The automation tower defense RTS
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2018-08-17 22:49:45 -04:00
android Auto-play server sectors / Difficulty decrease / Improved d/c messages 2018-08-08 20:52:51 -04:00
annotations
core Recipe init() method added 2018-08-17 22:49:45 -04:00
desktop Implemented fog saving 2018-07-27 17:26:12 -04:00
gradle/wrapper Updated gradle version 2018-07-31 09:48:33 -04:00
html Minor bundle fixes / Web build fixed 2018-08-07 19:36:56 -04:00
ios Updated build.gradle 2018-08-08 14:42:10 -04:00
kryonet Improved build sync 2018-08-15 15:16:56 -04:00
packer New non-clipped 8x8 turret sprites 2018-08-04 20:19:04 -04:00
server Fixed game-over sector algorithm 2018-08-15 21:25:07 -04:00
.gitignore Auto-play server sectors / Difficulty decrease / Improved d/c messages 2018-08-08 20:52:51 -04:00
.travis.yml
build.gradle Fixed markup crash / setsector command fixed / Drone crash fixed 2018-08-15 21:00:40 -04:00
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TRANSLATING.md Update TRANSLATING.md 2018-08-09 09:47:15 -04:00
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Build Status
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Trello Board
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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