Commit Graph

1046 Commits

Author SHA1 Message Date
dbf48ac7bf Fix bombard crash. 2019-03-11 23:07:04 +08:00
0fcc3a6807 Fixed bug where setting the max. amount of AI players meant that there was no human player, so people got a fully-fogged out map 2019-03-10 23:43:49 +02:00
42ca98efd2 Gave up on the idea of the attack button - if the enemy moves we need to remove the button, and it's actually very difficult to determine this. 2019-03-10 23:27:19 +02:00
aea7d750fd Added a popup when trying and faiing to load a game, so people will send me emails when this happens 2019-03-10 23:13:04 +02:00
881f532bf7 Memory-saving tweak 2019-03-10 23:04:04 +02:00
115aef50ad Better starting locations on tiny map with lots of players 2019-03-10 23:03:25 +02:00
09b1446fea Removed empty translations (very bad for people who play the game in that language)
Added a way to copy game info directly from files, and also a popup when encountering a certain error, for debugging purposes
2019-03-10 22:52:57 +02:00
883469a6b9 Merge pull request #547 from ninjatao/explorer_heal
Auto-explore heals if injured.
2019-03-10 15:52:16 +02:00
5173bd98a2 Auto-explore heals if injured. 2019-03-10 20:42:13 +08:00
319b1c8524 Can now attack enemies from the map, just like moving units 2019-03-09 22:56:20 +02:00
3883261d45 Merge pull request #537 from ninjatao/jira/493
Better defeat condition.
2019-03-09 22:07:07 +02:00
451a95a86c Better defeat condition. 2019-03-08 22:37:26 +08:00
94fb9af4a1 Merge pull request #536 from ninjatao/jira/493
Load proper citiesCreated info.
2019-03-08 16:36:43 +02:00
01dd1fccd7 Load proper citiesCreated info. 2019-03-08 22:23:56 +08:00
fa181275b0 Merge pull request #534 from ninjatao/test_warfare
Slightly better build order. AI has more troops.
2019-03-08 15:41:49 +02:00
2ec8225c20 Resolved #384 - can now sell one building per city per turn 2019-03-08 13:45:12 +02:00
b6d4ff8747 Slightly better build order. AI has more troops. 2019-03-08 18:48:06 +08:00
adea36fb81 Commented out snow - we don't want it appearing in patches until we have better map generation 2019-03-08 10:15:10 +02:00
f15490d0ac Resolved #470 - can now click on a building in the city info table to display its effect
Organized city info table
2019-03-07 23:05:48 +02:00
6a833ae89a Resolved #514 - enemy civ is defeated even when he has settlers left, as per original Civ 2019-03-06 20:39:53 +02:00
b2a29714bd Merge pull request #512 from ninjatao/issue/498
Make units pillage improvement to heal, especially barbarians.
2019-03-06 15:17:17 +02:00
d91a23b723 Make units pillage improvement to heal, especially barbarians. 2019-03-06 17:42:00 +08:00
afaf4ae6da Resolved #508 - Missing and bad translations 2019-03-05 22:18:57 +02:00
efe677d27c Added Civilopedia texts to translation file 2019-03-04 21:32:18 +02:00
223055d247 Barbarian units ignore strategy resources. 2019-03-04 09:44:09 +08:00
0ef11e12cd Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit 2019-03-03 23:05:12 +02:00
9e5d6d3c75 Resolved #469 - AI Great General tries to maximize effect on troops 2019-03-02 22:53:30 +02:00
2d1a044e29 Resolved #490 - AI doesn't train settlers when at war 2019-03-02 22:30:52 +02:00
c676d127dd Resolved #488 - Recalibrated tech costs 2019-03-02 22:26:31 +02:00
6ad3652205 Resolved #486 - strategic resources are now scarcer 2019-03-02 21:52:14 +02:00
58e38ea634 Added Japan civ!
Some units now recieve promotions when created/upgraded to, as per Civ V
2019-03-02 21:27:35 +02:00
3432f9b8c1 Rendering performance improvements - much smoother scrolling! 2019-02-27 20:17:27 +02:00
199b0c16ec World map properly padded
Fixed super weird error which I have no idea how it entered the code???
2019-02-26 20:23:07 +02:00
52d6c998f2 Resolved #164 - Removed zoom-out limitations 2019-02-25 22:04:53 +02:00
13f2f101a0 Resolved #468 - AI now accompanies Great People with military escorts
Merged "CivInfos" json into "Nations"
2019-02-25 21:21:12 +02:00
6cda5bb8ad Fixed #467 - popups on separate screens affected each other 2019-02-24 13:07:34 +02:00
b73077baa4 Nation translations are go! 2019-02-24 12:02:02 +02:00
47dbd69c96 Civilopedia now displays Basic Help per-language
Fixed problems with Italian translation files
Fixed a couple of errors moving to the next turn with the current construction method
2019-02-24 10:27:43 +02:00
59f5f9ceeb Resolved #453 - Allow copy-pasting maps as text in map editor 2019-02-22 10:36:26 +02:00
53664ec043 Added Kremlin wonder 2019-02-22 10:27:47 +02:00
563bbaf021 Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand! 2019-02-21 20:12:17 +02:00
325ac06e97 Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown 2019-02-21 20:00:45 +02:00
80dd4c759b Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
2019-02-19 22:45:52 +02:00
973c1693c8 Unified canFortify() checks 2019-02-18 23:02:14 +02:00
063c00a61d Tiles in city screen are now centered also on larger resolutions 2019-02-18 23:01:11 +02:00
df237d8686 Fixed #457 - AI naval units would fortify 2019-02-18 20:46:50 +02:00
b5f18d2fe6 Fixed #450 - cities not connecting to roads 2019-02-17 00:23:56 +02:00
dd63491c03 Techs from ancient ruins now added properly 2019-02-17 00:01:54 +02:00
4c5753c41f Fixed #452 - France's unique ability not working 2019-02-16 23:52:26 +02:00
d581ca924f Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players 2019-02-16 23:41:11 +02:00