Commit Graph

1555 Commits

Author SHA1 Message Date
1f8db38ea2 update translation (#1258)
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* range extension

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2019-10-30 15:45:03 +02:00
750ca0c1e9 Resolved #1252 - Tiles created inside your borders take control of the city center tile, so they don't become "Invisible cities" 2019-10-29 22:32:52 +02:00
2ec628a0da Map generation simplified, rewritten, and now much MUCH more readable! 2019-10-29 22:17:07 +02:00
8af6a5ffa6 update translation (#1247)
* update

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* range extension

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2019-10-29 06:20:27 +02:00
f80b0ee777 Added link to Patreon
Units upgrading to units with built-in promotions now get those promotions
2019-10-28 21:24:04 +02:00
827af89498 Resolved #1250 - Resources requiring a specific tech to build the improvement, are no longer provided before researching that tech (by cities etc) 2019-10-28 21:09:18 +02:00
6a46af4f88 Can no longer create great improvements on water or unbuildable tiles (like Oasis) 2019-10-28 21:00:08 +02:00
e865055488 update translation (#1243)
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* range extension

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2019-10-27 17:30:56 +02:00
5abaff7905 Added next few czech words, fixed issue with Save game from last commit 2019-10-27 11:39:24 +02:00
c12ed1842c Translations improvements, fixed few czech words 2019-10-27 11:39:24 +02:00
ba33e2266d Resolved #1230 - sleeping units wake up if there's an enemy nearby 2019-10-26 21:18:17 +03:00
8151476806 NativeFont has proved itself well enough - got rid of old WenQuanYiMicroHei font and corresponding setting 2019-10-26 20:54:32 +03:00
232896665e Solved promotion name-change bug 2019-10-26 20:44:32 +03:00
4d285e972d Can now translate [year] BC / [year] AD (#1240) 2019-10-26 20:27:01 +03:00
39747cb6e3 Correction of Czech tranlations, adding missing keys 2019-10-26 20:17:03 +03:00
c4263867ff Better work actions. Improvement time scales with game speed. 2019-10-25 16:04:08 +03:00
c751d5a670 Resolved #1233 - notifications show up on "next turn" without needing to click anywhere 2019-10-24 22:42:37 +03:00
891ea5584f Resolved #1234 - improvements that replace the current improvement now indicated in the improvement picker screen 2019-10-24 22:18:47 +03:00
6fb3ba0f13 Resolved #1229 - AI doesn't choose to construct workers if the Civ has idle automated workers 2019-10-24 21:57:24 +03:00
7d1fd6e177 Added cache for character sets, improving time for Chinese and Korean game initialization 2019-10-24 21:50:49 +03:00
d630c742b9 Worker will not waste time on oasis. 2019-10-24 12:15:34 +03:00
88da508b82 update translation (#1222)
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* range extension

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2019-10-23 21:59:20 +03:00
318dbb2a6d Added tiles with visiable improvements, since not all improvements and combinations are ready this is behind a menu option 2019-10-23 21:56:23 +03:00
2967f66fdf Update Fonts.kt 2019-10-23 09:08:39 +03:00
777d1391f4 Changed options for "Show worked tiles" and "Show resources and improvements" because it was less clear than the other options 2019-10-22 19:41:22 +03:00
f400a03358 Renamed "Immortal" to "Persian Immortal" because of the conflict in naming between the unit and the difficulty
Also, changed existing units of Immortal or with Range promotion
2019-10-22 19:25:58 +03:00
e6ecc53615 Progress bar should no longer appear after getting a tech in the middle of research for free
Generalized unique fonts to fit Korean as well as Chinese
2019-10-22 00:14:56 +03:00
965217d95c Undid "Immortal" name change
Fixed json errors
Added Korean and Czech flags
2019-10-21 23:23:38 +03:00
e2c19696c9 Grassland ad Tundra are now also constants, completing the set 2019-10-20 10:48:16 +03:00
384194c531 Desert now a constant 2019-10-18 17:39:13 +03:00
77f479e39b Added river toggles to map editor to see how it looks. Not good, btw - can't see rivers behind mountain/forest/hill tiles...
Disabled for now, until we find a better way to display rivers.
2019-10-18 16:39:23 +03:00
6d1edd67e0 move the tile table to the top of the min-map, delete the bottom bar, the size of the unit table can be changed according to resolution, especially about 900*600. (#1207)
* update

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2019-10-18 16:22:38 +03:00
397d9ccec3 Added river rendering, river effects not implemented yet 2019-10-18 09:16:08 +03:00
e71bc978b9 Fixed "Negative turns to construction" in extreme edge cases 2019-10-18 09:14:53 +03:00
96281db945 Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-10-17 10:25:31 +03:00
33805ca6f8 Organized TileGroup icons (for improvements, resources and units) into a separate class 2019-10-17 00:05:10 +03:00
691a305e50 Duantao/settler food info (#1198)
* Better info for building settler.

* Shorter message.

* Fix message.
2019-10-16 18:16:27 +03:00
e95fbc3fb9 Expanded and clarified stats breakdown 2019-10-16 10:33:24 +03:00
ecc32365f5 Added notification when cities are connected to the capital 2019-10-16 00:40:37 +03:00
e6659a80e0 Fixed : unit cannot be bombarded sometimes between 2 cites. (#1193) 2019-10-15 20:34:08 +03:00
36ffc5520a Added annex/puppet/liberate/raze explanations on the popup where you choose between them 2019-10-15 20:30:11 +03:00
14cbe9e21d Even more pixel images!
Added Pillaging tutorial
2019-10-15 16:00:07 +03:00
f7a9aa9bb6 Unit pixel images are now opt-in 2019-10-15 11:09:30 +03:00
e2459c06fc More unit icons 2019-10-15 10:52:21 +03:00
35a96dbed4 Bonus and Luxury resources are spread out evenly over the map 2019-10-14 23:00:55 +03:00
0f351ad964 Solved "Free tech but all techs already researched" problem 2019-10-14 21:43:34 +03:00
5473afbecf Added icons for the major unit types 2019-10-13 14:06:18 +03:00
fb768682fe Added more unit icons =)
Organized tileset image locations
2019-10-13 11:49:34 +03:00
538e53883c Added pixel sprites for land and water units! 2019-10-13 11:18:14 +03:00
16d565a1f2 Resolved #1185 (hopefully): Made trade requests in offer popup, scrollable 2019-10-12 22:44:28 +03:00