a01b11484a
Added mod check for 'provides free building' which does not exist
2021-02-20 23:04:06 +02:00
675e47868b
Resolved #3601 - selected current tech no longer looks like unresearchable tech
2021-02-20 22:58:16 +02:00
5bac35d36d
Cleaned up map editor
2021-02-20 22:23:17 +02:00
3d8e7fa99d
tileFilter now works with resources for most uniques!
2021-02-18 16:22:15 +02:00
92b82b22b0
Resolved #3610 - city sorting in overview is now done by translated, not original, name
2021-02-18 13:22:36 +02:00
36949410a7
Resolved #3586 - Added 'Destroy' translation for capturing cities in one-city challenge
2021-02-18 13:20:49 +02:00
2b33bb9873
Map editor knows to remove resources that don't exist in mods
2021-02-16 20:10:36 +02:00
5fa08d9f2d
Can now create as many tech rows as you wish in mods :)
2021-02-16 20:02:54 +02:00
105d9690ff
Resolved #3600 - multiplayer game reloading and screen resize no longer reset map zoom and position
2021-02-16 20:00:47 +02:00
7c09663271
Resolved #3495 - Added scrollbars to civilopedia and picker screens
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Better Civilopedia layout
2021-02-15 22:38:54 +02:00
1e981abe53
Display scroll position on minimap ( #3593 )
2021-02-14 11:48:57 +02:00
b7a6967fe6
Movement algorithm updated - can no longer see whether you can move to unknown tiles
2021-02-13 21:50:47 +02:00
e92a1dd088
Better tech descriptions for increased improvement stats
2021-02-12 14:13:11 +02:00
4876687e48
Solved "AI doesn't declare war" bug
2021-02-12 11:58:25 +02:00
fff22e66cd
Mod-specific maps are go! :D
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Resolves #3517
2021-02-12 11:16:54 +02:00
9db073ff25
getComplexRuleset now accepts list of mods and not gameParameters
2021-02-12 10:47:12 +02:00
c1a259ea7d
Another change towards unified mod management
2021-02-12 10:45:18 +02:00
a9fe8c42d8
Simplified mod management, in preparation for mod information within the maps
2021-02-12 10:42:35 +02:00
efe36a673e
Separated ModCheckboxTable from GameOptionsTable, so we can use it when creating a map
2021-02-11 22:54:01 +02:00
8b1778eea3
Removed Scenario Maps entirely - was not a well thought-out concept and caused more confusion than actual fun.
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Case in point - 0 mods are Scenario mods.
2021-02-11 22:33:52 +02:00
8a9301f4d7
Catch for bug in new movement algorithm when you can't move to a unknown tile, but CAN pass through (but not move to) intermediate tiles.
2021-02-09 23:03:44 +02:00
9fd06638a3
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-02-09 22:57:24 +02:00
5a4155b372
Game saves can now always be deleted ( #3584 )
2021-02-08 21:54:04 +02:00
004cc58e13
Units manually moved cancel existing move action
2021-02-08 21:48:37 +02:00
d7379508f0
Now get up to 100 mods in mod list (up from 30) - kudos @ravignir for noticing there were missing mods!
2021-02-07 21:04:12 +02:00
7d9b56e3b1
Fixed queue showing "Consumes 1" when no resource is consumed
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Plus linting
2021-02-07 19:13:10 +02:00
71266b213e
3.12.13
2021-02-06 22:39:36 +02:00
4104f72729
Added "Consumes [amount] [resource]" unique to units
2021-02-06 21:27:41 +02:00
3d683c767a
Added "Consumes [amount] [resourceName]" unique for buildings
2021-02-06 21:12:44 +02:00
9054480bf7
Solved concurrency problems in redownloadAllGames()
2021-02-06 20:34:02 +02:00
20cf0c9203
Linting
2021-02-06 20:21:41 +02:00
8e900a2503
Hopefully mitigated some weird crashes
2021-02-06 20:21:19 +02:00
ec7a898d64
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-02-06 20:14:11 +02:00
60fe8fc36b
Game can handle mods removing tile features between versions
2021-02-06 19:42:14 +02:00
4d0f66e159
Solved "quantum tunneling" bug for new movement algorithm
2021-02-06 19:41:51 +02:00
effdf74bb6
Scroll indicators are displayed more consistently on the NewGameScreen ( #3570 )
2021-02-06 19:35:54 +02:00
b0bf18afa0
Added custom victory conditions
2021-02-05 16:06:58 +02:00
84c200bd32
New cityFilter for cities connected to capital
2021-02-05 15:34:20 +02:00
1e6c8dacff
Deprecated old uniques
2021-02-05 12:22:47 +02:00
a27a28df67
Fixed tests
2021-02-05 10:34:42 +02:00
cfc337f6ef
City-state allies are always considered to have open borders
2021-02-05 10:22:01 +02:00
95b7cd7a32
AI uses same calculation for declaring both war and peace - so it won't declare war only to immediately declare peace.
2021-02-05 10:15:49 +02:00
b0c9c797f6
3.12.12
2021-02-04 20:18:14 +02:00
a07e3947d2
Refactoring of MultiplayerScreen ( #3572 )
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* Refactoring
- Removed unnecessary .tr()
- changed text case sensitivity
- changed popup to YesNoPopup
- combined multiplayerGames.remove and deleteSave into removeMultiplayerGame to reduce unnecessary try catch blocks
* Update case sensitivity translations
* adding "Game settings" entry
2021-02-04 19:13:01 +02:00
9d109d4e05
Avoid overflow of the construction bar ( #3573 )
2021-02-04 16:22:05 +02:00
72b917ca1f
Add "Land" as possible input to tile-related uniques ( #3574 )
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* no message
* Revert "no message"
This reverts commit 9ece60bd58
.
* Renamed Haka War Dance effect to Intimidation, to make it more applicable to non-Maori Warrior units.
* no message
* Parameterized civUnique for extra experience from combat
* Update build.gradle.kts
* Update BattleDamage.kt
* Update Policies.json
* Update Battle.kt
* Fully parameterized nationwide XP gain
* New parameterized uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []"
* Parameterized uniques for acquiring new tiles via either culture or gold
* Parameterizing expansion unique - improved calculation method
* Improved parameterization for border expansion uniques
* Add "Land" as possible input to tile-related uniques
2021-02-04 06:42:12 +02:00
c85137aaaf
Added "Irremovable" unique to tile improvements
2021-02-03 21:18:38 +02:00
f05e0a6b25
Added Unsellable unique to buildings
2021-02-03 21:10:12 +02:00
9d647447bc
Added improvement-constructing buildings
2021-02-03 21:09:29 +02:00
55b4298cec
New uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []" ( #3565 )
...
* no message
* Revert "no message"
This reverts commit 9ece60bd58
.
* Renamed Haka War Dance effect to Intimidation, to make it more applicable to non-Maori Warrior units.
* no message
* Parameterized civUnique for extra experience from combat
* Update build.gradle.kts
* Update BattleDamage.kt
* Update Policies.json
* Update Battle.kt
* Fully parameterized nationwide XP gain
* New parameterized uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []"
* Parameterized uniques for acquiring new tiles via either culture or gold
* Parameterizing expansion unique - improved calculation method
* Improved parameterization for border expansion uniques
2021-02-03 13:06:53 +02:00