* Replaced all occurrences of deprecated NinePatch
function calls
This makes a lot of UI elements already moddable but documentation is still missing
* Added "How to create a UI skin for Unciv" to wiki
* Added image
* Fixed two typos and updated directory image
Old image was missing a folder
* Added clear color to skin config
to support picker screen backgrounds
* Removed deprecated functions in ImageGetter
* Fixed lowercase ui element names
they should always be UpperCamelCase to be consistent
* Added UiElementDocsWriter
to modify the docs for UI elements automatically
* Added default shape to UiElementsDocsWriter.kt
* Revert unintended merge errors
* Rerun file auto generation
* Replaced all occurrences of deprecated NinePatch
function calls
This makes a lot of UI elements already moddable but documentation is still missing
* Added "How to create a UI skin for Unciv" to wiki
* Added image
* Fixed two typos and updated directory image
Old image was missing a folder
* Removed legacy tileset code
which was only used for the "Default" tileset
* Updated "Default" tileset to support new rendering
* Updated docs
* Fixed fogOfWar coloring bug
* Removed cityImage variable completely
* Renamed variable out to baseHexagon
* Moved color lerp out of for loop
* Renamed "Default" tileset to "Minimal"
* Made "HexaRealm" the games fallback tileset
* Implemented requested changes
* Readded accidentally removed variable
* Reverted updateTileImage back to foreach loop
Since indices are not needed anymore
* Regenerated game.atlas and game.png
* Handfull of comment questions, small refactorings
* Code changes
* Reworded a unique, removed a file
* Added spy names for all nations, minor consistency change
* Removed debug output
* Added an empty constructor so gdx can reconstruct it
* No spies gained when espionage is disabled
* Added missing function
* Handfull of comment questions, small refactorings
* Code changes
* Reworded a unique, removed a file
* Added spy names for all nations, minor consistency change
* Removed debug output
* Added an empty constructor so gdx can reconstruct it
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay
* Adding Air Sweep Battle Table
* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile
* initial airsweep code
* Implement airSweep
* BattleTable indicates tile you're AirSweeping
* some notifications
* Clean up notifications.
Add icons
* Revert game.atlas and game.png
* Fix selection properly
* Update Vanilla UnitPromotions.json
* Better handling of movement use
comment cleanup
* missing credit
* Proper code so that Seas units also deal no damage
Adding Tutorials!
* Remove Intercept Bonus Damage/Protection
* Remove chance of Interceptor missing
* Battle Table a bit more consistent
* Defender also gets Air Sweep Modifiers
* Defender doesn't get bonus
* Remove unused getInterceptBonus
Combine logic
* Show damage in notifications for Air Sweep
* Randomize intercepting Civ and prioritize Air Units
* Remove debug code
* Updated atlas
* Clean up Uniques
* Object-ify DamageDealt for ease of reference
* code clean up
Co-authored-by: itanasi <spellman23@gmail.com>
* Add noted unimplemented music triggers
* Prototype try-civ-specific-then-try-general music function
* Undo previous commit and rename Built to Wonder
* Move music triggers to alert popup
* added sounds to cityScreen
* changes? ..don't know how to name this commit
* removed try block
* improved era1 sound and added slider for city enter sounds
* added Information Era sound
* added Future Era sound
* better option name + translation
* added Atomic Era sound
* normalized sounds
* prevent spam + better era 0 and 1 sounds
* cleanup
* sound improvements to medieval and atomic
* volume now tied to sound effects
* improved information sound
* improved future sound
* sounds now stop if you exit the city screen
* improved Renaissance sound
* now in separate function
* now using the music controller
* better file names
* WLTK day sound + sounds are now configurable in Eras.json
* removed redundant setting and fixed comment
* added PlaySingle
* musicController no longer used
* Gdx.audio.newMusic is now used
* function name
* function are now in their own class
* CitySoundPlayer now has 1 instance in UncivGame and is hooked
* credits
* sounds loop
* loopable sounds
* updated credits
* fixed sound not stopping when changing city without leaving cityScreen
* changed WLTKNew sound
* added toggle for the sounds
* changed WLTK sound, removed music and made all tracks have the same volume
* addressed some of the issues
* addressed more issues
* increased sounds volume + volume slider
* made WLTK sound slightly quieter
* removed entry from Vanilla eras
* revert back to CitySoundPlayer.kt
* no more hooks
* removed unused stuff
* changees
* completly reverted MusicController
* and the MusicTrackChooserFlags
* fixed ESC not stopping sounds
* updated credits to mention the sounds are modified
* dispose()
* removed try block