* Created Patronage policy branch -- draft
* Patronage branch is now functional
* Added images for the policies
* Temporarily bandaged backwards compatability, added incompatabilities
* Implemented recommended changes
* Fixed acquirement of 'patronage complete' not being saved
* Reverted change I was unhappy with
* Implemented requested changes
* Fixed build errors
* Implemented recommended changes
* City States can now give any great person, including unique ones, conform Ravignirs tests
* Spliff off all individual OverviewScreen panes
* Spliff off all individual OverviewScreen panes - remove comment
* Spliff off all individual OverviewScreen panes - consistent file endings
Fixed a bug where units were not immediately teleported out of the
territory of a city when the owner of the city accepted a trade to sell
it in their turn.
This bug also used to crash the game if one of the units that were not
teleported out was selected and they were able to reach a tile with a
same-type unit of their own civ that could also reach them, since the
unit swapping eligibility checking code would try to remove the unit and
then place them back on an illegal tile.
* The RNG for picking resources locations and rivers starting points was not seeded properly. Maps are now fully reproducible by passing the same set of MapParameters
RNG Seed in Map Editor
* Creating a new map from MapEditorMenuPopup reseeds automatically the RNG
* Added Seed on top of MapEditorMenuPopup
* Added Copy to clipboard button on top of MapEditorMenuPopup to copy the currently used RNG Seed
* UI FIX: Buttons in MapEditorMenuPopup have all the same width
Fixed RNG Seed in NewGameScreen
* When clicking on "Start new game" from VictoryScreen, a new seed is generated
* When clicking on "Start new game" from WorldScreenMenuPopup, a new seed is generated
* Added the Utopia Project for the culture victory; AI will now build it
* Forgot to credit the icon
* Fixed a few minor issues
* Improved code quality; added translatable notifications
* Fixed mistakes; improved quality
* Changed a label
* Revert a small change which is no longer necessary
* Reverted the revert of a small change which is no longer necessary
* Made requsted changes
* Updated Tradition branch to G&K
* Small performance boost for calcualting maintenance; fix crash on next turn
* Fixed a bug where maintenance-free buildings would still cost maintenance
* Simplified some code
* I am unable to read
* Fixed a few broken uniques, including #4109
* Implemented requested changes
* Updated Liberty branch to G&K, improved modularity of uniques
* Updated meritocracy to only affect non-occupied cities
* Implemented requsted changes