7f07bcb9e5
Recycling center ( #5738 )
...
* Add support to UniqueType.MaxNumberBuilding (including rejectionReasons)
Add Recycling Center entry to JSON
Need Graphical Icon
* Fix typo
Add TODO
* adding Recycling Center icon
* Credit update for icon
Rephrase Rejection text
Updated .atlas and .png
Add code to block showing Recycling Center
* Fix using placeholderText
Set shouldShow to True so iot still appears while under construction but not completed
* Rejection Text now working
Remove debug prints
* Remove odd extra lines
* extra lines
* Remove excessive if statement in shouldBeDisplayed
Reword text. Unique can apply to Buildings and Units
Refactor Signature since not just Buildings
* Adding code to remove building in transferred city
Co-authored-by: temurakami <spellman23@gmail.com >
2021-12-03 10:15:51 +02:00
8060b69378
Center Agriculture in Tech tree. ( #5736 )
...
* Update Techs.json
* Update Techs.json
2021-11-30 19:01:06 +02:00
06dd395efb
Fixed a bug where statue off Zeus would not work ( #5732 )
2021-11-30 14:42:19 +02:00
f86b765d38
Show which cities are missing required buildings for National Wonders. ( #5718 )
2021-11-29 15:57:36 +02:00
84e600786c
3.18.5
2021-11-27 20:08:47 +02:00
7ca1222678
Translations update ( #5711 )
...
* Update Russian.properties (#5708 )
* Update Russian.properties
* Update Russian.properties
* Update Russian.properties
* Update German translation (#5706 )
Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com >
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com >
2021-11-27 20:03:31 +02:00
79f7319a31
Stop putting Wonders as start buildings ( #5710 )
...
This will stop the adding of Wonders as starting buildings in the Future era
2021-11-27 20:01:05 +02:00
10686d1d8f
We Love The King Day ( #5705 )
...
* we love the king day
* AI improvements
* Don't break old saves
* unused import
* tutorial
* proper growth when unhappy
* reviews
2021-11-27 19:59:19 +02:00
ce158d0c44
Fixed terrace farms not improving with Civil Service and Fertilizer techs
2021-11-24 18:43:19 +02:00
2dd4415977
Counteroffer mechanic, updated trade valuations ( #5702 )
...
* counteroffer mechanic
* string template
* string template
* AI always counteroffers if able
2021-11-23 13:00:30 +02:00
b72a2c3ebb
Make Guided Missile Free (and Maintenance overhaul) ( #5698 )
...
* Add new UniqueType.NoMaintenance to support Guided Missile
* revert gradle
Add UnitMaintenanceDiscount
Rename UnitMaintenanceDiscount->UnitMaintenanceDiscountGlobal
Rework maintenance equation to account for overlapping reductions
Add maintenance variable to MapUnit
* Add square brackets in string (apparently didn't check in?)
More robust uniques check code so not assuming only one matching unique
Use toPercent()
* Proper toPercent() math
Co-authored-by: temurakami <spellman23@gmail.com >
2021-11-22 18:21:34 +02:00
29dfb3b20d
3.18.4
2021-11-21 21:14:42 +02:00
62bcc33250
Update Russian.properties ( #5699 )
...
* Update Russian.properties
* Update Russian.properties
2021-11-21 21:10:31 +02:00
0afb5358a3
Update Italian.properties ( #5693 )
2021-11-21 21:10:18 +02:00
8ddbe3b2b7
3.18.3
2021-11-19 12:13:23 +02:00
891ef5b0f1
Update Swedish.properties ( #5684 )
2021-11-19 12:02:35 +02:00
db191acd73
Update Russian.properties ( #5687 )
...
* Update Russian.properties
* Update Russian.properties
* Update Russian.properties
2021-11-19 12:02:20 +02:00
defa25f254
Updated vanilla policies and fixed a few oversights from G&K policies ( #5681 )
2021-11-15 18:38:49 +02:00
b195f0b92c
Removed the religions file and favoured religions from the vanilla ruleset ( #5682 )
2021-11-15 15:35:45 +02:00
38bffb6225
3.18.2
2021-11-14 21:36:03 +02:00
3e04950b9b
Translations update ( #5676 )
...
* Update Ukrainian.properties (#5669 )
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Indonesian.properties (#5667 )
* Update Indonesian.properties
* Update Indonesian.properties
* Update Italian.properties (#5666 )
* Update Italian.properties
* Update Italian.properties
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com >
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
2021-11-14 20:30:44 +02:00
eefe499fff
3.18.1
2021-11-12 00:35:57 +02:00
57c033ff34
More error handling for out of memory errors
2021-11-12 00:19:52 +02:00
c45b6c8f7a
Translations update ( #5665 )
...
* Update Swedish.properties (#5661 )
* Update Russian.properties (#5660 )
* Update Russian.properties
* Fix translation
* Update German translation (#5659 )
* Update Indonesian.properties (#5655 )
* Update Indonesian.properties
* Update Indonesian.properties
* Update Italian.properties (#5653 )
* Update Italian.properties
* Update Italian.properties
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com >
Co-authored-by: AlimovAR <82767510+AlimovAR@users.noreply.github.com >
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com >
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
2021-11-12 00:16:08 +02:00
e4f686964e
Regions part 2 - City state placements, start normalization ( #5663 )
...
* start position normalization
* assignLuxuries
* City states placement
* city state normalization
* don't consider tiny islands
* also modify the other json since they are duplicated now
2021-11-11 12:11:48 +02:00
003f2434c1
Differentiating Vanilla & G&K ( #5654 )
...
* Fixed tests checking for mod correctness
* Update G&K jsons to current vanilla versions
* First pass over buildings & beliefs
* First pass over nations
* First pass over eras.json
* Fully updated tech tree
* First pass over units
* Second pass over buildings -- fixed techs
* Fixed last prerequisites and row numbers of tech
* Went through the entire tech tree and moved things to their correct spot
* Fixed tests
2021-11-09 06:23:30 +02:00
ac2bc3a404
Second version of G&K / vanilla split ( #5647 )
...
* Copied files for Gods & Kings folder
* Added G&K and unified with mods in dropdown
* Split the baseruleset from the mods list in game parameters
* Mod links are checked again when selecting a mod
* The new map editor screen now also uses the base ruleset
* Updated the ruleset change dialog in the map editor; Fixed a crash
* Refactored some code and fixed some bugs
2021-11-08 22:57:09 +02:00
2250d75b4c
Removed a wrongly implemented BNW-only building ( #5649 )
2021-11-08 22:14:27 +02:00
de83383c8b
3.18.0
2021-11-08 19:52:09 +02:00
8ffd64a71c
Translations update ( #5648 )
...
* Update German translation (#5646 )
* Update Russian.properties (#5644 )
* Update Russian.properties
* Update Russian.properties
* Update Ukrainian.properties (#5638 )
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Swedish.properties (#5635 )
* Update Indonesian.properties (#5628 )
* Update Italian.properties (#5627 )
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com >
Co-authored-by: AlimovAR <82767510+AlimovAR@users.noreply.github.com >
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com >
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com >
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
2021-11-08 19:36:24 +02:00
09c40002f0
Regions part 1 - subdivide generated maps into regions, and use to place civs ( #5556 )
...
* json definitions
* create regions, define region types
* count terrains
* terrain qualities
* tilesInRectangle
* use even q coords
* major civ start locations
* move to separate file
* remove printlns
* unused imports
* strings
* strings
* reviews
* conditionalize qualities
* guess qualities of terrain types without explicit definitions
* guess qualities of terrain types without explicit definitions
* Update template.properties
* Update template.properties
* add HideInCivilopedia to technical uniques
* reviews
2021-11-05 07:59:48 +02:00
010931ca42
Bombard notification ( #5637 )
...
* add notification when able to bombard
* harmonize with enemy unit notification
* use city.range
2021-11-04 18:36:50 +02:00
0a0881d5bd
Quest fixes ( #5629 )
...
* quest fixes
* strings
* better placeholder for competitions
2021-11-03 13:59:13 +02:00
8f216b3662
3.17.14
2021-11-02 18:17:20 +02:00
1ca17fb3a7
Translations update ( #5626 )
...
* Update translation: Simplified Chinese (#5624 )
* Update Swedish.properties (#5622 )
* Update Ukrainian.properties (#5621 )
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update German translation (#5620 )
* Update German translation
* Update German translation
* Update Italian.properties (#5611 )
* Update Italian.properties
* Update Italian.properties
Co-authored-by: Zoron <fralonra@aliyun.com >
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com >
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com >
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
2021-11-02 17:52:07 +02:00
f53435e612
Made rich presence text not change with language ( #5613 )
...
* update for no reason
* bruuhhhhhhhhh
* bruuhhhhhhhhh
* rebase... this probably wont work
* bruuhhhhhhhhh
* fix comments..?
* bruuhhhhhhhhh
* equalize with upstream/master
* made the game not change the text shown in rich presence with the current language, added a language override functionality to String.tr() which is probably inefficient as hell, also the reason why i had to keep the .tr in leader name is because it showed the parantheses
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* revert changes to .tr(), use what @yairm210 suggested
2021-11-02 17:24:37 +02:00
405c561d5e
Replaced "Map Height" with "Map Elevation"
2021-10-31 23:15:42 +02:00
53a0c9b248
Reworked buying buildings & units with stats a bit ( #5618 )
...
* Reworked buying buildings & units with stats a bit
* Reviews
2021-10-31 17:59:13 +02:00
045b52c935
Fixed a bug where hagia sophia could be build in non-faith games ( #5617 )
2021-10-31 14:00:24 +02:00
c8f2d337c3
3.17.13
2021-10-30 20:41:59 +03:00
e53d611f4a
Translations update ( #5610 )
...
* Update translation: Simplified Chinese (#5606 )
* The currently missing german lines (#5596 )
* Update Indonesian.properties (#5595 )
* Update Italian.properties (#5575 )
* Update Swedish.properties (#5574 )
Co-authored-by: Zoron <zoronlivingston@gmail.com >
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com >
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com >
2021-10-30 20:33:21 +03:00
860e788fb5
Separate unit automation ( #5592 )
...
* Should resolve #5534 and the long-standing request of "move after automate" by separating the automated movement from the actual end of turn
* Added translation
* Automated units move in a separate thread to avoid UI freezing
2021-10-30 19:02:43 +03:00
bfe0b68ab8
Barbarian units ( #5589 )
...
* barbarian unique units; barbarian blacklisted units
* credits
* barbarian units do not take resources
* ai fix
2021-10-29 13:33:11 +03:00
4c053ddc99
Revert "Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork ( #5577 )" ( #5585 )
...
This reverts commit db6e588479
.
2021-10-28 22:01:06 +03:00
db6e588479
Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork ( #5577 )
...
* Copied files for Gods & Kings folder
* Added G&K and unified with mods in dropdown
2021-10-28 18:02:30 +03:00
87d24e89c4
3.17.12
2021-10-27 21:23:20 +03:00
4466de9899
Translations update ( #5572 )
...
* Update Brazilian_Portuguese.properties (#5564 )
* Update Italian.properties (#5551 )
* Update French Translation (#5538 )
* Update French Translation
* Update French.properties
* Filipino.properties (#5331 )
* Filipino.properties
Sorry if I was not able to continue this. I will try to continue it now.
* Updated Version
I'll continue editing this whenever I have spare time.
* Update 2
Co-authored-by: PredoTop <93168287+PredoTop@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
Co-authored-by: Gloadonix <56483221+Gloadonix@users.noreply.github.com >
Co-authored-by: SunnySunset <88270612+SunnySunset@users.noreply.github.com >
2021-10-27 21:19:52 +03:00
bc0db35077
Resolved #5571 - text-fix to "four victory types"
2021-10-27 21:16:38 +03:00
446c3fb97a
Conquistadors only settle other continents ( #5566 )
...
* conquistadors only settle other continents
* make it a conditional
2021-10-27 07:08:23 +03:00
33956673f5
Added information on the changed victory types ( #5568 )
2021-10-26 18:31:12 +03:00