949d64c53c
Added tutorials for strategic and luxury resources
2018-07-09 22:51:50 +03:00
849129ac65
Added trade translation texts
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Added duration to trade screen buttons
2018-07-09 22:43:32 +03:00
fdcce8287f
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-07-09 22:20:16 +03:00
a193be18b3
Free Religion policy is now pickable
2018-07-09 17:28:25 +03:00
8479074e84
added units and combat ( #193 )
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and corrected typos and omitted words
2018-07-07 21:36:28 +03:00
0c17e19ea2
Trading gold now works as well!
2018-07-06 16:42:32 +03:00
9f81ac6676
Defeated civs no longer have automated actions, and their remaining units are removed from the map
2018-07-03 22:25:13 +03:00
d7a8f52c86
minor translations finished (it, ru, ro, fr)
2018-07-02 13:27:42 +02:00
62246ff1c9
More translation stuff
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When will the madness end?
2018-07-01 17:27:52 +03:00
f08261edaf
Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes
2018-07-01 17:16:56 +03:00
4593bed7dc
Future tech can now be constantly researched!
2018-07-01 17:05:30 +03:00
837195293c
Fixed minor merge conflict between dutch and other languages
2018-07-01 16:59:41 +03:00
a9b33f1322
Dutch translation ( #185 )
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An almost complete Dutch translation for UnCiv I wasn't able to translate everything but I do hope that this will Improve the game from a 10/10 to a 11/10
2018-07-01 16:41:10 +03:00
16e762c15e
minor tranlations
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added comments on what eras are one word translated + finished the other minor translations
2018-07-01 01:47:00 +02:00
e81df16317
Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
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Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
853f86b613
Basic translations
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We need to review the era translations as they are gender sensitive and sometimes there's one word translations (ex: renaissance era [it] Rinascimento)
2018-06-27 19:07:14 +02:00
805fc5c739
Oligarchy policy now works as intended
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More translation stuff
2018-06-25 23:11:22 +03:00
4bbffe318b
More translation stuff
2018-06-25 21:50:56 +03:00
a59d6e7a46
Translation stuff
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Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
15be9daf88
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-06-25 19:27:35 +03:00
1388aec34a
Tech manager now shows eras of technologies!
2018-06-25 19:27:27 +03:00
c5f127e555
Policy branches are unlocked by era
2018-06-25 18:09:38 +03:00
85a8e68a0a
Added Rifling with Rifleman unit
2018-06-25 14:16:39 +03:00
7898a24ff1
Added Metallurgy with Lancer unit
2018-06-25 14:12:17 +03:00
fea22cc049
Added Military Science tech with Cavalry unit and Military Academy building
2018-06-25 14:07:35 +03:00
1dffbe2db5
Added Dynamite tech with Artillery
2018-06-25 13:59:51 +03:00
b166e23858
Game now longer gets an Application Not Responding when taking a long time creating a new game
2018-06-25 08:41:22 +03:00
8ee81b5bd9
Finished major translations
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waiting for new entries
2018-06-25 05:19:24 +02:00
94608f6cf8
Minor Translations
2018-06-25 04:25:28 +02:00
fe31e4121a
Added Barracks and Armory buildings to increase XP of units built in the city
2018-06-24 22:09:16 +03:00
a56e7e43aa
Added Agriculture tech - no gameplay change, but it does tell the game's story well!
2018-06-24 21:19:57 +03:00
afd712c1c9
Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads
2018-06-23 23:46:26 +03:00
a0e14ee8f8
Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
2018-06-23 23:31:08 +03:00
908d913c25
Updated German translation ( #173 )
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Adjusted translation with new placeholders (THANKS!!)
Added missing and some not-sure translations
2018-06-23 23:29:50 +03:00
56c5b7c1ca
Added Industrialization between Economics and Steam Power
2018-06-22 15:34:47 +03:00
83471fb3cd
Added Architecture tech
2018-06-22 15:24:22 +03:00
e592dc90a3
Added Steel tech
2018-06-22 13:28:24 +03:00
86ba484c78
Organized Physics tech, added Gunpowder
2018-06-22 13:25:42 +03:00
81e9cd317d
Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
2018-06-22 13:07:52 +03:00
b8d9e432ef
Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable!
2018-06-22 12:21:57 +03:00
e0961e1b0b
Unit table updates texts even if the unit hasn't changed
2018-06-22 10:41:53 +03:00
bed7a37a6b
Cities connected to capital have a connected symbol next to them
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Unit information displays XP to next promotion
2018-06-21 22:52:24 +03:00
415add2417
Loads of translation changes, especially for German!
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Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
2018-06-20 23:11:02 +03:00
f92a64c8e3
Added German translation ( #166 )
2018-06-20 18:24:52 +03:00
3f87cfa3db
Fixed silly regex bug which works differently on desktop and android
2018-06-19 20:01:49 +03:00
1aee88c5cd
Added Companion Cavalry
2018-06-18 23:48:10 +03:00
0af880877f
Added longbowman (Engand unique unit)
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Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
2018-06-18 23:33:49 +03:00
fa14b6eebe
Cities can now idle by producing Nothing
2018-06-18 22:00:07 +03:00
aa11c49eec
Many more things are now translated!
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Added more things to translate to translations.json
2018-06-18 21:41:07 +03:00
df82a526d4
Major interface translations
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Added translation for main interface and gameplay strings (ru/it/fr/ro)
2018-06-18 03:40:43 +02:00