Commit Graph

1936 Commits

Author SHA1 Message Date
558bba44cc Added Anti-Aircraft gun unit, and intercept range on non-ranged units 2019-07-19 14:40:29 +03:00
b565489fd5 Changed "free population" in cities to "unassigned population" to be less confusing 2019-07-19 14:01:16 +03:00
90318ef93b Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K 2019-07-17 22:21:05 +03:00
1ac3cfb74e Added icons for Lasers and Mobile Tactics 2019-07-17 22:03:57 +03:00
0ba243c5d8 Added Bomber unit 2.18.3 2019-07-17 21:33:33 +03:00
dd0cdac077 Fixed italian crash 2019-07-17 21:23:37 +03:00
c406d01de5 Update Units,Promotions.json 2019-07-17 20:10:07 +03:00
a4f360de3b Update Units,Promotions.json
Added new lines
2019-07-17 20:10:07 +03:00
c223c16de8 Petronage covered unique buildings like burial tomb. 2019-07-17 13:09:34 +03:00
749771daf4 Update Techs.json 2019-07-17 12:53:58 +03:00
75059a7859 Better expansion and population growth turns message. 2019-07-17 12:53:34 +03:00
8f30db74ab Added Radar tech and Fighter unit 2019-07-16 22:52:15 +03:00
b9a7f7e1d0 Added Great War Bomber
Air units now require Oil
2.18.2
2019-07-15 22:45:32 +03:00
cf8d9f9ff1 Air units now destroyed when conquering a city - I think this was the cause of some crashes 2019-07-14 23:37:11 +03:00
5ba172f71b AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units 2019-07-14 23:33:16 +03:00
23c221abd3 Update Nations_Italian.json 2019-07-14 17:41:14 +03:00
b43bd88f07 Update Nations.json
Changed Oslo in Venice, changed Ur's colours, and added Sidon
2019-07-14 17:36:20 +03:00
7bbd006180 Added BFS for arial movement 2.18.1 2019-07-13 22:48:47 +03:00
367e1d8517 Update Nations.json
Added Tyre, Ur, Brussels, Kabul, Oslo and Genoa (hopefully)
2019-07-13 22:39:23 +03:00
867bf0936e Update Credits.md 2019-07-13 22:38:24 +03:00
d96a1002b1 Resolved #933 - water units correctly recognized in battle modifiers 2019-07-13 22:26:52 +03:00
fdfeb28e87 Drastically reduced the number of barbarian encampments that spawn 2019-07-13 22:22:32 +03:00
0fe3de0d50 Simplified BFS.getPathTo() 2019-07-12 15:40:03 +03:00
d9942aec7c Added all promotions for air units, and a couple for other units that were previously missed 2019-07-11 22:35:22 +03:00
00e112e668 Code Org - Moved more Unit movement things into UnitMovementAlgorithms 2019-07-11 21:43:03 +03:00
e78f408bff Translation fixes 2019-07-11 21:21:45 +03:00
a8b2a4471e Update Other.json 2019-07-11 21:19:06 +03:00
2118fde87b Update Notifications.json 2019-07-11 21:17:32 +03:00
002bec7ba7 Update Units,Promotions.json 2019-07-11 21:15:26 +03:00
35edf4874f Update Nations_Italian.json 2019-07-11 21:14:53 +03:00
977ba5f5e9 Update Diplomacy,Trade,Nations.json 2019-07-11 21:14:41 +03:00
9780be455d Update Diplomacy,Trade,Nations.json 2019-07-11 21:14:41 +03:00
cae3d49738 Add notification translation. 2019-07-11 10:05:29 +03:00
a8e248b892 Add Militaristic type city-state. 2019-07-11 10:05:29 +03:00
3b515f58d7 Map editor maps start out with all improvements and roads removed 2019-07-10 22:49:54 +03:00
214b4880e4 AIR UNITS ARE GO!
Added interception and basic air unit AI
2.18.0
2019-07-10 22:41:44 +03:00
51ad40b8bf Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long 2019-07-10 20:05:29 +03:00
d7cfdf3e83 Update Nations_Italian.json 2019-07-10 19:17:26 +03:00
f4acd3005d Update Diplomacy,Trade,Nations.json 2019-07-10 19:16:29 +03:00
05ac8c8da5 Added Patreon to readme 2019-07-09 22:59:44 +03:00
9ad7b976d5 Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place 2.17.15 2019-07-08 19:29:12 +03:00
9559894a86 Military units no longer try to accompany great generals - great geenerals should follow the army units, not the other way round!
Culture building priority is dependant on whether the city is producing culture at all
Gold is now less highly valued by the AI when picking tiles to work
2019-07-08 18:37:24 +03:00
3ff78ef6b3 Fishing boats can no longer create oil wells in cities with oil 2019-07-08 18:03:45 +03:00
ab7ce12a87 Resolved #687 - can now place starting locations for specific civs in the map editor 2019-07-07 23:55:43 +03:00
f42cfd8b25 Air units can attack! 2019-07-05 14:46:04 +03:00
070d780e18 Unit table now displays range for ranged units
Air units are ranged units
Moving air units around now works completely!
2019-07-05 14:27:39 +03:00
8d79cca70d Fixed Ottomans naval capture unique 2.17.14 2019-07-05 12:23:58 +03:00
32a45968aa Changed unit selection in cities, to accomodate air units in the future 2019-07-05 11:15:40 +03:00
eedc0e30f2 Bonus as Attacker problem fixed 2019-07-04 19:54:51 +03:00
185ec10f10 Can now see when city contains air units 2019-07-03 23:32:17 +03:00