* Bump version and create initial changelog entry
* Update Polish.properties a little (#6853)
* Add some random translations
* Translate the abbreviaation WLTK as DUK (Dzień Uwielbiania Króla)
* Add antoher random translation
* Update Simplified_Chinese.properties (#6852)
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Anton <antek@sniec.pl>
Co-authored-by: xk730 <40309144+xk730@users.noreply.github.com>
* Delete Oil WellC.png
Since now offshore platform is back again, the "coastal" oil rig is obsolete now.
* Add files via upload
* Add files via upload
* Add files via upload
* Update HexaRealm.json
* Great General UniqueTyped and improved moddability - draft
* Great General UniqueTyped and improved moddability - reviews
* Great General UniqueTyped and improved moddability - no reason not to cache another
* Integration with JackRainy's solution
* Integration with JackRainy's solution - part 2
* Revert of maxGreatGeneralBonusRadius logic
* Minor refactoring
* Code review: minor refactoring
* Keep the warning for the modders about the obsolete unique
* Code review: Better wording for the unique
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
* Great improvements can again be constructed on forest
This PR fixes a bug where great improvements couldn't be build on
forests/marshes/jungles/etc. It does so by creating a unique which
specifically allows for removing features, and checking for that.
Additionally, we only remove these features when we have the tech to
remove them. For example, you can no longer plonk an Academy down over a
forest without having researched mining.
* Missed the file for vanilla
* Reviews
* Fixed logic
* Make Civilopedia independent of worldScreen or gameInfo
* Make Civilopedia callable from Main Menu
* Era category for Civilopedia
* Era category for Civilopedia - atlas
* Added rate limit handling to dropbox
+ some refactor to make the whole file one object
* Added error messages on rate limit reached
+ refactored some popup code to reduce repetition
* Fixed merge error
* Made variables private
* Fixed file upload not working
because of missing override flag for dropbox
* Stop multiplayer refresher if rate limit reached
* Fixed typo
* Various code changes/fixes
- ErrorResponse var name has to be `error` because that's how DropBox's json property is named
- Change FileStorageRateLimitReached exception to store the seconds remaining as its own property instead of in the message
- Use toIntOrNull to avoid setting defaults in two places
* Fixed missed exception message
Co-authored-by: Azzurite <azzurite@gmail.com>
* Create posh
* HexaRealm tile sprites upload (part 1)
* HexaRealm tile sprites upload (part2)
* HexaRealm tile sprites upload (part 3)
* Upload HexaRealm.json
Should have no problem in terms of most of the layering!
* Delete posh
* Delete bana.png
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels
Also refactored the consumption of (great) people out of UnitActions.
* Reworked when improvements can be build somewhere for more clarity
* Made resources improvable by multiple improvements; Offshore Platform
* Fix compatability
* WIP
* Fixed the tests, but better
* I suppose I might as well update this now that we're a version later
* Bump version and create initial changelog entry
* Update Filipino.properties (#6714)
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Filipino.properties
* Update Romanian.properties (#6713)
* Fixed issue #6649 by checking for internet connection before starting the game if "online multiplayer" is selected
Many thanks to @SomeTroglodyte for most of the code and for explanations
* Revert "Fixed issue #6649 by checking for internet connection before starting the game if "online multiplayer" is selected"
This reverts commit bae7d7c07f.
* some translations
* merging with 4.0.13
* fixed a little error
* fixed github check error
* Update German translation (#6710)
* Update German translation
* Update German translation
* Update German translation
* Update Italian.properties (#6708)
* Update French.properties (#6697)
* Update French.properties
* Update French.properties to 4.0.13
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Shann Aurelle Ripalda <shannaurelleg@gmail.com>
Co-authored-by: alexban011 <alexban011@gmail.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
* Healing parity
Adjusted healing values for parity with CV
* New Demographics system for victory screen rankings
Added a new game setup checkbox option to use a ranking system on the victory screen which is more in line with the Civ V Demographics window. Created the UI element and game parameter but the demographics screen still needs to be implemented.
Also removed unnecessary comments from adjustments to healing values in a previous update.
* Demographics table init
Beginning to build structure of Demographics rankings table.
* Update VictoryScreen.kt
Attempt at getting more of the Demographics table implemented
* Update VictoryScreen.kt
Continued building the structure of the Demographics table
* Demographics first implementation
Finished first pass of Demographics screen.
* Minor text formatting
Improved some text formatting in code and comments.
* Update MapUnit.kt
Minor comment cleanup.
* SomeTroglodyte's Feedback, pt. 1
Implemented feedback given by SomeTroglodyte in PR #6645.
* Organized into functions
Split up Rankings table creation and Demographics table creation into new functions
* Update template.properties
Fixed missing space.
* Implementing more PR #6645 feedback
Added needed translation templates, used enum class instead of array for headers, moved checkbox to Options -> Display instead of new game
* Implemented rest of PR #6645 feedback
Simplified logic for finding player's rank, value, best/worst civ value, and filtered out defeated civs from the display and calculations
* Dead Civs get 0 in all categories
Added simple check if a civ is dead when computing score. If they are dead then they get 0 and go to the bottom of the scoreboard.
* Update VictoryScreen.kt
Further cleaned up code for better reuse and simpler logic with fewer loops.
* Update CivilizationInfo.kt
Simplified implementation of return 0 for stats when civ is defeated.
* Update CivilizationInfo.kt
Removed commented-out line of code.
* Fixed duplicate rank bug
Adjusted method of determining best and worst civs so that duplicates don't occur.
* Update VictoryScreen.kt
One-lined the handling of logic in buildDemographicsTable()
* Update VictoryScreen.kt
Moved static header row to new function.
* Implemented most easy things from comments on moddable victory PR
Also added religious victory condition
* Fixed tests
* Fixed compile problems & missing string
* Fixed typo
* Readability overloads for `getComplexRuleset`
* Enable loading maps containing missing ruleset objects with fix and message
* Fix bungled `noMapsAvailable` and follow minor criticism
* More info for Resources in Civilopedia
* Remove duplicates for Resource requirements in Civilopedia
* Resource overview link resource label to Civilopedia
* Resource overview stay if clicking can't notify (resources not existing on map)
* Resource overview display of resources produced by buildings
* Changed milestone build globally text to make it more understandable
* Actually this is probably just as clear, gramatically more correct and
more imperative like the other milestones
* Fixed tests
* Reworded again