* Add new map shape: Flat Earth Hexagonal.
* Make flat earth logic easier to read.
* Make flat earth set temperature based on tile distance from center.
* Make flat earth waste less space on the ice ring.
* Add variety to the flat earth ice ring.
* Use baseTerrain for snow on flat earth edge instead of addTerrainFeature.
* Ensure flat earth center tiles and edge tiles are ocean not coast.
* Give flat earth ice ring some random juts and dips.
* Make 3rd continent smaller when flat earth.
* Enable more continent positions for three continents when flat earth.
* Add parens around or statement.
* Refactor flat earth temperature code into functions.
* Invert some flat earth if statements to reduce nesting.
* Allow coast near flat earth ice walls.
* Make flat earth ice wall generation more efficient.
* Stop adding ice to flat earth mountains.
* Move flat earth ice wall generation to its own function.
* Improve flat earth water placement comments.
* Move flat earth extra water generation to its own function.
* Move flat earth center ice spawn to its own function.
* Move flat earth edge ice spawn to its own function.
* Minor efficiency tweak.
* Add Flat Earth Hexagonal to template.
* Change styles and behaviour of Unit flags as in Civ 5
* Make shadow mask an optional (removed from default atlas)
* Make shadow mask an optional (removed from default atlas)
* Remove magical numbers, scaling dependent on a ratio of the source
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
* Only pillage neutral roads when at war.
Track road ownership based on who built the road or who last owned the tile
* Remove excessively safe checks
* Fix potential null exception
* Rework, use string
* yairm suggestions
* readability
* Update Building-Locally.md
Add missing step to restart.
* Add new generated maps: Three Continents and Three Continents Fair
* Only use fair version of Three Continents. Make 3rd continent a little larger to be closer in size to the other two.
* Rename generated map "Continents" to "Two Continents" and make it randomly choose latitude or longitude land division.
* Choose latitude or longitude land division based on map width and height if they are not equal.
* Units can now be given optional Portraits to be displayed everywhere (except world map) instead of unit Flags.
* Add section to wiki for adding Unit Portraits
* Generify portrait functions
* Small nitpicks fixed
* Reverted one change
* Fix docs
* Fix docs
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
Normally this is auto-fixed but a `/` at the end of the URL does not work. Because in API you do requests like `GET /file/:filename` and if you also put a `/` at the end of the server URL, it becomes something like this `https://example.com//files/filename`. Since the auto-fix happens only when typing a new URL from `Options` > `Multiplayer`, the default value doesn't get auto-fixed and shows errors.
I tested on a new installation and as expected it shows the `Couldn't upload game` error.
This pr fixes this.