e9752292eb
Add null check for connect road cross-version saves ( #10699 )
...
* Add null checks to fix #10691
* Issue reference unnecessary
2023-12-10 22:59:01 +02:00
49ddbe4982
Resolved #10703 - Captured military units trigger a notification for the captured unit's civ
2023-12-10 22:48:51 +02:00
200b764b05
Resolved #10676 - Citezenship policy grants worker even without having cities
2023-12-10 22:37:35 +02:00
d213c3d78f
Resolved #10697 - default white color for city-state types
2023-12-10 22:21:31 +02:00
0625cb7087
Resolved #10698 - Fixed city-state type coloring
2023-12-10 22:19:54 +02:00
2ae5a018de
Added initial pathfinding tests
2023-12-08 14:48:48 +02:00
cce678800f
Fixed pillage tests
2023-12-08 14:10:56 +02:00
c483c4329a
Console: Added 'unit setmovement' command
2023-12-08 13:45:57 +02:00
ee8f8a3c89
Fixed compilation error
2023-12-08 13:31:34 +02:00
aa1b5af19d
standardized exploration actions
2023-12-08 13:30:10 +02:00
fad06b3aec
standardized pillage, sleep actions
2023-12-08 13:24:21 +02:00
840f3c2093
standardized automate action
2023-12-08 12:23:00 +02:00
2ffec93ae8
invokeUnitAction will take the first *actionable* action, instead of the first one that exists, which may not be actionable
2023-12-08 12:17:07 +02:00
40283078d4
"Can instantly construct a [improvementFilter] improvement" works with improvementFilter
2023-12-07 23:09:05 +02:00
2fbe227285
Fixed work boat automation
2023-12-07 23:01:55 +02:00
1723cc36f1
chore: city settle action readability
2023-12-07 22:49:23 +02:00
d4f53bf813
Standardized 'add in capital' action
2023-12-07 22:41:27 +02:00
612545eec5
Standardized 'spread religion' / 'remove heresy' actions
2023-12-07 19:56:34 +02:00
c4310fb0f9
Standardized 'spread religion' / 'remove heresy' actions
2023-12-07 19:54:46 +02:00
8f049f45f1
Standardized 'create improvement' uniques - need to remember to deprecate the water improvements!
2023-12-07 19:47:45 +02:00
7211c04595
Version rollout ( #10678 )
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* Bump version and create initial changelog entry
* Update Spanish.properties (#10675 )
* Update Italian.properties (#10673 )
* Update French.properties (#10669 )
* Update Polish.properties (#10668 )
* Update Dutch.properties (#10666 )
* Update Dutch.properties
* Update Dutch.properties
* Update Italian.properties
* Update Russian.properties
* Update German.properties
* Update Swedish.properties
* Update Ukrainian.properties
* Update Brazilian_Portuguese.properties
* Update Catalan.properties
* Update Czech.properties
* Update Filipino.properties
* Update Catalan.properties (#10662 )
* Update Brazilian_Portuguese.properties (#10661 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com >
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com >
Co-authored-by: Lena Bullens <95299589+LenaBullens@users.noreply.github.com >
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com >
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com >
2023-12-07 10:13:59 +02:00
530a537d46
Standardised and fixed deprecration warning ( #10672 )
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* Standardised and fixed deprecration warning
* fixed typo
* standardiswd
* lower cased "as of"
2023-12-07 10:09:42 +02:00
d15c3da0e0
Fix not getting unique unit from tile based free unit trigger ( #10665 )
2023-12-07 10:09:11 +02:00
8363078371
Connect roads automation ( #10631 )
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* Start on road connect feature.
* Rough UI and tile highlighting
- Highlight visible tiles for selected unit red
-- Maybe change this to all explored tiles
- Move action firing inside WorldMapHolder
- Set begin and end tiles
* Serialize Vector2 instead of Tile
* Add road icon
* Much better UI handling
- Tile highlights go away after choosing a tile
- Added restrictions to allowed tile destination choices.
- Explored
- Land
- Passable
- Added two-tap button
* Refactor part of `onTileClicked` for readability
* Band-aid fix null pointer error
* Add RoadConnection icon
* Tentatively working connect road feature
* AStar search implementation
* AStar connect road automation
* Fix worker getting stuck in city tiles
* Heuristic should be between tiles
* Add heuristic to road connect, remove maxSize limit
* Fix predicates
* Cancel automation when worker is force moved off path
* Change valid/highlighted tiles to be friendly or neutral
* Put log back the way it was
* Fix behavior when kicked off path
* Worker no longer wastes movement points
* Workers will progress multiple tiles at a time towards the next build destination.
* Respect civs with certain tiles as roads
* Refractor ForceAutomateRoadConnection -> AutomateRoadConnection
* Connect road UI button only shows for units with UniqueType.BuildImprovements
* Connect road UI button only show when road tech is unlocked
* Add wagon sound
* Fix destination icon, add KeyboardBinding to 'c'
* UI highlight connect road path tiles orange
* Downsample wagon.mp3
* Apply migration patch, idiomatic sequence processing
* Add notifications on success and failure
* Extract movement cost function to be reusable
* Refactor road pathfinding into MapPathing.kt
* Make pathing calls more general for future extendability
* Add UI road connection tile path preview
* Keep road path highlighting when routing to a city tile
* Adjust road pathing cost function
* Path includes pillaged roads
* Repair pillaged roads along path
* Valid road path tiles now include all passable tiles (open borders)
2023-12-07 09:15:12 +02:00
be2cbbf133
Pass-through exclude and filterUniques, respectively ( #10649 )
...
* Update BuildingDescriptions.kt
* Update BaseUnitDescriptions.kt
* Update DescriptionHelpers.kt
* Update BuildingDescriptions.kt
* Update DescriptionHelpers.kt
2023-12-07 09:14:33 +02:00
47e6b788af
Add TechManager.isObsolete(unit) ( #10659 )
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* Update TechManager.kt
* Update CityStateFunctions.kt
2023-12-04 20:26:39 +02:00
8a03f9df12
Rename BaseUnit.techsAtWhichNoLongerAvailable() ( #10663 )
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* Update BaseUnit.kt
* Update BaseUnit.kt
* Update RulesetValidator.kt
* Update BaseUnit.kt
2023-12-04 20:26:15 +02:00
7e869a3616
Version rollout ( #10658 )
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* Bump version and create initial changelog entry
* Update Simplified Chinese (#10652 )
* Update Latin.properties (#10642 )
* Update Latin.properties
* Update Latin.properties
* Update Brazilian_Portuguese.properties (#10641 )
* Update Spanish.properties (#10639 )
* Update Spanish.properties
* Update Spanish.properties
* Update Spanish.properties
* Update Polish.properties (#10636 )
* Update Polish.properties
* Update Polish.properties
* Update French.properties (#10635 )
* Update Italian.properties (#10634 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com >
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com >
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com >
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com >
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
2023-12-03 22:26:28 +02:00
155498dc43
Wrap BaseUnit.obsoleteTech into function ( #10648 )
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* Update BaseUnit.kt
* Update BaseUnit.kt
* Update TechManager.kt
* Update BaseUnit.kt
* Update RulesetValidator.kt
* Update BasicTests.kt
2023-12-03 22:26:16 +02:00
f8315de414
Add trigger from building improvements and trigger conditional for building improvements ( #10644 )
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* Add trigger from building improvements and trigger conditional for building improvements
* Classic case of the forgotten import
* Fix improvement triggerables saying they aren't allowed and move the trigger to its own function
* include the tile in the civ trigger
* Update core/src/com/unciv/models/ruleset/unique/UniqueType.kt
---------
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com >
2023-12-03 22:16:31 +02:00
c142d1508c
Add iHasUniques.techColumn() ( #10595 )
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* Update IHasUniques.kt
* Update IHasUniques.kt
* Update IConstruction.kt
* Update IHasUniques.kt
* Update CivInfoTransientCache.kt
* Update UnitUpgradeManager.kt
* Update WonderOverviewTab.kt
* Update IHasUniques.kt
* Update IHasUniques.kt
* Update Ruleset.kt
* Update IHasUniques.kt
* Update IHasUniques.kt
* Update IHasUniques.kt
* Update IHasUniques.kt
2023-12-03 22:14:28 +02:00
b9dd32597d
Fixed trading with city-state through notifications ( #10645 )
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* NotificationActions DiplomacyAction no longer allows trading with city-states
* Added a comment
2023-12-03 22:13:30 +02:00
96dcd584cf
Dev Console: Lint, crash fix, add Stat ( #10656 )
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* Console: linting
* Console: Commands can control message Color
* Console: `civ add gold -1`
* Console: Typo
2023-12-03 22:12:44 +02:00
5061b29197
Notification for "Policy branch unlocked" clickable ( #10655 )
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* Ruleset-validate some Unique amounts to be positive
* Add TechAction for tech gained from Ruins
* Allow PolicyPickerScreen to highlight a Policy
* Add the 'PolicyAction' NotificationAction
* Use the new PolicyAction
2023-12-03 22:12:26 +02:00
1f47fff05d
Add iHasUniques.requiredTechs ( #10587 )
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* Update IHasUniques.kt
* Update IHasUniques.kt
* Update IConstruction.kt
* Update IHasUniques.kt
2023-12-02 22:56:00 +02:00
7fae32c595
Add iHasUniques.availableInEra() ( #10594 )
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* Update IHasUniques.kt
* Update IHasUniques.kt
* Update IConstruction.kt
* Update IHasUniques.kt
* Update CivInfoTransientCache.kt
* Update UnitUpgradeManager.kt
* Update WonderOverviewTab.kt
* Update IHasUniques.kt
* Update IHasUniques.kt
* Update CityStateFunctions.kt
* Update CityStateFunctions.kt
* Update IHasUniques.kt
* Update CityStateFunctions.kt
* Update CityStateFunctions.kt
* Update CityStateFunctions.kt
* Update CityStateFunctions.kt
2023-12-02 22:54:52 +02:00
55a068d0a0
Add TechManager.isResearched(construction) ( #10646 )
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* Update TechManager.kt
* Update CityStateFunctions.kt
* Update QuestManager.kt
* Update UnitUpgradeManager.kt
* Update Victory.kt
* Update TechManager.kt
* Update TechManager.kt
2023-12-02 22:53:11 +02:00
75a4f06d03
Converted create/enhance religion actions to new format
2023-12-02 22:45:18 +02:00
c48584868d
Converted Great Person actions to new format
2023-12-02 22:33:54 +02:00
4c113a9aba
RFC: Direction for converting unit actions to map ( #10632 )
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* Direction for converting unit actions, so that invokeUnitAction() doesn't try to generate *all* possible unit actions just to choose one
* Mapped many unit actions
2023-12-01 11:32:04 +02:00
37586370ea
Resolved #10640 - start turn with unit selected
2023-12-01 10:25:59 +02:00
f36b05f6c0
Revert "Resolved #10630 - "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%" works off of majority religion, not our religion"
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This reverts commit 199b3ada93
.
2023-12-01 10:23:17 +02:00
4b8bef5def
Version rollout ( #10633 )
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* Bump version and create initial changelog entry
* Update Spanish.properties (#10627 )
* Update Brazilian_Portuguese.properties (#10616 )
* Update French.properties (#10615 )
* Update French.properties
* Update French.properties
- Improve translation of leader lines
* Update Italian.properties (#10612 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com >
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com >
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
2023-11-30 19:44:30 +02:00
30f3a8f712
Fix crash for trade notifications as Spectator or during waiting for player ( #10614 )
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* Fix crash when tapping a Diplomacy notification for trades as Spectator or during waiting for player
* Fix no tech showing as researched when tapping a Tech researched notification as Spectator
2023-11-30 19:35:18 +02:00
70bbfe14d6
Mitigate #10619 ( #10629 )
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- Clear all unit movement caches upon a road being pillaged
- Log when this happens
- Minor whitespace fixes
2023-11-30 19:13:39 +02:00
01636c27f0
Add "Unable to pillage tiles" unique ( #10623 )
2023-11-30 19:13:24 +02:00
4be14d77f4
Fix Unit rename popup offering up the icon's virtual codepoint ( #10620 )
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* Fix Unit rename popup offering up the icon's virtual codepoint
* Fix City rename popup offering up the icon's virtual codepoint
2023-11-30 19:13:11 +02:00
58e5139f35
Fix objects being purchable with a blocking conditional ( #10618 )
2023-11-30 19:12:58 +02:00
6617504c05
Stats per Stat unique ( #10591 )
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* Added Stats per Stat unique
* Applied the suggestions of @yairm210
2023-11-30 19:12:39 +02:00
199b3ada93
Resolved #10630 - "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%" works off of majority religion, not our religion
2023-11-30 19:12:18 +02:00