SomeTroglodyte
fcd309781d
Upgrading from Unit overview improved ( #9485 )
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* Unit upgrade tooltip in overview
* Unit upgrade tooltip in action table
* Unit upgrade tooltip in action table - colored Key
* Unit upgrade in Overview - reselect
* Fix merge problems and FormattedLine color markup ability
* Relax MarkupRenderer.render lines parameter type
* Skin has a getColor shortcut - use it
* Unit overview upgrade icons now open a menu instead of upgrading immediately
* Unit Overview upgrade - "Mid" buttons
* Unit Overview upgrade - reorg
2023-05-31 18:41:57 +03:00
SomeTroglodyte
5f60c887f7
Next-Turn Progressbar ( #9409 )
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* Next-Turn Progressbar
* Next-Turn Progressbar - doc
* NextTurnProgress: Rethink max on first turn
2023-05-22 17:59:28 +03:00
Yair Morgenstern
280025fa10
Resolved #9416 - failure to get preview image no longer causes crash
2023-05-21 12:35:57 +03:00
SomeTroglodyte
1de866c7ed
Local and/or jpg mod previews ( #9394 )
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* Allow mod preview image to be a jpg
* Allow preview images from WIP mods lacking github url
* Wiki preview.jpg
* Allow mod preview image to be a jpg - review
2023-05-16 13:00:44 +03:00
Yair Morgenstern
5bbd8bce53
Allow mods to contain a "preview.png" file for visual indication
2023-05-14 14:36:46 +03:00
Skekdog
a3ef6fa314
Add May not annex cities
unique ( #9314 )
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* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Fix raze button being unavailable in city screen
* Fixed raze button being available in city screen, as per civ5
* Corrected indentation
* mayAnnex instead of canAnnex, hasUnique rather than getMatchingUniques
* AI will follow rules
* Replaced getMatchingUniques with hasUnique, for real this time
2023-05-09 23:02:19 +03:00
Yair Morgenstern
cb626861df
docs: better unique parameter documentation
2023-04-25 17:45:40 +03:00
Yair Morgenstern
079c237547
terrainFilter now accommodates nationFilter for owner
2023-04-25 17:45:40 +03:00
Yair Morgenstern
95ee35d301
Testing: Damage animations on damaged units
2023-04-24 17:07:55 +03:00
Yair Morgenstern
32191bd57d
4.6.4
2023-04-19 11:52:57 +03:00
Yair Morgenstern
4d63f0542f
Avoid font-related crash
2023-04-19 11:26:11 +03:00
Yair Morgenstern
2f25ed3053
Replaced hardcoded embarked sight with configurable
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"Normal vision when embarked" replaced by "[+1] Sight <for [Embarked] units>"
2023-04-19 11:12:21 +03:00
Yair Morgenstern
ab1d823477
4.6.2
2023-04-16 15:01:43 +03:00
Yair Morgenstern
28f5043fcb
4.6.1
2023-04-13 16:26:43 +03:00
SomeTroglodyte
0500f73770
Victory screen and victory detection use VictoryData ( #9175 )
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* VictoryScreen uses VictoryData
* Victory detection no longer circumvents VictoryData
2023-04-13 11:54:11 +03:00
Yair Morgenstern
a363edaa6a
4.6.0
2023-04-09 18:15:53 +03:00
Yair Morgenstern
adb51d9264
Resource stockpiles! ( #9147 )
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* Resource stockpiles!
* toString extension including sign (+/-)
* Trigger uniques to provide/consume stockpiled resources
* Fixed build
* Display 'per turn' for stockpiled resources that are consumed per turn
* "Costs [amount] [resource]" works!
* Stockpile unique costs are displayed in construction button
* Added unique to prevert certain resources from being traded
2023-04-09 18:01:26 +03:00
Yair Morgenstern
711655c786
Better wrapping for long construction item names
2023-04-09 01:20:17 +03:00
Yair Morgenstern
0d9cff0922
"<for [nationFilter]>" conditional added
2023-04-08 22:46:49 +03:00
Yair Morgenstern
243efa3988
chore: inspection performance improvements
2023-04-08 22:03:22 +03:00
SomeTroglodyte
ca06d7e54a
Main menu background map changes infrequently ( #9133 )
2023-04-07 16:22:46 +03:00
SomeTroglodyte
45d66f0580
Civilopedia Welcome, moddable ( #8940 )
2023-03-31 14:58:07 +03:00
Yair Morgenstern
837833e450
4.5.13
2023-03-26 21:55:23 +03:00
SomeTroglodyte
09cff6e55f
TechPickerScreen colors - skinnable and prettier Future Tech ( #9033 )
2023-03-25 21:34:49 +03:00
Yair Morgenstern
4c694be94b
4.5.11
2023-03-21 14:51:53 +02:00
Yair Morgenstern
e5452f5605
modding: 'Only available when' applies to beliefs
2023-03-20 22:19:00 +02:00
Yair Morgenstern
f66076c2a4
4.5.10
2023-03-19 19:00:26 +02:00
Yair Morgenstern
20e1b9b978
Tilesets: Separated unexplored tiles from not visible tiles
2023-03-17 12:06:15 +02:00
Yair Morgenstern
f89765354a
Resolved #8901 - Modding: Units from triggers respect "limited to [amount] per civilization" limits
2023-03-15 19:19:35 +02:00
SomeTroglodyte
db08c30363
Make City center minimum tile yields moddable ( #8804 )
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* Slight cleanup of TileStatFunctions
* Make City center minimum tile yields moddable
* Make City center minimum tile yields moddable - patch1
* Make City center minimum tile yields moddable - patch1
2023-03-13 17:02:08 +02:00
Yair Morgenstern
cd8b68253b
All units can be automated
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Modders can choose which units get it as a primary action
2023-03-13 16:55:50 +02:00
Yair Morgenstern
22da4b29c8
4.5.6
2023-03-11 20:37:35 +02:00
Yair Morgenstern
d3c084f89f
Added 'additional times' to limited actions
2023-03-05 20:03:54 +02:00
Yair Morgenstern
8c24926476
Modding: global alert available as triggerable for all objects
2023-03-05 12:53:02 +02:00
Yair Morgenstern
253c669ba9
Added 'after which this unit is consumed' for units whose only purpose is limited actions
2023-03-03 16:37:11 +02:00
Yair Morgenstern
608e0dfb71
Added limited usage for actions!
2023-03-03 14:47:50 +02:00
Yair Morgenstern
c3a4a18bba
Replace unit action for timed golden ages with a generic triggered unique
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Triggered uniques display side effects
2023-03-03 14:13:00 +02:00
Yair Morgenstern
06fa2c2378
Added 'for [amount] movement' unit action modifier
2023-03-02 21:02:34 +02:00
Yair Morgenstern
5e85c3ca72
"by consuming this unit" is better
2023-03-01 16:35:06 +02:00
Yair Morgenstern
ae501c3750
'create improvement' action, <consuming this unit> and <as an action> modifiers
2023-03-01 16:09:44 +02:00
Yair Morgenstern
66faeb0d15
Preparation for unit action modifiers
2023-03-01 15:26:54 +02:00
Yair Morgenstern
44399e770c
Added triggered uniques to grant specific tech / policy
2023-02-27 10:58:08 +02:00
Yair Morgenstern
8361d68452
Added 'upon ending turn in tile' unit trigger
2023-02-26 23:41:09 +02:00
Yair Morgenstern
86a63ac578
'upon conquering' is a condition not a triggered unique
2023-02-26 22:33:00 +02:00
Yair Morgenstern
c1df32b4e7
Add new uniques to wiki
2023-02-26 22:15:15 +02:00
Yair Morgenstern
090c421f9b
Introduced "upon defeating [unitFilter] unit" trigger
2023-02-26 20:31:13 +02:00
Yair Morgenstern
ad9942c532
4.5.0
2023-02-25 21:03:52 +02:00
SomeTroglodyte
5d80f50d93
Show UnitTypes in Civilopedia ( #8729 )
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* Show UnitTypes in Civilopedia
* Show UnitTypes in Civilopedia - polish
2023-02-25 20:40:59 +02:00
Yair Morgenstern
3278cbc904
4.4.19
2023-02-23 23:11:30 +02:00
SomeTroglodyte
5d07fd981b
Allow filters in the ModOptions "ToRemove" lists ( #8730 )
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* Allow "*" wildcard in the ModOptions "ToRemove" lists
* Allow filters in the ModOptions "ToRemove" lists
2023-02-23 22:40:47 +02:00