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credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Credits
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contributors = Vertalers en Bijdragers
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discord = Word lid van de Mindustry Discord!
link.discord.description = De officiële Mindustry discord chatroom
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link.reddit.description = De Mindustry subreddit
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link.github.description = Game broncode
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link.changelog.description = Lijst van updates
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link.dev-builds.description = Onstabiele versies
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link.trello.description = Officiële trello-bord voor geplande functies
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link.itch.io.description = itch.io pagina met pc-downloads
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link.google-play.description = Google Play store vermelding
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link.f-droid.description = F-Droid catalogus vermelding
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link.wiki.description = Officiële Mindustry wiki
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link.suggestions.description = Stel iets voor
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link.bug.description = Found one? Report it here
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linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0}
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screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
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gameover = Spel afgelopen
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gameover.disconnect = Disconnect
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gameover.pvp = het[accent] {0}[] team heeft gewonnen!
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gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Nieuw topscore!
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copied = Gekopieerd.
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indev.notready = This part of the game isn't ready yet
2020-01-08 23:01:12 +07:00
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load.sound = Geluid
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load.map = Kaarten
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load.image = Afbeeldingen
load.content = inhoud
load.system = Systeem
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load.mod = Mods
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load.scripts = Scripts
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be.update = Er is een nieuwe Bleeding Edge versie beschikbaar:
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be.update.confirm = Download en herstart?
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be.updating = Updaten...
be.ignore = Negeer
be.noupdates = Geen updates gevonden.
be.check = Check voor updates
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mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.github.open = Repo
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
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schematic = Ontwerp
schematic.add = Bewaar ontwerp...
schematics = Ontwerpen
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
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schematic.exists = A schematic by that name already exists.
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schematic.import = Importeer ontwerp...
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schematic.exportfile = Exporteer bestand
schematic.importfile = Importeer bestand
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schematic.browseworkshop = Blader werkplaats
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schematic.copy = Kopiëren naar Klembord
schematic.copy.import = Importeren van Klembord
schematic.shareworkshop = Delen op de Werkplaats
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp
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schematic.info = {0}x{1}, {2} blokken
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
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stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
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globalitems = [accent]Global Items
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map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
level.highscore = Topscore: [accent]{0}
level.select = Selecteer Level
level.mode = Spelmodus:
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coreattack = < Core wordt aangevallen! >
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nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
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database = Core Database
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database.button = Database
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savegame = Opslaan
loadgame = Laden
joingame = Treed toe
customgame = Aangepast spel
newgame = Nieuw spel
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none = <geen>
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none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
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minimap = Landkaart
position = Positie
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close = Aflsuiten
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website = Website
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quit = Stoppen
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save.quit = Bewaar & Stop
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maps = Kaarten
maps.browse = Blader door kaarten
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continue = Ga door
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maps.none = [lightgray]Geen Kaart gevonden!
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invalid = Ongeldig
pickcolor = Kies kleur
preparingconfig = Configuratie voorbereiden
preparingcontent = Inhoud voorbereiden
uploadingcontent = Inhoud aan het uploaden
uploadingpreviewfile = Thumbnail aan het uploaden
committingchanges = Wijzigingen aan het bewaren
done = Klaar
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
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mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Mods
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mods.none = [lightgray]Geen mods gevonden!
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mods.guide = Modding Handboek
mods.report = Rapporteer Bug
mods.openfolder = Open Mod Map
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mods.viewcontent = View Content
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mods.reload = Reload
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mods.reloadexit = The game will now exit, to reload mods.
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mod.installed = [[Installed]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aan
mod.disabled = [scarlet]Uit
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mod.multiplayer.compatible = [gray]Multiplayer Compatible
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mod.disable = Deactiveer
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mod.content = Content:
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mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
2022-05-07 07:35:16 +07:00
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
mod.erroredcontent = [scarlet]Inhoud Fouten
mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat.
mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet.
mod.enable = Activeer
mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren.
mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod
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mod.import.file = Import File
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mod.import.github = Importeer GitHub Mod
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
mod.remove.confirm = Deze mod zal worden verwijderd.
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mod.author = [lightgray]Auteur:[] {0}
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mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0}
mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw.
mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Over
name = Naam:
noname = Maak eerst een[accent] Speler naam[].
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planetmap = Planet Map
launchcore = Launch Core
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filename = Bestandsnaam:
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unlocked = Nieuwe inhoud ontgrendeld!
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available = New research available!
unlock.incampaign = < Unlock in campaign for details >
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completed = [accent]Voltooid
techtree = Tech boom
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techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
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research.load = Load
research.discard = Discard
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research.list = [lightgray]Onderzoek:
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research = Onderzoek
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researched = [lightgray]{0} Onderzocht.
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research.progress = {0}% complete
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players = {0} Spelers online
players.single = {0} Speler online
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players.search = search
players.notfound = [gray]no players found
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server.closing = [accent]Server aan het sluiten...
server.kicked.kick = Je bent verwijderd van deze sessie.
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server.kicked.whitelist = Je staat niet op de whitelist.
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server.kicked.serverClose = Server afgesloten...
server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
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server.kicked.banned = Je bent gedegradeerd van deze server.
server.kicked.typeMismatch = Deze server is niet compatibel met jouw bouwtype.
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server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek.
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server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
server.kicked.nameEmpty = Je gekozen naam is niet geldig.
server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
server.kicked.gameover = Spel afgelopen
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server.kicked.serverRestarting = De server is aan het herstarten.
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server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
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host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [lightgray]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[lightgray]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[lightgray]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
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hostserver = Host Game
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invitefriends = Nodig vrienden uit
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hostserver.mobile = Host\nGame
host = Host
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hosting = [accent]Server openen...
hosts.refresh = Herlaad
hosts.discovering = LAN games aan het zoeken
hosts.discovering.any = games aan het zoeken
server.refreshing = Herlaad server
hosts.none = [lightgray]Geen lokale games gevonden!
host.invalid = [scarlet]Kan niet verbinden met server.
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servers.local = Local Servers
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servers.local.steam = Open Games & Local Servers
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servers.remote = Remote Servers
servers.global = Community Servers
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden
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trace = Traceer Speler
trace.playername = Speler naam: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unieke ID: [accent]{0}
trace.mobile = Mobiel apparaat: [accent]{0}
trace.modclient = Unofficieël: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Ongeldige speler ID! Raporteer deze bug.
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server.bans = Bans
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server.bans.none = Geen gedegradeerde spelers gevonden!
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server.admins = Admins
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server.admins.none = Geen admins gevonden!
server.add = Voeg server to
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server.delete = Weet je zeker dat je deze server wilt weggooien?
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server.edit = Bewerk server
server.outdated = [crimson]Server draait op een oudere versie![]
server.outdated.client = [crimson]Server draait en nieuwere versie![]
server.version = [lightgray]Versie: {0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Weet je zeker dat je deze speler wilt verbannen?
confirmkick = Weet je zeker dat je deze speler wilt verwijderen?
confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen?
confirmunban = Weet je zeker dat je deze speler weer wil toelaten?
confirmadmin = Weet je zeker dat je deze speler admin wil geven?
confirmunadmin = Weet je zeker dat je de admin status van deze speler wilt intrekken?
joingame.title = Treed toe
joingame.ip = Adres:
disconnect = Gesloten.
disconnect.error = Verbindingsfout.
disconnect.closed = Verbinding gestopt.
disconnect.timeout = Verbinding afgekapt.
disconnect.data = Kon de wereld niet laden!
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
connecting = [accent]Aan het verbinden...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Wereld aan het laden...
server.port = Poort:
server.addressinuse = Adres is al in gebruik!
server.invalidport = Poort is geen geldig getal!
server.error = [crimson]Fout met hosten: [accent]{0}
save.new = Nieuwe Save
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
overwrite = Overschrijf
save.none = Geen saves gevonden!
savefail = Bewaren is mislukt!
save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
save.delete = Verwijder
save.export = Exporteer Save
save.import.invalid = [accent]Deze save is ongeldig!
save.import.fail = [crimson]Importeren van save mislukt: [accent]{0}
save.export.fail = [crimson]Exporteren van save mislukt: [accent]{0}
save.import = Importeer Save
save.newslot = Save naam:
save.rename = Hernoem
save.rename.text = Nieuwe naam:
selectslot = Selecteer een save.
slot = [accent]Gleuf {0}
editmessage = Bewerk bericht
save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug.
empty = <leeg>
on = Aan
off = Uit
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save.search = Search saved games...
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save.autosave = Autosave: {0}
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save.map = Kaart: {0}
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save.wave = Ronde {0}
save.mode = Spelmodus: {0}
save.date = Laatst bewaard: {0}
save.playtime = Speeltijd: {0}
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = Bekijk in Werkplaats
workshop.listing = Bewerk Workshop vermelding
ok = Oke
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open = Open
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customize = Aanpassen
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cancel = Annuleer
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command = Command
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openlink = Open Link
2020-03-02 09:03:00 +07:00
copylink = Kopieer Link
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back = Terug
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
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data.export = Exporteer Data
data.import = Importeer Data
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data.openfolder = Open Data Folder
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data.exported = Data Geëxporteerd.
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data.invalid = Dit is geen geldige game data.
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data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
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quit.confirm = Weet je zeker dat je wilt stoppen?
loading = [accent]Laden...
2021-11-21 03:06:14 +07:00
downloading = [accent]Downloading...
2020-01-08 22:52:43 +07:00
saving = [accent]Opslaan...
2020-07-24 04:12:55 +07:00
respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
selectschematic = [accent][[{0}][] om te selecteren + kopiëren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
2021-11-21 03:06:14 +07:00
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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wave = [accent]Ronde {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Volgende ronde over {0}
wave.waveInProgress = [lightgray]Ronde bezig
waiting = [lightgray]Wachten...
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waiting.players = Wachten op spelers...
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wave.enemies = [lightgray]{0} Vijanden resterend
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wave.enemycores = [accent]{0}[lightgray] Enemy Cores
wave.enemycore = [accent]{0}[lightgray] Enemy Core
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wave.enemy = [lightgray]{0} Vijand resterend
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Laad afbeelding
saveimage = Bewaar afbeelding
unknown = Onbekend
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custom = Aangepast
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builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
map.random = [accent]Willekeurige map
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map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
2020-03-02 09:03:00 +07:00
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
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workshop.update = Bijwerken
workshop.error = Fout bij laden workshop info: {0}
map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
workshop.menu = Selecteer wat je hiermee wilt doen.
workshop.info = Informatie
changelog = Update logboek (optioneel):
2022-05-07 07:35:16 +07:00
updatedesc = Overwrite Title & Description
2019-09-27 02:41:42 +07:00
eula = Steam EULA
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missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
publishing = [accent]Publiceren...
2020-03-02 09:03:00 +07:00
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
2020-01-08 22:52:43 +07:00
publish.error = Fout met het publiceren: {0}
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
2022-05-07 07:35:16 +07:00
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
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editor.cliffs = Walls To Cliffs
2020-01-08 23:01:12 +07:00
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editor.brush = Kwast
editor.openin = Bewerk in editor
editor.oregen = Ertsgeneratie
editor.oregen.info = Ertsgeneratie:
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editor.mapinfo = Kaart Informatie
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editor.author = Auteur:
editor.description = Beschrijving:
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editor.nodescription = De kaart moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren.
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editor.waves = Rondes:
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editor.rules = Regels:
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editor.generation = Generatie:
editor.ingame = Bewerk In-Game
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editor.playtest = Playtest
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editor.publish.workshop = Publiceer in Werkplaats
2020-03-02 09:03:00 +07:00
editor.newmap = Nieuwe Kaart
2020-10-23 22:52:01 +07:00
editor.center = Center
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editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
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workshop = Werkplaats
waves.title = Rondes
waves.remove = Verwijder
waves.every = elke
waves.waves = ronde(s)
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waves.health = health: {0}%
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waves.perspawn = per keer
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waves.shields = shields/wave
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waves.to = tot
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waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
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waves.max = max units
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waves.guardian = Guardian
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waves.preview = Voorvertoning
waves.edit = Bewerk...
waves.copy = Kopiër naar klembord
waves.load = Laad van klembord
waves.invalid = Ongeldige rondes in klenbord.
waves.copied = Rondes Gekopiëerd.
waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes.
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waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
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wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
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editor.default = [lightgray]<Standaard>
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details = Details...
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edit = Bewerk...
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variables = Vars
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editor.name = Naam:
editor.spawn = Voeg Unit toe
editor.removeunit = Verwijder Unit
2019-02-25 07:59:20 +07:00
editor.teams = Teams
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editor.errorload = Fout bij laden van bestand:\n[accent]{0}
editor.errorsave = Fout van bewaren van bestand:\n[accent]{0}
2020-03-02 09:03:00 +07:00
editor.errorimage = Dat is een afbeelding, geen kaart. Laat de extenties met rust.\n\nAls je een oude kaart wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor.
editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer ondersteund.
editor.errornot = Dat is geen kaart bestand.
editor.errorheader = Dit map bestand is niet geldig of heeft en fout.
editor.errorname = Kaart heeft geen naam.
2020-01-08 22:52:43 +07:00
editor.update = Bijwerken
editor.randomize = Willekeurig
editor.apply = Gebruiken
editor.generate = Genereer
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editor.sectorgenerate = Sector Generate
2020-01-08 22:52:43 +07:00
editor.resize = Verander formaat
2020-03-02 09:03:00 +07:00
editor.loadmap = Laad Kaart
editor.savemap = Bewaar Kaart
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editor.saved = Bewaard!
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editor.save.noname = je kaart heeft geen naam! Stel er een in via de kaart instellingen.
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde kaart met de naam '{0}' bestaat al!
2020-01-08 22:52:43 +07:00
editor.import = Importeer...
2020-03-02 09:03:00 +07:00
editor.importmap = Importeer kaart
editor.importmap.description = Importeer een al bestande kaart
2020-01-08 22:52:43 +07:00
editor.importfile = Importeer Bestand
2020-03-02 09:03:00 +07:00
editor.importfile.description = Importer een extern kaart bestand
2020-01-08 22:52:43 +07:00
editor.importimage = Importeer Klassieke Afbeelding
2020-03-02 09:03:00 +07:00
editor.importimage.description = Importeer een oude afbeelding
2020-01-08 22:52:43 +07:00
editor.export = Exporteer...
editor.exportfile = Exporteer Bestand
2020-03-02 09:03:00 +07:00
editor.exportfile.description = Exporteer een kaart bestand
2020-01-08 22:52:43 +07:00
editor.exportimage = Exporteer Thumbnail
2020-03-02 09:03:00 +07:00
editor.exportimage.description = Exporteer kaart thumbnail
2020-01-08 22:52:43 +07:00
editor.loadimage = Importeer Terein
editor.saveimage = Exporteer Terein
editor.unsaved = [scarlet]Je hebt onopgeslagen wijzigingen![]\nWeet je zeker dat je eruit wilt?
2020-03-02 09:03:00 +07:00
editor.resizemap = Verander kaart Formaat
editor.mapname = Kaart Naam:
editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande kaart.
editor.overwrite.confirm = [scarlet]Waarschuwing![] Een kaart met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven?
editor.exists = Een kaart met deze naam bestaat al.
editor.selectmap = Selecteer een kaart om te laden:
2020-01-08 23:01:12 +07:00
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toolmode.replace = Vervang
toolmode.replace.description = Werkt enkel op vaste blokken.
toolmode.replaceall = Vervang alles
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toolmode.replaceall.description = Vervangt alle blokken in de kaart.
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toolmode.orthogonal = Orthogonaal
toolmode.orthogonal.description = Teken enkel orthogonale lijnen.
toolmode.square = Vierkant
toolmode.square.description = Vierkante kwast.
toolmode.eraseores = Verwijder grondstoffen
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
toolmode.fillteams = Vervang Teams
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken.
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toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
2020-01-08 23:01:12 +07:00
2020-05-14 01:38:26 +07:00
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
2020-01-08 22:52:43 +07:00
filter.distort = Verdraai
filter.noise = Geluid
2020-04-26 22:24:52 +07:00
filter.enemyspawn = Enemy Spawn Select
2020-10-23 22:52:01 +07:00
filter.spawnpath = Path To Spawn
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filter.corespawn = Core Select
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filter.median = Mediaan
filter.oremedian = Ertsmediaan
filter.blend = Meng
filter.defaultores = Standaard Grondstoffen
filter.ore = Grondstof
filter.rivernoise = Rivier Geluid
filter.mirror = Spiegel
filter.clear = Verwijder
filter.option.ignore = Negeer
filter.scatter = Verstrooi
filter.terrain = Terein
filter.option.scale = Schaal
filter.option.chance = Verander
filter.option.mag = Omvang
filter.option.threshold = Drempel
filter.option.circle-scale = Formaat Rondje
filter.option.octaves = Octaven
filter.option.falloff = Afval
filter.option.angle = Hoek
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filter.option.tilt = Tilt
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filter.option.rotate = Rotate
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filter.option.amount = Amount
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filter.option.block = Blok
filter.option.floor = Vloer
filter.option.flooronto = Doel Vloer
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filter.option.target = Target
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filter.option.replacement = Replacement
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filter.option.wall = Muur
filter.option.ore = Grondstof
filter.option.floor2 = Secundaire vloer
filter.option.threshold2 = Secundaire Drempel
filter.option.radius = Straal
filter.option.percentile = Percentage
2020-01-08 23:01:12 +07:00
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width = Breedte:
height = Hoogte:
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menu = Menu
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play = Speel
campaign = Veldtocht
load = Laad
save = Bewaar
2019-02-25 07:59:20 +07:00
fps = FPS: {0}
ping = Ping: {0}ms
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tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
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language.restart = Herstart het spel om de gewijzigde taal te laden.
settings = Instellingen
2019-02-25 07:59:20 +07:00
tutorial = Tutorial
2020-03-02 09:03:00 +07:00
tutorial.retake = Herstart Tutorial
2019-02-25 07:59:20 +07:00
editor = Editor
2020-03-02 09:03:00 +07:00
mapeditor = Kaart Editor
2020-01-08 23:01:12 +07:00
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abandon = Verlaat
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abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
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locked = Op slot
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complete = [lightgray]Voltooid:
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requirement.wave = Bereik ronde {0} in {1}
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requirement.core = Vernietig vijandige core in {0}
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requirement.research = Research {0}
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requirement.produce = Produce {0}
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requirement.capture = Capture {0}
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requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
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launch.text = Launch
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research.multiplayer = Only the host can research items.
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map.multiplayer = Only the host can view sectors.
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uncover = Ontdek
configure = Configureer startinventaris
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = Loadout
resources = Resources
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resources.max = Max
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bannedblocks = Verboden Blokken
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objectives = Objectives
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bannedunits = Banned Units
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addall = Voeg Alles Toe
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launch.from = Launching From: [accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = Destination: {0}
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configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
add = Voeg toe...
2021-11-21 03:06:14 +07:00
guardian = Guardian
2021-11-22 22:31:01 +07:00
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connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0}
error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld?
error.invalidaddress = Ongeldig adres.
error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en dat je het ip wel goed hebt ingetikt!
error.mismatch = Pakket fout:\nmogelijk is er een versie verschil tussen jou en de server.\nZorg ervoor dat beiden op de meest recente versie van Mindustry zitten!
error.alreadyconnected = Al verbonden.
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error.mapnotfound = Kaart bestand niet gevonden!
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error.io = Netwerk I/O fout.
error.any = Onbekende netwerk fout.
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
2020-01-08 23:01:12 +07:00
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weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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sectorlist = Sectors
sectorlist.attacked = {0} under attack
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sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
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sectors.export = Export:
sectors.import = Import:
sectors.time = Time:
sectors.threat = Threat:
sectors.wave = Wave:
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sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
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sectors.rename = Rename Sector
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sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]Survives {0} waves
sectors.go = Go
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sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
2021-11-21 03:06:14 +07:00
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
2020-10-23 22:52:01 +07:00
sector.missingresources = [scarlet]Insufficient Core Resources
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sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
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sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
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threat.low = Low
threat.medium = Medium
threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
planets = Planets
2020-10-23 22:52:01 +07:00
planet.serpulo.name = Serpulo
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planet.erekir.name = Erekir
2020-10-23 22:52:01 +07:00
planet.sun.name = Sun
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sector.impact0078.name = Impact 0078
2020-09-24 05:28:25 +07:00
2020-07-24 04:12:55 +07:00
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
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sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
2020-01-08 23:01:12 +07:00
2020-07-24 04:12:55 +07:00
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
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sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
2022-05-07 07:35:16 +07:00
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
2021-11-21 03:06:14 +07:00
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
2020-01-08 23:01:12 +07:00
2020-01-08 22:52:43 +07:00
settings.language = Taal
2019-09-01 00:08:06 +07:00
settings.data = Game Data
2020-01-08 22:52:43 +07:00
settings.reset = Terug naar standaardinstellingen
settings.rebind = Verander
settings.resetKey = Reset
settings.controls = Bediening
settings.game = Spel
settings.sound = Geluid
settings.graphics = Grafisch
settings.cleardata = Wis Game Data...
settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien!
2020-03-02 09:03:00 +07:00
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
2020-09-24 05:28:25 +07:00
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
2020-10-23 22:52:01 +07:00
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
2020-01-08 22:52:43 +07:00
paused = [accent]< Gepauzeerd >
clear = Wis
banned = [scarlet]Verbannen
2021-11-21 03:06:14 +07:00
unsupported.environment = [scarlet]Unsupported Environment
2020-01-08 22:52:43 +07:00
yes = Ja
no = Nee
info.title = Informatie
2020-03-02 09:03:00 +07:00
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
2020-04-26 22:24:52 +07:00
unit.nobuild = [scarlet]Unit can't build
2020-10-23 22:52:01 +07:00
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
2021-11-21 03:06:14 +07:00
stat.showinmap = <load map to show>
stat.description = Purpose
2020-10-23 22:52:01 +07:00
2020-10-19 22:12:40 +07:00
stat.input = Input
stat.output = Output
2022-05-07 07:35:16 +07:00
stat.maxefficiency = Max Efficiency
2020-10-19 22:12:40 +07:00
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
2021-11-21 03:06:14 +07:00
stat.opposites = Opposites
2020-10-19 22:12:40 +07:00
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
stat.size = Formaat
stat.displaysize = Display Size
stat.liquidcapacity = Vloeistofcapaciteit
stat.powerrange = Stroombereik
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maximale Hoeveelheid Connecties
stat.poweruse = Stroomverbruik
stat.powerdamage = Stroom/Schade
stat.itemcapacity = Materiaalcapaciteit
2020-10-23 22:52:01 +07:00
stat.memorycapacity = Memory Capacity
2020-10-19 22:12:40 +07:00
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.repairtime = Volledige Blok Repareertijd
2021-11-21 03:06:14 +07:00
stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
2020-10-19 22:12:40 +07:00
stat.speedincrease = Snelheidsverhoging
stat.range = Bereik
stat.drilltier = Valt te delven
stat.drillspeed = Standaard mine snelheid
stat.boosteffect = Boost Effect
stat.maxunits = Maximaal Actieve Units
stat.health = Levenspunten
2021-11-21 03:06:14 +07:00
stat.armor = Armor
2020-10-19 22:12:40 +07:00
stat.buildtime = Bouwtijd
stat.maxconsecutive = Max Consecutive
stat.buildcost = Bouwkosten
stat.inaccuracy = Onnauwkeurigheid
stat.shots = Shoten
stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
2020-10-23 22:52:01 +07:00
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
2021-11-21 03:06:14 +07:00
stat.charge = Charge
2020-10-23 22:52:01 +07:00
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
2021-11-21 03:06:14 +07:00
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
2022-05-07 07:35:16 +07:00
stat.immunities = Immunities
2021-11-21 03:06:14 +07:00
stat.healing = Healing
2020-10-23 22:52:01 +07:00
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
2021-11-21 03:06:14 +07:00
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
2022-05-07 07:35:16 +07:00
bar.onlycoredeposit = Only Core Depositing Allowed
2020-01-08 23:01:12 +07:00
2020-01-08 22:52:43 +07:00
bar.drilltierreq = Betere miner nodig
2020-07-24 04:12:55 +07:00
bar.noresources = Missing Resources
bar.corereq = Core Base Required
2022-05-07 07:35:16 +07:00
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
2020-01-08 22:52:43 +07:00
bar.drillspeed = Mining Snelheid: {0}/s
2020-02-04 00:37:28 +07:00
bar.pumpspeed = Pompsnelheid: {0}/s
2020-01-08 22:52:43 +07:00
bar.efficiency = Rendement: {0}%
2021-11-21 03:06:14 +07:00
bar.boost = Boost: +{0}%
2020-01-08 22:52:43 +07:00
bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0}
bar.poweroutput = Stroom Output: {0}
2020-10-23 22:52:01 +07:00
bar.powerlines = Connections: {0}/{1}
2019-04-02 00:32:49 +07:00
bar.items = Items: {0}
2020-01-08 22:52:43 +07:00
bar.capacity = Capaciteit: {0}
2020-07-24 04:12:55 +07:00
bar.unitcap = {0} {1}/{2}
2020-01-08 22:52:43 +07:00
bar.liquid = Vloeistof
bar.heat = Warmte
2022-05-07 07:35:16 +07:00
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
2020-01-08 22:52:43 +07:00
bar.power = Stroom
bar.progress = Bouw Voortgang
2022-05-07 07:35:16 +07:00
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
2020-01-08 22:52:43 +07:00
bar.input = Input
bar.output = Output
2021-11-21 03:06:14 +07:00
bar.strength = [stat]{0}[lightgray]x strength
2020-01-08 23:01:12 +07:00
2020-10-23 22:52:01 +07:00
units.processorcontrol = [lightgray]Processor Controlled
2019-03-25 04:58:59 +07:00
bullet.damage = [stat]{0}[lightgray] dmg
2020-01-08 22:52:43 +07:00
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]brandstichtend
bullet.homing = [stat]doelzoekend
2022-05-07 07:35:16 +07:00
bullet.armorpierce = [stat]armor piercing
2021-11-21 03:06:14 +07:00
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
2020-01-08 22:52:43 +07:00
bullet.knockback = [stat]{0}[lightgray] terugslag
2020-10-23 22:52:01 +07:00
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
2021-11-21 03:06:14 +07:00
bullet.healpercent = [stat]{0}[lightgray]% healing
2022-05-07 07:35:16 +07:00
bullet.healamount = [stat]{0}[lightgray] direct repair
2020-02-04 00:37:28 +07:00
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
2020-01-08 22:52:43 +07:00
bullet.reload = [stat]{0}[lightgray]x herlaad
2022-05-07 07:35:16 +07:00
bullet.range = [stat]{0}[lightgray] tiles range
2020-01-08 23:01:12 +07:00
2020-01-08 22:52:43 +07:00
unit.blocks = blokken
2020-10-23 22:52:01 +07:00
unit.blockssquared = blocks²
2020-02-04 00:37:28 +07:00
unit.powersecond = stroomeenheid/seconde
2021-11-21 03:06:14 +07:00
unit.tilessecond = tiles/second
2020-02-04 00:37:28 +07:00
unit.liquidsecond = vloeistofeenheid/seconde
2020-01-08 22:52:43 +07:00
unit.itemssecond = items/seconde
2020-02-04 00:37:28 +07:00
unit.liquidunits = vloeistofeenheid
unit.powerunits = stroomeenheid
2022-05-07 07:35:16 +07:00
unit.heatunits = heat units
2020-01-08 22:52:43 +07:00
unit.degrees = graden
unit.seconds = secondes
2020-09-24 05:28:25 +07:00
unit.minutes = mins
2019-04-02 00:32:49 +07:00
unit.persecond = /sec
2020-09-24 05:28:25 +07:00
unit.perminute = /min
2020-01-08 22:52:43 +07:00
unit.timesspeed = x snelheid
2019-04-02 00:32:49 +07:00
unit.percent = %
2020-09-24 05:28:25 +07:00
unit.shieldhealth = shield health
2019-02-25 07:59:20 +07:00
unit.items = items
2020-01-08 22:52:43 +07:00
unit.thousands = k
unit.millions = mil
2020-09-24 05:28:25 +07:00
unit.billions = b
2021-11-21 03:06:14 +07:00
unit.pershot = /shot
category.purpose = Purpose
2020-01-08 22:52:43 +07:00
category.general = Algemeen
category.power = Stroom
category.liquids = Vloeisof
2019-02-25 07:59:20 +07:00
category.items = Items
2020-01-08 22:52:43 +07:00
category.crafting = Productie
2020-10-23 22:52:01 +07:00
category.function = Function
2020-01-08 22:52:43 +07:00
category.optional = Optionele Verbeteringen
2021-11-21 03:06:14 +07:00
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
2020-02-04 00:37:28 +07:00
setting.landscape.name = Vergrendel Landschap
setting.shadows.name = Schaduwen
2020-01-08 22:52:43 +07:00
setting.blockreplace.name = Automatische Blok Suggesties
2019-06-08 23:11:32 +07:00
setting.linear.name = Linear Filtering
2019-10-23 07:33:52 +07:00
setting.hints.name = Hints
2021-11-21 03:06:14 +07:00
setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pause In Background
2020-01-08 22:52:43 +07:00
setting.buildautopause.name = Pauzeer Bouw Automatisch
2021-11-21 03:06:14 +07:00
setting.doubletapmine.name = Double-Tap to Mine
2022-05-08 23:46:41 +07:00
setting.commandmodehold.name = Hold For Command Mode
2021-11-21 03:06:14 +07:00
setting.modcrashdisable.name = Disable Mods On Startup Crash
2020-01-08 22:52:43 +07:00
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
2020-04-26 22:24:52 +07:00
setting.playerindicators.name = Player Indicators
2020-01-08 22:52:43 +07:00
setting.indicators.name = Toon Bondgenoten
2019-02-25 07:59:20 +07:00
setting.autotarget.name = Auto-Target
2020-01-08 22:52:43 +07:00
setting.keyboard.name = Muis+Toetsenbord Controls
2019-09-27 02:41:42 +07:00
setting.touchscreen.name = Touchscreen Controls
2019-02-25 07:59:20 +07:00
setting.fpscap.name = Max FPS
2020-02-04 00:37:28 +07:00
setting.fpscap.none = Geen
2019-02-25 07:59:20 +07:00
setting.fpscap.text = {0} FPS
2020-01-08 22:52:43 +07:00
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
2021-11-21 03:06:14 +07:00
setting.uiscale.description = Restart required to apply changes.
2020-01-08 22:52:43 +07:00
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
2020-02-04 00:37:28 +07:00
setting.difficulty.training = oefening
2020-01-08 22:52:43 +07:00
setting.difficulty.easy = makkelijk
setting.difficulty.normal = normaal
2020-02-04 00:37:28 +07:00
setting.difficulty.hard = moeilijk
2020-01-08 22:52:43 +07:00
setting.difficulty.insane = krankzinnig
setting.difficulty.name = Moeilijkheidsgraad:
setting.screenshake.name = Schuddend Scherm
2022-05-07 07:35:16 +07:00
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
2020-01-08 22:52:43 +07:00
setting.effects.name = Toon Effecten
setting.destroyedblocks.name = Toon Vernietigde Blokken
2020-04-26 22:24:52 +07:00
setting.blockstatus.name = Display Block Status
2020-01-08 22:52:43 +07:00
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
setting.sensitivity.name = Gevoeligheid Controller
2019-02-25 07:59:20 +07:00
setting.saveinterval.name = Autosave Interval
2020-01-08 22:52:43 +07:00
setting.seconds = {0} Seconden
setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Volledig scherm
2020-05-14 01:38:26 +07:00
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
2021-11-21 03:06:14 +07:00
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
2019-02-25 07:59:20 +07:00
setting.fps.name = Show FPS
2022-06-08 21:36:04 +07:00
setting.console.name = Enable Console
2020-07-24 04:12:55 +07:00
setting.smoothcamera.name = Smooth Camera
2019-02-25 07:59:20 +07:00
setting.vsync.name = VSync
2020-05-14 01:38:26 +07:00
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
2020-01-08 22:52:43 +07:00
setting.minimap.name = Toon Minimap
2020-07-24 04:12:55 +07:00
setting.coreitems.name = Display Core Items (WIP)
2020-01-08 22:52:43 +07:00
setting.position.name = Toon Speler Posities
2022-05-07 07:35:16 +07:00
setting.mouseposition.name = Show Mouse Position
2020-01-08 22:52:43 +07:00
setting.musicvol.name = Muziek Volume
2020-07-24 04:12:55 +07:00
setting.atmosphere.name = Show Planet Atmosphere
2020-01-08 22:52:43 +07:00
setting.ambientvol.name = Achtergronds Volume
setting.mutemusic.name = Demp Muziek
2019-02-25 07:59:20 +07:00
setting.sfxvol.name = SFX Volume
2020-01-08 22:52:43 +07:00
setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.savecreate.name = Bewaar Saves Automatisch
setting.publichost.name = Publieke Server Zichtbaarheid
2020-03-28 03:13:41 +07:00
setting.playerlimit.name = Player Limit
2020-01-08 22:52:43 +07:00
setting.chatopacity.name = Chat Transparantie
setting.lasersopacity.name = Stroom Draad Transparantie
2020-03-28 03:13:41 +07:00
setting.bridgeopacity.name = Bridge Opacity
2020-01-08 22:52:43 +07:00
setting.playerchat.name = Toon chat
2021-11-21 03:06:14 +07:00
setting.showweather.name = Show Weather Graphics
2022-05-07 07:35:16 +07:00
setting.hidedisplays.name = Hide Logic Displays
2020-01-08 22:52:43 +07:00
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
2021-11-21 03:06:14 +07:00
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
2020-01-08 22:52:43 +07:00
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] ongedaan gemaakt...
2020-03-02 09:03:00 +07:00
uiscale.cancel = Anuleer & Sluit
2019-07-30 21:23:29 +07:00
setting.bloom.name = Bloom
2020-01-08 22:52:43 +07:00
keybind.title = Verander Keys
keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel standaard bewegingen zijn gesupport.
category.general.name = Algemeen
category.view.name = Toon
2019-02-25 07:59:20 +07:00
category.multiplayer.name = Multiplayer
2020-07-24 04:12:55 +07:00
category.blocks.name = Block Select
2020-01-08 22:52:43 +07:00
placement.blockselectkeys = \n[lightgray]Toets: [{0},
2020-07-24 04:12:55 +07:00
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
2020-01-08 22:52:43 +07:00
keybind.clear_building.name = Stop met bouwen
keybind.press = Druk op een toets...
keybind.press.axis = Druk of swipe een toets...
2020-03-02 09:03:00 +07:00
keybind.screenshot.name = Map Schermafbeelding
2020-01-08 22:52:43 +07:00
keybind.toggle_power_lines.name = Wel/Geen Stroom Draden
2020-04-26 22:24:52 +07:00
keybind.toggle_block_status.name = Toggle Block Statuses
2020-01-08 22:52:43 +07:00
keybind.move_x.name = Beweeg x
keybind.move_y.name = Beweeg y
keybind.mouse_move.name = Volg Muis
2020-09-24 05:28:25 +07:00
keybind.pan.name = Pan View
2020-07-24 04:12:55 +07:00
keybind.boost.name = Boost
2022-05-07 07:35:16 +07:00
keybind.command_mode.name = Command Mode
2020-01-08 22:52:43 +07:00
keybind.schematic_select.name = Selecteer gebied
2020-03-02 09:03:00 +07:00
keybind.schematic_menu.name = Ontwerp Menu
keybind.schematic_flip_x.name = Spiegel ontwerp X
keybind.schematic_flip_y.name = Spiegel ontwerp Y
2020-01-08 22:52:43 +07:00
keybind.category_prev.name = Vorige Categorie
keybind.category_next.name = Volgende Categorie
keybind.block_select_left.name = Selecteer Blok Links
keybind.block_select_right.name = Selecteer Blok Rechts
keybind.block_select_up.name = Selecteer Blok Omhoog
keybind.block_select_down.name = Selecteer Blok Omlaag
keybind.block_select_01.name = Selecteer Categorie/Blok 1
keybind.block_select_02.name = Selecteer Categorie/Blok 2
keybind.block_select_03.name = Selecteer Categorie/Blok 3
keybind.block_select_04.name = Selecteer Categorie/Blok 4
keybind.block_select_05.name = Selecteer Categorie/Blok 5
keybind.block_select_06.name = Selecteer Categorie/Blok 6
keybind.block_select_07.name = Selecteer Categorie/Blok 7
keybind.block_select_08.name = Selecteer Categorie/Blok 8
keybind.block_select_09.name = Selecteer Categorie/Blok 9
keybind.block_select_10.name = Selecteer Categorie/Blok 10
keybind.fullscreen.name = Schakel Fullscreen
keybind.select.name = Selecteer/Schiet
keybind.diagonal_placement.name = Plaats Diagonaal
keybind.pick.name = Kies Blok
keybind.break_block.name = Breek Blok
keybind.deselect.name = Deselecteer
2020-09-24 05:28:25 +07:00
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
2020-03-02 09:03:00 +07:00
keybind.shoot.name = Schiet
2019-02-25 07:59:20 +07:00
keybind.zoom.name = Zoom
keybind.menu.name = Menu
2020-01-08 22:52:43 +07:00
keybind.pause.name = Pauze
keybind.pause_building.name = Pauzeer/Hervat Bouwen
2019-05-01 10:34:41 +07:00
keybind.minimap.name = Minimap
2021-11-21 03:06:14 +07:00
keybind.planet_map.name = Planet Map
keybind.research.name = Research
keybind.block_info.name = Block Info
2019-02-25 07:59:20 +07:00
keybind.chat.name = Chat
2020-01-08 22:52:43 +07:00
keybind.player_list.name = Speler list
2019-02-25 07:59:20 +07:00
keybind.console.name = Console
2020-01-08 22:52:43 +07:00
keybind.rotate.name = Roteer
keybind.rotateplaced.name = Roteer bestaand (Houd vast)
keybind.toggle_menus.name = Schakel menus
keybind.chat_history_prev.name = Chat geschiedenis ouder
keybind.chat_history_next.name = Chat geschiedenis nieuwer
2019-02-25 07:59:20 +07:00
keybind.chat_scroll.name = Chat scroll
2021-11-21 03:06:14 +07:00
keybind.chat_mode.name = Change Chat Mode
2019-02-25 07:59:20 +07:00
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom minimap
2020-01-08 22:52:43 +07:00
mode.help.title = Beschrijving van modes
mode.survival.name = Overleving
mode.survival.description = De normale mode. Standaard grondstoffen en rondes met vijanden.
mode.sandbox.name = Zandbak
mode.sandbox.description = Oneindige resources en geen automatische vijandelijke rondes.
2019-10-23 07:33:52 +07:00
mode.editor.name = Editor
2019-02-25 07:59:20 +07:00
mode.pvp.name = PvP
2020-01-08 22:52:43 +07:00
mode.pvp.description = Vecht tegen andere spelers.
mode.attack.name = Aanvallen
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
mode.custom = Aangepaste regels
2020-01-08 23:01:12 +07:00
2020-01-08 22:52:43 +07:00
rules.infiniteresources = Oneindige Resources
2022-05-07 07:35:16 +07:00
rules.onlydepositcore = Only Allow Core Depositing
2020-01-08 22:52:43 +07:00
rules.reactorexplosions = Ontploffende Reactors
2021-11-21 03:06:14 +07:00
rules.coreincinerates = Core Incinerates Overflow
2022-05-07 07:35:16 +07:00
rules.disableworldprocessors = Disable World Processors
2020-10-23 22:52:01 +07:00
rules.schematic = Schematics Allowed
2020-01-08 22:52:43 +07:00
rules.wavetimer = Ronde timer
rules.waves = Rondes
rules.attack = Aanval modus
2022-05-07 07:35:16 +07:00
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
2021-11-21 03:06:14 +07:00
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
2022-05-07 07:35:16 +07:00
rules.placerangecheck = Placement Range Check
2020-01-08 22:52:43 +07:00
rules.enemyCheat = Oneindige AI grondstoffen
2020-07-24 04:12:55 +07:00
rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.blockdamagemultiplier = Block Damage Multiplier
2020-01-08 22:52:43 +07:00
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
rules.unithealthmultiplier = Unit Health Vermenigvulder
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
2021-11-21 03:06:14 +07:00
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
2022-05-07 07:35:16 +07:00
rules.limitarea = Limit Map Area
2020-05-14 01:38:26 +07:00
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
2022-05-07 07:35:16 +07:00
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
2020-01-08 22:52:43 +07:00
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
2020-03-28 03:13:41 +07:00
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
2020-01-08 22:52:43 +07:00
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
2020-05-14 01:38:26 +07:00
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
2020-07-24 04:12:55 +07:00
rules.unitammo = Units Require Ammo
2021-11-21 03:06:14 +07:00
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
2020-01-08 22:52:43 +07:00
rules.title.waves = Rondes
rules.title.resourcesbuilding = Grondstoffen & Bouwen
rules.title.enemy = Tegenstanders
2019-05-01 10:34:41 +07:00
rules.title.unit = Units
2020-01-08 22:52:43 +07:00
rules.title.experimental = Experimenteel
2020-07-24 04:12:55 +07:00
rules.title.environment = Environment
2021-11-21 03:06:14 +07:00
rules.title.teams = Teams
2022-05-07 07:35:16 +07:00
rules.title.planet = Planet
2020-01-08 22:52:43 +07:00
rules.lighting = Belichting
2022-05-07 07:35:16 +07:00
rules.fog = Fog of War
2020-09-24 05:28:25 +07:00
rules.fire = Fire
2022-05-07 07:35:16 +07:00
rules.anyenv = <Any>
2020-09-24 05:28:25 +07:00
rules.explosions = Block/Unit Explosion Damage
2020-01-08 22:52:43 +07:00
rules.ambientlight = Mist
2020-09-24 05:28:25 +07:00
rules.weather = Weather
rules.weather.frequency = Frequency:
2021-11-21 03:06:14 +07:00
rules.weather.always = Always
2020-09-24 05:28:25 +07:00
rules.weather.duration = Duration:
2020-01-08 23:01:12 +07:00
2019-02-25 07:59:20 +07:00
content.item.name = Items
2020-01-08 22:52:43 +07:00
content.liquid.name = Vloeisof
2020-03-02 09:03:00 +07:00
content.unit.name = Eenheiden
2020-01-08 22:52:43 +07:00
content.block.name = Blokken
2021-11-21 03:06:14 +07:00
content.status.name = Status Effects
content.sector.name = Sectors
2022-05-07 07:35:16 +07:00
content.team.name = Factions
wallore = (Wall)
2020-10-23 22:52:01 +07:00
2020-01-08 22:52:43 +07:00
item.copper.name = Coper
item.lead.name = Lood
item.coal.name = Steenkool
item.graphite.name = Grafiet
2019-02-25 07:59:20 +07:00
item.titanium.name = Titanium
item.thorium.name = Thorium
2020-01-08 22:52:43 +07:00
item.silicon.name = Silicium
2019-02-25 07:59:20 +07:00
item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Surge Alloy
2019-02-26 10:38:01 +07:00
item.spore-pod.name = Spore Pod
2020-01-08 22:52:43 +07:00
item.sand.name = Zand
2019-02-25 07:59:20 +07:00
item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
2020-03-02 09:03:00 +07:00
item.metaglass.name = Metaglas
2019-02-25 07:59:20 +07:00
item.scrap.name = Scrap
2022-05-07 07:35:16 +07:00
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
2019-02-25 07:59:20 +07:00
liquid.water.name = Water
liquid.slag.name = Slag
2020-01-08 22:52:43 +07:00
liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof
2022-05-07 07:35:16 +07:00
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
2020-09-24 05:28:25 +07:00
2020-07-24 04:12:55 +07:00
unit.dagger.name = Dolk
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Kruiper
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
2020-09-24 05:28:25 +07:00
unit.toxopid.name = Toxopid
2020-07-24 04:12:55 +07:00
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
2020-09-24 05:28:25 +07:00
unit.quad.name = Quad
unit.oct.name = Oct
2020-07-25 00:27:15 +07:00
unit.risso.name = Risso
2020-07-24 04:12:55 +07:00
unit.minke.name = Minke
unit.bryde.name = Bryde
2020-09-24 05:28:25 +07:00
unit.sei.name = Sei
unit.omura.name = Omura
2021-11-21 03:06:14 +07:00
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
2020-07-24 04:12:55 +07:00
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
2020-09-24 05:28:25 +07:00
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
2020-07-24 04:12:55 +07:00
block.parallax.name = Parallax
2020-04-26 22:24:52 +07:00
block.cliff.name = Cliff
2020-01-08 22:52:43 +07:00
block.sand-boulder.name = Zandkei
2021-11-21 03:06:14 +07:00
block.basalt-boulder.name = Basalt Boulder
2020-01-08 22:52:43 +07:00
block.grass.name = Gras
2021-08-06 22:52:25 +07:00
block.molten-slag.name = Slag
2021-11-21 03:06:14 +07:00
block.pooled-cryofluid.name = Cryofluid
2020-10-23 22:52:01 +07:00
block.space.name = Space
2020-01-08 22:52:43 +07:00
block.salt.name = Zout
2020-09-24 05:28:25 +07:00
block.salt-wall.name = Salt Wall
2020-01-08 22:52:43 +07:00
block.pebbles.name = Steentjes
2019-05-01 10:34:41 +07:00
block.tendrils.name = Tendrils
2020-09-24 05:28:25 +07:00
block.sand-wall.name = Sand Wall
2020-01-08 22:52:43 +07:00
block.spore-pine.name = Sporenden
2020-09-24 05:28:25 +07:00
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
2020-01-08 22:52:43 +07:00
block.snow-pine.name = Sneeuwden
2020-02-12 03:32:18 +07:00
block.shale.name = Schalie
block.shale-boulder.name = Schalie Kei
2020-01-08 22:52:43 +07:00
block.moss.name = Mos
2020-02-12 03:32:18 +07:00
block.shrubs.name = Bosje
2019-03-15 01:01:22 +07:00
block.spore-moss.name = Spore Moss
2020-09-24 05:28:25 +07:00
block.shale-wall.name = Shale Wall
2020-02-12 03:32:18 +07:00
block.scrap-wall.name = Oud ijzeren m
2020-01-08 22:52:43 +07:00
block.scrap-wall-large.name = Large Scrap Muur
block.scrap-wall-huge.name = Huge Scrap Muur
block.scrap-wall-gigantic.name = Gigantic Scrap Muur
2019-02-25 07:59:20 +07:00
block.thruster.name = Thruster
2020-01-08 22:52:43 +07:00
block.kiln.name = Glasoven
block.graphite-press.name = Grafiet Pers
block.multi-press.name = Super-Pers
2020-05-14 01:38:26 +07:00
block.constructing = {0} [lightgray](Bouwen)
2020-01-08 22:52:43 +07:00
block.spawn.name = Vijandelijke Spawn
2019-02-25 07:59:20 +07:00
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
2021-08-06 22:52:25 +07:00
block.deep-water.name = Diep Water
block.shallow-water.name = Water
2020-01-08 22:52:43 +07:00
block.tainted-water.name = Vervuild Water
2021-11-21 03:06:14 +07:00
block.deep-tainted-water.name = Deep Tainted Water
2020-01-08 22:52:43 +07:00
block.darksand-tainted-water.name = Donker Zand Vervuild Water
block.tar.name = Olie
block.stone.name = Steen
block.sand.name = Donker Zand
block.darksand.name = Donker Zand
block.ice.name = Ijs
block.snow.name = Sneeuw
2021-08-09 23:13:07 +07:00
block.crater-stone.name = Krarters
2020-01-08 22:52:43 +07:00
block.sand-water.name = Zand water
block.darksand-water.name = Donker Zand Water
2019-02-25 07:59:20 +07:00
block.char.name = Char
2020-09-24 05:28:25 +07:00
block.dacite.name = Dacite
2021-11-21 03:06:14 +07:00
block.rhyolite.name = Rhyolite
2020-09-24 05:28:25 +07:00
block.dacite-wall.name = Dacite Wall
2020-10-23 22:52:01 +07:00
block.dacite-boulder.name = Dacite Boulder
2019-02-25 07:59:20 +07:00
block.ice-snow.name = Ice Snow
2020-09-24 05:28:25 +07:00
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
2020-01-08 22:52:43 +07:00
block.pine.name = Den
2020-09-24 05:28:25 +07:00
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
2020-01-08 22:52:43 +07:00
block.white-tree-dead.name = Witte Boom Dood
block.white-tree.name = Witte Boom
2019-02-25 07:59:20 +07:00
block.spore-cluster.name = Spore Cluster
2020-01-08 22:52:43 +07:00
block.metal-floor.name = Metalen Vloer
block.metal-floor-2.name = Metalen Vloer 2
block.metal-floor-3.name = Metalen Vloer 3
2021-11-21 03:06:14 +07:00
block.metal-floor-4.name = Metal Floor 4
2020-01-08 22:52:43 +07:00
block.metal-floor-5.name = Metalen Vloer 5
block.metal-floor-damaged.name = Metalen Vloer Beschadigd
block.dark-panel-1.name = Donker Paneel 1
block.dark-panel-2.name = Donker Paneel 2
block.dark-panel-3.name = Donker Paneel 3
block.dark-panel-4.name = Donker Paneel 4
block.dark-panel-5.name = Donker Paneel 5
block.dark-panel-6.name = Donker Paneel 6
block.dark-metal.name = Donker Metaal
2020-09-24 05:28:25 +07:00
block.basalt.name = Basalt
2020-01-08 22:52:43 +07:00
block.hotrock.name = Lava Steen
block.magmarock.name = Magma Steen
block.copper-wall.name = Koperen Muur
block.copper-wall-large.name = Grote Koperen Muur
block.titanium-wall.name = Titanium Muur
block.titanium-wall-large.name = Grote Titanium Muur
block.plastanium-wall.name = Plastanium Muur
block.plastanium-wall-large.name = Grote Plastanium Muur
block.phase-wall.name = Phase Muur
block.phase-wall-large.name = Grote Phase Muur
block.thorium-wall.name = Thorium Muur
block.thorium-wall-large.name = Grote Thorium Muur
block.door.name = Deur
block.door-large.name = Grote Deur
2019-02-25 07:59:20 +07:00
block.duo.name = Duo
2020-02-12 03:32:18 +07:00
block.scorch.name = Vlammenwerper
block.scatter.name = Strooier
block.hail.name = Hagel
block.lancer.name = Lansier
2020-01-08 22:52:43 +07:00
block.conveyor.name = Lopende Band
block.titanium-conveyor.name = Titanium Lopende Band
2020-04-26 22:24:52 +07:00
block.plastanium-conveyor.name = Plastanium Conveyor
2020-01-08 22:52:43 +07:00
block.armored-conveyor.name = Gepantserde Lopende Band
block.junction.name = Kruising
2019-02-25 07:59:20 +07:00
block.router.name = Router
block.distributor.name = Distributor
2020-01-08 22:52:43 +07:00
block.sorter.name = Sorteerder
block.inverted-sorter.name = Omgekeerder Sorteerder
block.message.name = Bericht
block.illuminator.name = Lamp
2019-02-25 07:59:20 +07:00
block.overflow-gate.name = Overflow Gate
2020-03-28 03:13:41 +07:00
block.underflow-gate.name = Underflow Gate
2020-02-12 03:32:18 +07:00
block.silicon-smelter.name = Siliciumsmelter
2019-02-25 07:59:20 +07:00
block.phase-weaver.name = Phase Weaver
2020-02-12 03:32:18 +07:00
block.pulverizer.name = Vermorzelaar
2020-10-01 07:54:50 +07:00
block.cryofluid-mixer.name = Cryofluid Mixer
2020-02-12 03:32:18 +07:00
block.melter.name = Smelter
block.incinerator.name = Verbrandingsoven
block.spore-press.name = Schimmelpers
block.separator.name = Afscheider
block.coal-centrifuge.name = Koolcentrifuge
2020-01-08 22:52:43 +07:00
block.power-node.name = Stroompaal
block.power-node-large.name = Grote Stroompaal
block.surge-tower.name = Hoogspanningsmast
block.diode.name = Batterij Diode
block.battery.name = Batterij
block.battery-large.name = Grote Batterij
block.combustion-generator.name = Fossiele Generator
2020-09-10 21:29:54 +07:00
block.steam-generator.name = Turbine Generator
2020-02-12 03:32:18 +07:00
block.differential-generator.name = Verschiltemperatuurgenerator
2019-02-25 07:59:20 +07:00
block.impact-reactor.name = Impact Reactor
2020-02-12 03:32:18 +07:00
block.mechanical-drill.name = Mechanische Boor
block.pneumatic-drill.name = Pneumatische Boor
block.laser-drill.name = Lazerboor
block.water-extractor.name = Waterput
2019-02-25 07:59:20 +07:00
block.cultivator.name = Cultivator
2020-01-08 22:52:43 +07:00
block.conduit.name = Pijp
block.mechanical-pump.name = Mechanische Pomp
2019-02-25 07:59:20 +07:00
block.item-source.name = Item Source
block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
2020-01-08 23:04:12 +07:00
block.liquid-void.name = Liquid Void
2019-02-25 07:59:20 +07:00
block.power-void.name = Power Void
2020-12-24 00:02:28 +07:00
block.power-source.name = Power Source
2019-02-25 07:59:20 +07:00
block.unloader.name = Unloader
2020-01-08 22:52:43 +07:00
block.vault.name = Kluis
2020-02-12 03:32:18 +07:00
block.wave.name = Golf
2020-10-23 22:52:01 +07:00
block.tsunami.name = Tsunami
2019-02-25 07:59:20 +07:00
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bridge Conveyor
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
2020-02-12 03:32:18 +07:00
block.solar-panel.name = Zonnepaneel
block.solar-panel-large.name = Groot zonnepaneel
block.oil-extractor.name = Olieput
2019-02-25 07:59:20 +07:00
block.repair-point.name = Repair Point
2021-11-21 03:06:14 +07:00
block.repair-turret.name = Repair Turret
2019-02-25 07:59:20 +07:00
block.pulse-conduit.name = Pulse Conduit
2020-01-08 22:52:43 +07:00
block.plated-conduit.name = Gepantserde Pijp
2019-02-25 07:59:20 +07:00
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
2020-02-12 03:32:18 +07:00
block.liquid-tank.name = Vloeistoftank
2021-11-21 03:06:14 +07:00
block.liquid-container.name = Liquid Container
2020-02-12 03:32:18 +07:00
block.liquid-junction.name = Vloeistofkruising
2019-02-25 07:59:20 +07:00
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
2020-02-12 03:32:18 +07:00
block.thorium-reactor.name = Thoriumreactor
2019-02-25 07:59:20 +07:00
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
2021-11-15 11:10:15 +07:00
block.impulse-pump.name = Thermische Pomp
2020-02-12 03:32:18 +07:00
block.thermal-generator.name = Thermische Generator
2021-11-17 10:37:13 +07:00
block.surge-smelter.name = Legering Smelterij
2019-03-29 04:31:22 +07:00
block.mender.name = Mender
2019-02-25 07:59:20 +07:00
block.mend-projector.name = Mend Projector
2020-01-08 22:52:43 +07:00
block.surge-wall.name = Surge Muur
block.surge-wall-large.name = Grote Surge Muur
2020-02-12 03:32:18 +07:00
block.cyclone.name = Cycloon
block.fuse.name = Zekering
block.shock-mine.name = Elektrische Landmijn
2019-02-25 07:59:20 +07:00
block.overdrive-projector.name = Overdrive Projector
2020-01-08 22:52:43 +07:00
block.force-projector.name = Krachtveld
2019-02-25 07:59:20 +07:00
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
2020-10-23 22:52:01 +07:00
block.foreshadow.name = Foreshadow
2020-01-08 22:52:43 +07:00
block.container.name = Doos
2020-02-12 03:32:18 +07:00
block.launch-pad.name = Lanceerplatform
2020-07-24 04:12:55 +07:00
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
2020-08-21 03:21:40 +07:00
block.payload-conveyor.name = Mass Conveyor
2020-07-24 04:12:55 +07:00
block.payload-router.name = Payload Router
2021-11-21 03:06:14 +07:00
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
2020-07-24 04:12:55 +07:00
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
2020-09-24 05:28:25 +07:00
block.overdrive-dome.name = Overdrive Dome
2021-11-21 03:06:14 +07:00
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
2020-09-24 05:28:25 +07:00
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
2020-10-23 22:52:01 +07:00
block.memory-bank.name = Memory Bank
2022-05-07 07:35:16 +07:00
team.malis.name = Malis
2020-01-08 22:52:43 +07:00
team.crux.name = rood
team.sharded.name = oranje
team.derelict.name = wees
team.green.name = groen
2022-05-07 07:35:16 +07:00
team.blue.name = blauw
2021-11-21 03:06:14 +07:00
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
2021-11-22 23:50:28 +07:00
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
2021-11-21 03:06:14 +07:00
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
2021-11-22 23:50:28 +07:00
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
2021-11-21 03:06:14 +07:00
hint.breaking = [accent]Right-click[] and drag to break blocks.
2021-11-22 23:50:28 +07:00
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
2021-11-21 03:06:14 +07:00
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
2021-11-22 23:50:28 +07:00
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
2021-11-21 03:06:14 +07:00
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
2021-11-22 23:50:28 +07:00
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
2021-11-21 03:06:14 +07:00
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
2021-11-22 23:50:28 +07:00
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
2021-11-21 03:06:14 +07:00
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
2021-11-22 23:50:28 +07:00
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
2021-11-21 03:06:14 +07:00
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
2020-01-08 23:01:12 +07:00
2020-02-04 00:37:28 +07:00
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
2021-11-21 03:06:14 +07:00
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
2020-11-01 17:37:11 +07:00
item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport.
2021-11-21 03:06:14 +07:00
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
2020-11-01 17:45:13 +07:00
item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag.
2020-11-01 17:37:11 +07:00
item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie.
2019-07-30 21:23:29 +07:00
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = A common and readily available fuel.
2021-11-21 03:06:14 +07:00
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
2019-07-30 21:23:29 +07:00
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
2021-11-21 03:06:14 +07:00
item.scrap.details = Leftover remnants of old structures and units.
2019-07-30 21:23:29 +07:00
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
2021-11-21 03:06:14 +07:00
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
2019-07-30 21:23:29 +07:00
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
2021-11-22 23:50:28 +07:00
block.derelict = \uf77e [lightgray]Derelict
2021-11-21 03:06:14 +07:00
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
2020-07-24 04:12:55 +07:00
2019-09-27 02:41:42 +07:00
block.message.description = Stores a message. Used for communication between allies.
2019-07-30 21:23:29 +07:00
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
2021-11-17 10:37:13 +07:00
block.surge-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
2020-10-01 07:54:50 +07:00
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
2019-07-30 21:23:29 +07:00
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
block.separator.description = Extracts useful minerals from slag.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Gets rid of any excess item or liquid.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
2020-01-08 23:04:12 +07:00
block.liquid-void.description = Removes any liquids. Sandbox only.
2021-11-21 03:06:14 +07:00
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
2019-02-25 07:59:20 +07:00
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
2019-07-30 21:23:29 +07:00
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
2019-11-06 07:03:14 +07:00
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
2019-02-25 07:59:20 +07:00
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
2019-07-30 21:23:29 +07:00
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
2019-02-25 07:59:20 +07:00
block.mend-projector.description = Periodically heals blocks in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
2020-04-26 22:24:52 +07:00
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
2019-02-25 07:59:20 +07:00
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
2019-07-30 21:23:29 +07:00
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
2019-11-06 07:03:14 +07:00
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
2019-07-30 21:23:29 +07:00
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
2021-11-21 03:06:14 +07:00
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
2019-07-30 21:23:29 +07:00
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
2020-03-28 03:13:41 +07:00
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
2019-02-25 07:59:20 +07:00
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
2019-07-30 21:23:29 +07:00
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
2021-11-15 11:10:15 +07:00
block.impulse-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
2019-07-30 21:23:29 +07:00
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
2020-01-08 22:52:43 +07:00
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
2019-07-30 21:23:29 +07:00
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
2021-11-21 03:06:14 +07:00
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
2019-07-30 21:23:29 +07:00
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
2019-02-25 07:59:20 +07:00
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
2019-07-30 21:23:29 +07:00
block.surge-tower.description = An extremely long-range power node with fewer available connections.
2020-01-08 22:52:43 +07:00
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
2019-02-25 07:59:20 +07:00
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.thermal-generator.description = Generates power when placed in hot locations.
2020-09-10 21:29:54 +07:00
block.steam-generator.description = More efficient than a combustion generator, but requires additional water.
2019-07-30 21:23:29 +07:00
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
2020-06-15 20:49:10 +07:00
block.solar-panel.description = Genereert een klein beetje zonne-energie.
block.solar-panel-large.description = Genereert veel meer zonne-energie dan een normale zonnepaneel, maar is ook veel duurder om te bouwen.
2020-07-15 02:30:16 +07:00
block.thorium-reactor.description = Genereert super veel elektriciteit van radioactief thorium. Moet constant gekoeld worden. Als het oververhit raakt explodeert het met een grote knal. Genereert meer energie naarmate het voller zit, met normale productie op halve capaciteit.
2019-07-30 21:23:29 +07:00
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
2019-02-25 07:59:20 +07:00
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
2021-11-21 03:06:14 +07:00
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
2019-02-25 07:59:20 +07:00
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
2019-07-30 21:23:29 +07:00
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
2021-11-21 03:06:14 +07:00
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
2019-07-30 21:23:29 +07:00
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
2021-11-21 03:06:14 +07:00
block.core-foundation.details = The second iteration.
2019-07-30 21:23:29 +07:00
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
2021-11-21 03:06:14 +07:00
block.core-nucleus.details = The third and final iteration.
2020-05-14 01:38:26 +07:00
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
2019-07-30 21:23:29 +07:00
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
2022-05-07 07:35:16 +07:00
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
2019-07-30 21:23:29 +07:00
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small artillery turret.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
2021-11-21 03:06:14 +07:00
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
2019-02-25 07:59:20 +07:00
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
2020-10-23 22:52:01 +07:00
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
2021-11-21 03:06:14 +07:00
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
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lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a uniut.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
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graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
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graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
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block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
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block.slag-heater.name = Slag Heater
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block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
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block.reinforced-surge-wall.name = Reinforced Surge Wall
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
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block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
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block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
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block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five