Commit Graph

6154 Commits

Author SHA1 Message Date
Anuken
d45d7f21b6 Procedural scorch marks / Bugfixes 2020-02-09 12:07:36 -05:00
Anuken
8e976c20a1 Hitbox fixes 2020-02-08 23:00:26 -05:00
Anuken
e23119e330 Feature re-implementations 2020-02-08 21:54:41 -05:00
Anuken
5169e197b6 Bugfixes 2020-02-08 16:00:54 -05:00
Anuken
ba1f59aa71 Better physics 2020-02-08 15:39:27 -05:00
Anuken
8814dbe29a Sprite cleanup / Bullets 2020-02-08 14:48:04 -05:00
Anuken
f46be924b9 Effects, collisions, method overrides 2020-02-08 13:14:23 -05:00
Anuken
659bfea8cf Cleanup 2020-02-07 23:12:39 -05:00
Anuken
c8455ddbc8 Added message for non-building units 2020-02-07 21:56:55 -05:00
Anuken
8a9c92227d More movement 2020-02-07 18:55:53 -05:00
Anuken
4265d40024 Movement 2020-02-07 13:02:24 -05:00
Anuken
861b3ac3f4 Tweaks 2020-02-07 11:46:10 -05:00
Anuken
007a1bd1d2 Unit definitions 2020-02-07 11:04:58 -05:00
Anuken
b9841f9cfa a mess 2020-02-07 10:47:58 -05:00
Anuken
33e818a757 Entity name mapping 2020-02-07 09:36:51 -05:00
Anuken
eeae5149a1 Basic unit rendering 2020-02-06 22:08:31 -05:00
Anuken
f83b6728cf ? 2020-02-06 20:24:30 -05:00
Anuken
e3136e9e09 more rendering 2020-02-06 14:58:12 -05:00
Anuken
ddecb2d831 Actual updating and rendering 2020-02-06 13:40:07 -05:00
Anuken
6fe5663f79 Autogenerated render layer groups 2020-02-06 13:20:03 -05:00
Anuken
6a99a3922e Cleanup 2020-02-06 11:37:22 -05:00
Anuken
a11f6efe0a Rudimentary rendering 2020-02-05 23:04:48 -05:00
Anuken
8172e69f8c it launches 2020-02-05 22:08:57 -05:00
Anuken
65857d77c4 .... 2020-02-05 21:14:53 -05:00
Anuken
dfecfa3964 . 2020-02-05 20:11:49 -05:00
Anuken
f6b1420103 c l e a n u p 2020-02-05 18:28:19 -05:00
Anuken
84748afc55 the errors are back 2020-02-05 15:00:35 -05:00
Anuken
eb0ea9030b ? 2020-02-05 13:08:48 -05:00
Patrick 'Quezler' Mounier
8bb533f646
3rd times the charm (#1509) 2020-02-05 13:06:16 -05:00
Anuken
da97aee8e4 it never ends 2020-02-05 13:03:22 -05:00
Anuken
a7b39e56bd Cleanup continues 2020-02-04 18:00:32 -05:00
Anuken
012421afcb Class ID mapping 2020-02-04 13:57:42 -05:00
Anuken
be50997f94 Merge branches '6.0' and 'splinterface-impl' of https://github.com/Anuken/Mindustry into splinterface-impl
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/Vars.java
#	core/src/mindustry/entities/traits/SaveTrait.java
#	core/src/mindustry/maps/generators/MapGenerator.java
#	core/src/mindustry/ui/dialogs/DeployDialog.java
#	core/src/mindustry/world/blocks/Floor.java
#	desktop/src/mindustry/desktop/DesktopLauncher.java
#	gradle.properties
2020-02-04 12:25:18 -05:00
Anuken
878f570472 Cleanup 2020-02-04 12:23:38 -05:00
Anuken
36b9451e01 Read-only component fields / Removed get/set prefix 2020-02-04 12:14:09 -05:00
Anuken
1d0cfd4435 UnitType cleanup 2020-02-04 11:40:56 -05:00
Anuken
006004fd70 Decal cleanup 2020-02-04 09:39:12 -05:00
Anuken
a07e275e11 Entity groups 2020-02-04 01:03:34 -05:00
Anuken
67106abb9b Updated arc 2020-02-03 20:30:18 -05:00
InvalidError404
ea6490cf9f
Improved ItemModule::take() behavior (#1495)
* Improved ItemModule::take() behavior

The original take() behavior spams items in whatever order they appear in the items list until each index is depleted, which is problematic when non-specific unloaders are competing against dedicated unloaders for a low-index resources.

My modification makes the take() loop persistent so take() will do complete laps around the item list starting from wherever the previous call returned from, never repeating the same item twice in a row unless there is nothing else to return. A significant improvement IMO.

How is this an improvement? With the original behavior, if you converge a bunch of belts on a storage block or launcher, want to unload a few belts of specific resources (ex.: copper, lead, silicon and titanium for surge alloy) and pass everything else including overflows along using non-specific unloaders, you are out of luck when the resources you want are at the top of the list since most of those will get swept away by non-specific unloaders. With the rotating take(), non-specific unloaders are equal-opportunity across all available resources, which gives single-resource unloaders that many more chances to unload more of their resources before non-specific unloaders get to them. It also reduces the rate at which items further down the list that may hardly ever get touched by the existing implementation will race toward the storage block's cap. The even drain across all items will help prevent things like mass driver stalls due to receivers filling up with an excess resource that isn't getting cleared.

It would be even nicer if dedicated unloaders had priority over non-specific ones (non-specific unloaders don't touch resources with dedicated unloaders unless the dedicated unloaders are overflowing), though that would require a rework beyond my current "getting the stupid IDE and tool chains to work" level of familiarity with Java development.

To sum it up: trivial change, big impact for people who like mixing belts and sorting them out with unloaders.

* Update core/src/mindustry/world/modules/ItemModule.java

Co-Authored-By: Patrick 'Quezler' Mounier <Quezler@me.com>

* Update core/src/mindustry/world/modules/ItemModule.java

Co-Authored-By: Patrick 'Quezler' Mounier <Quezler@me.com>

* Formatting

* Anuken's take() rotator.

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
2020-02-03 20:27:25 -05:00
Anuken
a942ed2cad More cleanup 2020-02-03 20:24:49 -05:00
Anuken
88d2ec5be8 Cleanup 2020-02-03 15:59:54 -05:00
Patrick 'Quezler' Mounier
627321304d
zzzz (#1503) 2020-02-03 15:55:53 -05:00
Arkanic
d2c2fd7d5f
aaaa (#1502) 2020-02-03 14:44:54 -05:00
Anuken
141cf518a2 Refactoring 2020-02-03 14:07:06 -05:00
GioIacca9
b4be655d0c
Translated stat.playtime (#1485) 2020-02-03 12:54:06 -05:00
LauweJoster
19da1e1306
Update bundle_nl.properties (#1499)
Improved some grammar and sentencing. Also added a few translations.
2020-02-03 12:37:28 -05:00
Patrick 'Quezler' Mounier
9bc24ae47a
Darken yellow square on nucleus core (#1497)
#1496
2020-02-03 08:51:19 -05:00
Anuken
f937cb30f0 More components, less entities 2020-02-02 23:38:16 -05:00
Anuken
f2f31120a0 Gradual component conversion 2020-02-02 20:17:22 -05:00