688b780b14
Added a repeating baclground to the menu screen
2020-04-21 23:53:33 +03:00
0321aed309
Solved a concurrent modification bug, a second before publish
2020-04-21 20:34:02 +03:00
700b1afb34
3.8.0
2020-04-21 20:28:41 +03:00
f774b715ab
Allow scandinavian lowercase vowels (capitalized are very rare) ( #2479 )
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Co-authored-by: proteus-anguinus <16001896+rh-github-2015@users.noreply.github.com >
2020-04-21 20:01:18 +03:00
6bfe7ea9c7
Map editor now works with functions on the selected tiles - much cleaner!
2020-04-21 15:18:28 +03:00
081f8cb4a6
Getting to map editor from the main screen is much nicer
2020-04-21 14:53:34 +03:00
5aae57d848
Added icons to the main menu, looks much better!
2020-04-21 14:18:38 +03:00
4c3b9e0c14
Map editor leaves to main menu
2020-04-21 12:40:38 +03:00
0ed283f5e3
Can enter map editor directly, without loading a game
2020-04-21 00:35:10 +03:00
661ac08e5c
Moved the map editor into the main menu as well
2020-04-21 00:07:05 +03:00
bb3a84fbe7
Removed may references to UncivGame.Current
2020-04-20 23:35:38 +03:00
eaf7c0a150
New players are correctly send to the language screen
2020-04-20 23:21:52 +03:00
a3a9bd142e
Added a main menu - and it only took 3 years before I felt it was needed
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This should allow players whose game generation is crashing to be able to send us games, and a lot more besides!
2020-04-20 23:16:58 +03:00
458caa8bbb
Map height normalized to feasable amounts of mountains
2020-04-20 19:47:26 +03:00
b6fc37aad8
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
2020-04-20 18:29:16 +03:00
09bdaeb7a8
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
2020-04-20 17:35:05 +03:00
1a0d808b65
More toTextButton() changes
2020-04-20 17:33:46 +03:00
fea202dbd6
Much more turn-efficient exploration!
2020-04-20 15:46:49 +03:00
b6f75f0583
Better exploration - units explore to tiles adjacent to those they don't know, which solved the "I can't see the coastline" effect
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This may have a performance impact, so reduced the radius of the search significantly - beyond that, people can send them manually to explore and then automate whe they're close enough
2020-04-20 14:31:42 +03:00
cbeb9a96a6
replaceAll appears to be a Java 8 feature, so rewrote the queue updating when obsoleting units
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Also added sequence changes as per @SomeTroglodyte
2020-04-20 13:31:21 +03:00
bc7ee18141
More sequencing, it can only help
2020-04-20 09:24:38 +03:00
81097fdde9
City tiles are always contiguous, otherwise loads of wierd bugs happen
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Also, better calculation of the number of claimed tiles
In retrospect this has been plaguing us for a long time
2020-04-20 01:46:21 +03:00
1564502fc2
Fixed unassigning extra specialists, and activate that at the end of each turn
2020-04-20 01:44:25 +03:00
3f97daf1da
3.7.6
2020-04-19 23:55:11 +03:00
e3b9e73c50
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-04-19 22:57:04 +03:00
122b815fc0
small minimap fix
2020-04-19 22:55:48 +03:00
f99b3f574a
Minimap size may be a matter of taste (or screen size) ( #2468 )
2020-04-19 22:52:55 +03:00
c449e68ba7
Highlight unique offer suggestions ( #2469 )
2020-04-19 20:52:51 +03:00
e06c0f47a7
We can now support mods with no techs whatsoever!
2020-04-19 20:26:55 +03:00
c5abfc5066
Minor UI fix: city-state dropdown list has sufficient width ( #2467 )
2020-04-19 19:18:10 +03:00
5d95356e0f
Can build mods without workers
2020-04-19 18:11:19 +03:00
95fd51acc5
Removed city center icon from Civ VI - it's not legally ours!
2020-04-19 17:17:57 +03:00
e599a2007e
Fix minimap mouse dragging behaviour ( #2466 )
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Sorry *that* ScrollPane was never meant to go *there*
2020-04-19 16:58:13 +03:00
cd9737df9f
Display trades sorted by expiration ( #2465 )
2020-04-19 16:36:13 +03:00
14d526605f
Minimap reverted to previous "see constant size" - "see everything" is of no use at al on large maps
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Feature graphic updated
2020-04-19 14:11:09 +03:00
77b72cccf7
Civ picker adjusts to Scenarios with few civs
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Map generator can handle maps with no water tiles
2020-04-19 10:10:55 +03:00
9b1ca770cb
We don't need a special parameter for 'no barbarians'... since we can jut not include barbarians in the Nations to begin with...
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Obviously
2020-04-19 09:16:19 +03:00
004bede4bb
modOptions propogation now works - mods can get by without having a Barbarians civilization!
2020-04-19 00:24:50 +03:00
745d48c2ae
Can now permanently disable barbarians in mods
2020-04-18 23:59:26 +03:00
4fd869dbee
Tile variants!
2020-04-18 22:46:25 +03:00
cb2e3a1bce
More .toTextButton() changes
2020-04-18 22:35:25 +03:00
77a63ce365
Citadel improvements + improved AI for the forts ( #2453 )
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* Allow building the citadels either next to or within friendly tiles only
* Citadel acquire the tiles around it
* AI uses the citadels to get the tiles back + improved AI for the forts
2020-04-18 21:25:48 +03:00
d4ef5cb637
Map Editor UI improvements ( #2462 )
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* Better icons for "clear" tools
* Map editor layout is reworked
2020-04-18 21:20:50 +03:00
4f00639969
Fix: Modded strategic resource without tech prerequisite crashes game ( #2460 )
2020-04-18 21:19:52 +03:00
885f280747
Merge tag '3.7.5-patch1'
2020-04-18 21:15:51 +03:00
1b4cd9c3b3
Fixed replacing obsolete units for new queue
2020-04-18 21:10:39 +03:00
6635ed5be9
Hotfix: city-state must get at least 1 starting technology ( #2450 )
2020-04-18 21:04:18 +03:00
0397cd7126
Fix city construction side effects ( #2448 )
2020-04-18 21:01:26 +03:00
0de947d1b9
Hotfix: city-state must get at least 1 starting technology ( #2450 )
2020-04-18 20:59:29 +03:00
75b11a0a9a
Civs never start out on snow (might as well start over...)
2020-04-17 18:03:50 +03:00