Commit Graph

9818 Commits

Author SHA1 Message Date
SomeTroglodyte
a37807f4bb
Wiki: Texture packing updated (#10851)
* Wiki: Remove texture atlas info from the Introduction, minor formatting changes

* Wiki: Add texture atlas info back in under Images-and-Audio, expanded (external tools, settings, encoding warning).

* On second thought...

* Double-check wording for 'game.png is no longer a special boy', ensure game atlas is merged into textureRegions only once
2024-01-04 09:03:48 +02:00
SomeTroglodyte
42188f160c
City-stationed unit icons get a circular touchable area (#10866)
* Linting

* Move ClickableCircle to allow reuse

* Make the Unit list icons clickable only within their circle
2024-01-04 09:03:37 +02:00
SomeTroglodyte
8573aaf8d1
Minor ImprovementPicker linting (#10862) 2024-01-04 09:03:28 +02:00
SeventhM
665b5aa87c
Add unique to allow for generalized great generals (#10828)
* Add unique to allow for generalized great generals

* Don't add compatibility for rulesets with conditional generals

* Add to rulesets

* add in pre Kotlin 9 parenthesis

* whoops missed a parenthesis

* I guess pre Kotlin 9 parenthesis was unnecessary, whoops

* Add back old variables to clone function

* Move the list of all potential generals to Ruleset

* Move list of unit construction rejections to IConstruction

* flip !any{} to none{}

* Fix imports

* Typo
2024-01-04 09:03:14 +02:00
Rémi Dufour
6e84377090
set minimum max coast extension to 1 (#10850) 2024-01-02 11:53:05 +02:00
Yair Morgenstern
1d789c71b5 4.9.15 2023-12-31 23:15:10 +02:00
Yair Morgenstern
1cd72e4272
Version rollout (#10848)
* Bump version and create initial changelog entry

* Use randomize seed checkbox for partial generation (#10844)

* use randomize seed checkbox for partial generation and debug the behavior of raiseMountainsAndHills in partial generation

* small changes

* Update Finnish.properties (#10843)

* Update Finnish.properties

* Update Finnish.properties

* Update Finnish.properties

* Update Korean.properties (#10842)

* Update French.properties (#10838)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Rémi Dufour <remi.dufour@protonmail.com>
Co-authored-by: Securetux <110048962+Securetux@users.noreply.github.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2023-12-31 23:09:09 +02:00
Oskar Niesen
15a17335c1
Worker remove feature far away from cities fix (#10847)
* Worker AI doesn't remove forests and marshes away from their borders.

* Reverted a previous change that slipped into this branch
2023-12-31 23:06:14 +02:00
Yair Morgenstern
35c19bf9de Fixed tests 2023-12-31 22:59:33 +02:00
Yair Morgenstern
ac82d8bcb4 Added Tile Breakdown table, accessible by clicking on the stats in tile info table 2023-12-31 22:48:04 +02:00
Yair Morgenstern
15dfb892a7 Solved rare pillage-related crash 2023-12-31 22:42:19 +02:00
Yair Morgenstern
1bf75844a3 Most images are smoothed 2023-12-31 17:37:44 +02:00
Yair Morgenstern
c4f32d51c6 Construction icons are linearly interpolated, aka 'smoothed' 2023-12-31 16:48:53 +02:00
Yair Morgenstern
b3cdd4fbab game.png is no longer a special boy 2023-12-31 16:22:12 +02:00
Yair Morgenstern
9fcb6860b7 Console: Add "activate trigger" for civ! 2023-12-31 15:39:17 +02:00
Yair Morgenstern
7b43f90dd0 Console: Allow "-delimited strings 2023-12-31 15:26:59 +02:00
Yair Morgenstern
662ba037c8 'capture all capitals' victory accepts defeat of civs that did not found capitals 2023-12-31 14:33:48 +02:00
Yair Morgenstern
8b3163a926 Added console command to reveal entire map 2023-12-31 14:33:17 +02:00
Yair Morgenstern
0b89e609c7 Map editor generation steps don't add multiple terrain features of the same type 2023-12-31 08:52:04 +02:00
Yair Morgenstern
fbef276d0b 4.9.14 2023-12-30 21:36:00 +02:00
Yair Morgenstern
94efddb459 Solved detekt for realz 2023-12-30 21:32:42 +02:00
Yair Morgenstern
4cda91eb7f Fix detekt warnings 2023-12-30 21:28:18 +02:00
Yair Morgenstern
c56df66c7e Deprecated old uniques 2023-12-30 21:21:44 +02:00
Yair Morgenstern
a2fd43f840
Version rollout (#10837)
* Bump version and create initial changelog entry

* Update Catalan.properties (#10834)

* Update Polish.properties (#10831)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
2023-12-30 21:21:25 +02:00
Yair Morgenstern
ab133027cd Fixed scenarios crashing 2023-12-30 21:14:04 +02:00
Oskar Niesen
16fce2bb1d
Worker AI short distance priority fix (#10835)
* Removed extra tilesToAvoid check

* Fixed getBasePriority being negative
2023-12-30 21:01:29 +02:00
Yair Morgenstern
5898f91bb8
New Citizen Focus Options - again (#10827)
* Add Gold Growth and Production Growth Focus
New Manual Focus doesn't reallocate population

* Use Stat Names (and symbols) for focus

* Missing reassign code

* Clean up table for efficiency

* Table v2

* minor translation changes

* COMPATIBILITY

* v3 table

* Minor fixups

* Add Gold Growth and Production Growth Focus
New Manual Focus doesn't reallocate population

* Use Stat Names (and symbols) for focus

* Missing reassign code

* Clean up table for efficiency

* Table v2

* minor translation changes

* COMPATIBILITY

* v3 table

* Minor fixups

* Update to master code
Remove duplicating Food yield multiply

* Revert Compatibility Version

---------

Co-authored-by: itanasi <44038014+itanasi@users.noreply.github.com>
2023-12-30 20:54:12 +02:00
SeventhM
cd4e0333f4
Spawn multiple great people if eligible (#10833)
* Spawn multiple great people if eligible

* Fix referrence to outdated dev environment
2023-12-30 20:53:29 +02:00
SeventhM
24c888ef19
Initial Great Writer functionality (#10721)
* Initial Great Writer functionality

* Cleanup code

* And then ignore the fact that I cleaned it

* Temporary copy of Culture icon for unitActionIcons
2023-12-30 20:53:22 +02:00
Oskar Niesen
2768042700
AI focuses city-state gold gifting (#10836)
* AI prioritises gifting gold to city-states with more influence invested

* AI only gives smaller city-state gold gifts if it already has influence

* AI prioritises gifting gold to city-states with the investment quest

* Only UseGoldAutomation includes valuing if the city-state has a quest
2023-12-30 20:49:57 +02:00
Yair Morgenstern
bd1a3d4d2a Resolved #10818 - Updating server URL allows checking connection immediately 2023-12-30 20:49:36 +02:00
Yair Morgenstern
869154cc73 4.9.13 2023-12-28 23:31:00 +02:00
Yair Morgenstern
f0486c1454
Trigger 'capture city' as a unit trigger (#10824)
This will default back to civ trigger if the unique is not a unit trigger, so there should be 100% backwards compatibility
2023-12-28 23:11:31 +02:00
Yair Morgenstern
be0d6c9936
Version rollout (#10826)
* Bump version and create initial changelog entry

* Update Spanish.properties (#10821)

* Update Finnish.properties (#10819)

* Update Finnish.properties

* Update Finnish.properties

* Update Simplified Chinese (#10816)

* Update Brazilian_Portuguese.properties (#10813)

* Update French.properties (#10812)

* Update Italian.properties (#10811)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Securetux <110048962+Securetux@users.noreply.github.com>
Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2023-12-28 23:07:37 +02:00
Yair Morgenstern
783f846761 Remove source compatibility to java 8, in preparation for Gradle 8.5 upgrade
See #10740
2023-12-28 23:07:24 +02:00
Oskar Niesen
7745cd1c88
Worker AI Rework (#10776)
* WorkerAutomation now uses UnitAutomations's getDangerous tiles

* getPriority now values the current unit tile

* getPriority now values if the tile is worked instead of if it provides a yield

* getPriority prioritises clearing fallout

* getPriority prioritises new resources

* Fixed error in WorkerAutomationTest

* FindTileToWork now uses tilesToAvoid instead of checking for enemies itself

* Workers prioritise their own tile first

* Began reworking tile priority

* Changed getBasePriority() to account for tile damage

* findTileToWork now groups tiles and finds the best tile from the top group

* Fixed method calling findTileToWork()

* Workers don't build roads if their GPT is below 20

* Workers have multiple stages of wanting to connect cities

* Workers prioritise best tiles based on closeness

* Changed stuff

* Fixed a situation where a worker would be on a tile without improving it

* Reduced city connection priority

* Worker prioritises improving closer tiles more

* Worker prioritises improvements that are closer to being finished

* Reverted changes that broke tryConnectingCities more (it is already a little broken)

* Improved repair priority

* Added cityDistanceWant to tryConnectingCities

* Created a partial Test

* Finished first test

* Fixed a merge issue

* Fixed tileHasWorkToDo not accounting for base improvement values

* Added a failing test

* CityPopulationManager now assigns population to tiles in a predictable way for the Worker BasePriority tileProvidesYield

* Added an extra test with two cities and no roads

* Fixed Test creating new workers which ends up failing the test

* Test no longer research and have unnecessary research

* Test no longer include city center tiles as improvements built

* Added a failing test and removed a tryConnectCity filter

* Workers now improve tiles with unseeable resources on them

* Added a resource test

* Fixed should build roads in turns test

* Added an extra test

* tryConnectingCities takes into account the improvement priority

* Separated the improvement stat bonus from the base priority for tryConnectCities

* getBasePriority() now ranks a tile based on its base stats

* replaced mostUnderdevelopedCity with closestUnderDevelopedCity

* changed build road distances wanted

* getImprovementRanking now accounts for resources

* tilePriority now uses a float instead of an int

* Fixed float to int conversion in SpecificUnitAutomation

* Added a test for pillaging
2023-12-28 22:42:11 +02:00
SeventhM
0cbd9810a3
Fix stat on tile uniques doubling on improvement tiles (#10814)
* Fix stat on tile uniques doubling on improvement tiles

* Move to statsFromObject because that's what it is
2023-12-28 22:41:35 +02:00
SeventhM
4ba4eb6e20
Avoid crash if "Only available" unique in policy branch has 2 or more params (#10815)
* Unnecessary linting: for instead of foreach

* Avoid crash if "Only available" unique in policy branch has 2 params

* rename
2023-12-28 22:41:24 +02:00
Oskar Niesen
e823d82471
AI doesn't counter offer and request a defesive pact, open borders or research pact at the same time (#10823)
* AI now does not offer a defensive pact/open border/research agreement if there is a pending counter offer with it

* Moved searching for a pending trade offer to a new function
2023-12-28 22:40:30 +02:00
Rémi Dufour
f1bd13c80c
Randomize seed checkbox (#10782)
* randomize seed checkbox working

* don't reseed when checking the box
2023-12-28 22:40:19 +02:00
SeventhM
3b7974942c
Allow for improvement removal "improvements" (#10820)
* Allow for improvment removal "improvements"

* Flip concatination to avoid multiple startsWith
2023-12-28 22:38:24 +02:00
Oskar Niesen
6c8be3c4e5
Civs now have a 50% chance of picking their favored religion (#10825) 2023-12-28 22:38:13 +02:00
Why-not-now
54afc5c350
Modders wiki updating (#10688)
* xpForNewUnits is not used anymore

* Adding links to json files

* Redid some tables (TODO)

* Deprecate cannotBeBuiltWith

* Update 2-Civilization-related-JSON-files.md

Standardised uniques link and description
Miscellaneous changes to grammar to be consistent

* First round of amendment

Fixed up some links
Made grammar more consistent
Removed deprecated `effect` from ModOptions.json
Added CityStateTypes.json

* Second round of amendment
Made grammar more consistent
Changed `Optional` header to `Default`
Removed tabs from json code
Changed all stats to a `<stats>`

* Undid accidental replacement

* Undid accidental replacement

* Made list more consistent

* Rewrote policy branch and turns in eras.json

* Third round of amendment

Split stats
Fixed a couple of stuff idk tbh

* Added stats

* Added nationFilter

* Final amendment

* Adding markdown table format based on suggestion

* Fixed errors/suggestions based on reviews

changed building.cost default to be -1
added footnotes for improvements instead of list
removed faith from unit.hurryCostModifier
removed assosciation of nationFilter with civFilter
2023-12-28 22:06:40 +02:00
Yair Morgenstern
278288442b Religion button respects "hidden from users" modifier on uniques 2023-12-28 21:58:10 +02:00
Yair Morgenstern
af1bf6ed00
Update README.md
Removed "how can I help" line
2023-12-28 08:14:53 +02:00
Yair Morgenstern
b9a13b9b7f
Update README.md 2023-12-27 19:22:15 +02:00
Yair Morgenstern
1cfe9e4076 Returning old function, because LibGDX function is a one-way set
See 0ddf67530f
2023-12-25 22:11:50 +02:00
Yair Morgenstern
f8b8cbfa0e 4.9.12 2023-12-25 21:24:17 +02:00
Yair Morgenstern
5859aaadca
Version rollout (#10810)
* Bump version and create initial changelog entry

* Update Italian.properties (#10807)

* Update Catalan.properties (#10806)

* Update Polish.properties (#10805)

* Update Turkish.properties (#10803)

* Update Turkish.properties

Added new translations

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

Added fastline translate

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update French.properties (#10800)

* Update Spanish.properties (#10799)

Tradicción is incorrect

* Update Brazilian_Portuguese.properties (#10796)

* Update Romanian.properties (#10798)

* Update Romanian.properties

* Update Romanian.properties

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: komandotayfa <53448093+komandotayfa@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: brihuega <jose.brihuega@gmail.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Tomkode <79474984+Tomkode@users.noreply.github.com>
2023-12-25 21:04:43 +02:00
SomeTroglodyte
bae3566a97
Fix ShadowedLabel using Stack's internal default size, so the usage in BattleTableHelpers had a vast distance between label and shadow. (#10804) 2023-12-25 20:11:42 +02:00