Philip Keiter
9f6aa4b90f
Add new game option: No City Razing. ( #8203 )
2022-12-22 07:41:08 +02:00
Yair Morgenstern
7427932985
Upgrade path redone
2022-12-21 20:50:25 +02:00
Yair Morgenstern
bfbabcb97e
4.3.11-patch1
2022-12-21 13:12:25 +02:00
Yair Morgenstern
01309be510
4.3.11
2022-12-21 12:02:05 +02:00
Yair Morgenstern
3a91a99143
Version rollout ( #8195 )
...
* Bump version and create initial changelog entry
* Update Japanese.properties (#8194 )
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Spanish.properties (#8190 )
* Update Catalan.properties (#8183 )
* Update German translation (#8181 )
* Provide Ukrainian translations for the lately introduced original strings (#8177 )
Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com>
* Update Korean.properties (#8176 )
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Updated Brazilian_Portuguese.properties (#8175 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: K0baU <63403741+K0baU@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: MartinP <mape6@posteo.de>
Co-authored-by: Kostiantyn Kolesnichenko <test9@mormat.name>
Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2022-12-21 11:51:45 +02:00
Philip Keiter
827cb28d05
Raze Special Cities ( #8115 )
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* Support new ModOptions uniques: Allow raze capital, Allow raze holy city.
* Break up long set of boolean checks into if statements.
2022-12-21 11:49:44 +02:00
vegeta1k95
2bc91f1216
Rework of City Screen: new Great People list + misc changes ( #8180 )
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* Rework of City Screen: new Great People list + misc changes
* Added a bit of padding
* Buildings are united under one tabs, GP font icons replaced by tinted UnitIcons
* Fix color of separators
* Big update to "Detailed stats" UI
* Rebuild pngs
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-12-21 11:46:35 +02:00
Philip Keiter
47c21216b2
Update wrap water generation of two continents to support tall maps. ( #8192 )
2022-12-21 11:27:01 +02:00
vegeta1k95
1346eea4ca
Huge update of Technology Picker screen UI (Civ 5), new original icons + misc changes ( #8188 )
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* Huge update of Technology Picker screen UI, new original icons + misc changes
* Fix possible memory leak
* Fix lines Z-Depth, shifted era boundary lines, thicker queue-path lines
* Fix lines Z-Depth more correctly
* Size checks replaced by truncation
* Icons credits
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-21 11:25:10 +02:00
Philip Keiter
0b10bf1d14
Update wrap water generation to only consider longitude as there is no latitude wrap. ( #8193 )
2022-12-21 11:13:59 +02:00
Yattong the Mackerel
68fc0487c1
Update template.properties ( #8189 )
2022-12-20 11:39:18 +02:00
Yair Morgenstern
896fc575c0
Modding: Unbuildable units can still be upgraded to
2022-12-20 10:17:12 +02:00
Philip Keiter
f974c3a8a5
Continent and Islands ( #8187 )
...
* Update comments that got outdated.
* Add map type: Continent and Islands
2022-12-20 08:35:13 +02:00
letstalkaboutdune
6192de325e
AbsoluteUnits - Mongolian Uniques ( #8186 )
2022-12-20 08:26:16 +02:00
nacro711072
e159b400b1
Update trade UI. ( #8185 )
...
* delete unnecessary icon space.
* replace table fixed size with preferred size.
2022-12-19 16:11:11 +02:00
Philip Keiter
1f284fee57
Prevent ice on mountains, and atolls under ice, resources on snow, in flat earth ice walls. ( #8178 )
2022-12-19 08:31:47 +02:00
Philip Keiter
757f06e3ca
Make map editor respond to max zoom setting. ( #8179 )
2022-12-19 08:31:20 +02:00
Yair Morgenstern
107edeab1f
Fallback image for modded buildings - see #8158
2022-12-18 22:12:05 +02:00
Yair Morgenstern
6b4da20d85
Fallback image for modded buildings - see #8158
2022-12-18 22:11:56 +02:00
Yair Morgenstern
81f3ecd998
Fallback image for modded techs - see #8158
2022-12-18 22:05:17 +02:00
Yair Morgenstern
8481680622
Thinner stats table so we can see more of the tiles
2022-12-18 21:36:51 +02:00
Yair Morgenstern
6104a25d91
Readded stats drilldown
2022-12-18 21:34:55 +02:00
Ouaz
f331ac69e4
Fix new "temperature" map setting not translatable ( #8173 )
2022-12-18 21:23:05 +02:00
Yair Morgenstern
cf8e6b39e2
4.3.10
2022-12-18 19:42:45 +02:00
Yair Morgenstern
9c50052bc3
Default black color for thin circle
2022-12-18 19:39:12 +02:00
Yair Morgenstern
0a3f1c6384
Version rollout ( #8172 )
...
* Bump version and create initial changelog entry
* Update Traditional_Chinese.properties (#8171 )
* Update French.properties (#8160 )
* Update Korean.properties (#8157 )
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Simplified_Chinese.properties (#8156 )
* Update Italian.properties (#8155 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: nacro711072 <nacro711072@yahoo.com.tw>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2022-12-18 19:36:04 +02:00
vegeta1k95
903d3ab278
Rework of City Screen: new current buildings list + misc changes ( #8167 )
...
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-18 19:28:48 +02:00
alexban011
9aa3cb13c5
fixed global politics screen from revealing unknown civs and CityStates ( #8165 )
...
* added mod topics to wiki
* fixed stats from revealing unknown civs and cityStates
* Revert "added mod topics to wiki"
This reverts commit 5528950a96
.
* used knows() instead of getKnownCivs().contains()
2022-12-18 07:26:13 +02:00
vegeta1k95
0380773560
Construction table: ordering change (Civ 5) + add/remove on double-click ( #8163 )
...
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-17 21:04:04 +02:00
Yair Morgenstern
b44ac9eaa4
Better unit action icons
2022-12-17 20:06:43 +02:00
Yair Morgenstern
5f664213f0
Solved temporary unique parsing error
2022-12-17 19:54:25 +02:00
alexban011
09260f4d4d
added mod topics to wiki ( #8159 )
2022-12-17 18:35:43 +02:00
alexban011
e7158646b0
fixed issue ( #8148 )
2022-12-17 18:34:19 +02:00
Yair Morgenstern
cb9c753d5b
4.3.9-patch1
2022-12-17 18:03:38 +02:00
vegeta1k95
8e1e8bc27b
Fix bug, where units do not reveal tiles ( #8161 ) ( #8162 )
...
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-17 17:53:09 +02:00
Yair Morgenstern
44b77de4f5
Handle mods with nations but no major civs
2022-12-16 16:02:06 +02:00
Yair Morgenstern
14882cfecf
Fixed global resource unique
2022-12-16 14:38:53 +02:00
Yair Morgenstern
5aba4cb6a0
bugfix: players can no longer get citystate nations when selecting mod
2022-12-16 14:32:05 +02:00
Yair Morgenstern
a8df3ea242
Thin lines around construction images
2022-12-16 11:44:55 +02:00
Yair Morgenstern
f688254080
UI improvements - added thin lines around circle icons, cleaner politics table
2022-12-16 11:39:23 +02:00
Yair Morgenstern
c95befaf1b
4.3.9
2022-12-16 11:20:50 +02:00
Yair Morgenstern
889a2c5946
Added thin line around tech icons in tech screen
2022-12-16 11:15:36 +02:00
Yair Morgenstern
0d19bf9cef
Better icons for 'next turn' button
...
@vegeta1k95 sorry about this, but the way this works without resizing is simply not up to the standards of the current UI :/
2022-12-16 11:15:36 +02:00
Yair Morgenstern
e4a7f7e131
Version rollout ( #8154 )
...
* Bump version and create initial changelog entry
* Update Filipino.properties (#8153 )
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Italian.properties (#8146 )
* Update Korean.properties (#8145 )
* Update German translation (#8142 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Shann Aurelle Ripalda <shannaurelleg@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: MartinP <mape6@posteo.de>
2022-12-16 11:15:19 +02:00
Philip Keiter
02f9176f78
Flat Earth Hexagonal ( #8140 )
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* Add new map shape: Flat Earth Hexagonal.
* Make flat earth logic easier to read.
* Make flat earth set temperature based on tile distance from center.
* Make flat earth waste less space on the ice ring.
* Add variety to the flat earth ice ring.
* Use baseTerrain for snow on flat earth edge instead of addTerrainFeature.
* Ensure flat earth center tiles and edge tiles are ocean not coast.
* Give flat earth ice ring some random juts and dips.
* Make 3rd continent smaller when flat earth.
* Enable more continent positions for three continents when flat earth.
* Add parens around or statement.
* Refactor flat earth temperature code into functions.
* Invert some flat earth if statements to reduce nesting.
* Allow coast near flat earth ice walls.
* Make flat earth ice wall generation more efficient.
* Stop adding ice to flat earth mountains.
* Move flat earth ice wall generation to its own function.
* Improve flat earth water placement comments.
* Move flat earth extra water generation to its own function.
* Move flat earth center ice spawn to its own function.
* Move flat earth edge ice spawn to its own function.
* Minor efficiency tweak.
* Add Flat Earth Hexagonal to template.
2022-12-16 11:08:04 +02:00
Yattong the Mackerel
20062c1c3a
Update Nations.json ( #8151 )
2022-12-16 10:05:32 +02:00
vegeta1k95
7b83ce9838
Fix bug, where Unit flags backgrounds appear on CityScreen tiles ( #8150 )
...
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-16 10:03:47 +02:00
vegeta1k95
1d66081df7
Fix minor bug, preventing flag shadows (if added) to appear ( #8147 )
...
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-16 00:35:21 +02:00
vegeta1k95
bf81bb25e1
Change styles and behaviour of Unit flags as in Civ 5 ( #8128 )
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* Change styles and behaviour of Unit flags as in Civ 5
* Make shadow mask an optional (removed from default atlas)
* Make shadow mask an optional (removed from default atlas)
* Remove magical numbers, scaling dependent on a ratio of the source
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-15 21:51:46 +02:00
vegeta1k95
dc3809de84
"Auto Unit Cycle" and "Automated units move on turn start" options implemented (Civ 5) ( #8144 )
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* "Auto Unit Cycle" and "Automated units move on turn start" options implemented (Civ 5)
* Removed threading, added translation template for strings
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-15 21:51:17 +02:00