* Update German.properties (#3680)
* Update German.properties
* Update German.properties
* Update German.properties
* Updated Spanish translations (#3677)
* Completed Spanish translations
* UnitTable.kt modifications to place cancel, previous idle unit and next idle unit below unit information
This was made in order to prevent previous idle unit and next idle unit keys' positions to change depending on how big the unit info box is.
* NotificationsScroll: Made notifications dark blue with white text.
* Improved Spanish translations
* Revert "NotificationsScroll: Made notifications dark blue with white text."
This reverts commit 63b8ba2e
* Completed Spanish translations
* UnitTable.kt modifications to place cancel, previous idle unit and next idle unit below unit information
This was made in order to prevent previous idle unit and next idle unit keys' positions to change depending on how big the unit info box is.
* NotificationsScroll: Made notifications dark blue with white text.
* Improved Spanish translations
* Revert "NotificationsScroll: Made notifications dark blue with white text."
This reverts commit 63b8ba2e
* Revert "UnitTable.kt modifications to place cancel, previous idle unit and next idle unit below unit information"
This reverts commit d970632b
* Improved Spanish translations
* Update German.properties (#3676)
* Replaced ß with ss in some words.
* Update German.properties
* Update TileImprovements.json
Fixed typo
* Update German.properties
* Update German.properties
* Update German.properties (#3673)
* Update German.properties (#3672)
* Update Czech.properties (#3670)
new strings, few typos
translated ottoman, kroean, iroquois and persian diplomacy and cities
Co-authored-by: Martin Pechstein <77325495+Mape6@users.noreply.github.com>
Co-authored-by: 71walceli <antonini2903@hotmail.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
* Citys Screen gets unwrapped now
When a city got build on the worlds edge the city screen displayed a non wrapped world
* Fixed CityBorder getting shifted
when city gets build on on the world's edge
* Changed map generation for hex maps
* Adding WorldWrap UI
* Is now compileable again
* Changed map gen for rec maps
well that was easy
* Units can now move and see across wrap
* well this is smarter
* World wrap checkbox commented ou
should be available only after everything has been merged
* simplify WW gen conditions
* reduced indentation
* Refactoring for better readablity
* Adding fake infinite scroll functionality
* improve scroll jump
* really smooth jump now
* World wrap has functionality now
This is not compileable on its own!
Needs branches WorldWrap-v1 and WorldWrap-v2 to be mergeable
* Mirror tiles rendering
* changed to run v2-alternative code
* Use generic type
* default worldWrap to false
* forward continousScrollingX as parameter
* added unit movement button for mirror tiles
* Add clickable tile layer
* Smooth wrap jump
* code a bit better to read
* Removed unnecessary overrides and catches
* mirrorTiles are stored in one HashMap now
instead of two seperate ones
* Add nullable "instanceName" field to MapUnit to capture name for individual units
* Add "displayName" property to MapUnit which takes instanceName if set, name
otherwise
* Add dialog to PromotionPicker to allow setting instanceName of unit, if not
already set