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# Uniques
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Simple unique parameters are explained by mouseover. Complex parameters are explained in [Unique parameter types ](../Unique-parameters )
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## Triggerable uniques
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!!! note ""
Uniques that have immediate, one-time effects. These can be added to techs to trigger when researched, to policies to trigger when adpoted, to eras to trigger when reached, to buildings to trigger when built. Alternatively, you can add a TriggerCondition to them to make them into Global uniques that activate upon a specific event.They can also be added to units to grant them the ability to trigger this effect as an action, which can be modified with UnitActionModifier and UnitTriggerCondition conditionals.
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??? example "Free [unit] appears"
Example: "Free [Musketman] appears"
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Applicable to: Triggerable
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??? example "[amount] free [unit] units appear"
Example: "[3] free [Musketman] units appear"
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Applicable to: Triggerable
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??? example "Free Social Policy"
Applicable to: Triggerable
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??? example "[amount] Free Social Policies"
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Example: "[3] Free Social Policies"
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Applicable to: Triggerable
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??? example "Empire enters golden age"
Applicable to: Triggerable
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??? example "Empire enters a [amount]-turn Golden Age"
Example: "Empire enters a [3]-turn Golden Age"
Applicable to: Triggerable
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??? example "Free Great Person"
Applicable to: Triggerable
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??? example "[amount] population [cityFilter]"
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Example: "[3] population [in all cities]"
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Applicable to: Triggerable
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??? example "[amount] population in a random city"
Example: "[3] population in a random city"
Applicable to: Triggerable
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??? example "Discover [tech]"
Example: "Discover [Agriculture]"
Applicable to: Triggerable
??? example "Adopt [policy]"
Example: "Adopt [Oligarchy]"
Applicable to: Triggerable
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??? example "Free Technology"
Applicable to: Triggerable
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??? example "[amount] Free Technologies"
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Example: "[3] Free Technologies"
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Applicable to: Triggerable
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??? example "[amount] free random researchable Tech(s) from the [era]"
Example: "[3] free random researchable Tech(s) from the [Ancient era]"
Applicable to: Triggerable
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??? example "Reveals the entire map"
Applicable to: Triggerable
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??? example "Gain a free [beliefType] belief"
Example: "Gain a free [Follower] belief"
Applicable to: Triggerable
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??? example "Triggers voting for the Diplomatic Victory"
Applicable to: Triggerable
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??? example "Instantly consumes [amount] [stockpiledResource]"
Example: "Instantly consumes [3] [StockpiledResource]"
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Applicable to: Triggerable
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??? example "Instantly provides [amount] [stockpiledResource]"
Example: "Instantly provides [3] [StockpiledResource]"
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Applicable to: Triggerable
??? example "Gain [amount] [stat/resource]"
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Example: "Gain [3] [Culture]"
Applicable to: Triggerable
??? example "Gain [amount]-[amount] [stat]"
Example: "Gain [3]-[3] [Culture]"
Applicable to: Triggerable
??? example "Gain enough Faith for a Pantheon"
Applicable to: Triggerable
??? example "Gain enough Faith for [amount]% of a Great Prophet"
Example: "Gain enough Faith for [3]% of a Great Prophet"
Applicable to: Triggerable
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??? example "Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius"
Example: "Reveal up to [3] [Farm] within a [3] tile radius"
Applicable to: Triggerable
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??? example "Triggers the following global alert: [comment]"
Example: "Triggers the following global alert: [comment]"
Applicable to: Triggerable
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??? example "[mapUnitFilter] units gain the [promotion] promotion"
Example: "[Wounded] units gain the [Shock I] promotion"
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Applicable to: Triggerable
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??? example "Provides the cheapest [stat] building in your first [amount] cities for free"
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Example: "Provides the cheapest [Culture] building in your first [3] cities for free"
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Applicable to: Triggerable
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??? example "Provides a [buildingName] in your first [amount] cities for free"
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Example: "Provides a [Library] in your first [3] cities for free"
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Applicable to: Triggerable
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## UnitTriggerable uniques
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!!! note ""
Uniques that have immediate, one-time effects on a unit.They can be added to units to grant them the ability to trigger this effect as an action, which can be modified with UnitActionModifier and UnitTriggerCondition conditionals.
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??? example "Heal this unit by [amount] HP"
Example: "Heal this unit by [3] HP"
Applicable to: UnitTriggerable
??? example "This Unit gains [amount] XP"
Example: "This Unit gains [3] XP"
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Applicable to: UnitTriggerable
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??? example "This Unit upgrades for free"
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Applicable to: UnitTriggerable
??? example "This Unit upgrades for free including special upgrades"
Applicable to: UnitTriggerable
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??? example "This Unit gains the [promotion] promotion"
Example: "This Unit gains the [Shock I] promotion"
Applicable to: UnitTriggerable
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## Global uniques
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!!! note ""
Uniques that apply globally. Civs gain the abilities of these uniques from nation uniques, reached eras, researched techs, adopted policies, built buildings, religion 'founder' uniques, owned resources, and ruleset-wide global uniques.
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??? example "[stats]"
Example: "[+1 Gold, +2 Production]"
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Applicable to: Global, FollowerBelief, Terrain, Improvement
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??? example "[stats] [cityFilter]"
Example: "[+1 Gold, +2 Production] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from every specialist [cityFilter]"
Example: "[+1 Gold, +2 Production] from every specialist [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] per [amount] population [cityFilter]"
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Example: "[+1 Gold, +2 Production] per [3] population [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] per [amount] social policies adopted"
Example: "[+1 Gold, +2 Production] per [3] social policies adopted"
Applicable to: Global
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??? example "[stats] in cities on [terrainFilter] tiles"
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Example: "[+1 Gold, +2 Production] in cities on [Fresh Water] tiles"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from all [buildingFilter] buildings"
Example: "[+1 Gold, +2 Production] from all [Culture] buildings"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from [tileFilter] tiles [cityFilter]"
Example: "[+1 Gold, +2 Production] from [Farm] tiles [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from [tileFilter] tiles without [tileFilter] [cityFilter]"
Example: "[+1 Gold, +2 Production] from [Farm] tiles without [Farm] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from every [tileFilter/specialist/buildingFilter]"
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Example: "[+1 Gold, +2 Production] from every [Farm]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from each Trade Route"
Example: "[+1 Gold, +2 Production] from each Trade Route"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% [stat]"
Example: "[+20]% [Culture]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% [stat] [cityFilter]"
Example: "[+20]% [Culture] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% [stat] from every [tileFilter/buildingFilter]"
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Example: "[+20]% [Culture] from every [Farm]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Yield from every [tileFilter/buildingFilter]"
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Example: "[+20]% Yield from every [Farm]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% [stat] from City-States"
Example: "[+20]% [Culture] from City-States"
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Applicable to: Global
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??? example "[relativeAmount]% [stat] from Trade Routes"
Example: "[+20]% [Culture] from Trade Routes"
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Applicable to: Global
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??? example "Nullifies [stat] [cityFilter]"
Example: "Nullifies [Culture] [in all cities]"
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Applicable to: Global
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??? example "Nullifies Growth [cityFilter]"
Example: "Nullifies Growth [in all cities]"
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Applicable to: Global
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??? example "[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter]"
Example: "[+20]% Production when constructing [Culture] buildings [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter]"
Example: "[+20]% Production when constructing [Melee] units [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter]"
Example: "[+20]% Production when constructing [Culture] wonders [in all cities]"
Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Production towards any buildings that already exist in the Capital"
Example: "[+20]% Production towards any buildings that already exist in the Capital"
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Applicable to: Global, FollowerBelief
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??? example "Military Units gifted from City-States start with [amount] XP"
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Example: "Military Units gifted from City-States start with [3] XP"
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Applicable to: Global
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??? example "Militaristic City-States grant units [amount] times as fast when you are at war with a common nation"
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Example: "Militaristic City-States grant units [3] times as fast when you are at war with a common nation"
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Applicable to: Global
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??? example "Gifts of Gold to City-States generate [relativeAmount]% more Influence"
Example: "Gifts of Gold to City-States generate [+20]% more Influence"
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Applicable to: Global
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??? example "Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns."
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Example: "Can spend Gold to annex or puppet a City-State that has been your ally for [3] turns."
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Applicable to: Global
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??? example "City-State territory always counts as friendly territory"
Applicable to: Global
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??? example "Allied City-States will occasionally gift Great People"
Applicable to: Global
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??? example "[relativeAmount]% City-State Influence degradation"
Example: "[+20]% City-State Influence degradation"
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Applicable to: Global
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??? example "Resting point for Influence with City-States is increased by [amount]"
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Example: "Resting point for Influence with City-States is increased by [3]"
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Applicable to: Global
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??? example "Allied City-States provide [stat] equal to [relativeAmount]% of what they produce for themselves"
Example: "Allied City-States provide [Culture] equal to [+20]% of what they produce for themselves"
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Applicable to: Global
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??? example "[relativeAmount]% resources gifted by City-States"
Example: "[+20]% resources gifted by City-States"
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Applicable to: Global
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??? example "[relativeAmount]% Happiness from luxury resources gifted by City-States"
Example: "[+20]% Happiness from luxury resources gifted by City-States"
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Applicable to: Global
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??? example "City-State Influence recovers at twice the normal rate"
Applicable to: Global
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??? example "[relativeAmount]% growth [cityFilter]"
Example: "[+20]% growth [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[amount]% Food is carried over after population increases [cityFilter]"
Example: "[3]% Food is carried over after population increases [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Food consumption by specialists [cityFilter]"
Example: "[+20]% Food consumption by specialists [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% unhappiness from the number of cities"
Example: "[+20]% unhappiness from the number of cities"
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Applicable to: Global
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??? example "[relativeAmount]% Unhappiness from [populationFilter] [cityFilter]"
Example: "[+20]% Unhappiness from [Followers of this Religion] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[amount] Happiness from each type of luxury resource"
Example: "[3] Happiness from each type of luxury resource"
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Applicable to: Global
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??? example "Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away"
Example: "Retain [+20]% of the happiness from a luxury after the last copy has been traded away"
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Applicable to: Global
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??? example "[relativeAmount]% of excess happiness converted to [stat]"
Example: "[+20]% of excess happiness converted to [Culture]"
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Applicable to: Global
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??? example "Cannot build [baseUnitFilter] units"
Example: "Cannot build [Melee] units"
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Applicable to: Global
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??? example "Enables construction of Spaceship parts"
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Applicable to: Global
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??? example "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount])"
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Example: "May buy [Melee] units for [3] [Culture] [in all cities] at an increasing price ([3])"
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Applicable to: Global, FollowerBelief
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??? example "May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount])"
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Example: "May buy [Culture] buildings for [3] [Culture] [in all cities] at an increasing price ([3])"
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Applicable to: Global, FollowerBelief
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??? example "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter]"
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Example: "May buy [Melee] units for [3] [Culture] [in all cities]"
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Applicable to: Global, FollowerBelief
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
??? example "May buy [buildingFilter] buildings for [amount] [stat] [cityFilter]"
2022-04-25 02:47:19 +07:00
Example: "May buy [Culture] buildings for [3] [Culture] [in all cities]"
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
??? example "May buy [baseUnitFilter] units with [stat] [cityFilter]"
Example: "May buy [Melee] units with [Culture] [in all cities]"
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
??? example "May buy [buildingFilter] buildings with [stat] [cityFilter]"
Example: "May buy [Culture] buildings with [Culture] [in all cities]"
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
??? example "May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost"
2022-04-25 02:47:19 +07:00
Example: "May buy [Melee] units with [Culture] for [3] times their normal Production cost"
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
??? example "May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost"
2022-04-25 02:47:19 +07:00
Example: "May buy [Culture] buildings with [Culture] for [3] times their normal Production cost"
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2021-12-10 20:34:17 +07:00
2022-04-25 02:47:19 +07:00
??? example "[stat] cost of purchasing items in cities [relativeAmount]%"
Example: "[Culture] cost of purchasing items in cities [+20]%"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2022-01-14 15:49:22 +07:00
2022-04-25 02:47:19 +07:00
??? example "[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]%"
Example: "[Culture] cost of purchasing [Culture] buildings [+20]%"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2022-01-14 15:49:22 +07:00
2022-04-25 02:47:19 +07:00
??? example "[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]%"
Example: "[Culture] cost of purchasing [Melee] units [+20]%"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "Enables conversion of city production to [civWideStat]"
Example: "Enables conversion of city production to [Gold]"
Applicable to: Global
??? example "Production to [civWideStat] conversion in cities changed by [relativeAmount]%"
Example: "Production to [Gold] conversion in cities changed by [+20]%"
Applicable to: Global
2022-02-24 15:22:47 +07:00
??? example "Improves movement speed on roads"
Applicable to: Global
2022-01-17 00:51:33 +07:00
2022-02-24 15:22:47 +07:00
??? example "Roads connect tiles across rivers"
Applicable to: Global
2022-01-17 00:51:33 +07:00
2022-04-25 02:47:19 +07:00
??? example "[relativeAmount]% maintenance on road & railroads"
Example: "[+20]% maintenance on road & railroads"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "No Maintenance costs for improvements in [tileFilter] tiles"
Example: "No Maintenance costs for improvements in [Farm] tiles"
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "[relativeAmount]% tile improvement construction time"
Example: "[+20]% tile improvement construction time"
2022-01-02 19:04:43 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global, Unit
??? example "Gain a free [buildingName] [cityFilter]"
Example: "Gain a free [Library] [in all cities]"
2022-01-02 19:04:43 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-02 19:04:43 +07:00
2023-06-18 00:59:51 +07:00
??? example "[relativeAmount]% maintenance cost for buildings [cityFilter]"
Example: "[+20]% maintenance cost for buildings [in all cities]"
2022-01-02 19:04:43 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global, FollowerBelief
2022-01-02 19:04:43 +07:00
2023-06-18 00:59:51 +07:00
??? example "[relativeAmount]% Culture cost of natural border growth [cityFilter]"
Example: "[+20]% Culture cost of natural border growth [in all cities]"
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global, FollowerBelief
??? example "[relativeAmount]% Gold cost of acquiring tiles [cityFilter]"
Example: "[+20]% Gold cost of acquiring tiles [in all cities]"
Applicable to: Global, FollowerBelief
2022-01-14 15:49:22 +07:00
2022-04-25 02:47:19 +07:00
??? example "Each city founded increases culture cost of policies [relativeAmount]% less than normal"
Example: "Each city founded increases culture cost of policies [+20]% less than normal"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-14 15:49:22 +07:00
2022-04-25 02:47:19 +07:00
??? example "[relativeAmount]% Culture cost of adopting new Policies"
Example: "[+20]% Culture cost of adopting new Policies"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-14 15:49:22 +07:00
2022-12-02 16:50:11 +07:00
??? example "[stats] for every known Natural Wonder"
Example: "[+1 Gold, +2 Production] for every known Natural Wonder"
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-15 00:05:54 +07:00
2023-06-18 00:59:51 +07:00
??? example "100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it)"
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-15 00:05:54 +07:00
2023-06-18 00:59:51 +07:00
??? example "[relativeAmount]% Great Person generation [cityFilter]"
Example: "[+20]% Great Person generation [in all cities]"
2022-02-22 16:33:07 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global, FollowerBelief
2022-07-06 02:12:27 +07:00
2023-06-18 00:59:51 +07:00
??? example "Provides a sum of gold each time you spend a Great Person"
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-22 16:33:07 +07:00
2023-06-18 00:59:51 +07:00
??? example "[stats] whenever a Great Person is expended"
Example: "[+1 Gold, +2 Production] whenever a Great Person is expended"
2022-02-15 16:52:56 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-18 18:42:23 +07:00
2023-06-18 00:59:51 +07:00
??? example "[relativeAmount]% Gold from Great Merchant trade missions"
Example: "[+20]% Gold from Great Merchant trade missions"
2022-02-18 18:42:23 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-18 18:42:23 +07:00
2022-02-24 15:22:47 +07:00
??? example "Great General provides double combat bonus"
2022-05-18 04:02:53 +07:00
Applicable to: Global, Unit
2022-02-18 18:42:23 +07:00
2023-06-18 00:59:51 +07:00
??? example "Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once."
Example: "Receive a free Great Person at the end of every [comment] (every 394 years), after researching [Agriculture]. Each bonus person can only be chosen once."
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-18 18:42:23 +07:00
2023-06-18 00:59:51 +07:00
??? example "Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count."
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-22 16:33:07 +07:00
2023-06-18 00:59:51 +07:00
??? example "[amount] Unit Supply"
Example: "[3] Unit Supply"
2022-03-28 21:33:31 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-22 16:33:07 +07:00
2023-06-18 00:59:51 +07:00
??? example "[amount] Unit Supply per [amount] population [cityFilter]"
Example: "[3] Unit Supply per [3] population [in all cities]"
2022-03-28 21:33:31 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-22 16:33:07 +07:00
2023-06-18 00:59:51 +07:00
??? example "[amount] Unit Supply per city"
Example: "[3] Unit Supply per city"
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-22 16:33:07 +07:00
2023-06-18 00:59:51 +07:00
??? example "[amount] units cost no maintenance"
Example: "[3] units cost no maintenance"
2022-02-25 18:48:47 +07:00
Applicable to: Global
2023-06-18 00:59:51 +07:00
??? example "Units in cities cost no Maintenance"
2022-03-01 00:49:50 +07:00
Applicable to: Global
2023-06-18 00:59:51 +07:00
??? example "Receive free [unit] when you discover [tech]"
Example: "Receive free [Musketman] when you discover [Agriculture]"
2022-03-01 00:49:50 +07:00
Applicable to: Global
2023-06-18 00:59:51 +07:00
??? example "Enables embarkation for land units"
Applicable to: Global
??? example "Enables [mapUnitFilter] units to enter ocean tiles"
Example: "Enables [Wounded] units to enter ocean tiles"
2022-03-01 00:49:50 +07:00
Applicable to: Global
??? example "Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned"
2022-04-25 02:47:19 +07:00
Example: "Land units may cross [Forest] tiles after the first [Melee] is earned"
2022-03-01 00:49:50 +07:00
Applicable to: Global
2023-06-18 00:59:51 +07:00
??? example "Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory"
Example: "Enemy [Wounded] units must spend [3] extra movement points when inside your territory"
2022-03-01 00:49:50 +07:00
Applicable to: Global
2023-06-18 00:59:51 +07:00
??? example "New [baseUnitFilter] units start with [amount] Experience [cityFilter]"
Example: "New [Melee] units start with [3] Experience [in all cities]"
2022-03-01 00:49:50 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global, FollowerBelief
2022-03-01 00:49:50 +07:00
2023-06-18 00:59:51 +07:00
??? example "All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion"
Example: "All newly-trained [Melee] units [in all cities] receive the [Shock I] promotion"
2022-03-01 00:49:50 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global, FollowerBelief
??? example "[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing"
Example: "[Wounded] Units adjacent to this city heal [3] HP per turn when healing"
Applicable to: Global, FollowerBelief
??? example "[relativeAmount]% City Strength from defensive buildings"
Example: "[+20]% City Strength from defensive buildings"
2022-03-01 00:49:50 +07:00
Applicable to: Global
2023-06-18 00:59:51 +07:00
??? example "[relativeAmount]% Strength for cities"
Example: "[+20]% Strength for cities"
Applicable to: Global, FollowerBelief
??? example "Provides [amount] [resource]"
Example: "Provides [3] [Iron]"
Applicable to: Global, Improvement
??? example "Quantity of strategic resources produced by the empire +[relativeAmount]%"
Example: "Quantity of strategic resources produced by the empire +[+20]%"
2022-03-01 00:49:50 +07:00
Applicable to: Global
2023-06-18 00:59:51 +07:00
??? example "Double quantity of [resource] produced"
Example: "Double quantity of [Iron] produced"
2022-03-01 00:49:50 +07:00
Applicable to: Global
2022-02-24 15:22:47 +07:00
??? example "Enables Open Borders agreements"
Applicable to: Global
2022-01-17 00:51:33 +07:00
2022-02-24 15:22:47 +07:00
??? example "Enables Research agreements"
Applicable to: Global
2021-12-03 15:45:27 +07:00
2022-04-25 02:47:19 +07:00
??? example "Science gained from research agreements [relativeAmount]%"
Example: "Science gained from research agreements [+20]%"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation"
Example: "When declaring friendship, both parties gain a [+20]% boost to great person generation"
2021-12-03 15:45:27 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2021-12-03 15:45:27 +07:00
2023-06-18 00:59:51 +07:00
??? example "Influence of all other civilizations with all city-states degrades [relativeAmount]% faster"
Example: "Influence of all other civilizations with all city-states degrades [+20]% faster"
2022-01-11 04:55:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-11 04:55:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "Gain [amount] Influence with a [baseUnitFilter] gift to a City-State"
Example: "Gain [3] Influence with a [Melee] gift to a City-State"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "Resting point for Influence with City-States following this religion [amount]"
Example: "Resting point for Influence with City-States following this religion [3]"
2022-01-30 04:27:48 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "Notified of new Barbarian encampments"
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "Receive triple Gold from Barbarian encampments and pillaging Cities"
Applicable to: Global
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit"
Example: "When conquering an encampment, earn [3] Gold and recruit a Barbarian unit"
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
??? example "When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it"
Example: "When defeating a [Wounded] unit, earn [3] Gold and recruit it"
2022-01-14 15:49:22 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global
2022-01-30 04:27:48 +07:00
2023-06-18 00:59:51 +07:00
??? example "May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion"
Example: "May choose [3] additional [Follower] beliefs when [founding] a religion"
2022-01-30 04:27:48 +07:00
2023-06-18 00:59:51 +07:00
Applicable to: Global
2022-01-30 04:27:48 +07:00
2023-06-18 00:59:51 +07:00
??? example "May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion"
Example: "May choose [3] additional belief(s) of any type when [founding] a religion"
2022-01-30 04:27:48 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-17 00:51:33 +07:00
2023-06-18 00:59:51 +07:00
??? example "[stats] when a city adopts this religion for the first time (modified by game speed)"
Example: "[+1 Gold, +2 Production] when a city adopts this religion for the first time (modified by game speed)"
2022-03-01 00:41:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-17 00:51:33 +07:00
2023-06-18 00:59:51 +07:00
??? example "[stats] when a city adopts this religion for the first time"
Example: "[+1 Gold, +2 Production] when a city adopts this religion for the first time"
2022-01-30 04:27:48 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-30 04:27:48 +07:00
2022-04-25 02:47:19 +07:00
??? example "[relativeAmount]% Natural religion spread [cityFilter]"
Example: "[+20]% Natural religion spread [in all cities]"
2022-01-30 04:27:48 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2022-01-30 04:27:48 +07:00
2022-02-24 15:22:47 +07:00
??? example "Religion naturally spreads to cities [amount] tiles away"
2022-04-25 02:47:19 +07:00
Example: "Religion naturally spreads to cities [3] tiles away"
2022-01-30 04:27:48 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, FollowerBelief
2022-01-30 04:27:48 +07:00
2023-06-18 00:59:51 +07:00
??? example "May not generate great prophet equivalents naturally"
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-01-17 00:51:33 +07:00
2023-06-18 00:59:51 +07:00
??? example "[relativeAmount]% Faith cost of generating Great Prophet equivalents"
Example: "[+20]% Faith cost of generating Great Prophet equivalents"
2022-02-13 00:22:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-13 00:22:17 +07:00
2023-06-18 00:59:51 +07:00
??? example "[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times"
Example: "[Melee] units built [in all cities] can [Spread Religion] [3] extra times"
Applicable to: Global, FollowerBelief
2022-02-13 00:22:17 +07:00
2023-06-18 00:59:51 +07:00
??? example "Triggers victory"
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-13 00:22:17 +07:00
2023-06-18 00:59:51 +07:00
??? example "Triggers a Cultural Victory upon completion"
Applicable to: Global
2022-02-13 00:22:17 +07:00
2023-06-18 00:59:51 +07:00
??? example "May not annex cities"
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-13 00:22:17 +07:00
2023-06-18 00:59:51 +07:00
??? example ""Borrows" city names from other civilizations in the game"
Applicable to: Global
??? example "Cities are razed [amount] times as fast"
Example: "Cities are razed [3] times as fast"
Applicable to: Global
??? example "Receive a tech boost when scientific buildings/wonders are built in capital"
Applicable to: Global
??? example "[relativeAmount]% Golden Age length"
Example: "[+20]% Golden Age length"
Applicable to: Global
??? example "Population loss from nuclear attacks [relativeAmount]% [cityFilter]"
Example: "Population loss from nuclear attacks [+20]% [in all cities]"
2022-02-24 15:22:47 +07:00
Applicable to: Global
2022-02-15 00:05:54 +07:00
2022-02-24 15:22:47 +07:00
??? example "Rebel units may spawn"
Applicable to: Global
2022-01-25 00:19:51 +07:00
2022-04-25 02:47:19 +07:00
??? example "[relativeAmount]% Strength"
Example: "[+20]% Strength"
2021-12-16 04:12:28 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2021-12-16 04:12:28 +07:00
2022-04-25 02:47:19 +07:00
??? example "[relativeAmount]% Strength decreasing with distance from the capital"
Example: "[+20]% Strength decreasing with distance from the capital"
2021-12-25 22:55:14 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2021-12-25 22:55:14 +07:00
2022-04-25 02:47:19 +07:00
??? example "[relativeAmount]% to Flank Attack bonuses"
Example: "[+20]% to Flank Attack bonuses"
2022-01-24 16:03:40 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2022-01-24 16:03:40 +07:00
2022-02-24 15:22:47 +07:00
??? example "+30% Strength when fighting City-State units and cities"
Applicable to: Global
2022-02-15 16:29:32 +07:00
2022-05-11 20:57:39 +07:00
??? example "[amount] additional attacks per turn"
Example: "[3] additional attacks per turn"
Applicable to: Global, Unit
2022-02-24 15:22:47 +07:00
??? example "[amount] Movement"
2022-04-25 02:47:19 +07:00
Example: "[3] Movement"
2021-12-16 04:12:28 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2021-12-16 04:12:28 +07:00
2022-02-24 15:22:47 +07:00
??? example "[amount] Sight"
2022-04-25 02:47:19 +07:00
Example: "[3] Sight"
2021-12-16 04:12:28 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit, Terrain
2021-12-16 04:12:28 +07:00
2022-02-24 15:22:47 +07:00
??? example "[amount] Range"
2022-04-25 02:47:19 +07:00
Example: "[3] Range"
2022-01-11 02:53:13 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2022-01-11 02:53:13 +07:00
2022-02-24 15:22:47 +07:00
??? example "[amount] HP when healing"
2022-04-25 02:47:19 +07:00
Example: "[3] HP when healing"
2022-02-01 14:43:37 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2022-02-01 14:43:37 +07:00
2022-04-25 02:47:19 +07:00
??? example "[relativeAmount]% Spread Religion Strength"
Example: "[+20]% Spread Religion Strength"
2021-12-16 04:12:28 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2021-12-16 04:12:28 +07:00
2022-04-26 16:31:11 +07:00
??? example "When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat]"
Example: "When spreading religion to a city, gain [3] times the amount of followers of other religions as [Culture]"
Applicable to: Global, Unit
2022-02-24 15:22:47 +07:00
??? example "No defensive terrain bonus"
Applicable to: Global, Unit
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2022-02-24 15:22:47 +07:00
??? example "No defensive terrain penalty"
Applicable to: Global, Unit
2022-01-14 15:49:22 +07:00
2022-03-28 21:33:31 +07:00
??? example "Damage is ignored when determining unit Strength"
Applicable to: Global, Unit
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??? example "No movement cost to pillage"
Applicable to: Global, Unit
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
??? example "May heal outside of friendly territory"
Applicable to: Global, Unit
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
??? example "All healing effects doubled"
Applicable to: Global, Unit
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
??? example "Heals [amount] damage if it kills a unit"
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Example: "Heals [3] damage if it kills a unit"
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2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
??? example "Can only heal by pillaging"
Applicable to: Global, Unit
2022-02-01 14:43:37 +07:00
2022-02-24 15:22:47 +07:00
??? example "Defense bonus when embarked"
Applicable to: Global, Unit
2022-01-14 15:49:22 +07:00
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??? example "[relativeAmount]% maintenance costs"
Example: "[+20]% maintenance costs"
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2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2021-12-25 22:55:14 +07:00
2022-04-25 02:47:19 +07:00
??? example "[relativeAmount]% Gold cost of upgrading"
Example: "[+20]% Gold cost of upgrading"
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2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2022-01-14 15:49:22 +07:00
2022-07-06 02:12:27 +07:00
??? example "Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat]"
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Example: "Earn [3]% of the damage done to [City] units as [Gold]"
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2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2022-01-24 16:03:40 +07:00
2022-07-06 02:12:27 +07:00
??? example "Upon capturing a city, receive [amount] times its [stat] production as [civWideStat] immediately"
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Example: "Upon capturing a city, receive [3] times its [Culture] production as [Gold] immediately"
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2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2021-12-25 22:55:14 +07:00
2022-07-06 02:12:27 +07:00
??? example "Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [civWideStat]"
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Example: "Earn [3]% of killed [Wounded] unit's [Cost] as [Gold]"
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2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2021-12-25 22:55:14 +07:00
2022-02-24 15:22:47 +07:00
??? example "[amount] XP gained from combat"
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Example: "[3] XP gained from combat"
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2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2021-12-25 22:55:14 +07:00
2022-04-25 02:47:19 +07:00
??? example "[relativeAmount]% XP gained from combat"
Example: "[+20]% XP gained from combat"
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2022-02-24 15:22:47 +07:00
Applicable to: Global, Unit
2021-12-25 22:55:14 +07:00
2022-08-07 02:05:44 +07:00
??? example "[greatPerson] is earned [relativeAmount]% faster"
Example: "[Great General] is earned [+20]% faster"
Applicable to: Global, Unit
2022-04-01 03:05:37 +07:00
??? example "[amount] Movement point cost to disembark"
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Example: "[3] Movement point cost to disembark"
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Applicable to: Global, Unit
??? example "[amount] Movement point cost to embark"
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Example: "[3] Movement point cost to embark"
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Applicable to: Global, Unit
2021-12-15 00:02:58 +07:00
## Nation uniques
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??? example "Will not be chosen for new games"
Applicable to: Nation
2021-12-03 18:57:00 +07:00
2022-02-24 15:22:47 +07:00
??? example "Starts with [tech]"
Example: "Starts with [Agriculture]"
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2022-02-24 15:22:47 +07:00
Applicable to: Nation
2022-01-24 16:03:40 +07:00
2022-03-08 19:32:01 +07:00
??? example "Starts with [policy] adopted"
Example: "Starts with [Oligarchy] adopted"
Applicable to: Nation
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??? example "Will not be displayed in Civilopedia"
2023-02-27 15:58:03 +07:00
Applicable to: Nation, Tech, Policy, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins
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## Era uniques
??? example "Starting in this era disables religion"
Applicable to: Era
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??? example "Every major Civilization gains a spy once a civilization enters this era"
Applicable to: Era
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## Tech uniques
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??? example "Starting tech"
Applicable to: Tech
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??? example "Can be continually researched"
Applicable to: Tech
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??? example "Only available"
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins
Unified "X is only available under Y conditions" into a single unique (#6133)
* Unified "X is only available under Y conditions" into a single unique
There were a few problems with existing uniques - they weren't really composable, the offered things they didn't keep, etc
For example, "Incompatible with [policy/tech/promotion]", UniqueTarget.Policy, UniqueTarget.Tech, UniqueTarget.Promotion. In fact, promotions only checked promotion incompatibility, promotions - promotion incompat, etc
Additionally, with a few more changes, this could cover several other uniques - "Hidden until [amount] social policy branches have been completed", "Requires at least [amount] population", perhaps others
I have to say I think conditionals are the best thing ever and they make amazing composability possible :)
* Autoupdate correctly recognizes parameters
Updated ruleset jsons
* Deprecation texts should be allowed to forward to other deprecated uniques so we only need to change the leaves when introducing new uniques, not go through the whole tree
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2022-06-08 14:30:04 +07:00
??? example "Cannot be hurried"
Applicable to: Tech, Building
2022-04-26 16:31:11 +07:00
## FounderBelief uniques
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!!! note ""
Uniques that apply to the founder of this religion
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??? example "[stats] for each global city following this religion"
Example: "[+1 Gold, +2 Production] for each global city following this religion"
Applicable to: FounderBelief
2022-05-19 03:03:29 +07:00
??? example "[stats] from every [amount] global followers [cityFilter]"
Example: "[+1 Gold, +2 Production] from every [3] global followers [in all cities]"
Applicable to: FounderBelief
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## FollowerBelief uniques
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!!! note ""
Uniques that apply to each city where the religion is the majority religion
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??? example "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%"
Example: "[+20]% [Culture] from every follower, up to [+20]%"
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2022-02-24 15:22:47 +07:00
Applicable to: FollowerBelief
2021-12-03 18:57:00 +07:00
2022-07-06 02:12:27 +07:00
??? example "Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion"
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Example: "Earn [3]% of [Wounded] unit's [Cost] as [Gold] when killed within 4 tiles of a city following this religion"
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2022-02-24 15:22:47 +07:00
Applicable to: FollowerBelief
2021-12-25 22:55:14 +07:00
2021-12-06 02:23:04 +07:00
## Building uniques
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!!! note ""
Uniques that can only be added to buildings
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??? example "Consumes [amount] [resource]"
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Example: "Consumes [3] [Iron]"
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Applicable to: Building, Unit, Improvement
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??? example "Costs [amount] [stockpiledResource]"
Example: "Costs [3] [StockpiledResource]"
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Applicable to: Building, Unit, Improvement
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??? example "Unbuildable"
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Applicable to: Building, Unit, Improvement
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??? example "Cannot be purchased"
Applicable to: Building, Unit
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??? example "Can be purchased with [stat] [cityFilter]"
Example: "Can be purchased with [Culture] [in all cities]"
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Applicable to: Building, Unit
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??? example "Can be purchased for [amount] [stat] [cityFilter]"
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Example: "Can be purchased for [3] [Culture] [in all cities]"
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Applicable to: Building, Unit
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??? example "Limited to [amount] per Civilization"
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Example: "Limited to [3] per Civilization"
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Applicable to: Building, Unit
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??? example "Hidden until [amount] social policy branches have been completed"
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Example: "Hidden until [3] social policy branches have been completed"
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Applicable to: Building, Unit
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2022-02-24 15:22:47 +07:00
??? example "Excess Food converted to Production when under construction"
Applicable to: Building, Unit
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??? example "Requires at least [amount] population"
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Example: "Requires at least [3] population"
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Applicable to: Building, Unit
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2022-02-25 18:48:47 +07:00
??? example "Triggers a global alert upon build start"
Applicable to: Building, Unit
??? example "Triggers a global alert upon completion"
Applicable to: Building, Unit
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??? example "Cost increases by [amount] per owned city"
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Example: "Cost increases by [3] per owned city"
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Applicable to: Building
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??? example "Requires a [buildingFilter] in all cities"
Example: "Requires a [Culture] in all cities"
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Applicable to: Building
2021-12-03 18:57:00 +07:00
2022-11-29 02:45:47 +07:00
??? example "Requires a [buildingFilter] in at least [amount] cities"
Example: "Requires a [Culture] in at least [3] cities"
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2022-02-24 15:22:47 +07:00
Applicable to: Building
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2022-03-14 03:57:55 +07:00
??? example "Can only be built [cityFilter]"
Example: "Can only be built [in all cities]"
Applicable to: Building
??? example "Must have an owned [tileFilter] within [amount] tiles"
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Example: "Must have an owned [Farm] within [3] tiles"
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Applicable to: Building
??? example "Enables nuclear weapon"
Applicable to: Building
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??? example "Must be on [tileFilter]"
Example: "Must be on [Farm]"
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Applicable to: Building
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??? example "Must not be on [tileFilter]"
Example: "Must not be on [Farm]"
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Applicable to: Building
2021-11-23 01:49:31 +07:00
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??? example "Must be next to [tileFilter]"
Example: "Must be next to [Farm]"
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Applicable to: Building, Improvement
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2023-02-26 02:03:52 +07:00
??? example "Must not be next to [tileFilter]"
Example: "Must not be next to [Farm]"
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Applicable to: Building
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Unsellable"
Applicable to: Building
2021-12-08 03:12:05 +07:00
2022-02-24 15:22:47 +07:00
??? example "Obsolete with [tech]"
Example: "Obsolete with [Agriculture]"
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Applicable to: Building, Improvement, Resource
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2022-02-24 15:22:47 +07:00
??? example "Indicates the capital city"
Applicable to: Building
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??? example "Provides 1 extra copy of each improved luxury resource near this City"
Applicable to: Building
2022-02-22 21:55:37 +07:00
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??? example "Destroyed when the city is captured"
Applicable to: Building
2022-02-22 21:55:37 +07:00
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??? example "Never destroyed when the city is captured"
Applicable to: Building
2022-02-22 21:55:37 +07:00
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??? example "Doubles Gold given to enemy if city is captured"
Applicable to: Building
2022-02-22 21:55:37 +07:00
2022-02-24 15:22:47 +07:00
??? example "Remove extra unhappiness from annexed cities"
Applicable to: Building
2022-01-02 19:04:43 +07:00
2022-05-08 16:23:55 +07:00
??? example "Connects trade routes over water"
Applicable to: Building
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??? example "Automatically built in all cities where it is buildable"
Applicable to: Building
2022-05-09 01:42:19 +07:00
??? example "Creates a [improvementName] improvement on a specific tile"
Example: "Creates a [Trading Post] improvement on a specific tile"
Applicable to: Building
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??? example "Spaceship part"
Applicable to: Building, Unit
2022-02-22 16:41:06 +07:00
2022-02-24 15:22:47 +07:00
??? example "Hidden when religion is disabled"
Applicable to: Building, Unit, Ruins
2021-12-10 20:34:17 +07:00
2022-02-24 15:22:47 +07:00
??? example "Hidden when [victoryType] Victory is disabled"
Example: "Hidden when [Domination] Victory is disabled"
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2022-02-24 15:22:47 +07:00
Applicable to: Building, Unit
2021-12-10 20:34:17 +07:00
2021-12-16 04:12:28 +07:00
## Unit uniques
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!!! note ""
Uniques that can be added to units, unit types, or promotions
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??? example "Founds a new city"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2023-03-05 17:53:02 +07:00
??? example "Can instantly construct a [improvementFilter] improvement"
Example: "Can instantly construct a [All Road] improvement"
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Applicable to: Unit
2022-01-10 02:39:27 +07:00
2022-02-24 15:22:47 +07:00
??? example "Can build [improvementFilter/terrainFilter] improvements on tiles"
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Example: "Can build [All Road] improvements on tiles"
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2022-02-24 15:22:47 +07:00
Applicable to: Unit
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2022-02-24 15:22:47 +07:00
??? example "May create improvements on water resources"
Applicable to: Unit
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??? example "May found a religion"
Applicable to: Unit
??? example "May enhance a religion"
Applicable to: Unit
??? example "Can be added to [comment] in the Capital"
Example: "Can be added to [comment] in the Capital"
Applicable to: Unit
??? example "Prevents spreading of religion to the city it is next to"
Applicable to: Unit
??? example "Removes other religions when spreading religion"
Applicable to: Unit
??? example "May Paradrop up to [amount] tiles from inside friendly territory"
Example: "May Paradrop up to [3] tiles from inside friendly territory"
Applicable to: Unit
??? example "Can perform Air Sweep"
Applicable to: Unit
??? example "Can [action] [amount] times"
Example: "Can [Spread Religion] [3] times"
Applicable to: Unit
??? example "Can speed up construction of a building"
Applicable to: Unit
??? example "Can speed up the construction of a wonder"
Applicable to: Unit
??? example "Can hurry technology research"
Applicable to: Unit
??? example "Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence"
Example: "Can undertake a trade mission with City-State, giving a large sum of gold and [3] Influence"
Applicable to: Unit
??? example "Can transform to [unit]"
Example: "Can transform to [Musketman]"
Applicable to: Unit
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??? example "Automation is a primary action"
Applicable to: Unit
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??? example "[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles"
Example: "[+20]% Strength for enemy [City] units in adjacent [Farm] tiles"
Applicable to: Unit
??? example "[relativeAmount]% Strength when stacked with [mapUnitFilter]"
Example: "[+20]% Strength when stacked with [Wounded]"
Applicable to: Unit
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??? example "[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles"
Example: "[+20]% Strength bonus for [Wounded] units within [3] tiles"
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Applicable to: Unit
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??? example "Can only attack [combatantFilter] units"
Example: "Can only attack [City] units"
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2022-02-24 15:22:47 +07:00
Applicable to: Unit
2022-01-24 16:03:40 +07:00
2022-02-24 15:22:47 +07:00
??? example "Can only attack [tileFilter] tiles"
Example: "Can only attack [Farm] tiles"
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2022-02-24 15:22:47 +07:00
Applicable to: Unit
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
??? example "Cannot attack"
Applicable to: Unit
2022-01-11 02:53:13 +07:00
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??? example "Must set up to ranged attack"
Applicable to: Unit
2022-01-11 02:53:13 +07:00
2022-02-24 15:22:47 +07:00
??? example "Self-destructs when attacking"
Applicable to: Unit
2022-01-11 02:53:13 +07:00
2023-03-01 20:26:54 +07:00
??? example "Eliminates combat penalty for attacking across a coast"
Applicable to: Unit
??? example "May attack when embarked"
Applicable to: Unit
??? example "Eliminates combat penalty for attacking over a river"
Applicable to: Unit
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??? example "Blast radius [amount]"
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Example: "Blast radius [3]"
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2022-02-24 15:22:47 +07:00
Applicable to: Unit
2022-01-11 02:53:13 +07:00
2022-02-24 15:22:47 +07:00
??? example "Ranged attacks may be performed over obstacles"
Applicable to: Unit
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2022-05-08 16:23:55 +07:00
??? example "Nuclear weapon of Strength [amount]"
Example: "Nuclear weapon of Strength [3]"
Applicable to: Unit
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??? example "Uncapturable"
Applicable to: Unit
2022-01-24 16:03:40 +07:00
2022-02-24 15:22:47 +07:00
??? example "May withdraw before melee ([amount]%)"
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Example: "May withdraw before melee ([3]%)"
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2022-02-24 15:22:47 +07:00
Applicable to: Unit
2022-01-11 02:53:13 +07:00
2022-02-24 15:22:47 +07:00
??? example "Unable to capture cities"
Applicable to: Unit
2022-02-15 00:05:54 +07:00
2022-02-24 15:22:47 +07:00
??? example "Can move after attacking"
Applicable to: Unit
2022-01-11 02:53:13 +07:00
2023-01-01 20:55:41 +07:00
??? example "Transfer Movement to [mapUnitFilter]"
Example: "Transfer Movement to [Wounded]"
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Applicable to: Unit
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??? example "Can move immediately once bought"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Unit will heal every turn, even if it performs an action"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "All adjacent units heal [amount] HP when healing"
2022-04-25 02:47:19 +07:00
Example: "All adjacent units heal [3] HP when healing"
2022-02-01 14:43:37 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2022-02-01 14:43:37 +07:00
2022-03-22 02:03:33 +07:00
??? example "No Sight"
Applicable to: Unit
??? example "Can see over obstacles"
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
??? example "Can carry [amount] [mapUnitFilter] units"
2022-04-25 02:47:19 +07:00
Example: "Can carry [3] [Wounded] units"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Can carry [amount] extra [mapUnitFilter] units"
2022-04-25 02:47:19 +07:00
Example: "Can carry [3] extra [Wounded] units"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Cannot be carried by [mapUnitFilter] units"
Example: "Cannot be carried by [Wounded] units"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-05-08 16:23:55 +07:00
??? example "[relativeAmount]% chance to intercept air attacks"
Example: "[+20]% chance to intercept air attacks"
Applicable to: Unit
??? example "Damage taken from interception reduced by [relativeAmount]%"
Example: "Damage taken from interception reduced by [+20]%"
Applicable to: Unit
2022-05-13 16:34:10 +07:00
??? example "[relativeAmount]% Damage when intercepting"
Example: "[+20]% Damage when intercepting"
Applicable to: Unit
??? example "[amount] extra interceptions may be made per turn"
Example: "[3] extra interceptions may be made per turn"
Applicable to: Unit
??? example "Cannot be intercepted"
Applicable to: Unit
2022-07-21 13:16:33 +07:00
??? example "Cannot intercept [mapUnitFilter] units"
Example: "Cannot intercept [Wounded] units"
Applicable to: Unit
2022-07-28 13:12:57 +07:00
??? example "[relativeAmount]% Strength when performing Air Sweep"
Example: "[+20]% Strength when performing Air Sweep"
Applicable to: Unit
2022-02-24 15:22:47 +07:00
??? example "May capture killed [mapUnitFilter] units"
Example: "May capture killed [Wounded] units"
2022-01-24 16:03:40 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2022-01-24 16:03:40 +07:00
2022-02-24 15:22:47 +07:00
??? example "Invisible to others"
Applicable to: Unit
2022-01-11 02:53:13 +07:00
2022-02-24 15:22:47 +07:00
??? example "Invisible to non-adjacent units"
Applicable to: Unit
2022-01-11 02:53:13 +07:00
2022-02-24 15:22:47 +07:00
??? example "Can see invisible [mapUnitFilter] units"
Example: "Can see invisible [Wounded] units"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
??? example "May upgrade to [baseUnitFilter] through ruins-like effects"
Example: "May upgrade to [Melee] through ruins-like effects"
2022-01-14 15:49:22 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2022-01-14 15:49:22 +07:00
2022-08-07 02:05:44 +07:00
??? example "Destroys tile improvements when attacking"
Applicable to: Unit
2022-10-06 03:13:32 +07:00
??? example "Cannot move"
Applicable to: Unit
2022-02-24 15:22:47 +07:00
??? example "Double movement in [terrainFilter]"
2022-04-25 02:47:19 +07:00
Example: "Double movement in [Fresh Water]"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "All tiles cost 1 movement"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2023-06-23 13:39:54 +07:00
??? example "May travel on Water tiles without embarking"
Applicable to: Unit
2022-02-24 15:22:47 +07:00
??? example "Can pass through impassable tiles"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Ignores terrain cost"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Ignores Zone of Control"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Rough terrain penalty"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Can enter ice tiles"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Cannot enter ocean tiles"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "May enter foreign tiles without open borders"
Applicable to: Unit
2021-11-28 13:30:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there"
2022-04-25 02:47:19 +07:00
Example: "May enter foreign tiles without open borders, but loses [3] religious strength each turn it ends there"
2021-11-28 13:30:31 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Unit
2021-11-28 13:30:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Never appears as a Barbarian unit"
Applicable to: Unit
2022-01-24 16:03:40 +07:00
2022-02-24 15:22:47 +07:00
??? example "Religious Unit"
Applicable to: Unit
2021-11-23 01:49:31 +07:00
2023-03-01 20:26:54 +07:00
??? example "Takes your religion over the one in their birth city"
2022-05-08 16:23:55 +07:00
Applicable to: Unit
??? example "Great Person - [comment]"
Example: "Great Person - [comment]"
Applicable to: Unit
2023-06-25 14:07:17 +07:00
??? example "Is part of Great Person group [comment]"
Example: "Is part of Great Person group [comment]"
Applicable to: Unit
2023-02-27 01:31:08 +07:00
## Promotion uniques
2022-05-13 17:00:20 +07:00
??? example "Doing so will consume this opportunity to choose a Promotion"
Applicable to: Promotion
2021-12-10 20:34:17 +07:00
## Terrain uniques
2022-02-24 15:22:47 +07:00
??? example "Must be adjacent to [amount] [simpleTerrain] tiles"
2022-04-25 02:47:19 +07:00
Example: "Must be adjacent to [3] [Elevated] tiles"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Must be adjacent to [amount] to [amount] [simpleTerrain] tiles"
2022-04-25 02:47:19 +07:00
Example: "Must be adjacent to [3] to [3] [Elevated] tiles"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Must not be on [amount] largest landmasses"
2022-04-25 02:47:19 +07:00
Example: "Must not be on [3] largest landmasses"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Must be on [amount] largest landmasses"
2022-04-25 02:47:19 +07:00
Example: "Must be on [3] largest landmasses"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Occurs on latitudes from [amount] to [amount] percent of distance equator to pole"
2022-04-25 02:47:19 +07:00
Example: "Occurs on latitudes from [3] to [3] percent of distance equator to pole"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Occurs in groups of [amount] to [amount] tiles"
2022-04-25 02:47:19 +07:00
Example: "Occurs in groups of [3] to [3] tiles"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Neighboring tiles will convert to [baseTerrain]"
Example: "Neighboring tiles will convert to [Grassland]"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Neighboring tiles except [baseTerrain] will convert to [baseTerrain]"
Example: "Neighboring tiles except [Grassland] will convert to [Grassland]"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Grants 500 Gold to the first civilization to discover it"
Applicable to: Terrain
2021-12-03 15:45:27 +07:00
2022-02-24 15:22:47 +07:00
??? example "Units ending their turn on this terrain take [amount] damage"
2022-04-25 02:47:19 +07:00
Example: "Units ending their turn on this terrain take [3] damage"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game"
Example: "Grants [Shock I] ([comment]) to adjacent [Wounded] units for the rest of the game"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "[amount] Strength for cities built on this terrain"
2022-04-25 02:47:19 +07:00
Example: "[3] Strength for cities built on this terrain"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Provides a one-time Production bonus to the closest city when cut down"
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-04-19 19:32:45 +07:00
??? example "Vegetation"
Applicable to: Terrain
2022-02-24 15:22:47 +07:00
??? example "Tile provides yield without assigned population"
Applicable to: Terrain, Improvement
2021-12-16 04:12:28 +07:00
2022-02-24 15:22:47 +07:00
??? example "Nullifies all other stats this tile provides"
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Only [improvementFilter] improvements may be built on this tile"
Example: "Only [All Road] improvements may be built on this tile"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Blocks line-of-sight from tiles at same elevation"
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Has an elevation of [amount] for visibility calculations"
2022-04-25 02:47:19 +07:00
Example: "Has an elevation of [3] for visibility calculations"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Always Fertility [amount] for Map Generation"
2022-04-25 02:47:19 +07:00
Example: "Always Fertility [3] for Map Generation"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "[amount] to Fertility for Map Generation"
2022-04-25 02:47:19 +07:00
Example: "[3] to Fertility for Map Generation"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "A Region is formed with at least [amount]% [simpleTerrain] tiles, with priority [amount]"
2022-04-25 02:47:19 +07:00
Example: "A Region is formed with at least [3]% [Elevated] tiles, with priority [3]"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "A Region is formed with at least [amount]% [simpleTerrain] tiles and [simpleTerrain] tiles, with priority [amount]"
2022-04-25 02:47:19 +07:00
Example: "A Region is formed with at least [3]% [Elevated] tiles and [Elevated] tiles, with priority [3]"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "A Region can not contain more [simpleTerrain] tiles than [simpleTerrain] tiles"
Example: "A Region can not contain more [Elevated] tiles than [Elevated] tiles"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Base Terrain on this tile is not counted for Region determination"
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Starts in regions of this type receive an extra [resource]"
Example: "Starts in regions of this type receive an extra [Iron]"
2021-12-08 03:12:05 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-12-08 03:12:05 +07:00
2022-02-24 15:22:47 +07:00
??? example "Never receives any resources"
Applicable to: Terrain
2021-12-08 03:12:05 +07:00
2022-02-24 15:22:47 +07:00
??? example "Becomes [terrainName] when adjacent to [terrainFilter]"
2022-04-25 02:47:19 +07:00
Example: "Becomes [Forest] when adjacent to [Fresh Water]"
2022-02-02 15:59:37 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2022-02-02 15:59:37 +07:00
2022-02-24 15:22:47 +07:00
??? example "Considered [terrainQuality] when determining start locations"
Example: "Considered [Undesirable] when determining start locations"
2021-11-23 03:01:17 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Doesn't generate naturally"
Applicable to: Terrain, Resource
2021-12-16 04:12:28 +07:00
2022-02-24 15:22:47 +07:00
??? example "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]"
2022-04-25 02:47:19 +07:00
Example: "Occurs at temperature between [3] and [3] and humidity between [3] and [3]"
2021-11-23 03:01:17 +07:00
2022-11-28 01:02:05 +07:00
Applicable to: Terrain, Resource
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Occurs in chains at high elevations"
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Occurs in groups around high elevations"
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Every [amount] tiles with this terrain will receive a major deposit of a strategic resource."
2022-04-25 02:47:19 +07:00
Example: "Every [3] tiles with this terrain will receive a major deposit of a strategic resource."
2021-12-08 03:12:05 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-12-08 03:12:05 +07:00
2022-02-24 15:22:47 +07:00
??? example "Rare feature"
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-03-25 21:27:25 +07:00
??? example "[amount]% Chance to be destroyed by nukes"
2022-04-25 02:47:19 +07:00
Example: "[3]% Chance to be destroyed by nukes"
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Fresh water"
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2022-02-24 15:22:47 +07:00
??? example "Rough terrain"
Applicable to: Terrain
2021-11-23 01:49:31 +07:00
2021-12-15 00:02:58 +07:00
## Improvement uniques
2022-02-24 15:22:47 +07:00
??? example "Can also be built on tiles adjacent to fresh water"
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
??? example "[stats] from [tileFilter] tiles"
Example: "[+1 Gold, +2 Production] from [Farm] tiles"
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
??? example "[stats] for each adjacent [tileFilter]"
Example: "[+1 Gold, +2 Production] for each adjacent [Farm]"
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2023-06-18 00:59:51 +07:00
??? example "Ensures a minimum tile yield of [stats]"
Example: "Ensures a minimum tile yield of [+1 Gold, +2 Production]"
Applicable to: Improvement
2022-02-24 15:22:47 +07:00
??? example "Can be built outside your borders"
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
??? example "Can be built just outside your borders"
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-02-25 18:48:47 +07:00
??? example "Can only be built on [tileFilter] tiles"
Example: "Can only be built on [Farm] tiles"
Applicable to: Improvement
2022-02-24 15:22:47 +07:00
??? example "Cannot be built on [tileFilter] tiles"
Example: "Cannot be built on [Farm] tiles"
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-05-18 00:04:49 +07:00
??? example "Can only be built to improve a resource"
Applicable to: Improvement
2022-02-24 15:22:47 +07:00
??? example "Does not need removal of [tileFilter]"
Example: "Does not need removal of [Farm]"
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-05-18 00:04:49 +07:00
??? example "Removes removable features when built"
2022-05-11 05:35:21 +07:00
Applicable to: Improvement
2022-04-25 02:47:19 +07:00
??? example "Gives a defensive bonus of [relativeAmount]%"
Example: "Gives a defensive bonus of [+20]%"
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-12-25 01:02:11 +07:00
??? example "Costs [amount] [stat] per turn when in your territory"
Example: "Costs [3] [Culture] per turn when in your territory"
Applicable to: Improvement
??? example "Costs [amount] [stat] per turn"
Example: "Costs [3] [Culture] per turn"
Applicable to: Improvement
2022-02-24 15:22:47 +07:00
??? example "Adjacent enemy units ending their turn take [amount] damage"
2022-04-25 02:47:19 +07:00
Example: "Adjacent enemy units ending their turn take [3] damage"
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
??? example "Great Improvement"
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-02-24 15:22:47 +07:00
??? example "Provides a random bonus when entered"
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-05-11 05:35:21 +07:00
??? example "Constructing it will take over the tiles around it and assign them to your closest city"
2022-02-24 15:22:47 +07:00
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-05-11 05:35:21 +07:00
??? example "Unpillagable"
2022-02-24 15:22:47 +07:00
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
2022-06-02 02:54:14 +07:00
??? example "Pillaging this improvement yields approximately [stats]"
Example: "Pillaging this improvement yields approximately [+1 Gold, +2 Production]"
Applicable to: Improvement
??? example "Pillaging this improvement yields [stats]"
Example: "Pillaging this improvement yields [+1 Gold, +2 Production]"
Applicable to: Improvement
2022-02-24 15:22:47 +07:00
??? example "Irremovable"
Applicable to: Improvement
2022-02-22 21:55:37 +07:00
2022-07-28 13:12:57 +07:00
??? example "Will be replaced by automated workers"
2022-07-23 01:53:01 +07:00
Applicable to: Improvement
2021-12-15 00:02:58 +07:00
## Resource uniques
2022-03-22 02:05:54 +07:00
??? example "Deposits in [tileFilter] tiles always provide [amount] resources"
2022-04-25 02:47:19 +07:00
Example: "Deposits in [Farm] tiles always provide [3] resources"
2022-03-22 02:05:54 +07:00
Applicable to: Resource
??? example "Can only be created by Mercantile City-States"
Applicable to: Resource
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??? example "Stockpiled"
Applicable to: Resource
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??? example "Cannot be traded"
Applicable to: Resource
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??? example "Not shown on world screen"
Applicable to: Resource
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??? example "Generated with weight [amount]"
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Example: "Generated with weight [3]"
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Applicable to: Resource
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??? example "Minor deposits generated with weight [amount]"
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Example: "Minor deposits generated with weight [3]"
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Applicable to: Resource
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??? example "Generated near City States with weight [amount]"
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Example: "Generated near City States with weight [3]"
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Applicable to: Resource
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??? example "Special placement during map generation"
Applicable to: Resource
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??? example "Generated on every [amount] tiles"
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Example: "Generated on every [3] tiles"
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Applicable to: Resource
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??? example "Guaranteed with Strategic Balance resource option"
Applicable to: Resource
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## Ruins uniques
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??? example "Free [unit] found in the ruins"
Example: "Free [Musketman] found in the ruins"
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Applicable to: Ruins
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??? example "From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance"
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Example: "From a randomly chosen tile [3] tiles away from the ruins, reveal tiles up to [3] tiles away with [3]% chance"
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Applicable to: Ruins
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??? example "Hidden after generating a Great Prophet"
Applicable to: Ruins
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## CityState uniques
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??? example "Provides military units every ≈[amount] turns"
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Example: "Provides military units every ≈[3] turns"
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Applicable to: CityState
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??? example "Provides a unique luxury"
Applicable to: CityState
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## Conditional uniques
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!!! note ""
Modifiers that can be added to other uniques to limit when they will be active
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??? example "< for [amount] turns> "
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Example: "< for [3] turns> "
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Applicable to: Conditional
??? example "< with [amount]% chance> "
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Example: "< with [3]% chance> "
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Applicable to: Conditional
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??? example "< before [amount] turns> "
Example: "< before [3] turns> "
Applicable to: Conditional
??? example "< after [amount] turns> "
Example: "< after [3] turns> "
Applicable to: Conditional
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??? example "< for [nationFilter]> "
Example: "< for [City-States]> "
Applicable to: Conditional
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??? example "< when at war> "
Applicable to: Conditional
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??? example "< when not at war> "
Applicable to: Conditional
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??? example "< during a Golden Age> "
Applicable to: Conditional
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??? example "< during We Love The King Day> "
Applicable to: Conditional
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??? example "< while the empire is happy> "
Applicable to: Conditional
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??? example "< when between [amount] and [amount] Happiness> "
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Example: "< when between [3] and [3] Happiness> "
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Applicable to: Conditional
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??? example "< when below [amount] Happiness> "
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Example: "< when below [3] Happiness> "
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Applicable to: Conditional
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??? example "< during the [era]> "
Example: "< during the [Ancient era]> "
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Applicable to: Conditional
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??? example "< before the [era]> "
Example: "< before the [Ancient era]> "
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Applicable to: Conditional
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??? example "< starting from the [era]> "
Example: "< starting from the [Ancient era]> "
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Applicable to: Conditional
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??? example "< if starting in the [era]> "
Example: "< if starting in the [Ancient era]> "
Applicable to: Conditional
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??? example "< if no other Civilization has researched this> "
Applicable to: Conditional
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??? example "< after discovering [tech]> "
Example: "< after discovering [Agriculture]> "
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Applicable to: Conditional
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??? example "< before discovering [tech]> "
Example: "< before discovering [Agriculture]> "
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Applicable to: Conditional
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??? example "< after adopting [policy/belief]> "
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Example: "< after adopting [Oligarchy]> "
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Applicable to: Conditional
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??? example "< before adopting [policy/belief]> "
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Example: "< before adopting [Oligarchy]> "
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Applicable to: Conditional
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??? example "< before founding a Pantheon> "
Applicable to: Conditional
??? example "< after founding a Pantheon> "
Applicable to: Conditional
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??? example "< before founding a religion> "
Applicable to: Conditional
??? example "< after founding a religion> "
Applicable to: Conditional
??? example "< before enhancing a religion> "
Applicable to: Conditional
??? example "< after enhancing a religion> "
Applicable to: Conditional
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??? example "< if [buildingFilter] is constructed> "
Example: "< if [Culture] is constructed> "
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Applicable to: Conditional
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??? example "< with [resource]> "
Example: "< with [Iron]> "
Applicable to: Conditional
??? example "< without [resource]> "
Example: "< without [Iron]> "
Applicable to: Conditional
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??? example "< when above [amount] [resource]> "
Example: "< when above [3] [Iron]> "
Applicable to: Conditional
??? example "< when below [amount] [resource]> "
Example: "< when below [3] [Iron]> "
Applicable to: Conditional
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??? example "< in this city> "
Applicable to: Conditional
??? example "< in other cities> "
Applicable to: Conditional
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??? example "< in cities with a [buildingFilter]> "
Example: "< in cities with a [Culture]> "
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Applicable to: Conditional
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??? example "< in cities without a [buildingFilter]> "
Example: "< in cities without a [Culture]> "
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Applicable to: Conditional
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??? example "< in cities with at least [amount] [populationFilter]> "
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Example: "< in cities with at least [3] [Followers of this Religion]> "
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Applicable to: Conditional
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??? example "< with a garrison> "
Applicable to: Conditional
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??? example "< for [mapUnitFilter] units> "
Example: "< for [Wounded] units> "
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Applicable to: Conditional
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??? example "< when [mapUnitFilter]> "
Example: "< when [Wounded]> "
Applicable to: Conditional
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??? example "< for units with [promotion]> "
Example: "< for units with [Shock I]> "
Unified "X is only available under Y conditions" into a single unique (#6133)
* Unified "X is only available under Y conditions" into a single unique
There were a few problems with existing uniques - they weren't really composable, the offered things they didn't keep, etc
For example, "Incompatible with [policy/tech/promotion]", UniqueTarget.Policy, UniqueTarget.Tech, UniqueTarget.Promotion. In fact, promotions only checked promotion incompatibility, promotions - promotion incompat, etc
Additionally, with a few more changes, this could cover several other uniques - "Hidden until [amount] social policy branches have been completed", "Requires at least [amount] population", perhaps others
I have to say I think conditionals are the best thing ever and they make amazing composability possible :)
* Autoupdate correctly recognizes parameters
Updated ruleset jsons
* Deprecation texts should be allowed to forward to other deprecated uniques so we only need to change the leaves when introducing new uniques, not go through the whole tree
2022-02-13 00:03:30 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Conditional
Unified "X is only available under Y conditions" into a single unique (#6133)
* Unified "X is only available under Y conditions" into a single unique
There were a few problems with existing uniques - they weren't really composable, the offered things they didn't keep, etc
For example, "Incompatible with [policy/tech/promotion]", UniqueTarget.Policy, UniqueTarget.Tech, UniqueTarget.Promotion. In fact, promotions only checked promotion incompatibility, promotions - promotion incompat, etc
Additionally, with a few more changes, this could cover several other uniques - "Hidden until [amount] social policy branches have been completed", "Requires at least [amount] population", perhaps others
I have to say I think conditionals are the best thing ever and they make amazing composability possible :)
* Autoupdate correctly recognizes parameters
Updated ruleset jsons
* Deprecation texts should be allowed to forward to other deprecated uniques so we only need to change the leaves when introducing new uniques, not go through the whole tree
2022-02-13 00:03:30 +07:00
2022-02-24 15:22:47 +07:00
??? example "< for units without [promotion]> "
Example: "< for units without [Shock I]> "
Unified "X is only available under Y conditions" into a single unique (#6133)
* Unified "X is only available under Y conditions" into a single unique
There were a few problems with existing uniques - they weren't really composable, the offered things they didn't keep, etc
For example, "Incompatible with [policy/tech/promotion]", UniqueTarget.Policy, UniqueTarget.Tech, UniqueTarget.Promotion. In fact, promotions only checked promotion incompatibility, promotions - promotion incompat, etc
Additionally, with a few more changes, this could cover several other uniques - "Hidden until [amount] social policy branches have been completed", "Requires at least [amount] population", perhaps others
I have to say I think conditionals are the best thing ever and they make amazing composability possible :)
* Autoupdate correctly recognizes parameters
Updated ruleset jsons
* Deprecation texts should be allowed to forward to other deprecated uniques so we only need to change the leaves when introducing new uniques, not go through the whole tree
2022-02-13 00:03:30 +07:00
2022-02-24 15:22:47 +07:00
Applicable to: Conditional
Unified "X is only available under Y conditions" into a single unique (#6133)
* Unified "X is only available under Y conditions" into a single unique
There were a few problems with existing uniques - they weren't really composable, the offered things they didn't keep, etc
For example, "Incompatible with [policy/tech/promotion]", UniqueTarget.Policy, UniqueTarget.Tech, UniqueTarget.Promotion. In fact, promotions only checked promotion incompatibility, promotions - promotion incompat, etc
Additionally, with a few more changes, this could cover several other uniques - "Hidden until [amount] social policy branches have been completed", "Requires at least [amount] population", perhaps others
I have to say I think conditionals are the best thing ever and they make amazing composability possible :)
* Autoupdate correctly recognizes parameters
Updated ruleset jsons
* Deprecation texts should be allowed to forward to other deprecated uniques so we only need to change the leaves when introducing new uniques, not go through the whole tree
2022-02-13 00:03:30 +07:00
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??? example "< vs cities> "
Applicable to: Conditional
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??? example "< vs [mapUnitFilter] units> "
Example: "< vs [Wounded] units> "
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Applicable to: Conditional
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??? example "< when fighting units from a Civilization with more Cities than you> "
Applicable to: Conditional
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??? example "< when attacking> "
Applicable to: Conditional
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??? example "< when defending> "
Applicable to: Conditional
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??? example "< when fighting in [tileFilter] tiles> "
Example: "< when fighting in [Farm] tiles> "
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Applicable to: Conditional
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??? example "< on foreign continents> "
Applicable to: Conditional
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??? example "< when adjacent to a [mapUnitFilter] unit> "
Example: "< when adjacent to a [Wounded] unit> "
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Applicable to: Conditional
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??? example "< when above [amount] HP> "
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Example: "< when above [3] HP> "
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Applicable to: Conditional
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??? example "< when below [amount] HP> "
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Example: "< when below [3] HP> "
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Applicable to: Conditional
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??? example "< if it hasn't used other actions yet> "
Applicable to: Conditional
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??? example "< with [amount] to [amount] neighboring [tileFilter] tiles> "
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Example: "< with [3] to [3] neighboring [Farm] tiles> "
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Applicable to: Conditional
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??? example "< with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles> "
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Example: "< with [3] to [3] neighboring [Farm] [Farm] tiles> "
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Applicable to: Conditional
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??? example "< in [tileFilter] tiles> "
Example: "< in [Farm] tiles> "
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Applicable to: Conditional
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??? example "< in [tileFilter] [tileFilter] tiles> "
Example: "< in [Farm] [Farm] tiles> "
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Applicable to: Conditional
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??? example "< in tiles without [tileFilter]> "
Example: "< in tiles without [Farm]> "
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Applicable to: Conditional
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??? example "< within [amount] tiles of a [tileFilter]> "
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Example: "< within [3] tiles of a [Farm]> "
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Applicable to: Conditional
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??? example "< on water maps> "
Applicable to: Conditional
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??? example "< in [regionType] Regions> "
Example: "< in [Hybrid] Regions> "
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Applicable to: Conditional
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??? example "< in all except [regionType] Regions> "
Example: "< in all except [Hybrid] Regions> "
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Applicable to: Conditional
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## TriggerCondition uniques
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!!! note ""
Special conditionals that can be added to Triggerable uniques, to make them activate upon specific actions.
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??? example "< upon discovering [tech]> "
Example: "< upon discovering [Agriculture]> "
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Applicable to: TriggerCondition
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??? example "< upon entering the [era]> "
Example: "< upon entering the [Ancient era]> "
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Applicable to: TriggerCondition
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??? example "< upon adopting [policy/belief]> "
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Example: "< upon adopting [Oligarchy]> "
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Applicable to: TriggerCondition
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??? example "< upon declaring war with a major Civilization> "
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Applicable to: TriggerCondition
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??? example "< upon declaring friendship> "
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Applicable to: TriggerCondition
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??? example "< upon entering a Golden Age> "
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Applicable to: TriggerCondition
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??? example "< upon conquering a city> "
Applicable to: TriggerCondition, UnitTriggerCondition
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??? example "< upon founding a city> "
Applicable to: TriggerCondition
??? example "< upon discovering a Natural Wonder> "
Applicable to: TriggerCondition
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??? example "< upon constructing [buildingFilter]> "
Example: "< upon constructing [Culture]> "
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Applicable to: TriggerCondition
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??? example "< upon constructing [buildingFilter] [cityFilter]> "
Example: "< upon constructing [Culture] [in all cities]> "
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Applicable to: TriggerCondition
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??? example "< upon gaining a [baseUnitFilter] unit> "
Example: "< upon gaining a [Melee] unit> "
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Applicable to: TriggerCondition
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??? example "< upon founding a Pantheon> "
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Applicable to: TriggerCondition
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??? example "< upon founding a Religion> "
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Applicable to: TriggerCondition
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??? example "< upon enhancing a Religion> "
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Applicable to: TriggerCondition
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## UnitTriggerCondition uniques
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!!! note ""
Special conditionals that can be added to UnitTriggerable uniques, to make them activate upon specific actions.
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??? example "< upon defeating a [mapUnitFilter] unit> "
Example: "< upon defeating a [Wounded] unit> "
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Applicable to: UnitTriggerCondition
??? example "< upon being defeated> "
Applicable to: UnitTriggerCondition
??? example "< upon being promoted> "
Applicable to: UnitTriggerCondition
??? example "< upon losing at least [amount] HP in a single attack> "
Example: "< upon losing at least [3] HP in a single attack> "
Applicable to: UnitTriggerCondition
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??? example "< upon ending a turn in a [tileFilter] tile> "
Example: "< upon ending a turn in a [Farm] tile> "
Applicable to: UnitTriggerCondition
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## UnitActionModifier uniques
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!!! note ""
Modifiers that can be added to unit action uniques as conditionals
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??? example "< by consuming this unit> "
Applicable to: UnitActionModifier
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??? example "< for [amount] movement> "
Example: "< for [3] movement> "
Applicable to: UnitActionModifier
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??? example "< once> "
Applicable to: UnitActionModifier
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??? example "< [amount] times> "
Example: "< [3] times> "
Applicable to: UnitActionModifier
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??? example "< [amount] additional time(s)> "
Example: "< [3] additional time(s)> "
Applicable to: UnitActionModifier
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??? example "< after which this unit is consumed> "
Applicable to: UnitActionModifier
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*[action]: An action that a unit can perform. Currently, there are only two actions part of this: 'Spread Religion' and 'Remove Foreign religions from your own cities'
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*[amount]: This indicates a whole number, possibly with a + or - sign, such as `2` , `+13` , or `-3` .
*[baseTerrain]: The name of any terrain that is a base terrain according to the json file.
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*[belief]: The name of any belief.
*[beliefType]: 'Pantheon', 'Follower', 'Founder' or 'Enhancer'
*[buildingName]: The name of any building.
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*[civWideStat]: All the following stats have civ-wide fields: `Gold` , `Science` , `Culture` , `Faith` .
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*[combatantFilter]: This indicates a combatant, which can either be a unit or a city (when bombarding). Must either be `City` or a `mapUnitFilter` .
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*[costOrStrength]: `Cost` or `Strength` .
*[era]: The name of any era.
*[foundingOrEnhancing]: `founding` or `enhancing` .
*[improvementName]: The name of any improvement.
*[policy]: The name of any policy.
*[promotion]: The name of any promotion.
*[relativeAmount]: This indicates a number, usually with a + or - sign, such as `+25` (this kind of parameter is often followed by '%' which is nevertheless not part of the value).
*[resource]: The name of any resource.
*[specialist]: The name of any specialist.
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*[stat]: This is one of the 7 major stats in the game - `Gold` , `Science` , `Production` , `Food` , `Happiness` , `Culture` and `Faith` . Note that the stat names need to be capitalized!
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*[stats]: For example: `+2 Production, +3 Food` . Note that the stat names need to be capitalized!
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*[stockpiledResource]: The name of any stockpiled.
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*[tech]: The name of any tech.
*[tileFilter]: Anything that can be used either in an improvementFilter or in a terrainFilter can be used here, plus 'unimproved'
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*[victoryType]: The name of any victory type: 'Neutral', 'Cultural', 'Diplomatic', 'Domination', 'Scientific', 'Time'