be.update.confirm=Deskargatu eta berrabiarazi orain?
be.updating=Eguneratzen...
be.ignore=Ezikusi
be.noupdates=Ez da eguneratzerik aurkitu.
be.check=Egiaztatu eguneratzeak
mods.browser=Mod arakatzailea
mods.browser.selected=Hautatutako mod-a
mods.browser.add=Instalatu
mods.browser.reinstall=Berrinstalatu
mods.browser.view-releases=Ikusi bertsioak
mods.browser.noreleases=[scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
mods.initfailed=[red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
mod.requiresversion.details=Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details=This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details=This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details=This mod is missing dependencies: {0}
mod.erroredcontent.details=This mod caused errors when loading. Ask the mod author to fix them.
mod.nowdisabled=[scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
mod.enable=Gaitu
mod.requiresrestart=Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
mod.missing=Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
mod.preview.missing=Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
mod.folder.missing=Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
campaign.none=[lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
campaign.erekir=[accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
campaign.serpulo=[scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
host.info=[accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
join.info=Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
servers.local.steam=Ireki partidak eta zerbitzari lokalak
servers.remote=Urruneko zerbitzariak
servers.global=Komunitatearen zerbitzariak
servers.disclaimer=Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
save.corrupted=[accent]Gordetako partidaren fitxategia hondatuta dago edo baliogabea da!\nBerriki eguneratu baduzu jolasa, gordetzeko formatuan aldaketaren bat izan daiteke eta [scarlet]ez[] akats bat.
data.import.confirm=Kanpoko datuak inportatzeak zure oraingo jolasaren datu [scarlet]guztiak[] ezabatuko ditu.\n[accent]Hau ezin da desegin![]\n\nBehin datuak inporatuta, zure jolasa berehala irtengo da.
map.publish.confirm=Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurtatu aurretik lantegiaren erabilera arauekin bat zatozela, bestela zure mapak ez dira agertuko!
missing=Elementu hau ezabatu edo lekuz aldatu da.\n[lightgray]Tailerreko zerrendatik kendu da automatikoki.
publishing=[accent]Argitaratzen...
publish.confirm=Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
editor.worldprocessors.none=[lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace=No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm=Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.errorimage=Hori irudi bat da, ez mapa bat. Ez aldatu luzapena funtzionatuko duelakoan.\n\nMapa zahar bat inportatu nahi baduzu, erabili 'inportatu mapa zaharra' botoia editorean.
editor.errorlegacy=Mapa hau zaharregia da, eta jada onartzen ez den formatu zahar bat darabil.
locales.info=Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
sector.groundZero.description=The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description=Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description=On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description=Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description=Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description=Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description=This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description=The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description=An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description=A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description=A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.biomassFacility.description=The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description=Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description=A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description=Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description=The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description=Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description=The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.aegis.description=This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description=This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description=Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description=This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.marsh.description=This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description=The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description=No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description=The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description=The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description=The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description=This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description=The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description=This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description=The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
settings.clear.confirm=Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
settings.clearall.confirm=[scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
steam.friendsonly.tooltip=Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
rules.placerangecheck.info=Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info=Prevents units from depositing items into any buildings except cores.
hint.breaking.mobile=Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo=View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict=[accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.unitSelectControl=To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile=To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch=Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile=Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.rebuildSelect.mobile=Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.generator=\uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian=[accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade=Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch=Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty=This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate=After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl=To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile=To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine=Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile=Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research=Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile=Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors=Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile=Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills=Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead=\uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup=\ue804 Move up for further objectives.
gz.turrets=Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.walls=[accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend=Enemy incoming, prepare to defend.
gz.aa=Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
onset.research=Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore=Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power=To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts=Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile=Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine=Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite=More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2=Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace=The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher=Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator=Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit=Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets=Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.attack=The enemy is vulnerable. Counter-attack.
onset.cores=New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect=The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode=Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile=Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten=Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup=Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile=Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire=You must acquire some tungsten to build units.
split.build=Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container=Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.plastanium.description=Material arin eta harikorra aireontzi aurreratuetan eta fragmentazio-munizioan erabilia.
item.phase-fabric.description=Ia pisurik gabeko substantzia elektronika aurreratuan eta auto-konponketan erabilia.
item.surge-alloy.description=Ezaugarri elektriko bereziak dituen aleazio aurreratua.
item.spore-pod.description=Espora sintetikoen leka bat, erabilera industrialerako sintetizatua kontzentrazio atmosferikoetatik. Olioa, lehergailuak eta erregaia ekoizteko erabilia.
item.spore-pod.details=Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description=Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
item.pyratite.description=Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
liquid.water.description=Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
liquid.slag.description=Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
liquid.oil.description=Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
liquid.cryofluid.description=Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
liquid.arkycite.description=Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description=Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description=Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description=Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description=Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description=A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details=Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.armored-conveyor.description=Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
block.illuminator.description=A small, compact, configurable light source. Requires power to function.
block.copper-wall.description=Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.
block.copper-wall-large.description=Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.\nHainbat lauza hartzen ditu.
block.titanium-wall.description=Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.
block.titanium-wall-large.description=Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.\nHainbat lauza hartzen ditu.
block.plastanium-wall.description=Arku elektrikoak xurgatzen dituen eta energia-nodoen konexio automatikoak blokeatzen dituen horma berezia.
block.plastanium-wall-large.description=Arku elektrikoak xurgatzen dituen eta energia-nodoen konexio automatikoak blokeatzen dituen horma berezia..\nHainbat lauza hartzen ditu.
block.thorium-wall-large.description=Babeserako bloke gogorra.\nEtsaitatik aterpe txukuna.\nHainbat lauza hartzen ditu.
block.phase-wall.description=Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.
block.phase-wall-large.description=Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu.
block.surge-wall.description=Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz.
block.surge-wall-large.description=Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu.
block.door.description=Ate txiki bat. Sakatuz ireki eta itxi daiteke.
block.door-large.description=Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu.
block.mender.description=Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko.
block.mend-projector.description=Bedeziaren bertsio hobetu bat. Inguruko blokeak konpontzen ditu.\nAukeran ehuna erabili dezake irismena eta eraginkortasuna hobetzeko.
block.overdrive-projector.description=Inguruko eraikinen abiadura areagotzen du.\nAukeran Fasezko ehuna erabili dezake irismena eta eraginkortasuna hobetzeko.
block.force-projector.description=Indar eremu hexagonal bat sortzen du bere inguruan, barruko eraikin eta unitateak kaltetik babestuz.\nKalte gehiegi jasotzen badu gainberotu egiten da. Aukeran hozgarria erabili dezake gainberotzea eragozteko. Fasezko ehuna erabili daiteke babesaren neurria handitzeko.
block.shock-mine.description=Mina zanpatzen duten etsaiak kaltetzen ditu. Etsaiarentzat ia ikusezina.
block.conveyor.description=Solidoak garraiatzeko oinarrizko blokea. Aurrera daramatza baliabideak eta automatikoki sartzen ditu blokeetan. Biratu daiteke.
block.titanium-conveyor.description=Elementuen garraiorako bloke aurreratua. Garraiagailu arruntek baino azkarrago daramatza elementuak.
block.junction.description=Gurutzatutako bi garraio-zinten arteko zubi gisa aritzen da. Material desberdinak daramatzaten bi garraio-zinta gurutzatzen direnean erabilgarria.
block.bridge-conveyor.description=Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
block.phase-conveyor.description=Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
block.sorter.description=Elementuak antolatzen ditu. Elementu bat hautuarekin bat badator, aurrera jarraitu dezake. Bestela, elementua ezker eta eskuinera ateratzen da.
block.router.description=Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[]
block.mass-driver.description=Elementuen garraiorako bloke gorena. Hainbat elementu jaso eta beste mukulu-igorle bati jaurtitzen dizkio irismen handiarekin. Energia behar du jarduteko.
block.mechanical-pump.description=Ponpa merke bat, emari motelekoa baina ez du energiarik kontsumitzen.
block.rotary-pump.description=Ponpa aurreratu bat. Likido gehiago barreiatzen du, baina energia behar du.
block.conduit.description=Likidoen garraiorako oinarrizko blokea. Likidoak daramatza. Ponpa eta bestelako hodiekin batera erabilia.
block.pulse-conduit.description=Likidoen garraiorako bloke aurreratua. Hodi arruntek baino azkarrago garraiatzen ditu likidoak eta edukiera handiagoa du.
block.plated-conduit.description=Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description=Likidoan alde batetik jaso eta gehienez beste 3 norabideetara ateratzen ditu kopuru berdinean. Likido apur bat ere biltegiratu dezake. Likidoak iturri batetik hainbat xedeetara eramateko erabilgarria.
block.liquid-tank.description=Likidoen kopuru handi bat biltegiratzen du. Erabili tarteko biltegiratzerako materialen eskaria etengabekoa ez denean, edo ezinbesteko blokeentzako hozgarriaren gordailu gisa.
block.liquid-junction.description=Gurutzatzen diren bi hodi banatzeko zubi gisa aritzen da. Likido desberdinak daramatzaten bi hodi gurutzatzen direnean erabilgarria.
block.bridge-conduit.description=Likidoen garraiorako bloke aurreratua. Likidoak edozelako lurzoru edo eraikinen gainetik garraiatu ditzake, gehienez 3 lauzatara.
block.phase-conduit.description=Likidoen garraiorako bloke aurreratua. Energia darabil likidoak hainbat lauzetara konektatutako beste fasezko hodi batera teleportatzeko.
block.power-node.description=Konektatu nodoei energia igortzen die. Nodoa inguruko edozein blokeetara konektatuko da energia jaso edo igortzeko.
block.power-node-large.description=Energia nodo aurreratua, irismen handiagoarekin eta konexio gehiagorekin.
block.surge-tower.description=Muturreko irismen luzea duen energia-nodoa konexio erabilgarri gutxiagorekin.
block.differential-generator.description=Energia kopuru handia sortzen du. Krio-isurkaria eta piratita goriaren arteko tenperatura diferentzia erabiltzen du.
block.rtg-generator.description=Sorgailu sinple eta fidagarria. Konposatu erradioaktiboen hirotzearen beroa erabiltzen du geldiro energia sortzeko.
block.solar-panel.description=Eguzkiaren energia kopuru txiki bat ematen du.
block.solar-panel-large.description=Panel fotovoltaiko arruntaren bertsio nabarmen eraginkorrago bat.
block.thorium-reactor.description=Energia kopuru handia sortzen du torioa erabilita. Hozgarria behar du etengabe. Bortizki lehertuko da hozgarri nahikoa hornitzen ez bazaio. Energia emaria betetasunaren araberakoa da, erreferentziazko energia sorkuntza guztiz betea dagoenean da.
block.impact-reactor.description=Sorgailu aurreratu bat, energia kopuru handia sortzeko gai bere gehienezko eraginkortasunean. Energia sarrera nabarmena behar du prozesua abian jartzeko.
block.mechanical-drill.description=Zulagailu merke bat. Lauza egokietan kokatua, astiro baina etengabe aterako ditu baliabideak. Oinarrizko baliabideak ustiatu ditzake soilik.
block.pneumatic-drill.description=Zulagailu hobetu bat, titanioa erauzteko gai. Zulagailu mekanikoak baino azkarrago ustiatzen du da.
block.laser-drill.description=Laser teknologiari esker azkarrago zulatu dezake, baina energia behar du. Torioa ustiatu dezake.
block.blast-drill.description=Zulagailu gorena. Energia kopuru handia behar du.
block.water-extractor.description=Lurrazpiko ura erauzten du. Azalean urik ez dagoen tokietan erabilia.
block.cultivator.description=Atmosferako esporen kontzentrazio txikiak kultibatzen ditu industriarako erabilgarriak diren lekak sortzeko.
block.cultivator.details=Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.core-shard.details=The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-nucleus.description=Muin kapsularen hirugarren eta azken iterazioa. Bereziki ondo blindatua. Baliabide kopuru ikaragarriak biltegiratu ditzake.
block.vault.description=Mota bakoitzeko elementuen kopuru handiak biltegiratzen ditu. Bloke deskargagailu bat erabili daiteke elementuak kriptatik ateratzeko.
block.container.description=Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
block.unloader.description=Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
block.launch-pad.description=Baliabide multzoak egotzi ditzake muina egotzi gabe.
block.launch-pad.details=Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.parallax.description=Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description=Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description=Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description=Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description=Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description=Moves large payloads, such as units from factories.
block.payload-router.description=Splits input payloads into 3 output directions.
block.ground-factory.description=Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description=Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description=Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description=Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description=Upgrades inputted units to the third tier.
block.exponential-reconstructor.description=Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description=Upgrades inputted units to the fifth and final tier.
block.switch.description=A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description=Stores information for a logic processor.
block.memory-bank.description=Stores information for a logic processor. High capacity.
block.logic-display.description=Displays arbitrary graphics from a logic processor.
block.large-logic-display.description=Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description=A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description=Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.electrolyzer.description=Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description=Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description=Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description=Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description=Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description=Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description=Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description=Condenses vent gases into water. Consumes power.
block.plasma-bore.description=When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description=A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description=Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description=When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description=An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description=Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description=Distributes fluids equally to all sides.
block.reinforced-liquid-tank.description=Stores a large amount of fluids.
block.reinforced-liquid-container.description=Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description=Transports fluids over structures and terrain.
block.reinforced-pump.description=Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description=Protects structures from enemy projectiles.
block.beryllium-wall-large.description=Protects structures from enemy projectiles.
block.tungsten-wall.description=Protects structures from enemy projectiles.
block.tungsten-wall-large.description=Protects structures from enemy projectiles.
block.carbide-wall.description=Protects structures from enemy projectiles.
block.carbide-wall-large.description=Protects structures from enemy projectiles.
block.reinforced-surge-wall.description=Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description=Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description=Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description=A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description=Moves items forward. Only capable of storing a single item.
block.armored-duct.description=Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description=Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description=Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description=Moves items over structures and terrain.
block.duct-unloader.description=Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description=Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description=Acts as a junction between two crossing conduits.
block.surge-conveyor.description=Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description=Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description=Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description=Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description=Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description=Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description=Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description=Generates power from arkycite and ozone.
block.pyrolysis-generator.description=Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description=Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description=Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description=Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description=Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description=Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description=Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description=Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description=Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description=Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description=Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description=Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description=Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description=Upgrades inputted tank units to the second tier.
block.ship-refabricator.description=Upgrades inputted ship units to the second tier.
block.mech-refabricator.description=Upgrades inputted mech units to the second tier.
block.prime-refabricator.description=Upgrades inputted units to the third tier.
block.basic-assembler-module.description=Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description=Deconstructs inputted structures and units. Returns 100% of the build cost.
unit.dagger.description=Fires standard bullets at all nearby enemies.
unit.mace.description=Fires streams of flame at all nearby enemies.
unit.fortress.description=Fires long-range artillery at ground targets.
unit.scepter.description=Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description=Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description=Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description=Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description=Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description=Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description=Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description=Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description=Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description=Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description=Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description=Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description=Fires standard bullets at nearby ground targets.
unit.horizon.description=Drops clusters of bombs on ground targets.
unit.zenith.description=Fires salvos of missiles at all nearby enemies.
unit.antumbra.description=Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description=Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description=Automatically mines copper and lead, depositing it into the core.
unit.poly.description=Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description=Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description=Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description=Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description=Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description=Fires shells and standard bullets at nearby ground targets.
unit.bryde.description=Fires long-range artillery shells and missiles at enemies.
unit.sei.description=Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description=Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description=Defends the Shard core from enemies. Builds structures.
unit.beta.description=Defends the Foundation core from enemies. Builds structures.
unit.gamma.description=Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description=Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description=Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description=Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description=Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description=Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.format=Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.lookup=Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump=Conditionally jump to another statement.
lst.unitbind=Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol=Control the currently bound unit.
lst.unitradar=Locate units around the currently bound unit.
lst.unitlocate=Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.makemarker=Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker=Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint=Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
laccess.controller=Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead=Whether a unit/building is dead or no longer valid.
laccess.controlled=Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress=Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.col=Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
lenum.flushtext=Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture=Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize=Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale=Whether to scale marker corresponding to player's zoom level.