Commit Graph

1426 Commits

Author SHA1 Message Date
b2a29714bd Merge pull request #512 from ninjatao/issue/498
Make units pillage improvement to heal, especially barbarians.
2019-03-06 15:17:17 +02:00
d91a23b723 Make units pillage improvement to heal, especially barbarians. 2019-03-06 17:42:00 +08:00
afaf4ae6da Resolved #508 - Missing and bad translations 2019-03-05 22:18:57 +02:00
efe677d27c Added Civilopedia texts to translation file 2019-03-04 21:32:18 +02:00
223055d247 Barbarian units ignore strategy resources. 2019-03-04 09:44:09 +08:00
0ef11e12cd Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit 2019-03-03 23:05:12 +02:00
9e5d6d3c75 Resolved #469 - AI Great General tries to maximize effect on troops 2019-03-02 22:53:30 +02:00
2d1a044e29 Resolved #490 - AI doesn't train settlers when at war 2019-03-02 22:30:52 +02:00
c676d127dd Resolved #488 - Recalibrated tech costs 2019-03-02 22:26:31 +02:00
6ad3652205 Resolved #486 - strategic resources are now scarcer 2019-03-02 21:52:14 +02:00
58e38ea634 Added Japan civ!
Some units now recieve promotions when created/upgraded to, as per Civ V
2019-03-02 21:27:35 +02:00
3432f9b8c1 Rendering performance improvements - much smoother scrolling! 2019-02-27 20:17:27 +02:00
199b0c16ec World map properly padded
Fixed super weird error which I have no idea how it entered the code???
2019-02-26 20:23:07 +02:00
52d6c998f2 Resolved #164 - Removed zoom-out limitations 2019-02-25 22:04:53 +02:00
13f2f101a0 Resolved #468 - AI now accompanies Great People with military escorts
Merged "CivInfos" json into "Nations"
2019-02-25 21:21:12 +02:00
6cda5bb8ad Fixed #467 - popups on separate screens affected each other 2019-02-24 13:07:34 +02:00
b73077baa4 Nation translations are go! 2019-02-24 12:02:02 +02:00
47dbd69c96 Civilopedia now displays Basic Help per-language
Fixed problems with Italian translation files
Fixed a couple of errors moving to the next turn with the current construction method
2019-02-24 10:27:43 +02:00
59f5f9ceeb Resolved #453 - Allow copy-pasting maps as text in map editor 2019-02-22 10:36:26 +02:00
53664ec043 Added Kremlin wonder 2019-02-22 10:27:47 +02:00
563bbaf021 Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand! 2019-02-21 20:12:17 +02:00
325ac06e97 Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown 2019-02-21 20:00:45 +02:00
80dd4c759b Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
2019-02-19 22:45:52 +02:00
973c1693c8 Unified canFortify() checks 2019-02-18 23:02:14 +02:00
063c00a61d Tiles in city screen are now centered also on larger resolutions 2019-02-18 23:01:11 +02:00
df237d8686 Fixed #457 - AI naval units would fortify 2019-02-18 20:46:50 +02:00
b5f18d2fe6 Fixed #450 - cities not connecting to roads 2019-02-17 00:23:56 +02:00
dd63491c03 Techs from ancient ruins now added properly 2019-02-17 00:01:54 +02:00
4c5753c41f Fixed #452 - France's unique ability not working 2019-02-16 23:52:26 +02:00
d581ca924f Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players 2019-02-16 23:41:11 +02:00
356f8b6bbd Resolved #455 - add great person point breakdown to city info 2019-02-16 23:39:03 +02:00
0cd5426440 Battle table indicates damage with health bars 2019-02-15 13:48:29 +02:00
b38c615056 Separated CityPickerTable and TileTable in CityScreen to their own classes 2019-02-15 12:32:50 +02:00
6de517d4d5 Separated battle table height from the height of the tile and unit tables 2019-02-14 23:12:35 +02:00
e200e9026f Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome! 2019-02-14 22:49:46 +02:00
0fab01e393 Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO 2019-02-14 22:21:26 +02:00
9ba360408c Added helper function to create labels from text 2019-02-13 23:53:50 +02:00
ee55839557 Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
2019-02-13 19:02:11 +02:00
748e84f265 Resolved #449 - added "go to unit" button in unit overview 2019-02-11 22:07:34 +02:00
0788141054 Civs now have unique responses for introduction, greeting, trade acceptance and refusal 2019-02-11 20:46:49 +02:00
d080f37a94 Now ignore unknown fields on all jsons 2019-02-10 23:27:48 +02:00
796284c7e2 Added unique civ text for attacking, being attacked, and being defeated 2019-02-10 19:50:42 +02:00
07663bfc54 Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war) 2019-02-10 16:34:46 +02:00
2834752826 Added "change city name" with a popup that appears when clicking on the city name in the ciity screen 2019-02-10 15:32:48 +02:00
4b7a447eae Civ city name generation now done by a global counter - enables city name changes later 2019-02-10 09:50:36 +02:00
cc0a999471 Added "exit map editor" button to map editor 2019-02-09 23:26:59 +02:00
ae7cbcb3c9 Embarked units now have era-based defensive strength (like in original civ) 2019-02-09 23:06:13 +02:00
d9fb3fdb2c Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot 2019-02-09 22:40:52 +02:00
10e9a5e481 AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
2019-02-09 21:31:16 +02:00
3feb231620 Added "deselect" button to unit & city display 2019-02-09 21:25:30 +02:00