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d9942aec7c
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Added all promotions for air units, and a couple for other units that were previously missed
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2019-07-11 22:35:22 +03:00 |
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e78f408bff
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Translation fixes
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2019-07-11 21:21:45 +03:00 |
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a8b2a4471e
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Update Other.json
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2019-07-11 21:19:06 +03:00 |
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2118fde87b
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Update Notifications.json
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2019-07-11 21:17:32 +03:00 |
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002bec7ba7
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Update Units,Promotions.json
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2019-07-11 21:15:26 +03:00 |
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35edf4874f
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Update Nations_Italian.json
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2019-07-11 21:14:53 +03:00 |
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977ba5f5e9
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Update Diplomacy,Trade,Nations.json
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2019-07-11 21:14:41 +03:00 |
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9780be455d
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Update Diplomacy,Trade,Nations.json
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2019-07-11 21:14:41 +03:00 |
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cae3d49738
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Add notification translation.
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2019-07-11 10:05:29 +03:00 |
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a8e248b892
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Add Militaristic type city-state.
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2019-07-11 10:05:29 +03:00 |
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214b4880e4
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AIR UNITS ARE GO!
Added interception and basic air unit AI
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2019-07-10 22:41:44 +03:00 |
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d7cfdf3e83
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Update Nations_Italian.json
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2019-07-10 19:17:26 +03:00 |
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f4acd3005d
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Update Diplomacy,Trade,Nations.json
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2019-07-10 19:16:29 +03:00 |
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9ad7b976d5
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Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
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2019-07-08 19:29:12 +03:00 |
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ab7ce12a87
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Resolved #687 - can now place starting locations for specific civs in the map editor
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2019-07-07 23:55:43 +03:00 |
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070d780e18
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Unit table now displays range for ranged units
Air units are ranged units
Moving air units around now works completely!
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2019-07-05 14:27:39 +03:00 |
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8d79cca70d
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Fixed Ottomans naval capture unique
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2019-07-05 12:23:58 +03:00 |
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32a45968aa
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Changed unit selection in cities, to accomodate air units in the future
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2019-07-05 11:15:40 +03:00 |
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185ec10f10
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Can now see when city contains air units
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2019-07-03 23:32:17 +03:00 |
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833a5ed0db
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Added Air unit types
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2019-07-03 18:42:28 +03:00 |
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abb8eb8987
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add Helicopter icon
please consider if it is optimal for small screens to call it _Helicopter Gunship_ with 2 words
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2019-07-03 18:36:06 +03:00 |
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aebbb6f505
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added air icons set
May be turns out handy one day.
Post your opinion below. However I promise to introduce corrections only after I will have seen them in game. Earlier it's hard to say if the images are crisp enough or not.
_Based on antique catalogue photos and public domain works by US military employees, so I release the to public domain too._
Zero chasing B-17:

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2019-07-03 18:36:06 +03:00 |
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e81844c053
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AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
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2019-07-03 00:09:50 +03:00 |
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273b06aa3a
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Update Other.json
Italian corrections.
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2019-07-02 12:15:48 +03:00 |
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4d5f3a51e3
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Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
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2019-07-02 00:00:41 +03:00 |
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275fa5842a
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Shorten city screen strings of Other.json
Stopped population growth
...turns to lose/new population
expansion turns to, - stopped
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2019-06-30 22:25:13 +03:00 |
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0eb28b9ae7
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Great General bonus affects naval units (as long as we don't have Great Admirals in the game)
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2019-06-30 19:48:47 +03:00 |
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12b9472805
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Fixed same name for different units bug
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2019-06-29 23:17:46 +03:00 |
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8f0c3f1c02
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Resolved #908 - added Science overview to overview screen
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2019-06-27 12:01:08 +03:00 |
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06d1bd6881
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Update Nations_Italian.json
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2019-06-27 11:38:33 +03:00 |
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ac664d97c9
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Update Units,Promotions.json
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2019-06-27 07:26:05 +03:00 |
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ad2704f6af
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typo fix in Notifications
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2019-06-27 07:25:28 +03:00 |
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921dd28296
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Unified "Bonus vs" translations
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2019-06-25 23:09:58 +03:00 |
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c517dd9d64
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Added the Ottomans! #703
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2019-06-25 23:00:55 +03:00 |
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c3efc10ea8
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Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
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2019-06-24 21:53:31 +03:00 |
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7e50f70bd5
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Resolved #899 - Added setting to disable city auto-picking construction
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2019-06-24 19:35:45 +03:00 |
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2f97ed54c0
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Update NewGame,SaveGame,LoadGame,Options.json
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2019-06-24 14:48:55 +03:00 |
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469553de14
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Update Nations.json
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2019-06-24 12:35:04 +03:00 |
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78ad8a932a
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Update Nations_Italian.json
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2019-06-24 08:11:24 +03:00 |
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be02ad5839
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Update Diplomacy,Trade,Nations.json
Added other leaders
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2019-06-24 08:11:07 +03:00 |
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3b9ab43bbe
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Resolved #898 - added option to disable tutorials
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2019-06-24 06:43:51 +03:00 |
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d9bd0fa6b8
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Resolved #897 - split initial tutorial, which was too long, into several parts
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2019-06-24 06:37:45 +03:00 |
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c0f569c826
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Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
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2019-06-23 22:44:04 +03:00 |
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18d7446fab
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Update Diplomacy,Trade,Nations.json
Added Leader names
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2019-06-23 08:56:40 +03:00 |
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bc26edfe81
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Update Other.json
Added new translation lines
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2019-06-23 08:56:17 +03:00 |
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d0dc3e4bd6
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Update Nations_Italian.json
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2019-06-22 23:23:42 +03:00 |
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418bc140e8
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Update Units.json
I f**king messed up Ballista. HOORRAAY!
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2019-06-21 13:47:03 +03:00 |
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af295f4fab
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Update Units.json
Added Composite Bowman
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2019-06-21 13:20:39 +03:00 |
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beedcc5896
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Update Buildings.json
Corrections and additions
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2019-06-20 20:44:30 +03:00 |
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a1e1b91b9a
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Added Civ icon to cities
Improved City Connection icon
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2019-06-19 20:13:32 +03:00 |
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