name = Unloader
2020-01-08 22:52:43 +07:00
block.vault.name = Kluis
2020-02-12 03:32:18 +07:00
block.wave.name = Golf
2020-10-23 22:52:01 +07:00
block.tsunami.name = Tsunami
2019-02-25 07:59:20 +07:00
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bridge Conveyor
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
2020-02-12 03:32:18 +07:00
block.solar-panel.name = Zonnepaneel
block.solar-panel-large.name = Groot zonnepaneel
block.oil-extractor.name = Olieput
2019-02-25 07:59:20 +07:00
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
2020-01-08 22:52:43 +07:00
block.plated-conduit.name = Gepantserde Pijp
2019-02-25 07:59:20 +07:00
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
2020-02-12 03:32:18 +07:00
block.liquid-tank.name = Vloeistoftank
block.liquid-junction.name = Vloeistofkruising
2019-02-25 07:59:20 +07:00
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
2020-02-12 03:32:18 +07:00
block.thorium-reactor.name = Thoriumreactor
2019-02-25 07:59:20 +07:00
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
2020-02-12 03:32:18 +07:00
block.thermal-pump.name = Thermische Pomp
block.thermal-generator.name = Thermische Generator
block.alloy-smelter.name = Legering Smelterij
2019-03-29 04:31:22 +07:00
block.mender.name = Mender
2019-02-25 07:59:20 +07:00
block.mend-projector.name = Mend Projector
2020-01-08 22:52:43 +07:00
block.surge-wall.name = Surge Muur
block.surge-wall-large.name = Grote Surge Muur
2020-02-12 03:32:18 +07:00
block.cyclone.name = Cycloon
block.fuse.name = Zekering
block.shock-mine.name = Elektrische Landmijn
2019-02-25 07:59:20 +07:00
block.overdrive-projector.name = Overdrive Projector
2020-01-08 22:52:43 +07:00
block.force-projector.name = Krachtveld
2019-02-25 07:59:20 +07:00
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
2020-10-23 22:52:01 +07:00
block.foreshadow.name = Foreshadow
2020-01-08 22:52:43 +07:00
block.container.name = Doos
2020-02-12 03:32:18 +07:00
block.launch-pad.name = Lanceerplatform
2021-11-22 22:31:01 +07:00
block.launch-pad-large.name = Groot Lanceerplatform
2020-07-24 04:12:55 +07:00
block.segment.name = Segment
2020-09-24 05:28:25 +07:00
block.command-center.name = Command Center
2020-07-24 04:12:55 +07:00
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
2020-08-21 03:21:40 +07:00
block.payload-conveyor.name = Mass Conveyor
2020-07-24 04:12:55 +07:00
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
2020-09-24 05:28:25 +07:00
block.overdrive-dome.name = Overdrive Dome
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
2020-10-23 22:52:01 +07:00
block.memory-bank.name = Memory Bank
2020-09-24 05:28:25 +07:00
2020-01-08 22:52:43 +07:00
team.blue.name = blauw
team.crux.name = rood
team.sharded.name = oranje
2021-11-22 22:31:01 +07:00
team.orange.name = oranje
2020-01-08 22:52:43 +07:00
team.derelict.name = wees
team.green.name = groen
team.purple.name = paars
2020-07-24 04:12:55 +07:00
2021-11-22 22:31:01 +07:00
tutorial.next = [lightgray]<Klik om verder te gaan>
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] mijnen van koper[]. Klik op een vakje met koper om het te mijnen.\n\n[accent]{0}/{1} koper
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nSleep over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] mijnen van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
tutorial.drill = Met de hand mijnen is inefficient.\n[accent]Boren []kunnen automatisch voor je mijnen.\nPlaats een boor op koper.
tutorial.drill.mobile = Met de hand mijnen is inefficient.\n[accent]Boren []kunnen automatisch voor je mijnen.\nZoek de boren rechts onderin.\nSelecter de[accent] mechanische boor[].\nPlaats het op de koper door erop te klikken, druk dan op het[accent] vinkje[] om het bouwen te bevestigen.\nKlik op de[accent] X knop[] om het te anuleren.
tutorial.blockinfo = Elk blok heeft andere statistieken. Elke boor kan enkel bepaalde dingen mijnen.\nOm het van een blok te checken,[accent] druk op de "?" knop terwijl je het blok vast hebt.[]\n\n[accent]Lees de statatistieken van de Mechanische Boor maar eens.[]
tutorial.conveyor = [accent]Lopende Banden[] worden gebruikt om je items naar je core/basis te krijgen.\nLeg een lijn aan van je boren tot aan je core/basis.
tutorial.conveyor.mobile = [accent]Lopende Banden[] worden gebruikt om je items naar je core/basis te krijgen.\nLeg een lijn aan van je boren tot aan je core/basis.\n[accent] Doe dit door je vinger een paar seconden stil te houden[] en dan in een richting te slepen.\n\n[accent]{0}/{1} Lopende banden worden in 1x geplaatst\n[accent]0/1 items afgeleverd
tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[lightgray] vijand[].\nBouw een duo kannon bij je basis.
tutorial.drillturret = Duo's hebben[accent] koperen ammunitie []nodig om te schieten.\nPlaats een drill ernaast om het van koper te voorzien.
tutorial.pause = Tijdens een gevecht is het mogelijk[accent] het spel te pauzeren.[]\nJe kan nog wel je gebouwen plannen.\n\n[accent]Pauzeer het spel (spatie) nu.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Doe het opnieuw om weer verder te gaan.
tutorial.unpause.mobile = Doe het opnieuw om weer verder te gaan.
tutorial.breaking = Vaak moet je blokken weer verwijderen.\n[accent]Houd rechts-klik ingedrukt[] om alle geselecteerde blokken te vernietigen.[]\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan.
tutorial.breaking.mobile = Vaak moet je blokken weer verwijderen.\n[accent]klik op de hamer voor vernietigigs-mode[], klik dan op een blok om het te breken.\nVernietig een heel gebied door je vinger een paar seconden still te houden en dan te slepen in een richting.\nKlik dan op het vinkje om het te bevestigen.\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan.
tutorial.withdraw = In sommige situaties, is het nodig om items uit een blok te kunnen pakken.\nOm dit te doen, [accent]klik je op een blok[] waar items in zitten, en dan [accent]op het item te klikken[] in het zwarte menu.\nMeerdere items tegelijk kan je eruit halen door [accent]het ingedrukt te houden[].\n\n[accent]Pak wat koper uit de core.[]
tutorial.deposit = Je kan de items weer terugstoppen door van je schip het terug te slepen naar waar je het wilt.\n\n[accent]Stop het nu weer terug in de core.[]
tutorial.waves = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen.
tutorial.waves.mobile = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper.
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
2020-01-08 23:01:12 +07:00
2020-02-04 00:37:28 +07:00
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
2020-11-01 17:37:11 +07:00
item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport.
2020-11-01 17:45:13 +07:00
item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag.
2020-11-01 17:37:11 +07:00
item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie.
2019-07-30 21:23:29 +07:00
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = A common and readily available fuel.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
2020-07-24 04:12:55 +07:00
2019-09-27 02:41:42 +07:00
block.message.description = Stores a message. Used for communication between allies.
2019-07-30 21:23:29 +07:00
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
2020-10-01 07:54:50 +07:00
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
2019-07-30 21:23:29 +07:00
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
block.separator.description = Extracts useful minerals from slag.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Gets rid of any excess item or liquid.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
2020-01-08 23:04:12 +07:00
block.liquid-void.description = Removes any liquids. Sandbox only.
2019-02-25 07:59:20 +07:00
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
2019-07-30 21:23:29 +07:00
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
2019-11-06 07:03:14 +07:00
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
2019-02-25 07:59:20 +07:00
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
2019-07-30 21:23:29 +07:00
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
2019-02-25 07:59:20 +07:00
block.mend-projector.description = Periodically heals blocks in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
2020-04-26 22:24:52 +07:00
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
2019-02-25 07:59:20 +07:00
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
2019-07-30 21:23:29 +07:00
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
2019-11-06 07:03:14 +07:00
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
2019-07-30 21:23:29 +07:00
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
2020-03-28 03:13:41 +07:00
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
2019-02-25 07:59:20 +07:00
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
2019-07-30 21:23:29 +07:00
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
2020-01-08 22:52:43 +07:00
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
2019-07-30 21:23:29 +07:00
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
2019-02-25 07:59:20 +07:00
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
2019-07-30 21:23:29 +07:00
block.surge-tower.description = An extremely long-range power node with fewer available connections.
2020-01-08 22:52:43 +07:00
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
2019-02-25 07:59:20 +07:00
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.thermal-generator.description = Generates power when placed in hot locations.
2020-09-10 21:29:54 +07:00
block.steam-generator.description = More efficient than a combustion generator, but requires additional water.
2019-07-30 21:23:29 +07:00
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
2020-06-15 20:49:10 +07:00
block.solar-panel.description = Genereert een klein beetje zonne-energie.
block.solar-panel-large.description = Genereert veel meer zonne-energie dan een normale zonnepaneel, maar is ook veel duurder om te bouwen.
2020-07-15 02:30:16 +07:00
block.thorium-reactor.description = Genereert super veel elektriciteit van radioactief thorium. Moet constant gekoeld worden. Als het oververhit raakt explodeert het met een grote knal. Genereert meer energie naarmate het voller zit, met normale productie op halve capaciteit.
2019-07-30 21:23:29 +07:00
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
2019-02-25 07:59:20 +07:00
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
2019-07-30 21:23:29 +07:00
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
2020-05-14 01:38:26 +07:00
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
2019-07-30 21:23:29 +07:00
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
2021-11-22 22:31:01 +07:00
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
2019-07-30 21:23:29 +07:00
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small artillery turret.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
2019-02-25 07:59:20 +07:00
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
2020-10-23 22:52:01 +07:00
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.