Commit Graph

321 Commits

Author SHA1 Message Date
Yair Morgenstern
8ff2a79e9b New fantasy hex layering works well with natural wonders 2021-04-04 19:32:16 +03:00
Yair Morgenstern
187eea82a4 Base FantasyHex now contains all of the NewFantasyHex, for easier handoff (first 'use new layering rules' and then 'change tileset') 2021-04-02 10:02:56 +03:00
Yair Morgenstern
bc1c9ad921 Tileset for new layering is now in base game
New layering now supports natural wonders
2021-04-01 23:19:07 +03:00
Yair Morgenstern
9cb017c8a5 Added Faith icon and display for games with Religion 2021-04-01 20:44:27 +03:00
Yair Morgenstern
5a5d0a980f Removed ALL color-based notifications! 2021-03-21 00:28:58 +02:00
Yair Morgenstern
50d5b0d7ce Added specific icons to certain notification types 2021-03-19 11:26:54 +02:00
Yair Morgenstern
639be3b01d 3.13.4 2021-03-01 21:05:53 +02:00
Yair Morgenstern
19c7a87371 Renamed "Siege" image to "Besiege" - #3617 2021-02-24 21:31:07 +02:00
Johannes Schreiber
1e981abe53
Display scroll position on minimap (#3593) 2021-02-14 11:48:57 +02:00
Yair Morgenstern
5328efa233 Updated to latest LibGDX and Kotlin versions 2021-02-06 23:25:48 +02:00
Yair Morgenstern
1e6c8dacff Deprecated old uniques 2021-02-05 12:22:47 +02:00
Yair Morgenstern
35554f3ec6 Resolved #3330 - Texture is back to 2048*2048, by taking flags buldings and units out of the main image.
The cost is that there are texture swaps, and so framerate is hurt.
2020-11-19 21:44:09 +02:00
Yair Morgenstern
88eab17e9e New snow-versions of existing tiles :) 2020-10-24 22:10:47 +03:00
Yair Morgenstern
3bf045d354 One high-stakes, no-holds-barred, to-the-death profiling later, and we're left with a much less laggy main screen and a much more profile-able citybutton/ 2020-10-16 00:39:58 +03:00
Yair Morgenstern
c75f0162d5 Added city images by The Bucketeer for all eras up to Modern 2020-10-15 20:01:25 +03:00
Yair Morgenstern
fa59d4888a Era-specific city tiles for Ancient, Classical and Medieval 2020-10-06 12:22:55 +03:00
Yair Morgenstern
0cb29d64f4 New unit images by The bucketeer! 2020-09-30 20:32:02 +03:00
Federico Luongo
adaee7e7ab
City State quests (#3183)
* City State quests

* Flag to log two civ ever been friends
* Utility functions in GameInfo
* Created Diplomacy Action for notifications
* Utility functions for map
* Can be specified a custom color for surroundWithCircle
* Translation placeholder utility
* Added Quest model
* Utility function: number of researched technologies

* Image atlas rebuilt

* Localization

* Updated DiplomaticFlags and added EverBeenFriends

Slightly reworked nextTurnFlags() for code clarity and introduced the new flag EverBeenFriends that is set as soon as two civilizations are at least friends. It never expires.

* Removed quests not implemented yet from json
2020-09-29 23:26:50 +03:00
HadeanLake
f721f59734
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line

* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).

* removed hurryCostModifier from units that should not have it

Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:

Settler (20)
SS parts (-1) (cannot be hurried)

Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)

Catapult (20)
Ballista (20)

Horseman (20)
Companion Cavalry (20)

Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)

* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc

* tweaked hurryCostModifier, added missing vanilla buildings (commented out)

* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon

Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now

[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions

* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it

* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".

* merged "Requires adopted [policy]" with "Requires [Wonder]"

* Separated unique.params[0] to val filter

* Changed National Epic image
2020-09-21 21:44:52 +03:00
lishaoxia1985
9d951835d1
UI Update (#3102)
* Add "Load game" in WorldscreenMenuPopup

* UI Update

* Fix the Ottomans uniques, edit Tech description
2020-09-10 19:25:56 +03:00
Yair Morgenstern
3eb9b36550 Restored techButton visualization 2020-09-03 12:37:04 +03:00
lishaoxia1985
def96071e7
Use NinePatch in getRoundedEdgeTableBackground (#3080) 2020-09-02 20:51:21 +03:00
HadeanLake
8f75368b99
Farms near freshwater (#3063)
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"

* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on

* "Provides a one-time Production bonus to the closest city when cut down" unique for forest

* update template.properties
2020-09-02 19:49:29 +03:00
Yair Morgenstern
145db68248 3.10.6 2020-09-01 22:58:52 +03:00
Yair Morgenstern
ce8e410969 Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :) 2020-08-31 21:02:50 +03:00
HadeanLake
e6e31b4e1a
Aztecs and some other things (#3033)
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11

Reused slinger icon for Slinger Withdraw

* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill

"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]"   - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"]  - now can use "River" - for Hydro plant

* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique

* Added Aztecs

* Update template.properties

* update template.properties

* update template.properties

* update template.properties
2020-08-30 21:02:59 +03:00
Yair Morgenstern
353b6e71f8 Added initial mod management screen
Changed turn icon to hourglass, per the change in the Discord poll
2020-08-25 18:43:05 +03:00
Yair Morgenstern
a253a97940 Added Unzip functionality - we should soon be ready for mod management from within the game! 2020-08-25 16:38:55 +03:00
Yair Morgenstern
a6b89b9885 More minor emoji changes
They do make the whole setup seem much more professional
2020-08-24 23:17:34 +03:00
Yair Morgenstern
bed7fe4c64 Added unit symbols for Strength, Ranged Strength, Range and Movement as 'emojis' 2020-08-24 22:48:00 +03:00
Yair Morgenstern
1f3b77d038 All 'Turn' and 'Turns' texts changed to a turns icon, much cleaner! 2020-08-24 19:45:53 +03:00
Yair Morgenstern
24d5e08783 Translation updates for Finnish 2020-08-14 00:38:17 +03:00
Yair Morgenstern
451234c3bb 3.9.20 2020-08-12 19:39:45 +03:00
Yair Morgenstern
d9e1b58bd2 Added Pinglish translations 2020-07-24 09:55:29 +03:00
Yair Morgenstern
e179f1a472 Added Water Mill building 2020-07-13 22:42:30 +03:00
Alexander Korolyov
c51879cc5f
OptionsPopup with two experimental switches: Spectator mode, Extended Map editor. (#2834) 2020-07-12 12:59:32 +03:00
Alexander Korolyov
aa677042dd
New icon for "Load Scenario" (#2768)
* New icon for "Load Scenario"

* Javadoc comments
2020-06-25 22:30:39 +03:00
Yair Morgenstern
1961aa7245 Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled 2020-06-10 22:00:32 +03:00
Yair Morgenstern
86d54bd3fe Resolved #2708 - added rivers to plain tileset 2020-06-08 19:34:25 +03:00
Yair Morgenstern
f03c0c6de2 Translation updates 2020-06-07 21:52:29 +03:00
Yair Morgenstern
d511899ed8 Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen 2020-06-03 19:09:48 +03:00
Yair Morgenstern
8ba8c6b596 More new tiles by The Bucketeer! 2020-05-19 00:06:01 +03:00
Yair Morgenstern
2444b2e1d2 New river edges and flattened tiles by The Bucketeer!
Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
Yair Morgenstern
f7e3017826 Better trading posts by The Bucketeer! 2020-05-13 22:19:16 +03:00
Yair Morgenstern
6a7773730b New FantasyHex jungle and lake tiles 2020-05-08 17:48:09 +03:00
Yair Morgenstern
c24b028c99 Differentiated between Portuguese and Brazilian Portuguese translations 2020-05-05 20:56:24 +03:00
Yair Morgenstern
688b780b14 Added a repeating baclground to the menu screen 2020-04-21 23:53:33 +03:00
Yair Morgenstern
5aae57d848 Added icons to the main menu, looks much better! 2020-04-21 14:18:38 +03:00
Yair Morgenstern
c5582257c9 Denmark's icon better centered
Generated translations for Denmark
2020-04-13 12:07:59 +03:00
Yair Morgenstern
c8c2bbb00a Policy screen does not auto-open when you have a free policy, instead coming from clicking the 'next turn' button - should help us solve the "screen unresponsive when I have a free policy" problem, if not eliminate it entirely 2020-04-05 10:54:16 +03:00
Yair Morgenstern
2a23d1db6c Uncivbot moved to its own repo, for future hosting reasons 2020-04-02 14:50:56 +03:00
Yair Morgenstern
235143751c Railroad is now just a black line - much clearer than the old, "nicer" image 2020-03-31 20:50:21 +03:00
Yair Morgenstern
806a0e2269 Resources in Civilopedia state unit and buildings that consume the resource - #1964 2020-03-29 14:29:19 +03:00
Yair Morgenstern
378f56207c Resolved #1779 - Can now lock worked tiles to prevent them from being unassigned 2020-03-29 12:42:58 +03:00
Yair Morgenstern
cf79ac0db1 Inca fixes - added icon, fixed colors 2020-03-28 22:41:55 +03:00
Yair Morgenstern
c64b359fb5 3.6.7 2020-03-11 17:26:26 +02:00
Federico Luongo
2a67294554
Snow, Ice, Atoll & Map Generation (#1909)
* Snow, Atoll & Ice

* Fix White Hexagon + Small NW refactor

* More Land in Continents #1886

* Atoll can spawn only on Coast

* Added new constants and turned Constant into an object

* Latitude and Longitude utility methods

* New MapGenerator steps

* New MapParameters & MapGenerator cleanup

* Added New Map option to MapEditor menu

* New parameters default values and limits

* archipelagos map type

* Translations & Atlas

* removing unneeded octave displacement

* Fix Archipelago

* Perlin noise parameters & no-elvis in TileMap

* Rebuilt Atlas

Co-authored-by: Eddh <remi.dufour@protonmail.com>
2020-03-11 11:39:37 +02:00
Federico Luongo
0cf27789e9
Borders made of oriented triangles rather than circles (#2104) 2020-03-08 20:36:50 +02:00
Yair Morgenstern
26affe7943
Translation (#1878)
* Update Nations_Italian.json (#1864)

* Update Japanese.properties (#1867)

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Thai.properties (#1871)

I'm back!!

* Update German.properties (#1873)

Revised promotions

* Update German.properties (#1874)

added missing unit translations

* Update Italian.properties (#1875)

Typo fix

* Update Nations_Russian.json (#1877)

* rfe

* Update Nations_Russian.json

* Update Nations_Russian.json

* Update Russian.properties (#1876)

* Translation roundup + added Mongolian civ translations

* Update Russian.properties (#1879)

Mongolia update

* Additional translation strings related to the custom map settings (#1881)

* Diplomacy screen: Secondary relationships line is added (#1880)

* Additional translation strings

* Update Japanese.properties (#1883)

* Update Japanese.properties

* Update Japanese.properties

* Update to Ukrainian translations + fix of the translation call (#1888)

* Final touches before version

Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: NoNZeeZ <58921355+NoNZeeZ@users.noreply.github.com>
Co-authored-by: ozolotl <ozolotl@users.noreply.github.com>
Co-authored-by: IraqLobster34 <56483230+IraqLobster34@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
2020-02-09 20:29:34 +02:00
Federico Luongo
edf0294dfd
Mongolia (#1855)
* Mongolia

* Translation & Atlas

* Remove debug option

* Remove erroneous import

* Promotions.addXP

* Khan heals 15 HP

* XP bonus fix

* Added 'Mongol Terror' which is the term used for the mongolian combat bonus

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-02-08 20:51:21 +02:00
Yair Morgenstern
a73fe3d9de Tile update by The Bucketeer 2020-02-02 18:31:45 +02:00
Yair Morgenstern
ef19775545 More translation related stuff that I forgot =/ 2020-02-02 18:00:08 +02:00
Yair Morgenstern
f0372ea9ec 3.5.6 2020-01-25 20:28:30 +02:00
Yair Morgenstern
7ea6fc2551 Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
Yair Morgenstern
5c42e7f1fb New translations 2020-01-20 23:28:52 +02:00
Yair Morgenstern
f154ac1d6d 3.5.4 2020-01-19 21:58:38 +02:00
Yair Morgenstern
32ba55b2fe Added many more resource+improvement images 2020-01-18 22:35:18 +02:00
Yair Morgenstern
02def2ffa9 Resource+Improvement is go!
Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
Yair Morgenstern
5af6dd1ad5 More resource images by The Bucketeer 2020-01-15 23:56:02 +02:00
Yair Morgenstern
9a426318ba Proper destruction notification for city states
Added Fur resource image
2020-01-13 00:09:09 +02:00
r3versi
a1b03849ec Fix city screen (#1657)
* Last CityScreen fix

* Atlas & Translations
2020-01-11 22:46:17 +02:00
r3versi
2daf27278d WIP Construction Queue (#1648)
* Construction Queue

* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city

* Cleanup again

* CityStatsTable is a separate class so we can play around with where it's located with minimal code changes

* Rejection reason wrap & removing nothing on enqueue a construction

* Crude UI proposal

* Tutorial updates for queues

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-10 11:41:43 +02:00
Yair Morgenstern
977fcfb97e Code cleanup - when{} instead of if-else chains, toLabel() instead of Label(...) 2020-01-09 20:54:33 +02:00
r3versi
065e944896 Songhai (#1636)
* Songhai, Burial Tomb, Gold for capturing city

* Burial Tomb unique: double gold gained when city is captured

* Rebuilt Atlas and Translations

* Italian translation + fix missing translations

* Barbarian Camp Reward

Is now modified by Speed and Difficulty
2020-01-09 19:23:00 +02:00
Yair Morgenstern
f554d8c2c4 Multiple mods work OK! 2020-01-07 19:50:36 +02:00
Yair Morgenstern
1008e9c4f6 More resource images by The Bucketeer 2020-01-06 23:01:18 +02:00
Yair Morgenstern
ca8de2e379 Latest images 2019-12-29 18:02:10 +02:00
Yair Morgenstern
4dd3a69a72 Can now display pixel resources on the map! 2019-12-29 17:51:39 +02:00
Yair Morgenstern
050db70fff All nat wonders are go, courtesy of The Bucketeer! 2019-12-29 15:55:53 +02:00
Yair Morgenstern
eac9647829 Bahasa_Indonesia -> Indonesian, for uniformity among languages names 2019-12-26 14:52:16 +02:00
Yair Morgenstern
94f1b074c9 Indonesian is in and has a flag 2019-12-26 12:15:26 +02:00
Yair Morgenstern
3dfc6503a1 Mount Fuji artwork by The Bucketeer means it's now in the game! 2019-12-25 13:01:29 +02:00
Yair Morgenstern
97f3260047 Grand Mesa artwork by The Bucketeer means it's now in the game! 2019-12-24 15:28:59 +02:00
Yair Morgenstern
33ad922343 Solved bug which was caused by obsoleting scouts when they have no upgrade 2019-12-22 19:39:54 +02:00
r3versi
c2dc0217b6 Rejuvenation icon + Unique promotions are listed in PromotionPickerScreen (#1506) 2019-12-22 15:29:40 +02:00
Yair Morgenstern
77d00f35bb Translation files now take a huge amount of time to load, moved their loading into a thread and put up a "loading screen" beforehand 2019-12-18 22:24:18 +02:00
Yair Morgenstern
fd7160b785 Added line spacings in the translation files, for organization 2019-12-17 22:57:39 +02:00
Kevin Fisher
52111430ef Add close icon for the UnitTable (#1472) 2019-12-17 21:44:20 +02:00
Yair Morgenstern
486dba97df Added first images for resources - not implemented yet! 2019-12-17 14:25:28 +02:00
Yair Morgenstern
0de84e60a9 Not all Natural Wonders look good enough to enter the game as-of-now. 2019-12-17 14:23:17 +02:00
r3versi
aa02a2d321 Natural Wonders (#1456)
* NaturalWonders initial commit
* Created models/ruleset/tile/NaturalWonder and assets/json/NaturalWonders
* MapGenerator now spawns NaturalWonders in random compatible random locations
* MapParameters has a noNaturalWonders option
* TileInfo has naturalWonder property (set to null if none)
* TileInfo and  UnitMovementAlgorithms correctly manages stats and consider the tile unpassable and unimprovable

* Notification and happiness on NaturalWonder discovery

* El Dorado discovery bonus, Spain unique

* Doubled tile yields for Spain

* NaturalWonders implemented as TerrainType + Fountain of Youth promotion

* Images issue #124

* NaturalWonder TileImages (Fantasy) and Overlay (Default)

* NaturalWonderOverlay.png : https://www.flaticon.com/free-icon/mount-fuji_2166259

* Bugfix

* Added translations

* Italian translations

* Fix translation issue
* missing space after = in template.properties breaks translations

* Improved NaturalWonder spawn logic

* Great Barrier Reef spawns on 2 contiguous tiles
* Each wonder has specific spawn requirements
* Number of wonders spawned scales with map radius

* Fix unused import
2019-12-16 20:37:49 +02:00
Sam Rogers
cdcd7cf116 correct spelling of "Fascism" policy (#1432) 2019-12-08 18:40:48 +02:00
Yair Morgenstern
df964a5ec6 TechPickerScreen organization 2019-11-28 20:28:04 +02:00
Yair Morgenstern
405536beba I think the Windows64 executables haven't been compiling well from the get-go... 2019-11-26 22:18:07 +02:00
Yair Morgenstern
a8c98f60d7 Railroads are now much more visible! 2019-11-23 22:43:35 +02:00
Yair Morgenstern
b1868accc5 Nuclear Weapon setting moved to Options, s it can be more easily explored by players 2019-11-19 22:00:16 +02:00
Yair Morgenstern
15e59b161b Technology description no longer includes Manhatten Prokect or Nuclear Missile in description when nuclear weapons are disabled 2019-11-19 19:34:48 +02:00
Duan Tao
111030e457 Nuke your enemy! (#1318)
* Nuke your enemy!

* Fantasy tiles. Worker automaticly clears fallout.

* Some AI improvement for choosing wonder and military unit.

* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00
Yair Morgenstern
9533a35d15 3.2.4 2019-11-18 22:00:44 +02:00
Yair Morgenstern
aa4c70f090 Fixed trades always beng denied because "our proposed trade is no longer relevant" 2019-11-17 21:16:51 +02:00