80e3d16895
Load game does not crash when there are notifications
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Automated workers no longer complete improvements in a single turn
City screen does not display building catagories which are irrelevant
2018-01-19 13:20:42 +02:00
d8a7c379e7
Moved more functions to their proper places
2018-01-13 23:21:20 +02:00
a992dff6fe
Split CityInfo into areas of concern - separate files for Stats, Expansion and Population
2018-01-13 23:11:53 +02:00
3bb849726a
Split CivInfo's responsibility into separate classes: Tech,Policy,GoldenAge,GreatPerson and ScienceVictory managers.
2018-01-12 12:37:31 +02:00
85ffcc58ee
Added CivilizationPolicies, added great person pick when completing Liberty
2018-01-11 22:50:59 +02:00
546472b528
Organized classes into folders
2018-01-11 22:22:51 +02:00
63f24db67b
Implemented line-of-sight according to terrain
2018-01-11 20:51:19 +02:00
45111d89e0
Notifications when strategic resources are revealed
2018-01-11 20:49:43 +02:00
5b28840940
Notifications now contain location, and are clickable when appropriate
2018-01-08 22:42:09 +02:00
6c035c79b6
Improved visuals of science victory screen
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Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
439efd7a40
Legalism now works!
2018-01-03 22:52:40 +02:00
9dad8908d6
Added basic tutorials
2018-01-03 22:36:56 +02:00
aef1c4d707
World screen now corrects itself upon resizing
2018-01-02 21:15:40 +02:00
08735d8e99
Improvement building no longer generates notification
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Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background
Map now contains a 50px padding from the edge
2018-01-02 21:06:50 +02:00
74f1b6837b
No longer displays information for unexplored tiles
2018-01-01 22:45:21 +02:00
c0927cf49f
Added free social policies and expanded automation choices
2018-01-01 22:37:42 +02:00
9d3fd22d1c
Tiles are now black until they have been explored
2017-12-30 23:36:43 +02:00
befb0561b5
Added unit movement to further tiles
2017-12-30 22:58:36 +02:00
ab2b33318b
Buildings are now divided by type in city screen
2017-12-28 21:50:17 +02:00
7b0b0b2f3b
Great Person Points added to wonder description
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Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00
e9ad0be635
Notifications are scrollable, workers do automated action when button is clicked
2017-12-26 21:59:25 +02:00
39ea64b870
Fixed bugs
2017-12-26 21:50:47 +02:00
f7e7506b7c
ADDED POLICIES
2017-12-25 23:18:25 +02:00
3f20e9b82e
Added worker automation
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Solved multiple small bugs
2017-12-21 20:32:33 +02:00
effe3b55d0
Added "select next idle unit" button!
2017-12-21 15:50:24 +02:00
5088b6a83f
Moar techtree overhaul
2017-12-21 15:31:01 +02:00
14c75d7cc4
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
2017-12-21 14:45:49 +02:00
d81cb8cda7
Added specialists and great person generation!
2017-12-21 12:25:55 +02:00
ad94866aba
All buildings which improve resources get that in their text, railroads now black, notifications now have background
2017-12-20 19:01:14 +02:00
c274367ab1
Split between unit and mapunit, created function TileMap.placeUnitNearTile which will have many uses!
2017-12-18 21:04:13 +02:00
98dbe3b844
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-18 19:43:34 +02:00
f30ade602d
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-17 19:45:09 +02:00
832191d87e
Now displays city name in tile information, and not "railroad"
2017-12-13 22:37:21 +02:00
4a6a6d912f
Can now see gold/science production added in city information after selecting it as the construction!
2017-12-13 22:33:03 +02:00
86d8378021
Tile stats from inside city now show what they would produce if assigned to this city (important for buildings that improve tiles eg. jungle/university)
2017-12-13 22:06:40 +02:00
561b1b5fdc
added "required nearby improved resource" limitation to some buildings
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added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
2d12f1fa80
Added golden ages!
2017-12-13 21:24:51 +02:00
3381cf84d4
Jungles provide science for cities with universities
2017-12-13 19:45:56 +02:00
0b4542ff7a
Can no longer build improvement (eg mine) for invisible resource (eg iron before iron working)
2017-12-13 19:40:18 +02:00
d55297d7df
Fixed inverted Y position when exiting city
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Improvements near cities now notify "has been completed near X"
2017-12-13 19:37:33 +02:00
761b62038f
Observatory now available with astronomy
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Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
0715f4b855
Settlers can no longer found city when out of moves
2017-12-11 22:49:37 +02:00
5253474ba4
When selecting a single tech to work on, no longer shows number (0)
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Numbers of techs humanized - starts from 1, not 0
2017-12-11 22:46:25 +02:00
43ba1cf0d0
Solved multiple small bugs
2017-12-11 19:41:22 +02:00
d6a5219680
Added victory screen and actual option to win a scientific victory!
2017-12-11 19:13:20 +02:00
ede3a92c43
Finished techs and buildings!
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Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
727aad337a
Fixed bug in GetVectorsAtDistance and bug where if you started the game with free techs to pick the next turn button would not be visible
2017-12-10 22:48:16 +02:00
c579215743
Optimized hex math - GetVectorsInDistance is now much more efficient!
2017-12-09 23:12:08 +02:00
45869c5a0b
Railroads now provide 25% production bonus to connected cities
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Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
13974b635b
Can now pick free techs
2017-12-09 20:36:51 +02:00