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bcd5f02bec
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Razed cities now have a fire icon next to them
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2018-06-15 16:48:04 +03:00 |
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d429c6585b
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Aded terrains, resources improvements and techs to the translation file
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2018-06-15 15:04:25 +03:00 |
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79971b05b8
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Added more translations in the code
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2018-06-14 23:20:25 +03:00 |
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03f5f32f36
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Golden age now also provides +20% to culture; added Golden Age tutorial
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2018-06-14 22:47:04 +03:00 |
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c815863124
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Archers now require Archery (as should be!)
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2018-06-14 21:00:44 +03:00 |
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d2cb7173c1
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AI now moved ranged units before melee, so that it will attack wil the ranged units first =)
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2018-06-14 20:47:23 +03:00 |
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b3a15d9d6e
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-14 20:44:41 +03:00 |
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2e804dbd5e
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Added notification text to translation json
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2018-06-14 13:16:04 +03:00 |
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5af940858b
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Added unhappiness tutorial + tutorial text is now a normal size
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2018-06-14 08:42:59 +03:00 |
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14ce37c932
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Main translations added
Main translations for italian/russian/french and romanian.
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2018-06-13 16:43:24 +02:00 |
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0eb28ab679
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Select box, text field and picker screens now look much nicer
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2018-06-12 22:46:23 +03:00 |
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66f2ad1f3e
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-12 22:44:07 +03:00 |
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e1df4b4840
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Cached fonts for reuse - generating them takes valuable time!
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2018-06-12 21:38:40 +03:00 |
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7261fed191
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Added lots of phrases in Translations.json
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2018-06-12 13:00:25 +03:00 |
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a380f7aa95
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Battle table now displays "Captured" when attacking a city with no resistance
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2018-06-12 09:10:02 +03:00 |
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c27bcb00c4
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Fixed notification when capturing a civilian unit
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2018-06-12 09:09:11 +03:00 |
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02c74ad8ba
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Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
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2018-06-11 18:27:23 +03:00 |
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8d5fd730a0
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Added promotion jsons, icons and organized unit types (scout is now its own!)
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2018-06-10 17:44:05 +03:00 |
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adeaa5907a
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Added city health in text description of tile
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2018-06-10 17:42:16 +03:00 |
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0edbaac53d
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Changed "Archery" units to "Ranged" because it will also include machine gun in the future
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2018-06-08 17:44:49 +03:00 |
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95bdcf8dcb
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Notification scroll height is now limited
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2018-06-08 15:28:02 +03:00 |
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7002b8d55e
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Fixed save/load game Clipboard problems
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2018-06-06 14:47:37 +03:00 |
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d81768047f
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Added base for translations - we should now be able to add fan translations for different languages!
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2018-06-05 21:58:02 +03:00 |
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c088c02b1e
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Added Roboto font and finally figured out how to make TrueType fonts look good!
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2018-06-05 21:53:51 +03:00 |
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aa0ddd4128
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Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.)
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2018-05-29 23:43:54 +03:00 |
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e1bd1c271e
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Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name
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2018-05-29 22:37:31 +03:00 |
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ba320552e2
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Added Englandd and France civs
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2018-05-29 22:01:48 +03:00 |
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14a1bc5626
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Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
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2018-05-28 22:03:56 +03:00 |
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75627928b3
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Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
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2018-05-27 18:34:13 +03:00 |
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4d520c8466
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Added "unit upgrade" action for old units
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2018-05-25 18:27:54 +03:00 |
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c984704af1
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The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick
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2018-05-25 13:04:31 +03:00 |
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389c489faf
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Added icons to improvement picker screen
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2018-05-25 12:01:06 +03:00 |
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7ee62b7d1c
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Moved star,circle,shield icons to OtherIcons folder
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2018-05-24 22:31:06 +03:00 |
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c8ddf6dc63
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Added icons for unit actions
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2018-05-23 22:59:05 +03:00 |
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2a2cc9a873
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Removed final sum of combat values from BattleTable
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2018-05-23 00:55:55 +03:00 |
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db4ad20264
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Added Fortification action
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2018-05-23 00:37:53 +03:00 |
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1bebeab0c4
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Added Knight
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2018-05-23 00:21:08 +03:00 |
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03d452fd42
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Added fog on non-viewable tiles
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2018-05-22 23:07:12 +03:00 |
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1b2fa7317e
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Added unit obsolesence
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2018-05-21 23:00:09 +03:00 |
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1de4c2c9f2
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Techs display short info on buildings and units
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2018-05-21 22:07:30 +03:00 |
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398b612d8c
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Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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017d1f3f89
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Added star icon to capital city
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2018-05-18 15:53:12 +03:00 |
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cb537b0f84
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Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
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2018-05-18 15:30:29 +03:00 |
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318931b902
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Added extra stat icons
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2018-05-17 22:02:11 +03:00 |
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f546a49c49
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Added icons for Medieval and Renaissance era units
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2018-05-17 21:28:41 +03:00 |
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4267d5b1be
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Added Crossbowman
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2018-05-17 15:56:25 +03:00 |
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3e0e1b2a43
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In-game year is displayed by the number of turns
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2018-05-17 15:15:28 +03:00 |
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d3799a0c64
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When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability
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2018-05-16 23:45:25 +03:00 |
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2c2a4e5da3
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The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
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2018-05-15 23:39:04 +03:00 |
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030ddafce6
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Bugfixes
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2018-05-14 22:45:41 +03:00 |
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