57b0040df7
Added Siam civ - #703
2019-11-03 23:22:49 +02:00
9610f9f918
bugfix - Music volume slider no longer auto-sets to sound effect volume
2019-11-03 20:15:49 +02:00
b82a52ce38
added no ancient ruins option ( #1280 )
2019-11-03 16:17:15 +02:00
791439397e
Added Brandenburg Gate wonder - #643
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Fixed translation bugs
2019-11-02 23:08:55 +02:00
edb5ff92ed
Fixed Indirect Fire promotion
2019-11-02 20:10:01 +02:00
78027ef249
Distinguished notifications of "trade item TO nation has ended" from "trade item FROM nation has ended"
2019-10-31 15:55:13 +02:00
23178836cf
More performance
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- Shoved TextureRegionDrawables into a hashmap for faster searching and more unified access (not everyone has to create a Drawable for the Region now)
- getLanguages() now does the minimum amount of work without saving intermediates
Unified ImageGetter.getTableBackground() (helper, not performance)
2019-10-31 12:59:19 +02:00
de30382536
Memory performance improvements!
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- .tr() no longer tries to regex replace every entry in the dictionary - instead, we save the shortened version of each translation in its place!
- when counting language completion percentage, we only count the numbers, not save them to a list!
- label coloring and size now baked-in to .toLabel(). meaning we don't need to reassign styles and rebuild font caches!
2019-10-31 12:01:23 +02:00
c39c1a4c15
Fixed crash when failing to download map in map editor
2019-10-31 10:25:11 +02:00
18ffe9b67f
Removed unused Fonts functions
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Fixed bug on city creation caused by 750ca0c
2019-10-31 09:46:33 +02:00
dbbfd13486
Music now downloads on another thread to not harm the user experience
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Removed unused "Username" string
2019-10-31 09:40:50 +02:00
9dee9f8256
Can now download background music for the game through the Options menu =D
2019-10-30 23:31:16 +02:00
f4c20792ae
Resolved #1256 - Puppeted cities no longer autobuild units or wonders
2019-10-30 20:36:14 +02:00
1f8db38ea2
update translation ( #1258 )
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* update
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* range extension
* update
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2019-10-30 15:45:03 +02:00
750ca0c1e9
Resolved #1252 - Tiles created inside your borders take control of the city center tile, so they don't become "Invisible cities"
2019-10-29 22:32:52 +02:00
2ec628a0da
Map generation simplified, rewritten, and now much MUCH more readable!
2019-10-29 22:17:07 +02:00
8af6a5ffa6
update translation ( #1247 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
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2019-10-29 06:20:27 +02:00
f80b0ee777
Added link to Patreon
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Units upgrading to units with built-in promotions now get those promotions
2019-10-28 21:24:04 +02:00
827af89498
Resolved #1250 - Resources requiring a specific tech to build the improvement, are no longer provided before researching that tech (by cities etc)
2019-10-28 21:09:18 +02:00
6a46af4f88
Can no longer create great improvements on water or unbuildable tiles (like Oasis)
2019-10-28 21:00:08 +02:00
e865055488
update translation ( #1243 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
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2019-10-27 17:30:56 +02:00
5abaff7905
Added next few czech words, fixed issue with Save game from last commit
2019-10-27 11:39:24 +02:00
c12ed1842c
Translations improvements, fixed few czech words
2019-10-27 11:39:24 +02:00
ba33e2266d
Resolved #1230 - sleeping units wake up if there's an enemy nearby
2019-10-26 21:18:17 +03:00
8151476806
NativeFont has proved itself well enough - got rid of old WenQuanYiMicroHei font and corresponding setting
2019-10-26 20:54:32 +03:00
232896665e
Solved promotion name-change bug
2019-10-26 20:44:32 +03:00
4d285e972d
Can now translate [year] BC / [year] AD ( #1240 )
2019-10-26 20:27:01 +03:00
39747cb6e3
Correction of Czech tranlations, adding missing keys
2019-10-26 20:17:03 +03:00
c4263867ff
Better work actions. Improvement time scales with game speed.
2019-10-25 16:04:08 +03:00
c751d5a670
Resolved #1233 - notifications show up on "next turn" without needing to click anywhere
2019-10-24 22:42:37 +03:00
891ea5584f
Resolved #1234 - improvements that replace the current improvement now indicated in the improvement picker screen
2019-10-24 22:18:47 +03:00
6fb3ba0f13
Resolved #1229 - AI doesn't choose to construct workers if the Civ has idle automated workers
2019-10-24 21:57:24 +03:00
7d1fd6e177
Added cache for character sets, improving time for Chinese and Korean game initialization
2019-10-24 21:50:49 +03:00
d630c742b9
Worker will not waste time on oasis.
2019-10-24 12:15:34 +03:00
88da508b82
update translation ( #1222 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-10-23 21:59:20 +03:00
318dbb2a6d
Added tiles with visiable improvements, since not all improvements and combinations are ready this is behind a menu option
2019-10-23 21:56:23 +03:00
2967f66fdf
Update Fonts.kt
2019-10-23 09:08:39 +03:00
777d1391f4
Changed options for "Show worked tiles" and "Show resources and improvements" because it was less clear than the other options
2019-10-22 19:41:22 +03:00
f400a03358
Renamed "Immortal" to "Persian Immortal" because of the conflict in naming between the unit and the difficulty
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Also, changed existing units of Immortal or with Range promotion
2019-10-22 19:25:58 +03:00
e6ecc53615
Progress bar should no longer appear after getting a tech in the middle of research for free
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Generalized unique fonts to fit Korean as well as Chinese
2019-10-22 00:14:56 +03:00
965217d95c
Undid "Immortal" name change
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Fixed json errors
Added Korean and Czech flags
2019-10-21 23:23:38 +03:00
e2c19696c9
Grassland ad Tundra are now also constants, completing the set
2019-10-20 10:48:16 +03:00
384194c531
Desert now a constant
2019-10-18 17:39:13 +03:00
77f479e39b
Added river toggles to map editor to see how it looks. Not good, btw - can't see rivers behind mountain/forest/hill tiles...
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Disabled for now, until we find a better way to display rivers.
2019-10-18 16:39:23 +03:00
6d1edd67e0
move the tile table to the top of the min-map, delete the bottom bar, the size of the unit table can be changed according to resolution, especially about 900*600. ( #1207 )
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* update
* update
* update
* update
* update
2019-10-18 16:22:38 +03:00
397d9ccec3
Added river rendering, river effects not implemented yet
2019-10-18 09:16:08 +03:00
e71bc978b9
Fixed "Negative turns to construction" in extreme edge cases
2019-10-18 09:14:53 +03:00
96281db945
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-10-17 10:25:31 +03:00
33805ca6f8
Organized TileGroup icons (for improvements, resources and units) into a separate class
2019-10-17 00:05:10 +03:00
691a305e50
Duantao/settler food info ( #1198 )
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* Better info for building settler.
* Shorter message.
* Fix message.
2019-10-16 18:16:27 +03:00