Commit Graph

141 Commits

Author SHA1 Message Date
bcd5f02bec Razed cities now have a fire icon next to them 2018-06-15 16:48:04 +03:00
d429c6585b Aded terrains, resources improvements and techs to the translation file 2018-06-15 15:04:25 +03:00
79971b05b8 Added more translations in the code 2018-06-14 23:20:25 +03:00
03f5f32f36 Golden age now also provides +20% to culture; added Golden Age tutorial 2018-06-14 22:47:04 +03:00
c815863124 Archers now require Archery (as should be!) 2018-06-14 21:00:44 +03:00
d2cb7173c1 AI now moved ranged units before melee, so that it will attack wil the ranged units first =) 2018-06-14 20:47:23 +03:00
b3a15d9d6e Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-06-14 20:44:41 +03:00
2e804dbd5e Added notification text to translation json 2018-06-14 13:16:04 +03:00
5af940858b Added unhappiness tutorial + tutorial text is now a normal size 2018-06-14 08:42:59 +03:00
14ce37c932 Main translations added
Main translations for italian/russian/french and romanian.
2018-06-13 16:43:24 +02:00
0eb28ab679 Select box, text field and picker screens now look much nicer 2018-06-12 22:46:23 +03:00
66f2ad1f3e Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-06-12 22:44:07 +03:00
e1df4b4840 Cached fonts for reuse - generating them takes valuable time! 2018-06-12 21:38:40 +03:00
7261fed191 Added lots of phrases in Translations.json 2018-06-12 13:00:25 +03:00
a380f7aa95 Battle table now displays "Captured" when attacking a city with no resistance 2018-06-12 09:10:02 +03:00
c27bcb00c4 Fixed notification when capturing a civilian unit 2018-06-12 09:09:11 +03:00
02c74ad8ba Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
8d5fd730a0 Added promotion jsons, icons and organized unit types (scout is now its own!) 2018-06-10 17:44:05 +03:00
adeaa5907a Added city health in text description of tile 2018-06-10 17:42:16 +03:00
0edbaac53d Changed "Archery" units to "Ranged" because it will also include machine gun in the future 2018-06-08 17:44:49 +03:00
95bdcf8dcb Notification scroll height is now limited 2018-06-08 15:28:02 +03:00
7002b8d55e Fixed save/load game Clipboard problems 2018-06-06 14:47:37 +03:00
d81768047f Added base for translations - we should now be able to add fan translations for different languages! 2018-06-05 21:58:02 +03:00
c088c02b1e Added Roboto font and finally figured out how to make TrueType fonts look good! 2018-06-05 21:53:51 +03:00
aa0ddd4128 Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.) 2018-05-29 23:43:54 +03:00
e1bd1c271e Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name 2018-05-29 22:37:31 +03:00
ba320552e2 Added Englandd and France civs 2018-05-29 22:01:48 +03:00
14a1bc5626 Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0 2018-05-28 22:03:56 +03:00
75627928b3 Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable 2018-05-27 18:34:13 +03:00
4d520c8466 Added "unit upgrade" action for old units 2018-05-25 18:27:54 +03:00
c984704af1 The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick 2018-05-25 13:04:31 +03:00
389c489faf Added icons to improvement picker screen 2018-05-25 12:01:06 +03:00
7ee62b7d1c Moved star,circle,shield icons to OtherIcons folder 2018-05-24 22:31:06 +03:00
c8ddf6dc63 Added icons for unit actions 2018-05-23 22:59:05 +03:00
2a2cc9a873 Removed final sum of combat values from BattleTable 2018-05-23 00:55:55 +03:00
db4ad20264 Added Fortification action 2018-05-23 00:37:53 +03:00
1bebeab0c4 Added Knight 2018-05-23 00:21:08 +03:00
03d452fd42 Added fog on non-viewable tiles 2018-05-22 23:07:12 +03:00
1b2fa7317e Added unit obsolesence 2018-05-21 23:00:09 +03:00
1de4c2c9f2 Techs display short info on buildings and units 2018-05-21 22:07:30 +03:00
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
017d1f3f89 Added star icon to capital city 2018-05-18 15:53:12 +03:00
cb537b0f84 Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
318931b902 Added extra stat icons 2018-05-17 22:02:11 +03:00
f546a49c49 Added icons for Medieval and Renaissance era units 2018-05-17 21:28:41 +03:00
4267d5b1be Added Crossbowman 2018-05-17 15:56:25 +03:00
3e0e1b2a43 In-game year is displayed by the number of turns 2018-05-17 15:15:28 +03:00
d3799a0c64 When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability 2018-05-16 23:45:25 +03:00
2c2a4e5da3 The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
2018-05-15 23:39:04 +03:00
030ddafce6 Bugfixes 2018-05-14 22:45:41 +03:00