Patrick 'Quezler' Mounier
9bc24ae47a
Darken yellow square on nucleus core ( #1497 )
...
#1496
2020-02-03 08:51:19 -05:00
Patrick 'Quezler' Mounier
0f92f77b55
Draw crater unto plastanium conveyor icon
...
And remove whitespaces from the emoji one.
2020-01-28 10:57:51 +01:00
Anuken
ad6e0bcd0f
Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
...
# Conflicts:
# android/src/mindustry/android/AndroidLauncher.java
# annotations/src/main/java/mindustry/annotations/SerializeAnnotationProcessor.java
# annotations/src/main/java/mindustry/annotations/impl/AssetsAnnotationProcessor.java
# build.gradle
# core/assets-raw/fontgen/config.json
# core/assets/bundles/bundle_cs.properties
# core/assets/bundles/bundle_it.properties
# core/assets/fonts/font.ttf
# core/assets/fonts/icon.ttf
# core/assets/icons/icons.properties
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/content/UnitTypes.java
# core/src/mindustry/core/NetClient.java
# core/src/mindustry/core/NetServer.java
# core/src/mindustry/entities/bullet/BulletType.java
# core/src/mindustry/entities/type/TileEntity.java
# core/src/mindustry/maps/filters/FilterOption.java
# core/src/mindustry/mod/Scripts.java
# core/src/mindustry/ui/Fonts.java
# core/src/mindustry/ui/dialogs/DeployDialog.java
# core/src/mindustry/ui/fragments/HudFragment.java
# core/src/mindustry/ui/fragments/MenuFragment.java
# core/src/mindustry/world/blocks/production/Cultivator.java
# core/src/mindustry/world/blocks/units/CommandCenter.java
# gradle.properties
# tools/src/mindustry/tools/FontGenerator.java
2020-01-27 15:51:02 -05:00
Patrick 'Quezler' Mounier
6eb6870bb6
Register crater emoji via ui folder
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#1458
2020-01-27 19:33:36 +01:00
Patrick 'Quezler' Mounier
883a2a9b59
Bruteforce crater emoji
2020-01-27 18:40:40 +01:00
Patrick 'Quezler' Mounier
58a79d8631
Update to v103
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/content/Blocks.java
# core/src/mindustry/content/TechTree.java
# core/src/mindustry/world/blocks/distribution/ItemConveyor.java
2020-01-24 20:25:03 +01:00
Anuken
a4e820f907
Added default ore flags for modded ores
2020-01-23 20:20:04 -05:00
Anuken
b16ad97d93
Updated font
2020-01-23 19:17:11 -05:00
Anuken
26676d60e1
Added underflow gates
2020-01-20 18:54:25 -05:00
Anuken
2c4dcff72d
Cleanup
2020-01-20 16:15:15 -05:00
Anuken
f6595937f4
Cleanup
2020-01-20 16:14:45 -05:00
Anuken
85cf7e9d5c
Added previously-missing icons
2020-01-19 18:45:25 -05:00
Anuken
c0844304a6
Merge
2020-01-19 11:10:14 -05:00
Anuken
f044f30829
Merge
2020-01-18 11:16:03 -05:00
Anuken
95352e1729
Added server descriptions
2020-01-18 10:05:18 -05:00
Anuken
6e6f8f3cdb
Icon cleanup
2020-01-17 22:50:27 -05:00
Anuken
ca519a94af
Font improvements
2020-01-17 18:29:18 -05:00
Anuken
d9e5dc8ba2
Added missing icons
2020-01-17 15:24:34 -05:00
Anuken
c3d2351b2d
Various icon changes
2020-01-17 13:57:04 -05:00
Anuken
4f29c80814
Single-texture font+UI packing
2020-01-16 22:25:57 -05:00
Anuken
ce18e32826
Added font icon generate+merge pipeline
2020-01-16 17:05:20 -05:00
Anuken
eaa86023f9
Visual tweaks
2020-01-14 17:07:39 -05:00
Anuken
e45df98f26
Merge branch 'master' of https://github.com/Anuken/Mindustry into 6.0
...
# Conflicts:
# core/src/mindustry/graphics/Bloom.java
# gradle.properties
2020-01-10 15:19:07 -05:00
Anuken
f7791a2bb2
Merge; internal changes
2020-01-10 11:30:42 -05:00
Patrick 'Quezler' Mounier
ed765ad10a
Merge branch 'master' into crater
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2020-01-10 12:02:07 +01:00
Anuken
8f208920f7
Merged in liquid void
2020-01-08 11:04:12 -05:00
Patrick 'Quezler' Mounier
5f047603bf
Revert "Blend prototype"
...
This reverts commit 35afc94d34
.
# Conflicts:
# core/assets/sprites/sprites.png
2020-01-08 12:17:28 +01:00
Patrick 'Quezler' Mounier
5c485eff04
Ressurect OG corner
2020-01-08 10:58:05 +01:00
Patrick 'Quezler' Mounier
0f2f8f2411
Revert "Stash cursed loading dock"
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This reverts commit 9bdf475049
.
2020-01-08 10:42:34 +01:00
Patrick 'Quezler' Mounier
9bdf475049
Stash cursed loading dock
2020-01-08 10:41:09 +01:00
Patrick 'Quezler' Mounier
35afc94d34
Blend prototype
2020-01-08 10:27:06 +01:00
Patrick 'Quezler' Mounier
f6af699428
Revert " 🎩 "
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This reverts commit 10e4268dd5
.
# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
2020-01-03 17:26:19 +01:00
Patrick 'Quezler' Mounier
0b0007502f
Revert "Differentiate texture from armored conveyor"
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This reverts commit 59451fcc0b
.
2020-01-03 17:09:13 +01:00
Patrick 'Quezler' Mounier
59451fcc0b
Differentiate texture from armored conveyor
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By removing the turtleshell it looks less armored while still somewhat high-tech (ish)
2020-01-03 17:09:06 +01:00
Patrick 'Quezler' Mounier
0ae6527584
Sacrifice hivemind to convert craters to drawings
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Sad, yes, but crater units would never sync well over the net in its current state, so faking them unto conveyors is the only real option.
Forgive me future ai overlord <3
2020-01-02 21:29:19 +01:00
Patrick 'Quezler' Mounier
10e4268dd5
🎩
...
Leaving this here until it gets merged or something :)
2020-01-02 09:02:37 +01:00
Patrick 'Quezler' Mounier
c3186b63ce
Rename compression to plastanium
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Breaking change.
2020-01-01 13:43:14 +01:00
Patrick 'Quezler' Mounier
56351b427b
Revert "Attempt to remove unused regions"
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This reverts commit 4f5b737f7c
.
2019-12-30 10:53:50 +01:00
Patrick 'Quezler' Mounier
4f5b737f7c
Attempt to remove unused regions
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Failed, conveyor code depends to much on it, gonna revert this.
2019-12-30 10:53:45 +01:00
Patrick 'Quezler' Mounier
e0cfbc7609
All hail the cuteness of this crater roomba critter
2019-12-27 20:45:27 +01:00
Anuken
186a2aaa45
Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/ai/BlockIndexer.java
# core/src/mindustry/core/World.java
# core/src/mindustry/entities/traits/Entity.java
# core/src/mindustry/entities/type/BaseEntity.java
# core/src/mindustry/entities/type/TileEntity.java
# core/src/mindustry/world/blocks/defense/MendProjector.java
# core/src/mindustry/world/blocks/defense/OverdriveProjector.java
# core/src/mindustry/world/blocks/production/Drill.java
# gradle.properties
2019-12-27 01:41:06 -05:00
Anuken
32d28a4070
Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/ctype/ContentType.java
# core/src/io/anuke/mindustry/ctype/UnlockableContent.java
# core/src/io/anuke/mindustry/io/LegacyMapIO.java
# core/src/io/anuke/mindustry/type/WeatherEvent.java
# gradle.properties
2019-12-24 12:40:23 -05:00
Patrick 'Quezler' Mounier
f89af1b26a
Override inverted sorter arrow colours ( #1252 )
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Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier
c279fda5e4
Suggest liquid void sprite
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Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
ado1928
5e568eac0d
Added Feathub to the "About" tab ( #1234 )
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* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Update Links.java
2019-12-19 19:33:24 -05:00
Anuken
3d8e5bd36a
Added new Cyrillic font
2019-12-15 21:31:55 -05:00
Anuken
61d724ee2b
Added Thai font
2019-12-12 15:54:25 -05:00
TsjipTsjip
2366d25de7
Add liquid void block.
2019-12-12 21:11:14 +01:00
Anuken
9e3870acbe
Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java
# gradle.properties
2019-12-02 22:45:05 -05:00
Anuken
78f146fbcf
Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/graphics/Shaders.java
# gradle.properties
2019-12-01 17:42:56 -05:00
Anuken
a5fbc07561
Texture overrides / Potential mod texture binding optimizations
2019-11-25 20:50:32 -05:00
Patrick 'Quezler' Mounier
7830372477
Beep boop add f-droid ( #1087 )
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Full credit to @ZacBytes for the initial implementation.
2019-11-18 15:52:44 -05:00
Anuken
9b732017a9
Added contribution guide
2019-11-18 00:55:33 -05:00
Anuken
fad6fe9a2a
Added armored conduit / Lighting improvements / Moved liquid package
2019-11-17 13:51:36 -05:00
Anuken
84968c9f73
Added color picker / Customizable lighting rules
2019-11-16 23:27:42 -05:00
Anuken
913a703d41
Illuminator textures
2019-11-16 20:06:11 -05:00
Anuken
faf64f11f2
More lights
2019-11-16 19:57:33 -05:00
Anuken
8798fa101a
Merge
2019-11-16 00:15:45 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9
Resolve conflicts
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Anuken
56917483d6
Cleaned up diode
2019-11-11 23:32:49 -05:00
Patrick 'Quezler' Mounier
f5c1eb74af
🔩 Add (plastanium) diode ( #964 )
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* Add plastanium diode
* Only rotate the arrow part
* Use the sum of graph batteries from both sides
* Make diode send power overflow
Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.
* Remove redundant block != null check
* Remove free power
* Stash
* Revert "Stash"
This reverts commit 0c14854519
.
* Equalize graph storage percentage
* Update sprite
* Move nearby link check
* DRY
* Fire deathstar at extra spaces
* 〃
* Fix ghost rotation
* Please overlord anuke
* Mild cleanup
* Konami code
* 〃
* Lowercase float
* Newline begone
* Fix overclocking issue
* Fix rotation and name
2019-11-11 23:29:03 -05:00
Anuken
7d9963d542
Merge
2019-11-11 19:09:37 -05:00
Anuken
52f592a357
Lighting improvements
2019-11-10 16:18:47 -05:00
Anuken
8952dd7f56
Begin work on 6.0
2019-11-10 14:05:29 -05:00
Anuken
c70fb5940f
Display document import errors on iOS
2019-11-09 15:30:02 -05:00
Patrick 'Quezler' Mounier
8e2c12848c
Add a cap against leaking
...
Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier
521da56e70
Add plated conduits
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Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Anuken
91dc25f69d
Mobile schematics / Randomized projector reloads
2019-10-31 22:44:07 -04:00
Patrick 'Quezler' Mounier
bd5c98cc0d
🚧 Add insulator wall ( #840 )
...
* Stash insulator prototype
* Fix automatic wires when placing non-powernodes
* Implement requested changes
Stopping lightning has yet to be added.
* ❤️
* Implement lightning absorption
* Visually distinguish insulated power lines
* Stop lightning infront of wall
* Highlight insulators instead of recipients
* Attempt to implement requested changes
* Implement requested changes
* Remove spaces between if and (
* Snap lightning to insulated blocks
* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
ef2817513a
Layout fixes
2019-10-27 16:26:33 -04:00
Anuken
7179b147b2
Added Reddit link
2019-10-23 20:13:22 -04:00
Anuken
e4b267d757
Merge pull request #838 from ado1928/master
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Added more rubble pngs
2019-10-20 16:32:07 -04:00
Anuken
4c7259843c
Merge branch 'master' of https://github.com/Anuken/Mindustry into mech-rework
...
# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
2019-10-20 10:21:35 -04:00
ado1928
7fdbd27ebb
Add files via upload
2019-10-19 10:58:34 +02:00
Anuken
4977f598fd
Config drawing
2019-10-17 21:58:49 -04:00
Anuken
9f9e838a3a
Alpha stuff
2019-10-16 18:57:19 -04:00
Anuken
0f52fc1f4f
Alpha sprite
2019-10-16 18:36:02 -04:00
Anuken
b2ea1b7ca5
Some refactoring
2019-10-16 14:22:54 -04:00
Anuken
47f423540d
Vanguard mech visuals
2019-10-15 20:35:43 -04:00
Anuken
a3871cca90
Added correctly named mech pads for alpha/dart
2019-10-15 18:32:47 -04:00
Anuken
3d624f7eaf
Added inverted sorter
2019-10-13 12:58:58 -04:00
Anuken
989e0d8fd1
Removal of drone requests
2019-10-07 17:17:01 -04:00
Anuken
002a052371
Fixed #748 / Better mod loading
2019-09-29 21:41:32 -04:00
Anuken
ecd73dcc2c
Various bugfixes / Added new blocks to tech tree
2019-09-24 17:02:34 -04:00
Anuken
b6e97c4261
Added armored conveyors
2019-09-22 15:12:15 -04:00
Anuken
3f293190cf
Merge branch 'master' of https://github.com/Anuken/Mindustry into messages
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites5.png
2019-09-21 18:59:49 -04:00
Anuken
dda1f18f67
Unit enemy spawnpoint camping
2019-09-20 23:09:11 -04:00
Anuken
e4cdf515c9
More workshop implementation
2019-09-10 20:53:31 -04:00
Anuken
c4c0f45228
cleaning up what remains
2019-09-08 22:55:36 -04:00
Anuken
d981bb95b9
it is gone
2019-09-08 22:32:47 -04:00
Anuken
c9f0a59339
time for a crusade against dialogs
2019-09-08 15:08:55 -04:00
Anuken
5651d1b023
Support for built-in servers
2019-09-05 19:23:17 -04:00
Anuken
209f0902c9
message blocks
2019-09-03 16:11:01 -04:00
Anuken
5cc32b9001
Fixed map loading bugs
2019-09-01 10:46:44 -04:00
Anuken
26d44ea030
Save slot previews
2019-08-30 15:01:38 -04:00
Anuken
5134aca723
Put zone previews into atlas
2019-08-27 19:33:41 -04:00
Anuken
e314d199f0
By popular demand, re-added command center
2019-08-24 15:39:01 -04:00
Anuken
89ee04c942
Machine ambient sounds
2019-08-15 13:32:36 -04:00
Anuken
c9178c3f2f
Fixed power nodes in multiplayer
2019-08-13 22:47:31 -04:00
Anuken
f2f6dc89a2
fire
2019-08-13 12:04:09 -04:00