Commit Graph

3077 Commits

Author SHA1 Message Date
3bdff7dec3 Merge branch 'temp' 2021-03-06 22:30:46 +02:00
fd207d55c6 Game can handle resources "disappearing" between versions (esp. for mods) 2021-03-06 22:30:29 +02:00
9cdba66fd5 Merge branch 'master' of https://github.com/yairm210/Unciv 2021-03-06 20:52:00 +02:00
d8093eb282 Resolved #3653 - Settler AI no longer aims for 'really far' tiles 2021-03-06 20:51:00 +02:00
d161e8393e Fixed wrapped tiles costing way to much gold (#3648) 2021-03-06 19:49:59 +02:00
d290ca3d33 Update translation and Android studio to 4.1.2 (#3642) 2021-03-04 18:56:05 +02:00
d3ae6d600c World Wrap Fixes (#3644)
* Citys Screen gets unwrapped now

When a city got build on the worlds edge the city screen displayed a non wrapped world

* Fixed CityBorder getting shifted

when city gets build on on the world's edge
2021-03-04 18:54:39 +02:00
0bf7c2e07e Fixed rectangular maps center point (#3646) 2021-03-04 18:50:34 +02:00
eb47272d09 Tech info can display more than one revealed resource 2021-03-03 23:49:57 +02:00
87e0dedaf4 "Obsolete with [techName]" unique works with improvements 2021-03-03 23:49:31 +02:00
0f109e31a0 Resolved #3639 - City states that can't be connected by land no longer assign road connection quests 2021-03-03 22:43:07 +02:00
9e98fb5b59 Added World Wrap as a game setting, so bleeding edge users can test it
Can now create maps as World Wrap maps and play with them :)
2021-03-03 22:30:06 +02:00
25db68fa2a World wrap Part 2 (#3609)
* Changed map generation for hex maps

* Adding WorldWrap UI

* Is now compileable again

* Changed map gen for rec maps

well that was easy

* Units can now move and see across wrap

* well this is smarter

* World wrap checkbox commented ou

should be available only after everything has been merged

* simplify WW gen conditions

* reduced indentation

* Refactoring for better readablity
2021-03-03 12:54:49 +02:00
9a7e637891 World Wrap Part 1 (#3604)
* Adding fake infinite scroll functionality

* improve scroll jump

* really smooth jump now

* World wrap has functionality now

This is not compileable on its own!
Needs branches WorldWrap-v1 and WorldWrap-v2 to be mergeable

* Mirror tiles rendering

* changed to run v2-alternative code

* Use generic type

* default worldWrap to false

* forward continousScrollingX as parameter

* added unit movement button for mirror tiles

* Add clickable tile layer

* Smooth wrap jump

* code a bit better to read

* Removed unnecessary overrides and catches

* mirrorTiles are stored in one HashMap now

instead of two seperate ones
2021-03-03 12:54:21 +02:00
f65de81c21 Fix when Trade Gold = 0 it also shows in offer. (#3637) 2021-03-02 19:32:24 +02:00
639be3b01d 3.13.4 2021-03-01 21:05:53 +02:00
12e3005294 [663] Allow unit rename on promote (#3620)
* Add nullable "instanceName" field to MapUnit to capture name for individual units
* Add "displayName" property to MapUnit which takes instanceName if set, name
  otherwise
* Add dialog to PromotionPicker to allow setting instanceName of unit, if not
  already set
2021-03-01 20:52:46 +02:00
a390df8b36 Merged save map functionality into load map screen - now map saving is more streamlined! 2021-02-28 23:56:09 +02:00
29360938c6 Added color to map buttons in map loading screen 2021-02-28 23:33:55 +02:00
be7fd4cb01 Resolved #3626 - can rename multiplayer games now.
Also organized multiplayer screens better.
2021-02-28 23:21:12 +02:00
97546a7499 Resolved #3622 - Can no longer try to send air units into unexplored tiles 2021-02-28 23:03:12 +02:00
7eeeee5212 Strength bonus from capital is now part of the Palace bonuses to make it moddable 2021-02-28 22:40:54 +02:00
32ca9884ce 3.13.3-patch2
Multiplayer auto-load working again
2021-02-28 00:10:05 +02:00
ed8d642036 3.13.3-patch1 2021-02-27 23:47:08 +02:00
d6e75c7ea2 Solved crash for badly defined mods like REKmod 2021-02-25 19:25:04 +02:00
ff05fa601d Translations update (#3618)
* Translations update

* Minor changes to the translation
2021-02-25 19:01:58 +02:00
e464ba5328 Map generation parameters are moddable, allowing players to create custom terrains for map generation! 2021-02-24 20:34:01 +02:00
53c919eef9 Custom mods with no water or grassland can now work! 2021-02-24 20:02:25 +02:00
c9a96358da Changed "Gold" resource to be called "Gold Ore" to not conflict with the yield type for translations - #2458 2021-02-23 20:05:00 +02:00
241aecb52f Maps incompatible with ruleset no longer popup errors when generating a new map 2021-02-22 23:31:18 +02:00
4bd40125b0 All resource stats from buildings converted to building uniques 2021-02-22 23:00:48 +02:00
0ef44fc4da Changed deprecated StringBuilder.appendln with .appendLine 2021-02-22 21:13:16 +02:00
737dcea4dc Should now be able to create tech trees with over 10 rows 2021-02-20 23:10:37 +02:00
a01b11484a Added mod check for 'provides free building' which does not exist 2021-02-20 23:04:06 +02:00
675e47868b Resolved #3601 - selected current tech no longer looks like unresearchable tech 2021-02-20 22:58:16 +02:00
5bac35d36d Cleaned up map editor 2021-02-20 22:23:17 +02:00
3d8e7fa99d tileFilter now works with resources for most uniques! 2021-02-18 16:22:15 +02:00
92b82b22b0 Resolved #3610 - city sorting in overview is now done by translated, not original, name 2021-02-18 13:22:36 +02:00
36949410a7 Resolved #3586 - Added 'Destroy' translation for capturing cities in one-city challenge 2021-02-18 13:20:49 +02:00
2b33bb9873 Map editor knows to remove resources that don't exist in mods 2021-02-16 20:10:36 +02:00
5fa08d9f2d Can now create as many tech rows as you wish in mods :) 2021-02-16 20:02:54 +02:00
105d9690ff Resolved #3600 - multiplayer game reloading and screen resize no longer reset map zoom and position 2021-02-16 20:00:47 +02:00
7c09663271 Resolved #3495 - Added scrollbars to civilopedia and picker screens
Better Civilopedia layout
2021-02-15 22:38:54 +02:00
1e981abe53 Display scroll position on minimap (#3593) 2021-02-14 11:48:57 +02:00
b7a6967fe6 Movement algorithm updated - can no longer see whether you can move to unknown tiles 2021-02-13 21:50:47 +02:00
e92a1dd088 Better tech descriptions for increased improvement stats 2021-02-12 14:13:11 +02:00
4876687e48 Solved "AI doesn't declare war" bug 2021-02-12 11:58:25 +02:00
fff22e66cd Mod-specific maps are go! :D
Resolves #3517
2021-02-12 11:16:54 +02:00
9db073ff25 getComplexRuleset now accepts list of mods and not gameParameters 2021-02-12 10:47:12 +02:00
c1a259ea7d Another change towards unified mod management 2021-02-12 10:45:18 +02:00