Commit Graph

406 Commits

Author SHA1 Message Date
b653829547 units.json commas
easy to find with syntax highlighting
2018-07-20 15:56:57 +03:00
eb63ae4c5d Policies.json commas
Credits to github syntax highlighting
2018-07-20 15:56:26 +03:00
0d261e88bf Added list of units to empire overview 2018-07-19 13:29:52 +03:00
5ee0c47e22 If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion 2018-07-18 13:26:29 +03:00
7ec95fefd9 No tile will now be in 2 cities simultaneously
Cities can't "take over" tiles neighboring to a city
2018-07-16 23:50:35 +03:00
da3d749547 When unable to support units, they disband one by one instead of all at the same time 2018-07-15 19:51:27 +03:00
68781ed5f7 Units can only upgrade within your borders (thanks Noam!) 2018-07-13 17:28:08 +03:00
bfb53a1940 Updating happiness happens in a different thread so it doesn't impede the update() function 2018-07-12 19:17:58 +03:00
3215e0eea9 Displayed happiness updated within the turn (thanks Am-Per-Sand!) 2018-07-11 21:25:23 +03:00
949d64c53c Added tutorials for strategic and luxury resources 2018-07-09 22:51:50 +03:00
849129ac65 Added trade translation texts
Added duration to trade screen buttons
2018-07-09 22:43:32 +03:00
fdcce8287f Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-07-09 22:20:16 +03:00
a193be18b3 Free Religion policy is now pickable 2018-07-09 17:28:25 +03:00
8479074e84 added units and combat (#193)
and corrected typos and omitted words
2018-07-07 21:36:28 +03:00
0c17e19ea2 Trading gold now works as well! 2018-07-06 16:42:32 +03:00
9f81ac6676 Defeated civs no longer have automated actions, and their remaining units are removed from the map 2018-07-03 22:25:13 +03:00
d7a8f52c86 minor translations finished (it, ru, ro, fr) 2018-07-02 13:27:42 +02:00
62246ff1c9 More translation stuff
When will the madness end?
2018-07-01 17:27:52 +03:00
f08261edaf Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes 2018-07-01 17:16:56 +03:00
4593bed7dc Future tech can now be constantly researched! 2018-07-01 17:05:30 +03:00
837195293c Fixed minor merge conflict between dutch and other languages 2018-07-01 16:59:41 +03:00
a9b33f1322 Dutch translation (#185)
An almost complete Dutch translation for UnCiv I wasn't able to translate everything but I do hope that this will Improve the game from a 10/10 to a 11/10
2018-07-01 16:41:10 +03:00
16e762c15e minor tranlations
added comments on what eras are one word translated + finished the other minor translations
2018-07-01 01:47:00 +02:00
e81df16317 Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
853f86b613 Basic translations
We need to review the era translations as they are gender sensitive and sometimes there's one word translations (ex: renaissance era [it] Rinascimento)
2018-06-27 19:07:14 +02:00
805fc5c739 Oligarchy policy now works as intended
More translation stuff
2018-06-25 23:11:22 +03:00
4bbffe318b More translation stuff 2018-06-25 21:50:56 +03:00
a59d6e7a46 Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
15be9daf88 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-06-25 19:27:35 +03:00
1388aec34a Tech manager now shows eras of technologies! 2018-06-25 19:27:27 +03:00
c5f127e555 Policy branches are unlocked by era 2018-06-25 18:09:38 +03:00
85a8e68a0a Added Rifling with Rifleman unit 2018-06-25 14:16:39 +03:00
7898a24ff1 Added Metallurgy with Lancer unit 2018-06-25 14:12:17 +03:00
fea22cc049 Added Military Science tech with Cavalry unit and Military Academy building 2018-06-25 14:07:35 +03:00
1dffbe2db5 Added Dynamite tech with Artillery 2018-06-25 13:59:51 +03:00
b166e23858 Game now longer gets an Application Not Responding when taking a long time creating a new game 2018-06-25 08:41:22 +03:00
8ee81b5bd9 Finished major translations
waiting for new entries
2018-06-25 05:19:24 +02:00
94608f6cf8 Minor Translations 2018-06-25 04:25:28 +02:00
fe31e4121a Added Barracks and Armory buildings to increase XP of units built in the city 2018-06-24 22:09:16 +03:00
a56e7e43aa Added Agriculture tech - no gameplay change, but it does tell the game's story well! 2018-06-24 21:19:57 +03:00
afd712c1c9 Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads 2018-06-23 23:46:26 +03:00
a0e14ee8f8 Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight 2018-06-23 23:31:08 +03:00
908d913c25 Updated German translation (#173)
Adjusted translation with new placeholders (THANKS!!)
Added missing and some not-sure translations
2018-06-23 23:29:50 +03:00
56c5b7c1ca Added Industrialization between Economics and Steam Power 2018-06-22 15:34:47 +03:00
83471fb3cd Added Architecture tech 2018-06-22 15:24:22 +03:00
e592dc90a3 Added Steel tech 2018-06-22 13:28:24 +03:00
86ba484c78 Organized Physics tech, added Gunpowder 2018-06-22 13:25:42 +03:00
81e9cd317d Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry 2018-06-22 13:07:52 +03:00
b8d9e432ef Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable! 2018-06-22 12:21:57 +03:00
e0961e1b0b Unit table updates texts even if the unit hasn't changed 2018-06-22 10:41:53 +03:00