Commit Graph

1046 Commits

Author SHA1 Message Date
720b3546eb Fix national wonders 'building elsewhere' tip. 2019-04-23 14:37:52 +03:00
bd3a0da2e6 Fixed : Pillaging destroyed improvement even on land. 2019-04-22 11:48:12 +08:00
c3da6a5112 Treaties are now correctly added and removed from both sides of the table together 2019-04-21 21:08:36 +03:00
cefd50ea57 Trade table logic greatly simplified, now all trade displays are dependent only on the current trade in the TradeLogic - this paves the way for "inserting" trades into the trade table, which is required for AI-offered trades! 2019-04-20 22:44:18 +03:00
3afcd68a6b Enable Piety when building Broadcast Tower
someone wrote [it should work for Broadcast Towers](https://forums.civfanatics.com/resources/social-policy-piety-vanilla.25659/#1) as well.
2019-04-20 18:50:53 +02:00
c83a2ed73c Continents shape improved. 2019-04-19 19:03:40 +08:00
babd29919a MapGen added type Continents. 2019-04-19 18:46:43 +08:00
4576056b9f Number of strategic resources now directly dependant on the number of settlable land tiles 2019-04-17 20:34:03 +03:00
9dabbb7946 Merge pull request #658 from ninjatao/AI_parameter
Adjust AI parameters.
2019-04-17 15:02:28 +03:00
54fc81fda7 Merge pull request #655 from Am-per-Sand/piety
Activate Piety bonus
2019-04-17 13:30:25 +03:00
c6c3ba1e67 Adjust AI parameters. 2019-04-17 18:21:09 +08:00
e3907e0fe1 forgot Broadcast Tower 2019-04-16 19:50:36 +02:00
35a0dee32f Activate Piety bonus
N.B.
The same condition may be found in `Building.kt`, so 
- may be add a function `isCultural`
or
- add a property `cultural:true` or even `type:[military, cultural, productive, financial, scientific, wonder]` to `Buildings.json` and get rid of `isWonder` there
2019-04-16 19:45:19 +02:00
cbf0c52d2c Barbarians no longer spawn on mountains and lakes (a bit silly) 2019-04-15 22:08:44 +03:00
1a6fe1a397 Merge branch 'dev/main' into BigBen 2019-04-15 19:59:03 +08:00
70241ac25b Add Big Ben. 2019-04-15 19:46:15 +08:00
5d77ac8b84 Merge pull request #651 from ninjatao/fix_battletable
Fix submarines battle table.
2019-04-15 10:56:53 +03:00
e63f9297b3 Fix submarines battle table. 2019-04-15 14:05:22 +08:00
bafd7b2a21 Merge pull request #650 from ninjatao/fix_conquer
Fix unassigned population when capturing city.
2019-04-15 08:21:00 +03:00
67a763ef21 Fix unassigned population when capturing city. 2019-04-15 09:27:05 +08:00
089f8ac49f "Map Editor" button now takes the current map to edit 2019-04-14 22:33:19 +03:00
8d91cb90dc Solved another rare concurrency error 2019-04-14 22:18:40 +03:00
8bf09420e0 Resolved #647 - Starting locations should not be on tiny Islands 2019-04-14 22:13:55 +03:00
cd6806d07e Removed our getRandom() extension, because it now comes built-in in Kotlin, yay! 2019-04-14 22:12:54 +03:00
0539890a4d Added "No barbarians" starting option - part of #559 2019-04-13 22:49:17 +03:00
d86672b0c0 Organized new game screen functions 2019-04-12 16:59:56 +03:00
9bb4d988a3 Added Arabian unique - #563 2019-04-12 15:11:39 +03:00
c3bfed1bd1 Added Legion unique unit - #563 2019-04-12 14:30:53 +03:00
dc2f88765b Added Foreign Legion unique unit - #563 2019-04-12 13:33:59 +03:00
646f430636 Added War Chariot unique unit - #563 2019-04-11 23:16:14 +03:00
2c638d46e6 Merge pull request #634 from ninjatao/population_assign
Fix pop assignment when founding city.
2019-04-10 09:21:10 +03:00
c1fad81e18 Fix pop assignment when founding city. 2019-04-10 13:50:39 +08:00
6af749b77b Added Walls of Babylon unique building
Added Chu-Ko-Nu unique unit
2019-04-09 23:31:16 +03:00
9b9b21fe28 Resolved #579 - When picking a construction and buying it, chosen construction reverts to previously chosen construction 2019-04-09 22:38:47 +03:00
06b44140b8 Resolved #603 - Move unit icons back above city label 2019-04-09 16:49:24 +03:00
7fa24a8f17 Added Neuschwanstein wonder - part of #245 2019-04-09 16:27:12 +03:00
350963d182 Resolved #606 - Added "Annex or raze city" popup 2019-04-08 22:25:47 +03:00
6cd925cf78 Replaced "Diplomatic Incident" with more generic "Popup Alert" 2019-04-08 20:49:34 +03:00
e7f99975eb Resolved #610 - map generation assigns a set amount of each Strategic resource, which are spread across the map 2019-04-07 23:16:57 +03:00
3c3c81fd88 Added Himji Castle wonder - #245 2019-04-07 20:23:57 +03:00
9a0baf028e Added Colossus wonder - #245 2019-04-04 16:07:16 +03:00
24d71c3450 A minor usage of Java 8 replaced with non-Java-8 for older phones 2019-04-04 15:53:42 +03:00
55860fb480 Merge pull request #627 from ninjatao/invisible_submarine
Battle table no longer pops up when clicking on invisible submarines.
2019-04-03 16:05:54 +03:00
b368b32cd1 Battle table no longer pops up when clicking on invisible submarines. 2019-04-03 19:18:21 +08:00
e93ed68a2b Icons for units replaced by civ unique units are no longer shown in tech button 2019-04-02 21:53:36 +03:00
5444fd705b Greatly increased distance between civ starting locations 2019-04-01 23:00:05 +03:00
89a720f7b2 Cities now only take ownership of _unowned_ tiles around them 2019-04-01 22:38:36 +03:00
1a8708576d Update BattleDamage.kt
To solve Issue #621
2019-04-01 11:37:36 +02:00
e433eefc05 Merge pull request #618 from ninjatao/future_tech
Avoid future tech blocking ending turn.
2019-04-01 07:23:11 +03:00
0bbcc39eca Avoid future tech blocking ending turn. 2019-04-01 09:54:59 +08:00