558bba44cc
Added Anti-Aircraft gun unit, and intercept range on non-ranged units
2019-07-19 14:40:29 +03:00
b565489fd5
Changed "free population" in cities to "unassigned population" to be less confusing
2019-07-19 14:01:16 +03:00
90318ef93b
Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
2019-07-17 22:21:05 +03:00
1ac3cfb74e
Added icons for Lasers and Mobile Tactics
2019-07-17 22:03:57 +03:00
0ba243c5d8
Added Bomber unit
2.18.3
2019-07-17 21:33:33 +03:00
dd0cdac077
Fixed italian crash
2019-07-17 21:23:37 +03:00
c406d01de5
Update Units,Promotions.json
2019-07-17 20:10:07 +03:00
a4f360de3b
Update Units,Promotions.json
...
Added new lines
2019-07-17 20:10:07 +03:00
c223c16de8
Petronage covered unique buildings like burial tomb.
2019-07-17 13:09:34 +03:00
749771daf4
Update Techs.json
2019-07-17 12:53:58 +03:00
75059a7859
Better expansion and population growth turns message.
2019-07-17 12:53:34 +03:00
8f30db74ab
Added Radar tech and Fighter unit
2019-07-16 22:52:15 +03:00
b9a7f7e1d0
Added Great War Bomber
...
Air units now require Oil
2.18.2
2019-07-15 22:45:32 +03:00
cf8d9f9ff1
Air units now destroyed when conquering a city - I think this was the cause of some crashes
2019-07-14 23:37:11 +03:00
5ba172f71b
AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units
2019-07-14 23:33:16 +03:00
23c221abd3
Update Nations_Italian.json
2019-07-14 17:41:14 +03:00
b43bd88f07
Update Nations.json
...
Changed Oslo in Venice, changed Ur's colours, and added Sidon
2019-07-14 17:36:20 +03:00
7bbd006180
Added BFS for arial movement
2.18.1
2019-07-13 22:48:47 +03:00
367e1d8517
Update Nations.json
...
Added Tyre, Ur, Brussels, Kabul, Oslo and Genoa (hopefully)
2019-07-13 22:39:23 +03:00
867bf0936e
Update Credits.md
2019-07-13 22:38:24 +03:00
d96a1002b1
Resolved #933 - water units correctly recognized in battle modifiers
2019-07-13 22:26:52 +03:00
fdfeb28e87
Drastically reduced the number of barbarian encampments that spawn
2019-07-13 22:22:32 +03:00
0fe3de0d50
Simplified BFS.getPathTo()
2019-07-12 15:40:03 +03:00
d9942aec7c
Added all promotions for air units, and a couple for other units that were previously missed
2019-07-11 22:35:22 +03:00
00e112e668
Code Org - Moved more Unit movement things into UnitMovementAlgorithms
2019-07-11 21:43:03 +03:00
e78f408bff
Translation fixes
2019-07-11 21:21:45 +03:00
a8b2a4471e
Update Other.json
2019-07-11 21:19:06 +03:00
2118fde87b
Update Notifications.json
2019-07-11 21:17:32 +03:00
002bec7ba7
Update Units,Promotions.json
2019-07-11 21:15:26 +03:00
35edf4874f
Update Nations_Italian.json
2019-07-11 21:14:53 +03:00
977ba5f5e9
Update Diplomacy,Trade,Nations.json
2019-07-11 21:14:41 +03:00
9780be455d
Update Diplomacy,Trade,Nations.json
2019-07-11 21:14:41 +03:00
cae3d49738
Add notification translation.
2019-07-11 10:05:29 +03:00
a8e248b892
Add Militaristic type city-state.
2019-07-11 10:05:29 +03:00
3b515f58d7
Map editor maps start out with all improvements and roads removed
2019-07-10 22:49:54 +03:00
214b4880e4
AIR UNITS ARE GO!
...
Added interception and basic air unit AI
2.18.0
2019-07-10 22:41:44 +03:00
51ad40b8bf
Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long
2019-07-10 20:05:29 +03:00
d7cfdf3e83
Update Nations_Italian.json
2019-07-10 19:17:26 +03:00
f4acd3005d
Update Diplomacy,Trade,Nations.json
2019-07-10 19:16:29 +03:00
05ac8c8da5
Added Patreon to readme
2019-07-09 22:59:44 +03:00
9ad7b976d5
Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
2.17.15
2019-07-08 19:29:12 +03:00
9559894a86
Military units no longer try to accompany great generals - great geenerals should follow the army units, not the other way round!
...
Culture building priority is dependant on whether the city is producing culture at all
Gold is now less highly valued by the AI when picking tiles to work
2019-07-08 18:37:24 +03:00
3ff78ef6b3
Fishing boats can no longer create oil wells in cities with oil
2019-07-08 18:03:45 +03:00
ab7ce12a87
Resolved #687 - can now place starting locations for specific civs in the map editor
2019-07-07 23:55:43 +03:00
f42cfd8b25
Air units can attack!
2019-07-05 14:46:04 +03:00
070d780e18
Unit table now displays range for ranged units
...
Air units are ranged units
Moving air units around now works completely!
2019-07-05 14:27:39 +03:00
8d79cca70d
Fixed Ottomans naval capture unique
2.17.14
2019-07-05 12:23:58 +03:00
32a45968aa
Changed unit selection in cities, to accomodate air units in the future
2019-07-05 11:15:40 +03:00
eedc0e30f2
Bonus as Attacker problem fixed
2019-07-04 19:54:51 +03:00
185ec10f10
Can now see when city contains air units
2019-07-03 23:32:17 +03:00