Commit Graph

6678 Commits

Author SHA1 Message Date
Yair Morgenstern
10bb4c244f
This is to test the build process with the new Gradle (#6083) 2022-01-31 12:35:01 +02:00
Yair Morgenstern
0f4449f2e9 3.19.3 2022-01-29 23:40:43 +02:00
Yair Morgenstern
fc5dd86007
Translations update (#6073)
* Update Ukrainian.properties (#6068)

* Update Czech.properties  (#6060)

* Update Czech.properties

many new strings trsanslated

* Update Czech.properties

- fixed accidental typos

* Update German translation (#6059)

* Update Italian.properties (#6056)

Co-authored-by: StepanIvasyn <57094070+StepanIvasyn@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2022-01-29 23:32:22 +02:00
Yair Morgenstern
461385fff6
Current map generation is extremely dependant on specific terrains existing in the ruleset. (#6067)
* Current map generation is extremely dependant on specific terrains existing in the ruleset.
This attempts to eliminate those dependencies.
All changes indicate areas where a crash occured before the change.

I still encounter problems in generateRegions when trying to generate a map with no water tiles - @SimorCedar I think the splitRegion doesn't like the fact that there are land tiles on edges of the map?

* Split 'equal fertility' regions as close to the center as possible
Also, don't crash if no luxury resources are defined
2022-01-29 23:28:00 +02:00
Xander Lenstra
a237e7bf82
Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function (#6071)
* Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function

* Fixed two NullPtrExceptions

* Fixed syntax
2022-01-29 23:27:48 +02:00
Xander Lenstra
39483d78bd
Resources can now again provide uniques applying to the entire civ (#6072) 2022-01-29 18:37:53 +02:00
Xander Lenstra
599a09176d
Fixed a few rare mod-specific crashes (#6070) 2022-01-29 18:36:50 +02:00
Md. Touhidur Rahman
1b01ee3802
updated Caravel.png, resolves #5317 (#6069)
* updated Caravel.png, resolves #5317

* Update Credits.md
2022-01-29 18:36:05 +02:00
itanasi
6a98d8dd70
Minor logic cleanup (#6066)
Co-authored-by: temurakami <spellman23@gmail.com>
2022-01-28 09:56:10 +01:00
Yair Morgenstern
957d5b4008
Converted era parameter to a transient var (#6063)
The cost of casting getEra() constantly is definitely non-trivial, and why do we even generate the era every time? It only changes when we add a new tech! So we can save it as a transient in the civInfo.tech and be done with it!
2022-01-27 05:44:33 -08:00
Yair Morgenstern
7c478f4cd3 Don't run expensive canBePurchasedWithStat if you aren't going to buy the unit!!!
Also sped up the actual 'finding matching units' part so it's pretty invisible from a performance standpoint :)
2022-01-27 14:59:38 +02:00
Yair Morgenstern
2130cf20e0 Another small improvement, speeds up chooseNextConstruction by about 40%, but this wouldn't really be an issue if tileInfo.hasUnique was fast since that's the main time clog... 2022-01-27 14:50:44 +02:00
Yair Morgenstern
1732d951d2 The O(n^2) is noticable in the flame graphs, I kid you not 2022-01-27 14:00:10 +02:00
Xander Lenstra
cd05fe6ac8
Fixed a crash (#6057) (#6061) 2022-01-27 13:33:18 +02:00
Yair Morgenstern
b121563b99
Converted TileInfo.isCityCenter to use a transient var (#6058) 2022-01-27 00:57:38 -08:00
Yair Morgenstern
fbec7c836e Performance boost for GameInfo.setTransients - speeds up loadGame and nextTurn 2022-01-27 00:28:41 +02:00
Yair Morgenstern
6a969b98f5 A few quick wins for performance 2022-01-26 23:49:21 +02:00
Yair Morgenstern
6855a52466 3.19.2 2022-01-26 22:55:30 +02:00
Xander Lenstra
47af1ff1c3
Removed a function that is no longer used and should not be used imo (#6055) 2022-01-26 22:46:36 +02:00
Yair Morgenstern
dddba4d969
Translations update (#6054)
* Update Indonesian.properties (#6048)

* Update German translation (#6037)

* Update German translation

* Update German translation

* Update German translation

* Update German translation

* Update Italian.properties (#6035)

Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2022-01-26 22:42:19 +02:00
Yair Morgenstern
84ef8944d0
Stat bonus drilldown (#6053)
* Step 1 - converted stat bonus list to tree.
No visual difference yet, since the stat bonus list is still generated in the same way.

* Step 2 - updateStatPercentBonusList converted to tree form

* Step 3 - buildings converted to tree form - now user visible!

* Step 4 - Bonuses from uniques are now drilldownable

* Removed unneeded todo

* Welp, turns out I forgot to apply conditionals
2022-01-26 22:42:05 +02:00
will-ca
824efcb1a9
Try to fix potential typos in stock rulesets. (#6028)
* Make mod checker pass status message translatable.

* Try to fix some possibly broken Uniques.

Move comma.
2022-01-26 22:36:24 +02:00
Yair Morgenstern
dcb1be8e9b Welp, turns out I forgot to apply conditionals 2022-01-26 22:31:31 +02:00
Yair Morgenstern
a56874282b Converted RulesetObject unique checks to work against a map for efficiency 2022-01-26 21:10:46 +02:00
Yair Morgenstern
231963f050 Game can now handle improvements with no special stats from resources 2022-01-26 18:20:21 +02:00
Yair Morgenstern
b26d2fc6e7 Removed 'local city uniques' parameter that was being passed around
Due to changes since that was written, the cityInfo.getMatchingUniques has a default parameter of 'local uniques that are of the unique type', so not only was it making a mess, it was also inefficient!
2022-01-26 16:11:13 +02:00
ravignir
74cb3245a5
Update improved resource stats to fully match civ5 (#6038)
* Update improved resource stats to fully match civ5

* More fixes

* Update TileResources.json
2022-01-26 11:20:13 +01:00
Yair Morgenstern
c51e7a5e1e It's about time for showPixelUnits to be on by default, we have all the base game units set up nicely :) 2022-01-25 22:58:47 +02:00
will-ca
40d88eb486
Wiki: Details on keeping the wiki files in the repo. (#6050)
* Wiki: Details on keeping the wiki files in the repo.

* Wiki: Missed a word.
2022-01-25 21:53:00 +02:00
will-ca
607d3f521b
Wiki: Mention nation colour layers. (#6049)
* Fix some inter-wiki links.

* Wiki: Mention nation colour layers.

* Wiki: Slight wording change to a page.
2022-01-25 21:52:03 +02:00
will-ca
88ecbc26b2
Make sure units always have starting promotions. (#6051) 2022-01-25 21:51:35 +02:00
Xander Lenstra
6a5d44c3e9
Adressed comments on the happiness PR after it was merged (#6047) 2022-01-24 22:23:26 +00:00
will-ca
1ee1214b35
Wiki: Remove outdated translation info? (#6046) 2022-01-25 00:08:41 +02:00
will-ca
2234b86d3c
Post-Wiki-Migration cleanup. (#6045)
* Fix GH wiki repository link translation.

* Harmonize wiki links to local paths, as used by AS+GHTree and translated on Wiki by UncivBot.
2022-01-25 00:06:19 +02:00
will-ca
4215ca7a51
Make Indirect Fire a starting promotion instead of Unique for Artillery, Battleship, etc. (#6042) 2022-01-24 21:02:15 +01:00
will-ca
598e0c9c85
Revert "Fix GH wiki repository link translation. (#6043)" (#6044)
This reverts commit 95545ba186.
2022-01-24 18:25:54 +00:00
will-ca
95545ba186
Fix GH wiki repository link translation. (#6043) 2022-01-24 18:19:48 +00:00
Xander Lenstra
b69507255f
Fixed the problems with the food carry-over unique (#6040) 2022-01-24 19:52:35 +02:00
Xander Lenstra
f6cb2bd0d7
Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932)
* Added a json file for unhappiness effects

* Change existing code to handle these effects

* Made a weird and unexpendable way to add unhappiness effects to the civilopedia

* Add the default unhappinesseffects to mods without the json

* Added revolts when at very low happiness

* Renamed a few often-used functions

* Added a file for uniques that are always active

* Fixed tests

* Nullifies [Food] -> Nullifies Growth
2022-01-24 17:19:51 +00:00
Xander Lenstra
40cd2ba24b
Fixed a missing percentage sign in uniques (#6036)
* Fixed a missing percentage sign in uniques

* Oh, it needs a city filter of course
2022-01-24 17:11:39 +02:00
itanasi
1fd65b9ffa
Ranged capture (#5975)
* Initial attempt

* Allow Ranged to move into unguarded Civilian Unit

* Comment for clarity

* Fix unit test so that it doesn't segfault and checks you can't move into military units

* Unify that all units can move on to (and through) unguarded civilians that you are at war with
Add TileInfo.getUnguardedCivilian() to quickly respond if there is an unguarded Civilian on the tile
Something is bugged in movement code

* Fix MapUnit.moveThroughTile() so that it doesn't segfault by fixing getUnguardedCivilian()

* captureCivilianUnit() call is now redundant in postBattleMoveToAttackedTile() since canMoveTo() will now return true and capture will happen during the moveToTile() call

Co-authored-by: temurakami <spellman23@gmail.com>
2022-01-24 12:28:46 +02:00
Yair Morgenstern
336e190ff0 3.19.1 2022-01-24 11:56:00 +02:00
Yair Morgenstern
67592747a9
Translations update (#6034)
* Update Italian.properties (#6029)

* more word change (#6010)

* more word change

* Added that space

Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: fab144 <58261459+fab144@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
2022-01-24 11:10:32 +02:00
Xander Lenstra
86edb90e0a
Added a .md file documenting the different parameters used in uniques (#6023)
* Added a .md file documenting the different parameters used in uniques

* I am very good at typing
2022-01-24 11:06:17 +02:00
itanasi
003c4197a5
Update Copper Mine to add only 1 production (match Civ 5) (#6033)
Co-authored-by: temurakami <spellman23@gmail.com>
2022-01-24 11:04:58 +02:00
Yair Morgenstern
a8dbd4784c
Converted stat list to stat tree (#6022)
* Converted stat list to stat tree - current changes do not affect UI at all, since we're still going by the shallow mapping that existed beforehand

* Display details of both buildings and uniques

* Unique stats now add correctly to building base stats, good thing we have tests :)

* Stat details are now click-to-expand, and calculate correctly :)

* Added small +/- button to show it's expandable
2022-01-24 11:04:12 +02:00
Xander Lenstra
39ed8bd269
Typed some uniques, added more examples for parameters in unique documentation (#6020)
* Typed some uniques, etc.

* Missed a few square braces

* Missed a parameter

* Missed another parameter

* Made a conditional, spelling, added check to `isStatRelated`

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-01-24 11:03:40 +02:00
will-ca
7a1341c822
Check rulesets for potential typos. (#6027)
* Add fuzzy text comparison algorithm.

* Add mod validity check for probable misspellings.

* Code comment for super-corner-case/impossible error.
2022-01-24 11:00:11 +02:00
will-ca
a78fa5dc12
Repo wiki resync. — Requires #5854. (#6024)
* Initial Home page

Updated Home (markdown)

Updated Getting Started (markdown)

Created Project structure overview (markdown)

Initial Home page

Updated Project structure overview (markdown)

Updated Project structure overview (markdown)

Created Making a new Civilization (markdown)

Updated Getting Started (markdown)

Updated Home (markdown)

Updated Project structure overview (markdown)

Created From code to deployment (markdown)

Updated Project structure overview (markdown)

Updated Major classes (markdown)

Updated Project structure and major classes (markdown)

Updated Getting Started (markdown)

Updated Project structure and major classes (markdown)

Updated From code to deployment (markdown)

Created Translating (markdown)

Updated Translating (markdown)

Updated Translating (markdown)

Updated Translating (markdown)

Updated Translating (markdown)

Created Coding standards (markdown)

Updated Home (markdown)

Added "why do we clone on NextTurn" explanation

Created Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Translating (markdown)

New translation files location

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Translating (markdown)

Added mod file location on chromebook

Created Scenarios (markdown)

Updated Scenarios (markdown)

Updated Scenarios (markdown)

Updated Scenarios (markdown)

Updated Scenarios (markdown)

Updated Scenarios (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Scenarios (markdown)

Updated Mods (markdown)

Added itch.io release

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Project structure and major classes (markdown)

Updated Mods (markdown)

Created Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Added link to Uniques

Updated Uniques (markdown)

Added 'triggers victory' unique

Updated Making a new Civilization (markdown)

Created Building locally without Android Studio (markdown)

Updated Translating (markdown)

Updated Uniques (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Uniques (markdown)

Added improvement uniques

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

I thought a tutorial on how to create a custom tileset in the first place could not hurt

Moved the sentence to the "Creating a custom tileset" page

Updated Making a new Civilization (markdown)

Updated Mods Making a new Civilization (markdown)

Updated Mods Making a new Civilization (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Destroyed Scenarios (markdown)

Updated Uniques (markdown)

Changed Travis documentation to Github actions documentation

Updated Translating (markdown)

Updated Translating (markdown)

Updated From code to deployment (markdown)

Removed "working on templated rule variants" because we currently don't

Updated Uniques (markdown)

Updated uniques based on everything done during the policy update

Misplaced a unique

Updated Making a new Civilization (markdown)

Updated Making a new Civilization (markdown)

Updated Translating (markdown)

Updated Uniques (markdown)

Removed [pending] messages for PR's that were no longer pending

Added uniques from telecommuncations/advanced balistics

Added all the uniques from my PR's (telecommunicatoins -- shrines); added uniques I deprecated at some point

Updated Uniques (markdown)

Added missing deprecated unique

Added uniques changed in #4292

Updated Uniques (markdown)

Added uniques from #4311 and #4301

Added uniques from #4331

Added Discord webhook message

Created page with basic information

Typo

Made information not incorrect

Added units.json

Manual new lines was a terrible idea

Updated JSON files for mods (markdown)

Added link to JSON files for mods explanation

Added eras.json

capitalization

Added a header

Improved example

Added Buildings.json

hmmm

Doesn't work, sad

Added information on Specialists.json

Updated JSON files for mods (markdown)

Added uniques from #4372

Updated Uniques (markdown)

Updated uniques after #4393

Updated uniques after #4423

Add new and deprecated uniques of #4487, #4459

add wonder images

Fixed mod directory

Updated Uniques (markdown)

Updated uniques after #4530, #4505, #4419

Reworked the passages on tileFilter, terrainFilter and improvementFilter from code inspection

Added a more indept guide on how to install UnCiv on macOS

Updated Uniques (markdown)

Created Credits.md (markdown)

Destroyed Credits.md (markdown)

Added installing from source method

Improve Sound chapter, added Civilopedia text chapter

Added after #4619

Added unitTypes.json

Added beliefs.json

Updated Translating (markdown)

Added eras:unitBaseBuyCost

Added after #4568

Added ruins.json

Added after #4771

Added rudimentary Difficulties.json doc

Added ruin-specfic uniques explanation

Added TOC and Nations

Detailed Techs chapter

Fix 1 line - tech uniques

Added Quests.json

Added ModOptions

Added ModOptions

Added UnitPromotions, structured TOC

Added Policies

Added crosslinks

Fixed broken links

Added TileResources

Added more crosslinks

Small fix resource tile graphix aren't toggle-able

Added TileImprovements

Added Terrains

Updated JSON files for mods (markdown)

Updated Getting Started (markdown)

Updated Getting Started (markdown)

Updated Getting Started (markdown)

Updated JSON files for mods (markdown)

Updated Translating (markdown)

Created Civilization-related JSON files (markdown)

Created Map-related JSON files (markdown)

Double title

Double title

Created Unit-related JSON files (markdown)

Moved sounds

Updated Unit related JSON files (markdown)

Moved Stats

Created Miscellaneous JSON files (markdown)

Removed content that has been moved to separate pages, update TOC

Created _Sidebar (markdown)

Updated Uniques (markdown)

test

Fixed broken links. Apparently the way 'preview' links to pages differs from how it links when you view them on a saved page for some reason

Updated Uniques (markdown)

Fix relative `..` link suddenly leaving the wiki

Updated Miscellaneous JSON files (markdown)

Fix relative links

Fix era links to Units.json

Updated Uniques (markdown)

Updated From code to deployment (markdown)

Added uniques & cityFilters up to #4995

Mass deprecation as per 422607

Fixed broken link to redirect to Unit Uniques in Wiki

Fixed broken link to redirect to Unit Uniques in Wiki table

Updated Uniques (markdown)

Updated Getting Started (markdown)

Updated Uniques (markdown)

Added uniques & filters up to #5094

Removed a deprecated unique

Moved some uniques to better sections, removed an outdated unique

fixed a typo

Updated Uniques (markdown)

eras.json is now required

Removed outdated religion section

Added missing terrain uniques

Added resource uniques

Fixed resource unique link

Added missing unique for tile improvements

Fixed broken link

"Disappearing" translations explained

Updated Home (markdown)

Some atlas info, leader portraits

Created Force rating calculation (markdown)

"Not yet" for Image atlas distribution in mods

Updated uniques after #5259

Added information on conditionals

Updated growth unique

Added conditional support up to #5270

Typo

Escape html tags

Add conditionals to table of contents

Updated _Sidebar (markdown)

Created Audiovisual Mods (markdown)

Audiovisual Mods, move Graphics-only info

Updated Audiovisual Mods (markdown)

Audiovisual Mods - Draft done.

Documented translation method

Updated Translations, mods, and modding freedom in Open Source (markdown)

Fix Typos and Links

New Terrain uniques / 2 sections

Atlas control via multiple Images.x folders is now live

Link to atlas paragraph

startBias clarification

Missing bracket

Added uniques & conditionals up to #5345 (my PR's only)

Updated Force rating calculation (markdown)

Updated Getting Started (markdown => asciidoc)

Undid renaming

Updated Getting Started (asciidoc => markdown)

Added fix for Gradle sync fail

Updated Project structure and major classes (markdown)

Bump Java version from JDK 8 to JDK 11 due to gradle upgrade

Updated uniques & conditionals up to #5618 from my PR's

Created Regions (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Mention docs/uniques.md, emphasized Stat capitalization

* Base wiki state.

* Move wiki files into `/docs/wiki`.

Migrate inter-Markdown links.

Fix pre-existing broken links and anchors.

Standardize repository links for AS linting.

Add wiki footer.

Updated Uniques (markdown)

Updated Mods Making a new Civilization (markdown)

Updated Making a new Civilization (markdown)

Add GH Action for updating wiki.

Play it safer, and don't `push -f`. (Should be the same either way though.)

* Base wiki migration state.

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-02 11:04:38
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-02 11:04:38
Parent: 8fe9385ee644a74b1c3ae3c6d1fa8200cc952a3f (Mention docs/uniques.md, emphasized Stat capitalization)
Child:  7463af24381cc6b94b949b4419841d303af6bb93 (Expanded documentation on constructionFilters)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Added construction filter in the header

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-02 11:06:59
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-02 11:06:59
Parent: 49654ec91dcf565685fd6e4ca966456484c578bd (Added construction filter in the header)
Child:  d48da00f4fa03f61891ec7396a5d0ba9109f44df (Added actual steps I take when releasing a version)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Expanded documentation on constructionFilters

* Author: Yair Morgenstern <yairm210@>  2022-01-02 18:15:10
Committer: Yair Morgenstern <yairm210@>  2022-01-02 18:15:10
Parent: 7463af24381cc6b94b949b4419841d303af6bb93 (Expanded documentation on constructionFilters)
Child:  e7873b135204510742017be455c8b73862bb1d75 (Updated From code to deployment (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Added actual steps I take when releasing a version

* Author: Yair Morgenstern <yairm210@>  2022-01-02 19:54:18
Committer: Yair Morgenstern <yairm210@>  2022-01-02 19:54:18
Parent: d48da00f4fa03f61891ec7396a5d0ba9109f44df (Added actual steps I take when releasing a version)
Child:  84a6eb3a44ed2504f157d55e90cfe2363bb70659 (Added buildingFilter and reworded a bit of generated documentation)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated From code to deployment (markdown)

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-07 11:48:11
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-07 11:48:11
Parent: e7873b135204510742017be455c8b73862bb1d75 (Updated From code to deployment (markdown))
Child:  2a4a0add3728a676012ce51bc3f825c8a5c04c84 (Slightly improved wording)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Added buildingFilter and reworded a bit of generated documentation

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-07 11:51:18
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-07 11:51:18
Parent: 84a6eb3a44ed2504f157d55e90cfe2363bb70659 (Added buildingFilter and reworded a bit of generated documentation)
Child:  d4b91ed84a0989ea5205a77390543d268f7a8b22 (Removed a deprecated field)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Slightly improved wording

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-17 16:59:32
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-17 16:59:32
Parent: 2a4a0add3728a676012ce51bc3f825c8a5c04c84 (Slightly improved wording)
Child:  3cd48433f279bcceaaab4f63c2c48606781c059f (Updated belief type valed values)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Removed a deprecated field

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-17 17:00:14
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-17 17:00:14
Parent: d4b91ed84a0989ea5205a77390543d268f7a8b22 (Removed a deprecated field)
Child:  2f076df75fc5d112146902c88f240a3ebdac8849 (Updated Getting Started (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated belief type valed values

* Author: Yair Morgenstern <yairm210@>  2022-01-22 19:40:43
Committer: Yair Morgenstern <yairm210>  2022-01-22 19:40:43
Parent: 3cd48433f279bcceaaab4f63c2c48606781c059f (Updated belief type valed values)
Child:  5d60469df68e0416ffa815e1366aef191583c451 (Updated Getting Started (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated Getting Started (markdown)

* Author: Yair Morgenstern <yairm210@>  2022-01-22 19:46:03
Committer: Yair Morgenstern <yairm210@>  2022-01-22 19:46:03
Parent: 2f076df75fc5d112146902c88f240a3ebdac8849 (Updated Getting Started (markdown))
Child:  73475b37b28934478dc05830d3aeb61cf8ee6b69 (Updated Getting Started (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated Getting Started (markdown)

* Normalize some links.

* Author: Yair Morgenstern <yairm210@>  2022-01-22 19:54:23
Committer: Yair Morgenstern <yairm210@>  2022-01-22 19:54:23
Parent: 5d60469df68e0416ffa815e1366aef191583c451 (Updated Getting Started (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated Getting Started (markdown)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-01-24 10:58:00 +02:00
SpacedOutChicken
f483f0a345
Destroy Arsenal when city is captured (#6031)
* Destroy Arsenal when city is captured

* Destroy Arsenal when city is captured
2022-01-24 10:34:32 +02:00