Commit Graph

2457 Commits

Author SHA1 Message Date
b54fec05f1 3.11.15 2020-11-25 21:37:02 +02:00
77c8df6516 Update Italian.properties (#3362) 2020-11-24 22:55:31 +02:00
fc4c8c48ee Update Polish translation (#3356) 2020-11-24 22:12:30 +02:00
323c593d6e Fixed Free Thought trading post bonus. (#3361)
It should provide Science instead of Gold.
2020-11-24 10:52:02 +02:00
0952a6a5a6 Test-breaking text error, good thing we have tests :) 2020-11-23 19:08:01 +02:00
eb7a064019 Resolved #3335 - Removed all unecessary spaces and colons 2020-11-22 22:48:38 +02:00
3d1e1d7936 Removed some confusing and pointless ": " at the end of translations - #3335 2020-11-22 22:41:12 +02:00
6d7d698dad Prepacked flag, unit and building images in altas files, so they'll be readable from the jar files 2020-11-22 21:47:46 +02:00
072226ff9a Added "All [] Cities get a free []" unique. (#3352)
* Added "All [] Cities get a free []" unique.

The first parameter is for city type. Currently "new" and "coastal" are supported.
"new" matches every city and "coastal" matches cities on a coastal tile.
"new" and "coastal" were added to template.properties for translation.

Upon city founding, the second parameter building is added to the city.

In civ 5 G&K, Carthage gets a free harbor for every coastal city.

* -Syntax changed to "Get a free [] []"
First paramater is the building and second is the city filter.
Supports "in every city" and "in every coastal city"

-new and coastal was removed from template.properties
-in every coastal city was added to template.properties

* Changed syntax to "Gain a free [] []"
2020-11-22 11:55:34 +02:00
c33793cf81 Update Russian translation (#3351) 2020-11-19 23:42:47 +02:00
35554f3ec6 Resolved #3330 - Texture is back to 2048*2048, by taking flags buldings and units out of the main image.
The cost is that there are texture swaps, and so framerate is hurt.
2020-11-19 21:44:09 +02:00
bf4216578a 3.11.12 2020-11-14 22:35:12 +02:00
8f6dca9df3 Translations update (#3339)
* Update Russian translation (#3334)

* Update Korean.properties (#3336)

Co-authored-by: Ivan Romanov <drizt72@zoho.eu>
Co-authored-by: kasterra <74085452+kasterra@users.noreply.github.com>
2020-11-14 22:12:43 +02:00
6344e0835e Fix german introduction (#3329)
The German name for the Great Barrier Reef is the English name, the literal translation is not used.
2020-11-11 21:22:38 +02:00
ab8b4405f2 Update Japanese.properties (#3328) 2020-11-10 22:08:38 +02:00
86c6624f8e Resolved #3326 - Settling a city removes the improvement in progress 2020-11-09 21:26:26 +02:00
4667594731 3.11.10 2020-11-07 20:49:38 +02:00
6c595eff50 Updated korean.properties (#3321)
Translated much of untranslated sentences. Most of translation refered to civ5 documents in namu.wiki.
번역되지 않은 많은 문장을 업데이트 하였습니다. 번역의 대부분은 나무위키 문명 5 문서들을 참고 하였습니다.
2020-11-07 20:15:57 +02:00
65524cb7dd Removed exitEvent from the UncivGameParameters, since Gdx.app.exit() does the same thing :) 2020-11-04 00:09:11 +02:00
d42b93c705 3.11.9 2020-11-02 22:25:34 +02:00
2cddfc2b56 Update Indonesian.properties (#3313) 2020-11-02 20:39:16 +02:00
7e7e0e8a3d Update Simplified_Chinese.properties (#3314)
Additional Chinese translations
2020-11-02 20:39:04 +02:00
77af9ba80c Translations update (#3312)
* Update Italian.properties (#3299)

* Update Spanish.properties (#3308)

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: chriscr2 <70113017+chriscr2@users.noreply.github.com>
2020-11-01 21:50:04 +02:00
247350d6a1 Revert "-Terracotta Army, Alhambra, Hanse, Leaning Tower of Pisa, Neuschwanstein, and Hubble Space Telescope are no longer buildable or displayed in the pedia since they are not part of vanilla Civ 5. (#3300)" (#3301)
This reverts commit 49cdf09b44.
2020-10-27 00:22:02 +02:00
49cdf09b44 -Terracotta Army, Alhambra, Hanse, Leaning Tower of Pisa, Neuschwanstein, and Hubble Space Telescope are no longer buildable or displayed in the pedia since they are not part of vanilla Civ 5. (#3300)
Their entries were kept in the json files so as to not break pre-existing save files.

-Units and buildings that are unbuildable are not shown in the pedia or tech picker as being unlockable by tech
2020-10-27 00:20:48 +02:00
1d391e14e5 3.11.8 2020-10-26 23:55:20 +02:00
525671403b Translations update (#3298)
* Update Italian.properties (#3287)

* Update Czech.properties (#3288)

new strings translated

* Update Japanese.properties (#3290)

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Hungarian.properties (#3291)

Mostly fixed typos & added a few translations

* Update Indonesian.properties (#3292)

* Update German.properties (#3297)

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: borklfd <67602409+borklfd@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: mister-bum <60568506+mister-bum@users.noreply.github.com>
2020-10-26 23:47:03 +02:00
64fc57e6d2 Helicopter Gunship uniques (#3294)
* Preparation for Helicopter unit

-"All tiles costs 1" unique makes every tile cost 1. Used by Helicopter in CIV 5.

-"Can pass through impassable tiles" unique allows unit to pass through any tile. Used by Helicopter in CIV 5. Does not let units cross ocean if they couldn't already, just terrain that is considered "impassable"

-Mountains now do 50 damage to units that end turn on it. In civ 5 and its expansion this is what happens to any unit that is able to pass mountains.
This is "hard coded" for now. Also added the notification text to template.properties

* mountains do not give sight bonus when on them

* Revert "mountains do not give sight bonus when on them"

This reverts commit 83ad3df5d4.
2020-10-26 20:28:44 +02:00
3713923caf Added mods to crash report, many crashes are caused by incorrectly defined mods 2020-10-24 23:16:16 +03:00
35e2465f8a 3.11.7 2020-10-24 22:56:07 +03:00
e6b855cb6f Translations update (#3286)
* Update Indonesian.properties (#3280)

* Update Italian.properties (#3281)

* Update Italian.properties

* Update Italian.properties

Co-authored-by: Rafsanjani Atallah <rafsan1810@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2020-10-24 22:49:01 +03:00
895ed528af Resolved #3285 - added a notification when cities are no longer in resistance 2020-10-24 22:43:04 +03:00
88eab17e9e New snow-versions of existing tiles :) 2020-10-24 22:10:47 +03:00
8dde23aa38 3.11.6 2020-10-21 19:01:07 +03:00
635a12feae Translations update (#3278)
* Update Persian_(Pinglish-UN).properties (#3273)

* Update Japanese.properties (#3276)

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Indonesian.properties updates (#3277)

I'm new to github and coding stuff so I'm really sorry if I messed some things up. I've translated all the required translations and also changed some things up to make sense a little bit more.

Co-authored-by: Mojtaba Rahimy <mojtaba.rahimy@chmail.ir>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: Rafsanjnai Atallah <memecenterj@gmail.com>
2020-10-20 19:48:29 +03:00
d75541e5b4 Consolidated unit kill bonus uniques (#3267)
* -Consolidated unit kill bonus uniques.
Syntax is "Earn []% of [] opponent's [] as [] for kills" for both units and nations.

Ex.
"Earn [10]% of [military] opponent's [Cost] as [Gold] for kills"
or
"Earn [100]% of [Barbarians] opponent's [Strength] as [Culture] for kills"

Only Culture and Gold are supported as rewards now, but it can be expanded later. The pictish warrior unit in G&K gets 50% of opponent's strength as faith, so we can have the function edited to allow for faith when we get to that point.
Only Strength or Cost is supported as what the reward amount is based on.

-Policies.json and Nations.json were changed to fit the new syntax. The old syntax still works for mods for now.

-matchesCategory MapUnit function can now check if the unit is a barbarian

* -Compatibility for depecrated unit kill bonus uniques done more efficiently and counted only once (since prior to this PR, it was also counted only once)

* -Changed it to "Barbarian" instead of "Barbarians", added "Barbarian" to template.properties

* space after translation template
2020-10-18 18:10:26 +03:00
10818de096 3.11.5 2020-10-17 22:28:58 +03:00
c3205f8aff Translations update (#3272)
* Update Italian.properties (#3266)

* Update Vietnamese.properties (#3269)

* Create Vietnamese

* Update and rename Vietnamese to Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

* Update Vietnamese.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update Japanese.properties (#3268)

* Update Japanese.properties

* Update Japanese.properties

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: leanhquanea1234 <69520258+leanhquanea1234@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
2020-10-17 22:18:26 +03:00
a6642cb536 Resolved #3265 - added keyboard shortcuts to tile improvements 2020-10-17 22:06:50 +03:00
3bf045d354 One high-stakes, no-holds-barred, to-the-death profiling later, and we're left with a much less laggy main screen and a much more profile-able citybutton/ 2020-10-16 00:39:58 +03:00
0aa53f07e7 3.11.4 2020-10-15 20:08:17 +03:00
c75f0162d5 Added city images by The Bucketeer for all eras up to Modern 2020-10-15 20:01:25 +03:00
fb984e4c38 Translations update (#3261)
* Update Italian.properties (#3253)

* Update German.properties (#3255)

* Update Indonesian.properties (#3257)

* Update Indonesian.properties

* Update Indonesian.properties

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Czeczki <72320003+Czeczki@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
2020-10-14 19:25:03 +03:00
8c51833a5a New parameterized uniques (#3250)
* -New unit unique "Bonus as Defender []%". "+25% Combat Bonus when defending" now deprecated, but kept for now for mods. Json promotion changed to fit new syntax.
Defender Bonus modifier "Defender Bonus" added to template.properties for translation.

-"All newly-trained [] units in this city receive the [] promotion" now uses unit category checking.

-New building unique "New [] units start with [] Experience in this city"
This can used by Poland's stable unique replacement in BNW, as it gives extra xp for mounted units.
"New [] units start with [] Experience" is the new nation wide version of this.

"New military units start with [] Experience" is now deprecated, but kept for now for mods. Json policy changed to fit new syntax.

-Unit category checking can now check for "non-air", "military", "military units" and uniques.
Added "military" to template.properties for translation.

-New unit unique "No defensive terrain penalty". Admittedly this is for a mod I'm making.

* translations must have spaces after!

* -Attacker Bonus unique changed to "+[]% Strength when attacking"
Changed Units.json and and Wolf Pack from UnitPromotions.json to this syntax

-Defender Bonus unique changed to "+[]% Strength when defending"
Armor Plating promotions were changed to this syntax
2020-10-14 10:22:49 +03:00
b5a32e64ae City-states personalities (#3259)
* City State Personality

* Introduced 4 personalities for city states: Friendly, Neutral, Hostile and Irrational.
* Influence recovery and degrade depends on city state personality.

* Quests assignement dependant on Personality and Trait

* Personality localization strings
2020-10-14 09:51:31 +03:00
fa41076cf2 3.11.3 2020-10-10 23:18:14 +03:00
27a474ddd0 Translations update (#3252)
* Update Russian.properties (#3249)

* Update Russian.properties

* Update Russian.properties

* Update Japanese.properties (#3247)

* Update Japanese.properties

* Update Japanese.properties

* Add some translations for french language (#3251)

* Update Italian.properties (#3245)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update Hungarian.properties (#3244)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

Co-authored-by: DarkHeaven <52608694+D4rkHeaven@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: ikarris <Yan.Petit@hotmail.fr>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Czeczki <72320003+Czeczki@users.noreply.github.com>
2020-10-10 23:03:30 +03:00
f7ff1bd267 Translation generation can handle multiple parameters of the same type 2020-10-09 14:39:41 +03:00
e292c210c8 Added "Must be next to []" unique for tile improvements 2020-10-08 17:35:25 +03:00
fea342a31b Clear Barbarian Camp quest (#3246) 2020-10-08 16:29:56 +03:00