00d6a73c27
Tweaked tech tree and for marsh
2022-08-03 16:33:14 -04:00
d77afbea06
Being work on marsh
2022-08-02 18:17:53 -04:00
8d6cac39d0
Fixed #7178 / Maps renamed
2022-07-15 19:26:23 -04:00
251404f29e
Rearranged some transport tech on the tree
2022-07-14 14:54:47 -04:00
a68b2fad11
Fixed research tree issue that prevented unlocking split
2022-07-14 14:49:41 -04:00
b29b6b38e7
rearranged tech tree
2022-07-11 21:36:31 -04:00
9413a399cd
Merge branch 'master' of https://github.com/Anuken/Mindustry into maps
...
Conflicts:
core/assets/bundles/bundle_fi.properties
core/assets/bundles/bundle_th.properties
2022-07-11 17:14:39 -04:00
411b6d7460
Shockwave tower block
2022-07-11 14:37:57 -04:00
1124f5f369
Fixed issue with level four unlocking early
2022-07-10 17:05:23 -04:00
e6502dad75
Changed requirements for split
2022-07-08 18:35:47 -04:00
3e393b80d6
Added some maps and moved tech tree around.
...
Not tested yet.
2022-07-05 18:46:59 -04:00
45bc4dcb00
Underflow duct ( #6957 )
...
* Underflow Gate
I'm not sure why ClassMap decided to import OverflowDuct instead of using the full path when being generated.
* Better top sprite
Also fix base asymmetry
Co-authored-by: Anuken <arnukren@gmail.com >
2022-07-05 18:41:13 -04:00
e682a0f1d3
WIP/unfinished map
2022-06-23 16:55:16 -04:00
2109a25e3e
Turret progress
2022-06-16 15:34:22 -04:00
38b0a664f4
so i made a slag heater ( #6925 )
...
* Add slag fueled heater
* i have no idea why i have to do this but i do
Co-authored-by: Blue <415bluewolf@gmail.com >
Co-authored-by: Anuken <arnukren@gmail.com >
2022-06-08 09:20:35 -04:00
01ba06ddef
Faster erekir mining speed
2022-05-10 17:35:43 -04:00
cffba7b685
Made useless items/liquids/blocks hidden
2022-05-10 16:21:22 -04:00
36513d6ed6
Tech tree restructuring
2022-05-10 16:01:49 -04:00
9ac75df34e
Merui swap / Bomber command support
2022-05-10 11:13:13 -04:00
d28a839f55
RTS unit control improvements/fixes
2022-05-08 12:45:48 -04:00
61b01892e7
Removed sector 5
2022-05-08 12:19:37 -04:00
d4acf3c9a5
Fixed level four requirements
2022-05-07 01:35:56 -04:00
7fbd196919
Five is inaccessible
2022-05-06 21:05:38 -04:00
59674dfcf2
Maps updated, ready to go
2022-05-06 20:26:33 -04:00
0c1926ade6
Block renaming done
2022-05-06 14:35:06 -04:00
55f729565b
Modding API-related tweaks
2022-05-06 13:45:43 -04:00
429e07adec
More units renamed
2022-05-05 13:39:14 -04:00
7782331dbc
Unit renamings
2022-05-05 12:26:23 -04:00
61d145e233
Advanced reconstructor in tech tree
2022-05-02 19:26:21 -04:00
6553ff9e56
diffuse in tech tree
2022-05-02 18:54:39 -04:00
068c0dbe4d
Walker in tech tree
2022-05-02 17:51:40 -04:00
41a8be1b29
Hover unit thingy done
2022-05-01 10:14:55 -04:00
59be28b5eb
Time to begin adding the new units
2022-04-30 18:08:40 -04:00
6e04c70b16
Better nuke announcement
2022-04-28 19:57:21 -04:00
2d488e9614
Tech tree/balance tweaks
2022-04-28 17:47:56 -04:00
6ffb3b61d8
Reconstructor cost tweaks
2022-04-28 15:13:40 -04:00
668b6aa563
Tweaked tech tree for level 3
2022-04-28 14:44:19 -04:00
14dcd71819
Faction color changes again
2022-04-24 12:50:33 -04:00
76d7a31b65
Fixed electrolyzer
2022-04-22 15:33:34 -04:00
2d025b43ed
Lots of tweaks after testing second map
2022-04-22 14:52:08 -04:00
c883fbdb81
Slightly more accurate unit payloads
2022-04-19 21:32:43 -04:00
68e6b7ff3e
Updated and tweaked everything for first map
2022-04-17 21:04:26 -04:00
35f2aad595
Tech tree fix / Objective text fix
2022-04-14 21:17:43 -04:00
bdeef68a0b
More RTS AI tweaks
2022-04-11 10:55:24 -04:00
54d90633e7
Armored duct + Balancing
2022-04-11 09:42:16 -04:00
2145e31bac
Too many things to list
2022-04-10 21:02:51 -04:00
89af2c8033
Bullet pierceCap fix + Malis + Other fixes
2022-04-10 17:12:49 -04:00
759d872115
Blast doors
2022-04-08 13:53:10 -04:00
96329b9b2e
Minor refactoring & tech tree fixes
2022-03-10 22:04:59 -05:00
061a845901
T2s in tech / Bugfixes
2022-03-10 15:46:07 -05:00