Commit Graph

6673 Commits

Author SHA1 Message Date
Yair Morgenstern
805f008af5
Version rollout (#10766)
* Bump version and create initial changelog entry

* Update Latin.properties (#10765)

* Update Malay.properties (#10764)

It's gonna be a long time till I translate everything. Goddamn there's like 10k+ things to translate. Anyways, gonna sleep.

* Update Catalan.properties (#10762)

* Update French.properties (#10754)

* Update Afrikaans.properties (#10752)

Translation update

* Update Polish.properties (#10750)

* Update Brazilian_Portuguese.properties (#10749)

* Update Brazilian_Portuguese.properties

* Update Brazilian_Portuguese.properties

* fix tests

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Mikhail <151419244+MetaFBMI@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: SielVlokkies <153941039+SielVlokkies@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2023-12-17 22:20:00 +02:00
PLynx
cde26d325e
Add the remove unit promotion unique (#10759)
* Added the remove unit promotion unique

* Moved two lines of code inside if
2023-12-17 22:03:52 +02:00
SomeTroglodyte
3fd9bc2df3
Fix key bindings all reset to unbound on entering options and leaving without looking at the keys page (#10753) 2023-12-17 22:03:43 +02:00
Rémi Dufour
3797817291
Coast spread algorithm (#10741)
* new algo for coast placement

* optimization?

* change default max coast extension

* put spreadcoast in a function

* default change back, nextBoolean() and for loop
2023-12-17 22:03:31 +02:00
itanasi
af4dea60e0
Stop on Path Blocked (#10758)
* The change

* The change properly this time
2023-12-17 22:03:14 +02:00
Will Allen
51e444df6d
Units that can't build roads should not have connect roads automation. (#10760) 2023-12-17 22:02:59 +02:00
Rémi Dufour
1316271ac6
avoid initializing with terrain that shouldn't be naturally generated (#10756)
* avoid initializing with terrain that shouldn't be naturally generated

* add space

* fix partial generation freeze

* one-liner unique check
2023-12-17 22:02:45 +02:00
SeventhM
7ff38b2687
Fix Great Scientist science calculation (#10763)
* Linting

* Simplify adding science of last 8 turns
2023-12-17 22:02:33 +02:00
SeventhM
7bc3f22733
Show stat percent differences in replacement building differences (#10730) 2023-12-17 22:02:02 +02:00
dHannasch
4b5bb54b72
Add BaseUnit.automaticallyUpgradedInProductionToUnitByTech() (#10664)
* Update BaseUnit.kt

* Update RulesetValidator.kt

* Update BasicTests.kt

* Update BaseUnit.kt

* Update TechManager.kt

* Update BaseUnit.kt

* Update BaseUnit.kt
2023-12-17 22:00:45 +02:00
dHannasch
18c17e3a18
Don't list Unique requiring a tech in the Civilopedia for that tech (#10650)
* Update BuildingDescriptions.kt

* Update BaseUnitDescriptions.kt

* Update DescriptionHelpers.kt

* Update BuildingDescriptions.kt

* Update DescriptionHelpers.kt

* Update Technology.kt

* Update Technology.kt

* Update TechnologyDescriptions.kt

* Update BaseUnit.kt

* Update BaseUnit.kt

* Update Building.kt

* Update TechnologyDescriptions.kt

* Update Building.kt

* Update Building.kt

* Update Building.kt

* Update BaseUnit.kt

* Update BaseUnitDescriptions.kt

* Update BuildingDescriptions.kt

* Update TechnologyDescriptions.kt
2023-12-17 22:00:30 +02:00
Yair Morgenstern
d2d2e5b1ae
Version rollout (#10747)
* Bump version and create initial changelog entry

* Update Russian.properties (#10742)

* Update Polish.properties (#10735)

* Update Polish.properties

* Update Polish.properties

* Update Polish.properties

* Update Korean.properties (#10733)

* Update French.properties (#10732)

* Update Italian.properties (#10731)

* Update Brazilian_Portuguese.properties (#10729)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Anoant <143289571+Anoant@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2023-12-15 11:53:05 +02:00
SeventhM
297aa3e082
Avoid crash in mod checker for mods with undefined tech requirements (#10744) 2023-12-15 11:13:23 +02:00
soggerr
c60700193f
Show average damage in battle calculations (#10738)
Change BattleTable to calulate average damage and show alongside the min
and max for easier calculations when planning to attack with multiple
units such as when sieging a city

Unfortunately for min-maxers the randomness is still turn dependent
for a given defending unit, so the damage randomness will not average
out across multiple attacks on a given turn but they will all be more or
all be less depending on the luck that turn.
2023-12-15 11:13:12 +02:00
soggerr
bc1a428eeb
Allow battle calculations when not your turn (#10737)
Allow BattleTable display when it is not the viewing players turn.
This will allow for more planning while waiting for other players.
2023-12-15 11:12:45 +02:00
SeventhM
ad820b6a72
Fix stats from tileFilter unique not working on improvements (#10728) 2023-12-15 11:12:34 +02:00
SeventhM
93b89e1922
Add damage dealing unit trigger (#10720)
* Add damage dealing unit trigger

* Switch Heal/Damage uniques to only allow positive amounts
2023-12-15 11:12:21 +02:00
SeventhM
023b2959af
Fix not getting unique unit from tile based free unit trigger (For real this time) (#10746) 2023-12-15 11:12:05 +02:00
Yair Morgenstern
9a9559a20c Deprecate old religion uniques - finally!!! Months in the making! 2023-12-13 23:28:36 +02:00
Yair Morgenstern
be211d0cc4
Version rollout (#10727)
* Bump version and create initial changelog entry

* Update Italian.properties (#10719)

* update Turkish.properties (#10709)

* Update Turkish.properties

Added new translations

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

Added fastline translate

* Update Turkish.properties

* Update Turkish.properties

* Update Simplified_Chinese.properties (#10708)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: komandotayfa <53448093+komandotayfa@users.noreply.github.com>
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
2023-12-13 23:10:26 +02:00
Yair Morgenstern
358e12a54d Avoid ANRs when users select mods that take above 500ms to run checks on 2023-12-13 23:05:10 +02:00
Yair Morgenstern
626973bfb7 Resolved crash when returning to empire overview and a category is missing 2023-12-13 22:55:36 +02:00
WhoIsJohannes
62469daff6
Add another confirmation when buying a religious unit in a city that … (#9570)
* Add another confirmation when buying a religious unit in a city that doesn't follow a religion founded by the city's civ.

* There's other stuff that can be purchased with Faith. Better to use UniqueType.Religious unit I guess.

* Add string to template.properties

* One more space to make unit tests happy

* Better template.properties

* Reinsert trailing space

* Introduce Constants entry for "Cancel"

* Redo ConfirmBuyPopup

* Dev console command to tweak religion pressures

* Translation templates and one test

---------

Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
2023-12-13 22:45:46 +02:00
Rémi Dufour
153a90623c
Add new map types (#10695)
* fractal map type

* repeat create fractal until enough land

* small changes and add map types Lakes and Small Continents

* fix for removing land at edges of hexagonal maps

* readability
2023-12-13 22:37:27 +02:00
SeventhM
d2dde08824
Allow arbitrary victory types for the purposes of policies (#10716) 2023-12-13 22:36:37 +02:00
SomeTroglodyte
a24f9d7716
Civilopedia key bindings (#10723)
* Move CivilopediaImageGetters object to own file

* Keyboard bindings for Civilopedia

* Better default key choices

* Change default Key Binding Tab visibility to ON
2023-12-13 22:36:29 +02:00
soggerr
aba77b8350
Fix 'Sleep Until Healed' action missing (#10718)
Sleep until healed check unit injured logic fix
2023-12-13 22:36:20 +02:00
SomeTroglodyte
64a455152a
Great Person Points - Rounding changes, Breakdown UI (#10714)
* Change per-City GPP points math and separate breakdown (producer w/ source doc) from aggregates (consumer ignoring source)

* Change CityScreen GPP list to not do aggregation itself, but show a breakdown on click

* Change "birth" city for GPP to a ***weighted*** random - no Great Mufties from cities not generating any Mufty points!

* Nicer signature for getGreatPersonPointsBreakdown

* Minor warnings linting and template for Sweden's bonus in the breakdown Popup
2023-12-13 22:36:12 +02:00
MioBestWaifu
8b5c358904
Update TradeEvaluation.kt (#10713) 2023-12-13 22:36:02 +02:00
Why-not-now
16893ced68
Added check for belief.type (#10711)
* Added check for belief.type

* Removed check for BeliefType.None

Not needed if check beforehand checks for it

* Update RulesetValidator.kt

* Update Belief.kt

* Update Belief.kt
2023-12-13 22:35:51 +02:00
SomeTroglodyte
9c4ba059ca
(Tool) Tiny helper to load MP saves (from issues for debugging) as hotseat (#10610)
* Linting

* Another button on the "secret" debug tab: Load MP as hotseat

* Remove password wall from Debug Options (but not the Ctrl-Shift gate)
2023-12-13 22:35:38 +02:00
SomeTroglodyte
6d948e97ff
Fix ended Leader Voice not cleared and resumed on un-pause (#10724) 2023-12-13 22:35:17 +02:00
Yair Morgenstern
5f22172e70
Version rollout (#10704)
* Bump version and create initial changelog entry

* Update Latin.properties (#10700)

* Update Spanish.properties (#10692)

* Update Polish.properties (#10687)

* Update Polish.properties

* Fix a typo

* Update Russian (#10685)

* Update Russian.properties

Partial translation

* Update Russian.properties

* Update Turkish.properties (#10683)

* Update Turkish.properties

Added new translations

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

Added fastline translate

* Update Turkish.properties

* Update French.properties (#10681)

* Update Italian.properties (#10680)

* Update Brazilian_Portuguese.properties (#10679)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Anoant <143289571+Anoant@users.noreply.github.com>
Co-authored-by: komandotayfa <53448093+komandotayfa@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2023-12-10 23:08:21 +02:00
SeventhM
06f46a44d8
Allow conditionals for unit actions (#10682) 2023-12-10 22:59:54 +02:00
Yair Morgenstern
69ce160ff9
Added 'relevant city' to conditionals, taking the city from the relevant tile where no city provided directly (#10684) 2023-12-10 22:59:45 +02:00
Will Allen
b3c7143e36
Fix connect road button for when auto unit cycle is turned on (#10696) 2023-12-10 22:59:35 +02:00
PLynx
87b02e49cd
Add resource support to stat gamespeed conditional (#10677)
* Tweaked the stat gamespeed conditional

Tweaked the stat gamespeed conditional to accept the resources

* Changed some names

* Fixed a double limit bug
2023-12-10 22:59:22 +02:00
Will Allen
e9752292eb
Add null check for connect road cross-version saves (#10699)
* Add null checks to fix #10691

* Issue reference unnecessary
2023-12-10 22:59:01 +02:00
Yair Morgenstern
49ddbe4982 Resolved #10703 - Captured military units trigger a notification for the captured unit's civ 2023-12-10 22:48:51 +02:00
Yair Morgenstern
200b764b05 Resolved #10676 - Citezenship policy grants worker even without having cities 2023-12-10 22:37:35 +02:00
Yair Morgenstern
d213c3d78f Resolved #10697 - default white color for city-state types 2023-12-10 22:21:31 +02:00
Yair Morgenstern
0625cb7087 Resolved #10698 - Fixed city-state type coloring 2023-12-10 22:19:54 +02:00
Yair Morgenstern
2ae5a018de Added initial pathfinding tests 2023-12-08 14:48:48 +02:00
Yair Morgenstern
cce678800f Fixed pillage tests 2023-12-08 14:10:56 +02:00
Yair Morgenstern
c483c4329a Console: Added 'unit setmovement' command 2023-12-08 13:45:57 +02:00
Yair Morgenstern
ee8f8a3c89 Fixed compilation error 2023-12-08 13:31:34 +02:00
Yair Morgenstern
aa1b5af19d standardized exploration actions 2023-12-08 13:30:10 +02:00
Yair Morgenstern
fad06b3aec standardized pillage, sleep actions 2023-12-08 13:24:21 +02:00
Yair Morgenstern
840f3c2093 standardized automate action 2023-12-08 12:23:00 +02:00
Yair Morgenstern
2ffec93ae8 invokeUnitAction will take the first *actionable* action, instead of the first one that exists, which may not be actionable 2023-12-08 12:17:07 +02:00
Yair Morgenstern
40283078d4 "Can instantly construct a [improvementFilter] improvement" works with improvementFilter 2023-12-07 23:09:05 +02:00
Yair Morgenstern
2fbe227285 Fixed work boat automation 2023-12-07 23:01:55 +02:00
Yair Morgenstern
1723cc36f1 chore: city settle action readability 2023-12-07 22:49:23 +02:00
Yair Morgenstern
d4f53bf813 Standardized 'add in capital' action 2023-12-07 22:41:27 +02:00
Yair Morgenstern
612545eec5 Standardized 'spread religion' / 'remove heresy' actions 2023-12-07 19:56:34 +02:00
Yair Morgenstern
c4310fb0f9 Standardized 'spread religion' / 'remove heresy' actions 2023-12-07 19:54:46 +02:00
Yair Morgenstern
8f049f45f1 Standardized 'create improvement' uniques - need to remember to deprecate the water improvements! 2023-12-07 19:47:45 +02:00
Yair Morgenstern
7211c04595
Version rollout (#10678)
* Bump version and create initial changelog entry

* Update Spanish.properties (#10675)

* Update Italian.properties (#10673)

* Update French.properties (#10669)

* Update Polish.properties (#10668)

* Update Dutch.properties (#10666)

* Update Dutch.properties

* Update Dutch.properties

* Update Italian.properties

* Update Russian.properties

* Update German.properties

* Update Swedish.properties

* Update Ukrainian.properties

* Update Brazilian_Portuguese.properties

* Update Catalan.properties

* Update Czech.properties

* Update Filipino.properties

* Update Catalan.properties (#10662)

* Update Brazilian_Portuguese.properties (#10661)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Lena Bullens <95299589+LenaBullens@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2023-12-07 10:13:59 +02:00
Why-not-now
530a537d46
Standardised and fixed deprecration warning (#10672)
* Standardised and fixed deprecration warning

* fixed typo

* standardiswd

* lower cased "as of"
2023-12-07 10:09:42 +02:00
SeventhM
d15c3da0e0
Fix not getting unique unit from tile based free unit trigger (#10665) 2023-12-07 10:09:11 +02:00
Will Allen
8363078371
Connect roads automation (#10631)
* Start on road connect feature.

* Rough UI and tile highlighting

- Highlight visible tiles for selected unit red
-- Maybe change this to all explored tiles
- Move action firing inside WorldMapHolder
- Set begin and end tiles

* Serialize Vector2 instead of Tile

* Add road icon

* Much better UI handling

- Tile highlights go away after choosing a tile
- Added restrictions to allowed tile destination choices.
    - Explored
    - Land
    - Passable
- Added two-tap button

* Refactor part of `onTileClicked` for readability

* Band-aid fix null pointer error

* Add RoadConnection icon

* Tentatively working connect road feature

* AStar search implementation

* AStar connect road automation

* Fix worker getting stuck in city tiles

* Heuristic should be between tiles

* Add heuristic to road connect, remove maxSize limit

* Fix predicates

* Cancel automation when worker is force moved off path

* Change valid/highlighted tiles to be friendly or neutral

* Put log back the way it was

* Fix behavior when kicked off path

* Worker no longer wastes movement points

* Workers will progress multiple tiles at a time towards the next build destination.

* Respect civs with certain tiles as roads

* Refractor ForceAutomateRoadConnection -> AutomateRoadConnection

* Connect road UI button only shows for units with UniqueType.BuildImprovements

* Connect road UI button only show when road tech is unlocked

* Add wagon sound

* Fix destination icon, add KeyboardBinding to 'c'

* UI highlight connect road path tiles orange

* Downsample wagon.mp3

* Apply migration patch, idiomatic sequence processing

* Add notifications on success and failure

* Extract movement cost function to be reusable

* Refactor road pathfinding into MapPathing.kt

* Make pathing calls more general for future extendability

* Add UI road connection tile path preview

* Keep road path highlighting when routing to a city tile

* Adjust road pathing cost function

* Path includes pillaged roads

* Repair pillaged roads along path

* Valid road path tiles now include all passable tiles (open borders)
2023-12-07 09:15:12 +02:00
dHannasch
be2cbbf133
Pass-through exclude and filterUniques, respectively (#10649)
* Update BuildingDescriptions.kt

* Update BaseUnitDescriptions.kt

* Update DescriptionHelpers.kt

* Update BuildingDescriptions.kt

* Update DescriptionHelpers.kt
2023-12-07 09:14:33 +02:00
dHannasch
47e6b788af
Add TechManager.isObsolete(unit) (#10659)
* Update TechManager.kt

* Update CityStateFunctions.kt
2023-12-04 20:26:39 +02:00
dHannasch
8a03f9df12
Rename BaseUnit.techsAtWhichNoLongerAvailable() (#10663)
* Update BaseUnit.kt

* Update BaseUnit.kt

* Update RulesetValidator.kt

* Update BaseUnit.kt
2023-12-04 20:26:15 +02:00
Yair Morgenstern
7e869a3616
Version rollout (#10658)
* Bump version and create initial changelog entry

* Update Simplified Chinese (#10652)

* Update Latin.properties (#10642)

* Update Latin.properties

* Update Latin.properties

* Update Brazilian_Portuguese.properties (#10641)

* Update Spanish.properties (#10639)

* Update Spanish.properties

* Update Spanish.properties

* Update Spanish.properties

* Update Polish.properties (#10636)

* Update Polish.properties

* Update Polish.properties

* Update French.properties (#10635)

* Update Italian.properties (#10634)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2023-12-03 22:26:28 +02:00
dHannasch
155498dc43
Wrap BaseUnit.obsoleteTech into function (#10648)
* Update BaseUnit.kt

* Update BaseUnit.kt

* Update TechManager.kt

* Update BaseUnit.kt

* Update RulesetValidator.kt

* Update BasicTests.kt
2023-12-03 22:26:16 +02:00
SeventhM
f8315de414
Add trigger from building improvements and trigger conditional for building improvements (#10644)
* Add trigger from building improvements and trigger conditional for building improvements

* Classic case of the forgotten import

* Fix improvement triggerables saying they aren't allowed and move the trigger to its own function

* include the tile in the civ trigger

* Update core/src/com/unciv/models/ruleset/unique/UniqueType.kt

---------

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2023-12-03 22:16:31 +02:00
dHannasch
c142d1508c
Add iHasUniques.techColumn() (#10595)
* Update IHasUniques.kt

* Update IHasUniques.kt

* Update IConstruction.kt

* Update IHasUniques.kt

* Update CivInfoTransientCache.kt

* Update UnitUpgradeManager.kt

* Update WonderOverviewTab.kt

* Update IHasUniques.kt

* Update IHasUniques.kt

* Update Ruleset.kt

* Update IHasUniques.kt

* Update IHasUniques.kt

* Update IHasUniques.kt

* Update IHasUniques.kt
2023-12-03 22:14:28 +02:00
Oskar Niesen
b9dd32597d
Fixed trading with city-state through notifications (#10645)
* NotificationActions DiplomacyAction no longer allows trading with city-states

* Added a comment
2023-12-03 22:13:30 +02:00
SomeTroglodyte
96dcd584cf
Dev Console: Lint, crash fix, add Stat (#10656)
* Console: linting

* Console: Commands can control message Color

* Console: `civ add gold -1`

* Console: Typo
2023-12-03 22:12:44 +02:00
SomeTroglodyte
5061b29197
Notification for "Policy branch unlocked" clickable (#10655)
* Ruleset-validate some Unique amounts to be positive

* Add TechAction for tech gained from Ruins

* Allow PolicyPickerScreen to highlight a Policy

* Add the 'PolicyAction' NotificationAction

* Use the new PolicyAction
2023-12-03 22:12:26 +02:00
dHannasch
1f47fff05d
Add iHasUniques.requiredTechs (#10587)
* Update IHasUniques.kt

* Update IHasUniques.kt

* Update IConstruction.kt

* Update IHasUniques.kt
2023-12-02 22:56:00 +02:00
dHannasch
7fae32c595
Add iHasUniques.availableInEra() (#10594)
* Update IHasUniques.kt

* Update IHasUniques.kt

* Update IConstruction.kt

* Update IHasUniques.kt

* Update CivInfoTransientCache.kt

* Update UnitUpgradeManager.kt

* Update WonderOverviewTab.kt

* Update IHasUniques.kt

* Update IHasUniques.kt

* Update CityStateFunctions.kt

* Update CityStateFunctions.kt

* Update IHasUniques.kt

* Update CityStateFunctions.kt

* Update CityStateFunctions.kt

* Update CityStateFunctions.kt

* Update CityStateFunctions.kt
2023-12-02 22:54:52 +02:00
dHannasch
55a068d0a0
Add TechManager.isResearched(construction) (#10646)
* Update TechManager.kt

* Update CityStateFunctions.kt

* Update QuestManager.kt

* Update UnitUpgradeManager.kt

* Update Victory.kt

* Update TechManager.kt

* Update TechManager.kt
2023-12-02 22:53:11 +02:00
Yair Morgenstern
75a4f06d03 Converted create/enhance religion actions to new format 2023-12-02 22:45:18 +02:00
Yair Morgenstern
c48584868d Converted Great Person actions to new format 2023-12-02 22:33:54 +02:00
Yair Morgenstern
4c113a9aba
RFC: Direction for converting unit actions to map (#10632)
* Direction for converting unit actions, so that invokeUnitAction() doesn't try to generate *all* possible unit actions just to choose one

* Mapped many unit actions
2023-12-01 11:32:04 +02:00
Yair Morgenstern
37586370ea Resolved #10640 - start turn with unit selected 2023-12-01 10:25:59 +02:00
Yair Morgenstern
f36b05f6c0 Revert "Resolved #10630 - "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%" works off of majority religion, not our religion"
This reverts commit 199b3ada93.
2023-12-01 10:23:17 +02:00
Yair Morgenstern
4b8bef5def
Version rollout (#10633)
* Bump version and create initial changelog entry

* Update Spanish.properties (#10627)

* Update Brazilian_Portuguese.properties (#10616)

* Update French.properties (#10615)

* Update French.properties

* Update French.properties

- Improve translation of leader lines

* Update Italian.properties (#10612)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2023-11-30 19:44:30 +02:00
SomeTroglodyte
30f3a8f712
Fix crash for trade notifications as Spectator or during waiting for player (#10614)
* Fix crash when tapping a Diplomacy notification for trades as Spectator or during waiting for player

* Fix no tech showing as researched when tapping a Tech researched notification as Spectator
2023-11-30 19:35:18 +02:00
Will Allen
70bbfe14d6
Mitigate #10619 (#10629)
- Clear all unit movement caches upon a road being pillaged
- Log when this happens
- Minor whitespace fixes
2023-11-30 19:13:39 +02:00
SeventhM
01636c27f0
Add "Unable to pillage tiles" unique (#10623) 2023-11-30 19:13:24 +02:00
SomeTroglodyte
4be14d77f4
Fix Unit rename popup offering up the icon's virtual codepoint (#10620)
* Fix Unit rename popup offering up the icon's virtual codepoint

* Fix City rename popup offering up the icon's virtual codepoint
2023-11-30 19:13:11 +02:00
SeventhM
58e5139f35
Fix objects being purchable with a blocking conditional (#10618) 2023-11-30 19:12:58 +02:00
PLynx
6617504c05
Stats per Stat unique (#10591)
* Added Stats per Stat unique

* Applied the suggestions of @yairm210
2023-11-30 19:12:39 +02:00
Yair Morgenstern
199b3ada93 Resolved #10630 - "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%" works off of majority religion, not our religion 2023-11-30 19:12:18 +02:00
Yair Morgenstern
d840b4fd4d Resolved #10626 - city-state units work with 'get era' function 2023-11-30 18:28:17 +02:00
Yair Morgenstern
34dce70142 Fixed bug - credit to @SomeTroglodyte 2023-11-29 20:09:07 +02:00
Yair Morgenstern
dfd8d5cbc9 Resolved #10621 - Ruleset validation for negative-weight ruin rewards 2023-11-29 19:56:38 +02:00
Yair Morgenstern
d2148d4ea5 Mitigate #10613 - remove a !! by splitting 'getImprovementToImprove' and using it as source of truth for the improvement to start working on, INSTEAD of counting on the fact that chooseImprovement returns that improvement.
Which it looks like it won't, if somehow the improvementInProgress is NOT in the list of potentialTileImprovements.

Only case I can think of is: You captured an enemy city with a civ--unique improvement in the middle of construction. So fixed that as well.
2023-11-28 23:55:03 +02:00
Yair Morgenstern
6a8ce41f4f
Version rollout (#10611)
* Bump version and create initial changelog entry

* Update French.properties (#10604)

* Update Latin.properties + question (#10589)

* Update Latin.properties

* Update Latin.properties

* Update Latin.properties

* Update Latin.properties

* Add a space at the end

* Replaced "passus" with "gressus".

* Added relationship translations

* Update Latin.properties

* Update Latin.properties

* Fixed an error

* Corrected an error

* Corrected an error 2

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
2023-11-28 14:44:37 +02:00
Will Allen
57fd00ad14
Add queuing functionality (#10609) 2023-11-28 14:37:34 +02:00
Oskar Niesen
4b261a9257
Initial AutoPlay implementation (#10315)
* AutoPlay initial hack

* Removed extra changes

* Added canceling AutoPlay and its own button

* Victory screen showing up stops AutoPlay

* Removed AutomateTurn for the spectator

* Right Clicking AutoPlay Button starts AutoPlay immediately

* Renamed NextTurnMenu to AutoPlayMenu

* AutoPlay can now only begin on the players turn

* Added specific unit actions AutoPlay

* AutoPlay stops on VictoryScreen and GreatPersonPickerScreen

* AutoPlay now stops when loading a new game

* Hovering the mouse over the AutoPlayStatusButton now stops AutoPlay

* Removed temporary right click NextTurnButton functionality

* Removed multi-turn AutoPlay from multiplayer games

* Loading a multiplayer game now stops AutoPlay

* AutoPlayStatusButton persists over reloading WorldScreen

* Victory popup now stops autoplay

* AutoPlay now automatically picks great person

* Full AutoPlay now captures cities

* Added settings.isAutoPlaying and fixed bug with closing game in the middle of AutoPlaying a turn

* AutoPlay now correctly stops when a victory screen is shown

* AutoPlay now automates city constructions without autoAssignCityProduction being on

* Reordered NextTurnAction

* Removed extra condition for displaying AutoPlay text on next turn button

* Moved AutoPlay settings to new tab

* Changed AutoPlay slider

* Refactored Settings to have AutoPlay to be in a new subclass

* Added an show AutoPlay button setting, commented out unimplemented settings

* Opening the exit game window stops autoPlay

* Made cyclopedia entry

* Added translations

* AutoPlayStatusButton now ends with a new line

* Commented out extra code and removed extra import statements

* Fixed UncivSlider Change

* Fixed merge conflicts

* Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus

* Support for Leader voices (#10395)

* Prepare Leader Voices: Framework

* Leader Voices: Hooks and corresponding text field comments

* Leader Voices: wiki

* Leader Voices: oops, comments

* Decouple voice play calls to make global modification easier

* Move voices to own folder and give them a separate volume setting

* Oops, template needed too

* Oops, wiki needed too

* Resolved #10366 - City centers don't provide resources you don't have tech to extract

* Add a TriggerUponDiscoveringTile unique type (#10523)

* Add a TriggerUponDiscoveringTile unique type

* Add a check for trigger presence

* Add gain stat modified by speed and improvement speed by filter uniques (#10443)

* Add gain stat modified by speed and improvement speed by filter uniques

* Fix rulesets

* Remove nonfunctional leftover resource text

* Reword improvement unqiue as suggested

* Add the SellBuilding Unique (#10514)

* Restored the SellBuilding Unique

* Rephrased SellBuilding unique

* Version rollout (#10530)

* Bump version and create initial changelog entry

* Update Brazilian_Portuguese.properties (#10528)

* Update French.properties (#10524)

* Update Italian.properties (#10522)

* Update Polish.properties (#10521)

* Update Polish.properties

* Added Fastlane_short_description

* Update Malay.properties (#10520)

Translated line 33 to line 325.
Not at all finished.
This time though I didn't mess up.

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Mikhail <151419244+MetaFBMI@users.noreply.github.com>

* Better performance for 'best tile to found city' (minimized canReach calls) @tuvus

* 4.9.0

* [Translation] Add back "general" unit types (#10526)

* Add back "general" unit types

These entries have been removed from translation files, making them untranslated in-game (in Civilopedia articles)

* Revert changes in template.properties

* Fix missing unit type translations

Fix by @SomeTroglodyte

* Changed some parts of GameSettings back to master.

* Changed right clicking to call startAutoPlay instead of setting it itself

* Fixed some !isHuman() conditions to also include full AutoPlay and refactored some other AutoPlay code

---------

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: Sergey <serdav74@inbox.ru>
Co-authored-by: SeventhM <127357473+SeventhM@users.noreply.github.com>
Co-authored-by: PLynx <pawelrys2011@gmail.com>
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Mikhail <151419244+MetaFBMI@users.noreply.github.com>
2023-11-28 14:37:21 +02:00
dHannasch
03698e47ef
Add IHasUniques.era() (#10593)
* Update IHasUniques.kt

* Update IHasUniques.kt

* Update IConstruction.kt

* Update IHasUniques.kt

* Update CivInfoTransientCache.kt

* Update UnitUpgradeManager.kt

* Update WonderOverviewTab.kt

* Update IHasUniques.kt
2023-11-28 14:36:45 +02:00
Yair Morgenstern
7162011d26 Resolves #10599 - Cities you haven't bombarded with will auto-bombard at turn end 2023-11-28 14:31:43 +02:00
Yair Morgenstern
e872f5ade4 Resolves #10601 - Defeated (no units/cities) hotseat multiplayer no longer appears for turns ("player X ready") 2023-11-28 13:51:34 +02:00
yairm210
9d411a16bc 4.9.2-patch5 2023-11-28 10:15:53 +00:00
SomeTroglodyte
20fa1d3f06
(CQ) Linting and comments on TileSetStrings and ImageAttempter (#10582)
* (CQ) Linting and comments on TileSetStrings and ImageAttempter

* (CQ) Linting and comments on TileSetStrings and ImageAttempter - some more
2023-11-28 12:07:54 +02:00
SomeTroglodyte
48ede93bfa
Wesnoth map import polished up (#10580) 2023-11-28 12:01:53 +02:00