7f07bcb9e5
Recycling center ( #5738 )
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* Add support to UniqueType.MaxNumberBuilding (including rejectionReasons)
Add Recycling Center entry to JSON
Need Graphical Icon
* Fix typo
Add TODO
* adding Recycling Center icon
* Credit update for icon
Rephrase Rejection text
Updated .atlas and .png
Add code to block showing Recycling Center
* Fix using placeholderText
Set shouldShow to True so iot still appears while under construction but not completed
* Rejection Text now working
Remove debug prints
* Remove odd extra lines
* extra lines
* Remove excessive if statement in shouldBeDisplayed
Reword text. Unique can apply to Buildings and Units
Refactor Signature since not just Buildings
* Adding code to remove building in transferred city
Co-authored-by: temurakami <spellman23@gmail.com >
2021-12-03 10:15:51 +02:00
8060b69378
Center Agriculture in Tech tree. ( #5736 )
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* Update Techs.json
* Update Techs.json
2021-11-30 19:01:06 +02:00
06dd395efb
Fixed a bug where statue off Zeus would not work ( #5732 )
2021-11-30 14:42:19 +02:00
57f3bf2bb2
Resolved #5713 - AI doesn't try attacking with non-attack units
2021-11-29 22:45:54 +02:00
b9d2078442
Fixed niche bug that let you try and capture civilians in territory you can't enter
2021-11-29 22:41:55 +02:00
e43e23b9a8
Disabled buggy counteroffer mechanic to release a stable version
3.18.5-patch1
2021-11-29 19:47:42 +02:00
f86b765d38
Show which cities are missing required buildings for National Wonders. ( #5718 )
2021-11-29 15:57:36 +02:00
6296f6917f
Autogenerated docs wraps conditionals and doesn't give examples for non-parameter-containing uniques
2021-11-28 08:30:31 +02:00
0cef056c4d
Typing for unit uniques
2021-11-28 08:28:55 +02:00
05742e02f3
Added documentation for Mac parameters as per #5679 and future-proofing build.gradle for eventual mac releases
2021-11-27 21:05:11 +02:00
84e600786c
3.18.5
3.18.5
2021-11-27 20:08:47 +02:00
7ca1222678
Translations update ( #5711 )
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* Update Russian.properties (#5708 )
* Update Russian.properties
* Update Russian.properties
* Update Russian.properties
* Update German translation (#5706 )
Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com >
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com >
2021-11-27 20:03:31 +02:00
79f7319a31
Stop putting Wonders as start buildings ( #5710 )
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This will stop the adding of Wonders as starting buildings in the Future era
2021-11-27 20:01:05 +02:00
10686d1d8f
We Love The King Day ( #5705 )
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* we love the king day
* AI improvements
* Don't break old saves
* unused import
* tutorial
* proper growth when unhappy
* reviews
2021-11-27 19:59:19 +02:00
4107ff3386
Added health conditionals ( #5707 )
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* Added health conditionals
* Whenefied conditional
2021-11-27 19:52:54 +02:00
ce158d0c44
Fixed terrace farms not improving with Civil Service and Fertilizer techs
2021-11-24 18:43:19 +02:00
15cbf8359f
Resolved edge case crash when conquering the capital of a civ that has a unique capital city indicator
2021-11-24 18:33:51 +02:00
5d160508d3
Fixed bug when attempting to load a game that uses mods you don't have
2021-11-24 18:33:44 +02:00
2dd4415977
Counteroffer mechanic, updated trade valuations ( #5702 )
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* counteroffer mechanic
* string template
* string template
* AI always counteroffers if able
2021-11-23 13:00:30 +02:00
694e862944
Small improvement
2021-11-22 22:01:17 +02:00
1b0eaa8a71
Unique autodocs ++
2021-11-22 21:59:35 +02:00
92fd72d895
Better autogenerated unique docs
2021-11-22 21:10:21 +02:00
4113b810ff
Simplified civ info stats happiness breakdown
2021-11-22 20:53:08 +02:00
4617bc21a7
Added unique documentation generation when running from Android Studio :)
2021-11-22 20:49:31 +02:00
532f42365c
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# core/src/com/unciv/models/ruleset/unique/UniqueType.kt
2021-11-22 20:27:11 +02:00
63c5ed2156
Unique deprecation work
2021-11-22 20:24:43 +02:00
b72a2c3ebb
Make Guided Missile Free (and Maintenance overhaul) ( #5698 )
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* Add new UniqueType.NoMaintenance to support Guided Missile
* revert gradle
Add UnitMaintenanceDiscount
Rename UnitMaintenanceDiscount->UnitMaintenanceDiscountGlobal
Rework maintenance equation to account for overlapping reductions
Add maintenance variable to MapUnit
* Add square brackets in string (apparently didn't check in?)
More robust uniques check code so not assuming only one matching unique
Use toPercent()
* Proper toPercent() math
Co-authored-by: temurakami <spellman23@gmail.com >
2021-11-22 18:21:34 +02:00
14c4f2d570
Step 3 - new uniqueTypes, and removed old getStatsFromUniques entirely!
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And we can FINALLY remove that ugly double statsPerPopulation check, since we take ALL uniques and filter them by building/wonder type instead of local/nonlocal!
@xlenstra perhaps the lower two new unique types can be replaced with conditionals?
2021-11-21 22:43:51 +02:00
213fc67c87
Step 2 - existing uniquetypes
2021-11-21 22:00:40 +02:00
846388f032
Stats from uniques simplification, step 1 - setting up the base functions, with just one unique
2021-11-21 21:52:17 +02:00
29dfb3b20d
3.18.4
3.18.4
2021-11-21 21:14:42 +02:00
62bcc33250
Update Russian.properties ( #5699 )
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* Update Russian.properties
* Update Russian.properties
2021-11-21 21:10:31 +02:00
0afb5358a3
Update Italian.properties ( #5693 )
2021-11-21 21:10:18 +02:00
b23ba40cd0
More Unique types, with some deprecations
2021-11-21 21:08:15 +02:00
59c5d2b10c
Unique types for building filters
2021-11-21 21:02:45 +02:00
4b5a709ee0
Resolved #4595 - policy screen keeps scroll position when adding new policy
2021-11-20 23:31:37 +02:00
1a7f562bc0
Resolved #5265 - cannot add 2 of the same buildings to the queue visually
2021-11-20 23:27:31 +02:00
73f275f4cd
Resolved #5642 - viewable tiles update after capturing city
2021-11-20 21:10:41 +02:00
fa5ac83f88
Resolved #5662 - AI won't declare war at the very beginning of games for little reason
2021-11-20 21:00:40 +02:00
d477029232
Cleanup renaming "CameraStageBaseScreen" in KDocs. ( #5695 )
2021-11-20 19:56:53 +02:00
ea0738f6e5
Recreate map editor screen when changing ruleset to update all the editing tools
2021-11-19 15:20:28 +02:00
ea29458038
Resolved #5668 - Changing base ruleset in map editor removes all terrain references that are no longer viable, including starting locations for nations not in new ruleset
2021-11-19 15:09:01 +02:00
bdeccb87e8
Resolved #5692 - exiting Civilopedia always brings you o the previous screen
2021-11-19 14:15:48 +02:00
ff3cd7511c
Somehow not all got added?
2021-11-19 12:27:48 +02:00
200a62670c
Rename: Changed CameraStageBaseScreen to BaseScreen
2021-11-19 12:26:57 +02:00
8ddbe3b2b7
3.18.3
3.18.3
2021-11-19 12:13:23 +02:00
891ef5b0f1
Update Swedish.properties ( #5684 )
2021-11-19 12:02:35 +02:00
db191acd73
Update Russian.properties ( #5687 )
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* Update Russian.properties
* Update Russian.properties
* Update Russian.properties
2021-11-19 12:02:20 +02:00
422bb58814
Caught out of memory errors on autosave
2021-11-15 21:36:06 +02:00
defa25f254
Updated vanilla policies and fixed a few oversights from G&K policies ( #5681 )
2021-11-15 18:38:49 +02:00