e7bf1fad7c
Tweak UncivSlider and make the one on NewGameScreen permanently show the value tip ( #4728 )
2021-08-02 19:01:08 +03:00
6c32d10924
TranslationFileWriter support for CivilopediaText ( #4631 )
...
* TranslationFileWriter support for CivilopediaText
* Merge branch 'master' into TranslationWriter-Civtext - patch
2021-08-01 20:23:13 +03:00
78dddac962
Added modoptions unique for disabling city-state spawning with only a settler ( #4691 )
2021-08-01 19:21:04 +03:00
3cf9191d6a
Actually load and display the road texture found in FantasyHex ( #4699 )
...
* Actually load and display the road texture found in FantasyHex
* Actually load and display the road texture found in FantasyHex - patch1
2021-08-01 15:36:45 +03:00
0c7dd9ada9
Fixed captured units not tp-ing out of illegal tiles ( #4701 )
...
In particular, this fixes the bug where embarked units captured by a
civilization without optics would stay embarked. This therefore fixes
case 4 of #4237 .
In principle, it should not even be possible that captured units can no
longer stand on the tile they were on, since the capturing unit has to
be able to move to it. However, in Unciv, it is possible to capture
units without moving to their tile. This is a different problem that
needs to be addressed some time in the future.
2021-08-01 11:31:53 +03:00
a427e645b9
Fix Civilopedia Unique auto-linking when Ruleset changes ( #4700 )
2021-08-01 11:29:02 +03:00
bb25f1fdb2
Better crude maps - zero uncovered tiles impossible ( #4685 )
2021-07-31 23:50:20 +03:00
5324eb96b5
Fixed bug where production from cutting down forests could apply to perpetual constructions ( #4694 )
2021-07-31 23:46:18 +03:00
3afe7af431
Solved crash where city states would try to gift great people without cities
2021-07-31 23:17:57 +03:00
692cbaa84a
3.15.17
2021-07-30 16:28:17 +03:00
130c318ae0
Civilopedia phase 8 - Nations and Promotions ( #4657 )
...
* Civilopedia phase 8 - Nations and Promotions
* Civilopedia phase 8 - Nations and Promotions - AS insubordination
* Civilopedia phase 8 - Nations and Promotions - OR template
* Civilopedia phase 8 - Nations and Promotions - proofread
* Civilopedia phase 8 - Nations and Promotions - revert OR
2021-07-30 15:55:17 +03:00
4bcf821879
Resolved #4647 - influence-by-game-progress works as intended
2021-07-30 15:41:54 +03:00
3388c540d5
Resolved #4676 - one-city-challengers no longer get multiple settlers for later eras
2021-07-30 15:15:16 +03:00
864fd2ce64
Maori Warrior debuff only applies to enemy units
2021-07-30 15:07:21 +03:00
8ae4ae1cb1
AI accepts research agreement offers
2021-07-29 19:00:55 +03:00
5184743cbb
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-07-29 18:20:38 +03:00
4e249a0a1c
UnitActionType now knows keys, sounds and most icons ( #4607 )
...
* Removed Char-only restriction in keyboard support for unit actions, remap a few keys, key tooltips for non-ascii keys
* UnitActionType now knows keys, sounds and most icons
* UnitActionType empower - fix Prophets spreading Pantheons
2021-07-29 18:16:49 +03:00
98eba6a995
Resolved #4671 - Buildings from era are applied before buildings from policies
2021-07-29 17:44:18 +03:00
221f45b966
3.15.16
2021-07-27 23:27:41 +03:00
eb7cf85482
Solved rare teleport bug
2021-07-27 22:50:55 +03:00
1f6f49efd7
Mercantile CS resources ( #4641 )
...
* Added Porcelain and Jewelry, assigned to Mercantile CS
* resized Jewelry.png
* moved citystateresource, added resource overview to diplo screen
* citystateresource saved as string
* Update template.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com >
2021-07-27 22:28:36 +03:00
34717008b8
Civilopedia phase7 ( #4628 )
...
* Civilopedia phase 7 - Terrain
* Civilopedia phase 7 - Terrain - tuning
* Civilopedia phase 7 - Terrain - patch1 "for"
* Civilopedia phase 7 - Terrain - patch2 for #4641
2021-07-27 10:41:25 +03:00
a6f2b0e720
Whoops
2021-07-27 06:44:58 +03:00
a74e7c0a6a
Resolved #4648 - city states no longer great Great Prophets when religion is not enabled
2021-07-27 06:43:11 +03:00
e94033fc36
Deprecated "can only attack water" unique
2021-07-27 05:39:36 +03:00
52867ec265
Deprecated PolicyManager.autocracyCompletedTurns
2021-07-27 05:24:19 +03:00
9c1248b741
Deprecated PolicyManager.legalismState
2021-07-27 05:23:23 +03:00
183b94702e
Better unique for defending vs units
2021-07-27 05:02:13 +03:00
1271c86d03
Another unique that should be deprecated :)
2021-07-27 03:47:24 +03:00
4479103ccc
Deprecation of Building.xpForNewUnits, in favor of an existing unique :)
2021-07-27 03:45:49 +03:00
c5ffec9ade
Replaced "Building.providesFreeBuilding" field with generic unique
2021-07-26 14:29:43 +03:00
8a1c728438
Step 1 in the Glorious UnitType Moddability Revolution - isRanged(), isMelee(), isMilitary(), isCivilian() are no longer unittype-dependent
...
Unified all isAir || isMissile to BaseUnit.MovesLikeAirUnit()
2021-07-26 00:15:18 +03:00
d0155a6ddd
Minimap Slider UI ( #4634 )
2021-07-25 19:08:50 +03:00
3e482182b3
Unit name translation ( #4635 )
2021-07-25 19:05:56 +03:00
966f70d0d4
Rename Railroad tech to Railroads ( #4567 )
...
* Rename Railroad tech to Railroads
* Rename Railroad tech to Railroads - force check
* Rename Railroad tech to Railroads - patch1
* Rename Railroad tech to Railroads - atlas
* Rename Railroad tech to Railroads - patch2
2021-07-25 19:04:51 +03:00
dbc6bc9f30
optimizing the spawn placement algorithm ( #4620 )
...
* optimize spawn placement
* consistent nomenclature
2021-07-24 22:19:46 +03:00
aa3be63492
Fix canImprovementBeBuiltHere regression ( #4623 )
2021-07-24 21:45:51 +03:00
f9bef4a917
Newgame screen overhaul for portrait mode ( #4522 )
...
* Newgame screen scrolls nicer, mods sorted, base/ext mod clearer, unified separators
* Newgame-Mods-UI - sort Nations
2021-07-24 21:43:12 +03:00
570ec1c326
Converted Specialist GPP to Counter
...
Changed jsons of Buildings and Specialists to Great Person names
2021-07-23 16:15:31 +03:00
0ed47f10a8
Converted building GPP from stats to counter
2021-07-23 15:25:11 +03:00
2c050283b0
Source-to-GPP mapping - replaces StatMap
2021-07-23 14:29:31 +03:00
e6bac1c5b5
Moved the stat-to-counter conversion forward to the CityInfo level
2021-07-23 14:00:22 +03:00
cbfd658480
Part 1 of "generic Great Person points" - changed data type serialized in save to be stat-agnostic
2021-07-23 13:55:08 +03:00
6791dd3340
Deprecate "Can only be built on coastal tiles" unique ( #4581 )
...
* Deprecate "Can only be built on Coastal tiles"
* Deprecate "Cannot be built on bonus resource"
* Deprecate "Can only be built on Coastal tiles" - bump 'as of'
2021-07-23 13:19:35 +03:00
f41d30e0cc
City states adjustments ( #4597 )
...
* city-state AI
* City-state spawns
* City-state border expansion
* City-state border expansion adjustment
* Food and production multipliers for city states
* 6 CS as default
2021-07-23 00:20:20 +03:00
e41ba0da91
A Civilopedia category for Religion ( #4609 )
...
* A Civilopedia category for Religion
* Civilopedia for Religion - rename cat, template and EOF linting
* Civilopedia for Religion - oversight
2021-07-23 00:10:47 +03:00
e514df5b82
Removed Char-only restriction in keyboard support for unit actions, remap a few keys, key tooltips for non-ascii keys ( #4606 )
2021-07-23 00:02:20 +03:00
57f647c2d1
Fixed bug where "[All] units" would not apply to city combatants ( #4601 )
2021-07-22 19:42:38 +03:00
41f9fbfed2
Fixed comodification errors under certain circumstances ( #4599 )
2021-07-22 19:42:08 +03:00
54df4ba0c0
Fixed a crash in badly defined mods ( #4598 )
2021-07-22 00:37:54 +03:00