3bdf0bdc1f
WIP campaign completion text
2022-10-29 19:25:37 -04:00
a8aedbed13
Temporarily slowed down landing music to sync
2022-10-29 11:18:27 -04:00
d9729612e2
Cheaper research for Erekir
2022-10-29 09:40:06 -04:00
959e0ad8a8
More difficult 'waves' for Origin
2022-10-28 18:24:17 -04:00
f6ee087044
More difficult 'waves' for Origin
2022-10-28 18:22:54 -04:00
4eb2314fae
Added origin to campaign
2022-10-28 16:30:46 -04:00
42d929f32d
Origin testing
2022-10-28 16:15:09 -04:00
d3c2832406
Tech tree tweaks
2022-10-26 18:06:40 -04:00
ba10fc252c
Moved Payload Propulsion Tower to Erekir
2022-10-26 16:26:12 -04:00
7331704a13
Misc RTS AI intelligence fixes
2022-10-21 18:29:29 -04:00
a137a9a1da
Cheaper carbide research
2022-10-21 16:07:15 -04:00
c7ef42cad4
Changed acropolis core on tech tree
2022-10-19 17:54:21 -04:00
d2b12a1f31
Hint tweaks / Neoplasm in tech tree
2022-10-18 23:44:08 -04:00
634ece405f
Added karst and crossroads to campaign
2022-10-18 22:48:15 -04:00
d644cbd93e
Fixed #7733
2022-10-16 21:47:22 -04:00
2eb3e5e034
Added siege to campaign
2022-10-10 17:31:58 -04:00
4446be612f
Added crevice to campaign
2022-10-07 20:24:38 -04:00
be5eac5335
Implementation of #7325
2022-10-04 12:06:00 -04:00
31f3dc5514
Misc tweaks & balancing
2022-10-01 20:31:54 -04:00
a4d342c397
Added stronghold to campaign, tweaked tech tree
2022-09-28 16:54:46 -04:00
bbb612d3cc
Added missing Erekir tech to tree
2022-09-14 19:39:09 -04:00
c1775bf16b
Tweaked tech tree for caldera
2022-09-01 20:56:14 -04:00
be2160c9df
Tech tree updates for caldera
2022-08-31 18:56:27 -04:00
26dc90e5a2
Hold back slag heater unlock until [4]
2022-08-30 14:56:58 -04:00
9dbdb05ede
Rearranged tech tree for turrets
2022-08-30 14:43:47 -04:00
715dfb16ca
Adjusted tech tree for ravine
2022-08-29 18:46:34 -04:00
697e6d503f
Added ravine to campaign list
2022-08-29 17:44:19 -04:00
a2dbe20885
Made citadel core locked behind peaks for now
2022-08-24 21:57:36 -04:00
648a4b5e61
Tweaked tech tree for peaks
2022-08-09 19:45:51 -04:00
43937db6df
Added peaks to tech tree
2022-08-09 15:50:45 -04:00
f4798f5adc
hid a bunch of stuff from the tech tree for now
2022-08-08 15:54:33 -04:00
00d6a73c27
Tweaked tech tree and for marsh
2022-08-03 16:33:14 -04:00
d77afbea06
Being work on marsh
2022-08-02 18:17:53 -04:00
8d6cac39d0
Fixed #7178 / Maps renamed
2022-07-15 19:26:23 -04:00
251404f29e
Rearranged some transport tech on the tree
2022-07-14 14:54:47 -04:00
a68b2fad11
Fixed research tree issue that prevented unlocking split
2022-07-14 14:49:41 -04:00
b29b6b38e7
rearranged tech tree
2022-07-11 21:36:31 -04:00
9413a399cd
Merge branch 'master' of https://github.com/Anuken/Mindustry into maps
...
Conflicts:
core/assets/bundles/bundle_fi.properties
core/assets/bundles/bundle_th.properties
2022-07-11 17:14:39 -04:00
411b6d7460
Shockwave tower block
2022-07-11 14:37:57 -04:00
1124f5f369
Fixed issue with level four unlocking early
2022-07-10 17:05:23 -04:00
e6502dad75
Changed requirements for split
2022-07-08 18:35:47 -04:00
3e393b80d6
Added some maps and moved tech tree around.
...
Not tested yet.
2022-07-05 18:46:59 -04:00
45bc4dcb00
Underflow duct ( #6957 )
...
* Underflow Gate
I'm not sure why ClassMap decided to import OverflowDuct instead of using the full path when being generated.
* Better top sprite
Also fix base asymmetry
Co-authored-by: Anuken <arnukren@gmail.com >
2022-07-05 18:41:13 -04:00
e682a0f1d3
WIP/unfinished map
2022-06-23 16:55:16 -04:00
2109a25e3e
Turret progress
2022-06-16 15:34:22 -04:00
38b0a664f4
so i made a slag heater ( #6925 )
...
* Add slag fueled heater
* i have no idea why i have to do this but i do
Co-authored-by: Blue <415bluewolf@gmail.com >
Co-authored-by: Anuken <arnukren@gmail.com >
2022-06-08 09:20:35 -04:00
01ba06ddef
Faster erekir mining speed
2022-05-10 17:35:43 -04:00
cffba7b685
Made useless items/liquids/blocks hidden
2022-05-10 16:21:22 -04:00
36513d6ed6
Tech tree restructuring
2022-05-10 16:01:49 -04:00
9ac75df34e
Merui swap / Bomber command support
2022-05-10 11:13:13 -04:00