* Diacritics support - achieving 1-Char-Per-Glyph via a fake alphabet
* Diacritics support - Redesign state engine and polishing
* Diacritics support - Unit test
* Diacritics support - Expand unit test to cover more cases
* Diacritics support - Expand unit test to cover more cases
* Clarify a function name
* Change format of diacritic definitions
* Refactor DiacriticSupport to per-language class with statics in Companion
* Update DiacriticSupport to use CharCategory and enable support of surrogate pairs
* Documentation
* 🎵 A little linting 🎶
* Prevent queueing unresearched removals by adding their problem reports on top
* More linting and bugfixes
* Hide "too advanced" Improvements in the PickerScreen
* ImprovementPickerScreen fully Civilopedia-linked
* Fix dumb mistake
* Slightly improve PickerPane descriptionLabel layout
* Slightly improve ImprovementPickerScreen top padding
* Added city bombard, work and expand range ModConstants
* Changed some city range integers to city.getWorkRange() or some equivalent
* Fixed city screen
* Fixed create game error
* Improved support for CityScreen when work range is higher than expand range
* Improved WonderOverviewTab Style
* Improved Civilization.modConstants
* Improved random spacing
* Changed WonderOverviewTab to use a constant again
* Added comments in documentation
* Split off reuses of CityStateIcons/Cultured to allow modding separately
* Reposition floating tutorials in case the TopBar moved its buttons
* Event definition, art and basic support
* Split off Event rendering from AlertPopup
* Support Event presentation modes and replace hardcoded floating tutorials
* "Meet another civilization" art - can't find any better
* Tweak TranslationFileWriter and some polishing
* Made minimum duration of a war moddable
* Made turns until revolt moddable
* Made spy skill moddable
* Migrated city-state elections to use the Civ flag system
* Moved cityStateElectionTurns away from espionage
* Added new moddable constants to the documentation
* Fixed merge conflicts
* UniqueParameterType getErrorSeverity/isKnownValue simplification
* Minor changes to a few UniqueType documentations
* Allow UnitsGainPromotion e.g. "[Melee] units gain the [Morale] promotion"
* Reverted spy button to show the spy white icon
* Changed the docs credits
* Espionage button now uses a separate path
* Reverted changing Icons.png
* Changed Espionage.png to the new sprite
* Added behaviours
* Added the behaviours to the docs
* Fixed spelling
* Fixed references to PersonalityValue.Military
* Commented out Personality Behaviours docs and added a message
* Changed the names of some of the new personality behaviours
* Fix Concurrency being zombified but still tasked to run stuff
* Do not tie Android logcat output to whether Gdx was built for debugging
* Simplify GameStartScreen
* Add wiki page on Debugging/Building for Android
* Some linting and region reorder
* Make MultiFilter accept a negated "and" list plus more unit tests
* MultiFilter gets 'or' capability
* Revert "MultiFilter gets 'or' capability"
This reverts commit 9f6e7c794a.
* Expand Events to allow civilopediaText, fixing hidden uniques as side effect
* Fix ConditionalChance save scumming
* Fix ExtraImages not working within mods
* Missing documentation of the changes to Events
* Kdoc to clarify why helper returns nullable
* Lint getJavaClassByName: fix compiler warning and re-sort when
* FormattedLine now throws on problems with extraImage loading
* Fix Tutorial extraImage by removing auto and making it explicit
* Revert "FormattedLine now throws on problems with extraImage loading"
This reverts commit b5ab4084ee.
* Partially revert the revert, so bad extraImage fields are console-logged