SeventhM
589a9fa29f
Fix when units can be purchased ( #9715 )
2023-07-02 14:53:06 +03:00
Yair Morgenstern
0edfa4841e
Better image documentation for modders
2023-07-02 02:42:36 +03:00
Yair Morgenstern
bb22b1de72
Actually generated unique type documentation
2023-07-02 01:36:28 +03:00
Yair Morgenstern
d0643efe6b
Added unique type documentation in wiki
2023-07-02 01:28:27 +03:00
Yair Morgenstern
fd2bfbdc10
Resolves #9561 - "Requires a [buildingFilter] in at least [amount] cities" works correctly with filters that aren't building names
2023-06-30 15:47:45 +03:00
Yair Morgenstern
947a1001c4
Resolves #9703 - AI only buys tiles contiguous to the current city tiles (was: contiguous to civ tiles)
2023-06-30 15:13:14 +03:00
SomeTroglodyte
1694a59fd2
Defense against circular references in Promotions ( #9694 )
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* Promotion picker - working defense against circular references
* Mod checker - complain about circular references
2023-06-29 09:18:07 +03:00
Yair Morgenstern
6eeb630b6c
chore: 'cityInfo' purge (changed to 'city' everywhere)
2023-06-28 23:38:01 +03:00
Yair Morgenstern
83270ddf8f
Resolved #9689 - no city window on citybutton click
2023-06-28 19:08:52 +03:00
Yair Morgenstern
4a7f484900
Revert "Solved strange concurrency crashes due to players keypress-activating disabled buttons"
...
This reverts commit ee855b8d77
.
2023-06-28 19:01:37 +03:00
Yair Morgenstern
4c28905e2c
Undo Move button moved to far right, so other buttons stay in place
2023-06-28 13:23:22 +03:00
SomeTroglodyte
a8ec8f84ec
Architectural update - Make animated menu reusable ( #9685 )
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* Extract AnimatedMenuPopup from UnitUpgradeMenu to make its basic idea reusable
* Rebase UnitUpgradeMenu onto AnimatedMenuPopup
* Add SoundPlayer.playRepeated for future reusability
* Move UnitUpgradeMenu to popups package
* Reuse playRepeated in PromotionPickerScreen
* Reuse playRepeated in PromotionPickerScreen - clean up imports
2023-06-28 12:05:04 +03:00
Yair Morgenstern
1e75b44c23
4.7.5
2023-06-28 11:07:44 +03:00
Yair Morgenstern
f5d3f346b1
Version rollout ( #9684 )
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* Bump version and create initial changelog entry
* Update Spanish.properties (#9682 )
* Updated Brazilian_Portuguese.properties (#9677 )
* Updated Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
* Update German translation (#9675 )
* Update French.properties (#9674 )
* Update Russian.properties (#9672 )
* Update Russian.properties
* Update Russian.properties
* Update Italian.properties (#9670 )
* Update Polish.properties (#9668 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: JOGANfruit <77359522+JOGANfruit@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
2023-06-28 11:05:23 +03:00
SomeTroglodyte
c45d3ecb7c
Promotion picker allowing picking chains in one go ( #9655 )
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* Try to allow chained promotion picking
* Reorg PromotionPickerScreen into own package
* Draft for new PromotionTree
* Change PromotionPickerScreen to use new tree (picking still not done)
* Finish new PromotionPickerScreen - code
* Finish new PromotionPickerScreen - assets and linting
* Finish new PromotionPickerScreen - polish positioning and lines
* Finish new PromotionPickerScreen - fix sound
* Finish new PromotionPickerScreen - little optimization
* Finish new PromotionPickerScreen - emphasize line along path
* Finish new PromotionPickerScreen - merge fix
* Finish new PromotionPickerScreen - address comments
* Finish new PromotionPickerScreen - fix sort and update wiki
2023-06-28 10:49:35 +03:00
random271
d298f85099
Fixing workers dying in mountains bug for Carthage ( #9665 )
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* Fixed workers dying in mountain tiles issue for Carthage
* Accounts for all damage dealing tiles
* Update WorkerAutomation.kt
* Update Tile.kt
* Update WorkerAutomation.kt
* Update WorkerAutomation.kt
2023-06-28 10:48:44 +03:00
SeventhM
73fa87e6b4
Check for trigger uniques when starting and recaluating population ( #9673 )
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* Check for trigger uniques when starting and recaluating population
* Adding imports
* whoops
* Moved where starting techs are added, added a parameter, and fixed the check for GUI
2023-06-28 10:48:33 +03:00
Yair Morgenstern
ee855b8d77
Solved strange concurrency crashes due to players keypress-activating disabled buttons
2023-06-28 10:45:36 +03:00
Yair Morgenstern
bef1843cd9
chore: Removed vestigal city.apply{} for CityInfoConquestFunctions, for clarity on what is actually for the city and what is not
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No logic changes
2023-06-28 10:34:29 +03:00
Yair Morgenstern
42a9c3af57
Resolved #9679 - 'liberate city and resurrect civ' no longer crashes
...
Kudos @SomeTroglodyte and @random271 for locating the problem :)
2023-06-28 10:27:09 +03:00
Yair Morgenstern
a6e4b72cf4
AI no longer purchases non-contiguous tiles
2023-06-26 23:07:53 +03:00
Yair Morgenstern
0536c5f24b
Resolved #9669 - city name translation for conquered popup does not get icon
2023-06-26 22:08:41 +03:00
SomeTroglodyte
6a8f4914b8
More defensive coding of speedupWonderConstruction ( #9671 )
2023-06-25 19:24:30 +03:00
Yair Morgenstern
330fa6593b
4.7.4
2023-06-25 10:07:17 +03:00
Yair Morgenstern
14e1683db2
Version rollout ( #9667 )
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* Bump version and create initial changelog entry
* Ukrainian translations (#9663 )
* Update French.properties (#9662 )
* Update French.properties
* Fix wrong key
* Update Spanish.properties (#9652 )
* Update Spanish.properties
* Update Spanish.properties
* Brazilian_Portuguese.properties (#9649 )
* Update Italian.properties (#9647 )
* Update Italian.properties
* Update Italian.properties
* Update German.properties (#9646 )
* Update German.properties
* Fixed missing [spyname]
---------
Co-authored-by: Birk Birkner <birkner@bbirkner.de>
* Update Polish.properties + question (#9644 )
* Update Polish.properties
* Update Polish.properties
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Knirps1 <52383078+Knirps1@users.noreply.github.com>
Co-authored-by: Birk Birkner <birkner@bbirkner.de>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
2023-06-25 09:58:03 +03:00
SomeTroglodyte
0aca3c307b
Notifications architectural update ( #9605 )
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* Improved Notifications architecture
* Revert NotificationIcon as class hierarchy
* Improved Notifications architecture - migration roadmap first step
2023-06-25 09:47:50 +03:00
SomeTroglodyte
1a6d8d72bb
Fix ruleset error crash ( #9666 )
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* Harden NewGameScreen against exceptions from getComplexRuleset
* Miscellaneous tweaks to NewGameScreen - e.g. allow it to show last used custom map
2023-06-25 09:46:00 +03:00
SomeTroglodyte
abb0dcbaae
Mod name defense attempt II ( #9645 )
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* Improve Load game error label readability
* Fix threading on load game screen
* Miscellaneous tweaks
* Compatibility with Mods using trailing dashes on Windows
2023-06-25 09:38:18 +03:00
Jack Rainy
82ebb01a20
Zoom in/out of the history charts ( #9660 )
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* Do not recreate the Line Chart every time
* Simplifed the Line Chart creation
* Do not create objects in draw(): VictoryScreenCivGroup table
* Do not create objects in draw(): Labels
* Create labels without negative Y
* Lift the X axis if there is an negative number
* Arbitrary number of -Y labels
* Autoscale by Y axis
* Zoom in/out by click
* Autoscale by X axis
* Unit tests for LineChart
* Rework of the line chart rendering
2023-06-25 09:37:08 +03:00
SeventhM
1285133884
Adding field for great person type ( #9614 )
...
* Adding Field for great person types
* Switching from unit field to unique
* Simplification and adding back in the old field for backward compatibility
* Deprecate old field for checking great person
* Fix error
* Fixes part 2. I probably should've waited
2023-06-25 09:36:33 +03:00
Xander Lenstra
aa0fb9ed8b
More unit unique tests ( #9639 )
2023-06-25 09:35:31 +03:00
SeventhM
bc3f1341e1
Tech column validation and removing crashes from undefined building costs ( #9664 )
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* Add in tech column validation
* Negative Columns
* Forgot to add techColumns to the add and clear functiond
* Remove restrictive cokumn check
* bugfixing
2023-06-25 09:34:23 +03:00
SomeTroglodyte
650a43aa3b
Make UncivGame.isInitialized inaccessible outside of the class hierarchy ( #9651 )
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* Make UncivGame.isInitialized inaccessible outside of the class hierarchy
* Fix JvmName
2023-06-25 09:03:44 +03:00
Yair Morgenstern
a246baa333
Resolved #9638 - Removing old buildings on enemy capital (when not last city) no longer crashes
2023-06-23 10:17:45 +03:00
Yair Morgenstern
ee668710e2
Resolved #9637 - Concurrent modification fix for liberated city with multiple units in it
2023-06-23 09:54:33 +03:00
Yair Morgenstern
b7e4ca358c
Resolved #9641 - Removed static wrapper functions from WorkerAutomation
2023-06-23 09:51:04 +03:00
Yair Morgenstern
b6aa177311
4.7.3
2023-06-23 09:39:54 +03:00
Yair Morgenstern
66eed083f2
Fixed broken build
2023-06-23 09:26:53 +03:00
Yair Morgenstern
e4e997a189
Remove GWT dependency which is broken
2023-06-23 09:10:09 +03:00
Yair Morgenstern
970cb3cf3d
Version rollout ( #9642 )
...
* Bump version and create initial changelog entry
* Update Traditional_Chinese.properties (#9634 )
* Update Traditional_Chinese.properties
* Update Traditional_Chinese.properties
* Update Spanish.properties (#9628 )
* Update French.properties (#9626 )
* Update Italian.properties (#9624 )
* Update German translation (#9623 )
* Update Polish.properties (#9620 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Leslie Yu <32165704+leslieyu608@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
2023-06-23 09:08:38 +03:00
ymorgenstern
fd56581f21
Update Building-Locally.md ( #9631 )
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* Update Building-Locally.md
Updated build documentation with links, clearer language, and better installation structure
* Update docs/Developers/Building-Locally.md
2023-06-23 08:53:09 +03:00
SeventhM
38cf71a7ab
Bug fix: Buildings not set to -1 by default correctly ( #9635 )
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* Change the default cost of buildings and the default time of tile improvements
* Bugfix: default building cost is now set to -1 as intended
2023-06-23 08:52:47 +03:00
SeventhM
f78fd7e665
Move on water ( #9622 )
...
* Add in Move on water unique
* Small fixes
* Remove redundant check
2023-06-23 08:51:48 +03:00
Xander Lenstra
47e93a86bf
Spies now occasionally steal technologies ( #9629 )
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* Spies now occasionally steal technologies
* Updated the UI so it doesn't show a turn counter when that cannot be provided
* Implemented changes discussed in reveiw comments
* Renamed variable
---------
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2023-06-23 08:51:34 +03:00
Xander Lenstra
3c1f0f7814
Spies in cities that are captured or destroyed now go to the hideout ( #9632 )
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* Spies in cities that are captured or destroyed now go home
* Turned spy flee reason string into enum
2023-06-23 08:50:56 +03:00
Crsi
e1fb0e489d
Moved the default message to the ApiStatusCode enum (MPv2) ( #9630 )
2023-06-20 13:08:09 +03:00
SomeTroglodyte
ff54bcd493
Prevent mod conflicts better ( #9586 )
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* Tighten mod check severity and selectivity for unit-producing triggered Uniques
* Prettify display of mod check results by suppressing dupes and hiding conditionals from tr()
* Extra confirmation to play with errors, colors, improved handling of mod checkboxes
* Tweaks to improved mod checking in new game
2023-06-19 19:02:09 +03:00
SeventhM
172fee9902
Change the default cost of buildings and the default time of tile improvements ( #9621 )
2023-06-19 19:01:40 +03:00
Yair Morgenstern
c0e5f9d736
Linked Unit Types and Promotions in Civilopedia
2023-06-19 16:04:35 +03:00
Yair Morgenstern
e987bbbaad
Added new unique - "Automatically built in all cities where it is buildable"
2023-06-19 15:40:21 +03:00