Commit Graph

1149 Commits

Author SHA1 Message Date
d13bc11032 Update Translations.json 2019-02-23 18:41:05 +01:00
3ae5662c32 Added everything needed for Modern Armor 2019-02-22 10:54:07 +02:00
59f5f9ceeb Resolved #453 - Allow copy-pasting maps as text in map editor 2019-02-22 10:36:26 +02:00
53664ec043 Added Kremlin wonder 2019-02-22 10:27:47 +02:00
563bbaf021 Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand! 2019-02-21 20:12:17 +02:00
325ac06e97 Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown 2019-02-21 20:00:45 +02:00
80dd4c759b Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
2.13.6
2019-02-19 22:45:52 +02:00
973c1693c8 Unified canFortify() checks 2019-02-18 23:02:14 +02:00
2313f72cac Added translations of unit promotions 2019-02-18 23:01:32 +02:00
063c00a61d Tiles in city screen are now centered also on larger resolutions 2019-02-18 23:01:11 +02:00
df237d8686 Fixed #457 - AI naval units would fortify 2019-02-18 20:46:50 +02:00
add84c4807 Added data for multiple future nations - thanks SmashFanFull! 2019-02-18 20:45:55 +02:00
b6934e4ec7 Merge pull request #460 from Smashfanful/patch-9
Update Translations.json
2019-02-18 17:17:07 +02:00
3386001f1b Merge pull request #459 from Smashfanful/patch-8
Update Translations.json
2019-02-18 16:39:40 +02:00
c402e68ab7 Merge pull request #458 from Smashfanful/patch-7
Tutorials_Italian.json
2019-02-18 16:39:19 +02:00
c43455246d Update Translations.json 2019-02-18 14:36:48 +01:00
57568b30da Update Translations.json 2019-02-18 14:32:16 +01:00
e05f24822c Tutorials_Italian.json
Added Italian tutorials.
2019-02-18 14:11:08 +01:00
b5f18d2fe6 Fixed #450 - cities not connecting to roads 2.13.5 2019-02-17 00:23:56 +02:00
dd63491c03 Techs from ancient ruins now added properly 2019-02-17 00:01:54 +02:00
4c5753c41f Fixed #452 - France's unique ability not working 2019-02-16 23:52:26 +02:00
d581ca924f Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players 2019-02-16 23:41:11 +02:00
356f8b6bbd Resolved #455 - add great person point breakdown to city info 2019-02-16 23:39:03 +02:00
0cd5426440 Battle table indicates damage with health bars 2019-02-15 13:48:29 +02:00
b38c615056 Separated CityPickerTable and TileTable in CityScreen to their own classes 2019-02-15 12:32:50 +02:00
6de517d4d5 Separated battle table height from the height of the tile and unit tables 2.13.4 2019-02-14 23:12:35 +02:00
e200e9026f Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome! 2019-02-14 22:49:46 +02:00
0fab01e393 Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO 2019-02-14 22:21:26 +02:00
a9c181f314 updated libGDX image 2019-02-14 21:57:41 +02:00
679ea60208 Organized non-game images (icon, feature and promo graphics etc) 2019-02-14 21:44:25 +02:00
0f2c7afe78 Merge pull request #451 from ninjatao/fix_Pentagon
Fixed : Pentagon build cost 0
2019-02-14 14:58:27 +02:00
f7ed954a76 Fixed : Pentagon build cost 0 2019-02-14 18:08:04 +08:00
9ba360408c Added helper function to create labels from text 2019-02-13 23:53:50 +02:00
ee55839557 Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
2019-02-13 19:02:11 +02:00
748e84f265 Resolved #449 - added "go to unit" button in unit overview 2019-02-11 22:07:34 +02:00
0788141054 Civs now have unique responses for introduction, greeting, trade acceptance and refusal 2.13.3 2019-02-11 20:46:49 +02:00
d080f37a94 Now ignore unknown fields on all jsons 2019-02-10 23:27:48 +02:00
e3bf80091a Added all texts for all nations! Exhausting! 2019-02-10 23:25:19 +02:00
796284c7e2 Added unique civ text for attacking, being attacked, and being defeated 2019-02-10 19:50:42 +02:00
07663bfc54 Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war) 2019-02-10 16:34:46 +02:00
2834752826 Added "change city name" with a popup that appears when clicking on the city name in the ciity screen 2019-02-10 15:32:48 +02:00
4b7a447eae Civ city name generation now done by a global counter - enables city name changes later 2019-02-10 09:50:36 +02:00
cc0a999471 Added "exit map editor" button to map editor 2019-02-09 23:26:59 +02:00
ae7cbcb3c9 Embarked units now have era-based defensive strength (like in original civ) 2019-02-09 23:06:13 +02:00
d9fb3fdb2c Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot 2019-02-09 22:40:52 +02:00
10e9a5e481 AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
2.13.2
2019-02-09 21:31:16 +02:00
3feb231620 Added "deselect" button to unit & city display 2019-02-09 21:25:30 +02:00
d2a48fae38 Added "current edit" hex to bottom-right of map editor screen 2019-02-08 00:34:46 +02:00
d42416974c Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons) 2019-02-07 23:06:13 +02:00
50931a86c1 Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched 2019-02-07 22:56:13 +02:00