Anuken
8411cc16f1
Logic stuff
2020-08-07 23:01:40 -04:00
Anuken
5dc78a24e0
Logic progress
2020-08-06 12:31:04 -04:00
Anuken
54d37b63b3
Bugfixes
2020-08-05 09:47:11 -04:00
Anuken
75eed2926a
Start of work on logic stuff
2020-08-04 23:37:12 -04:00
Anuken
b1da2faa04
Flying boss tweaks
2020-08-03 10:51:10 -04:00
Anuken
3966ff6817
Boss weapon tweaks
2020-08-02 21:54:33 -04:00
Anuken
a7c0f9e73c
Antumbra weapons
2020-08-01 21:52:12 -04:00
Anuken
658079fab6
Bugfixes
2020-07-31 09:51:03 -04:00
Anuken
20077738d2
Research fixes
2020-07-24 23:56:14 -04:00
Anuken
38e55ab541
Added most things to tech tree
2020-07-24 23:38:33 -04:00
Anuken
58c39e14d6
risse -> risso
2020-07-24 13:27:15 -04:00
Felix Corvus
916a00b6ff
textures micro fixes and improvements
2020-07-22 03:40:58 +03:00
Felix Corvus
2ef0e33227
spore-press frames sprites 6.0-ed
2020-07-22 02:18:55 +03:00
Anuken
60ce8ca935
Naval unit sprites complete
2020-07-17 16:41:46 -04:00
Anuken
1bb621bbd5
Naval unit tweaks
2020-07-17 11:15:07 -04:00
Anuken
660abe188b
Fixed #2237
2020-07-17 08:46:11 -04:00
Anuken
208105f21d
Prototype T1 naval unit
2020-07-16 21:09:42 -04:00
Anuken
3eca6b770e
<added missing sprites IntelliJ missed>
2020-07-14 14:39:11 -04:00
Anuken
a1a72ee713
<added missing sprites IntelliJ missed>
2020-07-14 13:21:12 -04:00
Anuken
9dc49743e8
Implemented #1335
2020-07-14 13:20:50 -04:00
Anuken
dad5b186db
Bugfixes / Negative knockback / Unit progress
2020-07-11 23:35:58 -04:00
Anuken
430eef02e2
Multi-legged unit implementations
2020-07-11 22:41:26 -04:00
Anuken
0555e4dfa7
Various palette changes
2020-07-11 14:44:50 -04:00
Anuken
0752076bf2
Bullet cleanup
2020-07-11 09:08:17 -04:00
Anuken
a8d5198ca6
IntelliJ still refusing to add new files
2020-07-10 20:05:10 -04:00
Anuken
9cb4645b11
More unit progress
2020-07-10 20:04:45 -04:00
Anuken
d1485e3e65
IntelliJ has failed to commit this file 3 times
...
It's been checked in my version control UI for my last 3 commits, and was invisible in my first commit despite me refreshing the list
2020-07-10 13:26:05 -04:00
Anuken
baa9f22a0b
Ground support unit implementations
2020-07-10 12:14:24 -04:00
Anuken
f39702e1cc
Core unit balance
2020-07-10 09:43:59 -04:00
Anuken
56ffe5aea8
Campaign mechanics
2020-07-06 21:53:34 -04:00
Anuken
a6523630bf
Unit sprite cleanup
2020-07-06 11:05:37 -04:00
Anuken
403597f860
Unit cleanup
2020-07-05 10:39:54 -04:00
Anuken
add0d0cd86
Unit naming / Fixed #2209
2020-07-04 23:53:22 -04:00
Anuken
fb7633cb07
Cyclone hits ground targets again
2020-07-02 23:35:36 -04:00
Anuken
f4a7108382
Weapon system refactoring
2020-07-02 22:48:37 -04:00
Anuken
cecb5cf4b4
Added tractor beam turret
2020-07-02 14:02:33 -04:00
Anuken
fd2deb0a82
Moved pref saving to specific locations
2020-07-02 10:20:16 -04:00
Anuken
e907c2045c
Cleanup
2020-06-30 19:14:32 -04:00
Anuken
810a59f146
Mass driver resprite
2020-06-29 16:23:25 -04:00
Anuken
d90807b29c
Bugfixes
2020-06-25 12:51:30 -04:00
Anuken
7dfd20d020
Core launch cost
2020-06-22 21:02:53 -04:00
Anuken
93ae73abb6
Sprite cleanup
2020-06-21 10:38:13 -04:00
Anuken
71ea9b3bd9
(IntelliJ refuses to add new files after refresh)
2020-06-21 10:34:00 -04:00
Anuken
6517eaf62f
Implemented #2177
2020-06-21 10:33:08 -04:00
Anuken
6bcc103cf7
Research system progress
2020-06-19 19:31:14 -04:00
Anuken
08ac91359b
Sprite cleanup
2020-06-19 12:26:58 -04:00
Anuken
2bfe0c30ec
Cleanup
2020-06-17 12:17:29 -04:00
Anuken
1823bc8f15
Support for compiling on Java 14
2020-06-14 11:10:54 -04:00
Anuken
b48736e771
Reconstructor sprites / Bugfixes
2020-06-13 16:27:15 -04:00
Anuken
f55fb48ea7
Slightly higher contrast black palette
2020-06-13 12:24:50 -04:00
Anuken
186ae4e2a2
why
2020-06-13 12:13:57 -04:00
Anuken
fef4882c15
Turbine generator tweaks
2020-06-13 12:08:03 -04:00
Anuken
3b3a1dd496
Editor map fix / Crafter renderer system
2020-06-13 10:33:19 -04:00
Anuken
a47e300297
Cleanup
2020-06-12 14:57:57 -04:00
Anuken
a76cb3cb1a
Scrapped reaper segments
2020-06-12 13:32:00 -04:00
Anuken
ce9f515543
Fallback atlas / Bugfixes / Cleanup
2020-06-11 15:25:46 -04:00
Anuken
2b1bd90dfa
Out of atlas space / GL30 progress
2020-06-10 12:55:01 -04:00
Anuken
a51a8d7473
Added cool new reconstructors ™️
2020-06-09 23:11:02 -04:00
Anuken
9fbe421905
Sprites
2020-06-09 17:04:38 -04:00
Anuken
d0565420ef
Sprites
2020-06-09 11:08:22 -04:00
Anuken
b346b9114a
Updated Gradle
2020-06-09 08:46:28 -04:00
Anuken
6501071510
Cleanup, renaming
2020-06-08 21:03:29 -04:00
Anuken
8ea28e1ced
Seq.
2020-06-08 17:19:47 -04:00
Anuken
87ab895253
Sprites moved
2020-06-08 17:10:55 -04:00
Anuken
43762e82a8
Unit tweaks
2020-06-08 16:33:21 -04:00
Anuken
bb9855e830
Merge remote-tracking branch 'origin/master'
2020-06-08 11:52:27 -04:00
Anuken
1f905790e7
kinematic lerp
2020-06-08 11:45:48 -04:00
EyeOfDarkness
b9ccc528e9
Updated Chaos Array and Eradicator sprites ( #2155 )
...
* updated sprite
* lich
* Add files via upload
* Add files via upload
* ground
* Add files via upload
2020-06-08 10:57:02 -04:00
Anuken
5869b7d27e
leg 1
2020-06-08 10:03:46 -04:00
Anuken
210971fedb
Bugfixes
2020-06-07 17:22:17 -04:00
Anuken
42a6b0e369
Unit cleanup
2020-06-07 14:17:42 -04:00
Anuken
8993c1db04
Fixed editor crash
2020-06-07 13:28:22 -04:00
Anuken
93fe794f63
Sprite tweaks
2020-06-05 22:38:41 -04:00
Anuken
65e94850ca
Sprite tweaks
2020-06-05 20:59:30 -04:00
EyeOfDarkness
305c19496e
Updated Segment and Lich sprite ( #2143 )
...
* updated sprite
* lich
2020-06-05 20:39:58 -04:00
Anuken
803f9e8eb6
Made save format support removed blocks
2020-06-04 14:50:08 -04:00
Anuken
5bcaed54c6
3x3 separator
2020-06-03 19:42:42 -04:00
Anuken
6fff4ad8a1
Point defense blocks
2020-06-03 16:22:07 -04:00
Anuken
3d98de34eb
Thermal -> AttributeSmelter
2020-06-03 12:19:27 -04:00
Anuken
3c89ccf7c3
Added silicon crucible
2020-06-03 12:11:40 -04:00
Anuken
7f6dcbd75a
Cleanup
2020-06-03 01:27:40 -04:00
Anuken
0382d40dcc
Payload router
2020-06-03 01:13:44 -04:00
Anuken
5b4a22e219
Implemented #1329
2020-05-31 20:16:32 -04:00
Anuken
8598b0a23a
Fixed bizzare planet render bugs
2020-05-31 16:45:03 -04:00
Anuken
bd349803d3
Moved some blocks around
2020-05-31 14:39:10 -04:00
Anuken
0842c3f0a0
Progress on sector state
2020-05-30 21:04:41 -04:00
Anuken
b08eafc78e
Revenant
2020-05-29 20:08:23 -04:00
Anuken
92d265402b
Payload support
2020-05-27 18:11:42 -04:00
Anuken
a375dd3fc2
Cleanup
2020-05-26 19:39:50 -04:00
Anuken
5c4ce00dec
Sprites
2020-05-26 13:00:20 -04:00
Anuken
a7c7295893
Various tweaks
2020-05-26 12:59:05 -04:00
Anuken
90f38fd135
Cleanup
2020-05-25 23:56:03 -04:00
Anuken
39e3ae931c
more legs
2020-05-25 22:19:31 -04:00
Anuken
732d90635f
Removed pad sprites
2020-05-25 14:36:52 -04:00
Anuken
1ae9d04f47
Experimental: block loader/unloaders
2020-05-25 14:36:40 -04:00
Anuken
0e59a22cbe
Respawn key
2020-05-24 22:27:14 -04:00
Anuken
65f63fd4d2
Re-added Tau
2020-05-23 21:53:11 -04:00
Anuken
46bc2207ff
Initial reconstructor impl
2020-05-23 18:49:28 -04:00
Anuken
d8ee862125
Functional payload factories
2020-05-23 11:53:49 -04:00
Anuken
39b0051b73
Directional unit factories (unfinished)
2020-05-23 10:39:44 -04:00
Anuken
f250008db3
Cleanup
2020-05-22 20:00:02 -04:00
Anuken
76aa201a99
Name changes / Bugfixes
2020-05-22 17:37:38 -04:00
Anuken
12d9479184
Added dart as default starter
2020-05-22 14:35:25 -04:00
Anuken
61d9fd3d72
Cleanup / Armor support
2020-05-21 14:57:15 -04:00
Anuken
5b445c59c1
Implemented ground mech boosting
2020-05-20 18:48:04 -04:00
Anuken
dc58626602
Removed zone files
2020-05-20 14:11:40 -04:00
Anuken
aa19c80567
Targeting bugfixes
2020-05-20 13:56:17 -04:00
Anuken
371debceb7
Unit tweaks
2020-05-19 21:06:07 -04:00
Anuken
1bc7454146
Unit tweaks
2020-05-19 21:05:34 -04:00
Anuken
945be0c524
Various tweaks
2020-05-19 17:49:25 -04:00
Anuken
77c0163a79
Re-implemented some units / Bugfixes
2020-05-19 14:58:04 -04:00
Anuken
434a754c9a
Better pad animations / Balancing
2020-05-14 23:16:26 -04:00
Anuken
a4987f864f
Refactoring / Launch pad tweaks
2020-05-14 22:00:04 -04:00
Anuken
27ffefa0cd
Added sprites
2020-05-12 09:41:07 -04:00
Patrick 'Quezler' Mounier
8280d11054
Move pump fluid sprite from production to liquid ( #1980 )
2020-05-04 10:04:00 -04:00
MEEP of Faith
9def4eaba4
Unjank Plated Conduit Background Transparency ( #1961 )
...
The background transparent part was for some reason 3-6 different colors. Invisible, but still there.
2020-05-01 18:09:39 -04:00
Anuken
626a06ca00
Bugfixes / Better titan sprite
2020-04-30 18:21:50 -04:00
Anuken
3397557737
Sprites
2020-04-30 16:04:43 -04:00
Patrick 'Quezler' Mounier
a226cd390c
Cleanup stack conveyor code ( #1946 )
...
- removes now obsolete adhoc boosteffect listing
- clarrify comments a bit more
- monospace align some code
- retexture to avoid shadow conflict
2020-04-30 15:16:19 -04:00
Anuken
2dbb099d79
AI tweaks / Control tweaks / Plastanium conveyor tweaks / Unit factories
2020-04-30 14:46:22 -04:00
Anuken
dfcf11fb07
Removed mech-related bundle entries
2020-04-26 11:24:52 -04:00
Anuken
fa62336096
Cleanup
2020-04-25 23:14:12 -04:00
Anuken
08f8323465
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# core/assets-raw/sprites/units/phantom-cell.png
2020-04-25 22:49:38 -04:00
Anuken
9b74b69950
Unit tweaks
2020-04-25 22:49:30 -04:00
MEEP of Faith
46762ab0e1
New power cells for everything ( #1915 )
...
* Ground Unit Power Cells
* Flying Unit Cells
* Player/Mech Cells
2020-04-25 22:48:58 -04:00
Anuken
8b7d75c5ba
Unit tweaks
2020-04-25 22:48:25 -04:00
Anuken
ceee1d36e6
Bugfixes
2020-04-25 17:34:35 -04:00
Anuken
09e08a474b
Plastanium conveyor + bugfixes
2020-04-24 20:17:24 -04:00
Patrick 'Quezler' Mounier
39266d23c8
Merge branch 'master' into crater
...
# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites3.png
2020-04-23 21:10:48 +02:00
Anuken
cec5c24d69
progress
2020-04-23 13:58:06 -04:00
Anuken
eeb8d5ef9c
Renamed key fields and table methods
2020-04-17 11:26:59 -04:00
Patrick 'Quezler' Mounier
1acc6461e6
Grow the circle slightly inward
2020-04-16 22:05:55 +02:00
Patrick 'Quezler' Mounier
9864383300
Revert 〃
2020-04-16 21:15:49 +02:00
Patrick 'Quezler' Mounier
41eb51a340
Experiment with visible ports
2020-04-16 21:11:59 +02:00
Patrick 'Quezler' Mounier
a05f4338c5
Waspify the crater 🐝
2020-04-16 20:24:07 +02:00
Patrick 'Quezler' Mounier
589d4c92d1
Scale crater from 16x16 to 20x20
2020-04-16 18:39:24 +02:00
Patrick 'Quezler' Mounier
83511368f6
Stash shadow draft
2020-04-16 17:44:43 +02:00
Patrick 'Quezler' Mounier
a1d4804fae
Merge branch '6.0' into crater
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites4.png
# core/assets/sprites/sprites6.png
# core/src/mindustry/ui/fragments/PlayerListFragment.java
2020-04-16 17:13:18 +02:00
Anuken
256f805754
Payload fixes
2020-04-16 09:55:57 -04:00
Patrick 'Quezler' Mounier
5c28985ee6
Merge branch '6.0' into crater
...
# Conflicts:
# core/assets/icons/icons.properties
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/content/Blocks.java
# core/src/mindustry/ui/fragments/PlayerListFragment.java
# core/src/mindustry/world/BlockStorage.java
2020-04-16 12:39:52 +02:00
Anuken
a234949b8c
Visual tweaks
2020-04-15 13:03:37 -04:00
Anuken
c717084cb9
Cleanup
2020-04-13 18:07:00 -04:00
Anuken
2af12a632a
Added basic multi-unit factories
2020-04-13 16:56:33 -04:00
Anuken
603d8b16d0
Various tweaks
2020-04-12 10:26:18 -04:00
Anuken
2395bc9308
Bugfixes / Testing reaper sprite
2020-04-10 12:55:58 -04:00
Anuken
85e4270536
New water textures
2020-04-04 00:31:29 -04:00
Anuken
0573160b2f
Added sorter cross ( #1566 )
2020-03-26 17:39:23 -04:00
Anuken
06e94b1800
Cleaned up weather class
2020-03-11 10:08:27 -04:00
Patrick 'Quezler' Mounier
14a97976cc
Realign pixels
...
Bothered me for ages.
2020-03-05 19:48:36 +01:00
Patrick 'Quezler' Mounier
e5e4884448
Merge branch 'master' into crater
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/world/modules/ItemModule.java
2020-03-05 10:00:02 +01:00
Anuken
2afb175560
Generation tweaks
2020-02-22 12:05:31 -05:00
Anuken
4a40172782
Cleaned up bullet sprites
2020-02-22 00:28:03 -05:00
Anuken
baa0eb1149
Added cliffs as separate block
2020-02-21 23:45:25 -05:00
Anuken
6fd0205495
Merge
2020-02-11 19:55:02 -05:00
Anuken
fb302d49c7
Improved battery brightness display / Palette tweak / Diffgen buff
2020-02-11 17:27:33 -05:00
Anuken
d45d7f21b6
Procedural scorch marks / Bugfixes
2020-02-09 12:07:36 -05:00
Anuken
8814dbe29a
Sprite cleanup / Bullets
2020-02-08 14:48:04 -05:00
Patrick 'Quezler' Mounier
8c7b688f78
Add layered blendbitz
2020-02-06 20:19:00 +01:00
Patrick 'Quezler' Mounier
c0d250560a
🐍 is kil
2020-02-06 19:33:42 +01:00
Anuken
f6b1420103
c l e a n u p
2020-02-05 18:28:19 -05:00
Arkanic
ce7eccf524
i forgot -base
2020-02-05 18:10:57 +00:00
Patrick 'Quezler' Mounier
05ccdfd51b
Merge branch 'master' into crater
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/world/modules/ItemModule.java
2020-02-05 10:26:34 +01:00
Arkanic
ff06a005a0
become exist
2020-02-05 00:53:15 +00:00
Anuken
be50997f94
Merge branches '6.0' and 'splinterface-impl' of https://github.com/Anuken/Mindustry into splinterface-impl
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/Vars.java
# core/src/mindustry/entities/traits/SaveTrait.java
# core/src/mindustry/maps/generators/MapGenerator.java
# core/src/mindustry/ui/dialogs/DeployDialog.java
# core/src/mindustry/world/blocks/Floor.java
# desktop/src/mindustry/desktop/DesktopLauncher.java
# gradle.properties
2020-02-04 12:25:18 -05:00
Patrick 'Quezler' Mounier
9bc24ae47a
Darken yellow square on nucleus core ( #1497 )
...
#1496
2020-02-03 08:51:19 -05:00
Patrick 'Quezler' Mounier
0f92f77b55
Draw crater unto plastanium conveyor icon
...
And remove whitespaces from the emoji one.
2020-01-28 10:57:51 +01:00
Anuken
ad6e0bcd0f
Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
...
# Conflicts:
# android/src/mindustry/android/AndroidLauncher.java
# annotations/src/main/java/mindustry/annotations/SerializeAnnotationProcessor.java
# annotations/src/main/java/mindustry/annotations/impl/AssetsAnnotationProcessor.java
# build.gradle
# core/assets-raw/fontgen/config.json
# core/assets/bundles/bundle_cs.properties
# core/assets/bundles/bundle_it.properties
# core/assets/fonts/font.ttf
# core/assets/fonts/icon.ttf
# core/assets/icons/icons.properties
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/content/UnitTypes.java
# core/src/mindustry/core/NetClient.java
# core/src/mindustry/core/NetServer.java
# core/src/mindustry/entities/bullet/BulletType.java
# core/src/mindustry/entities/type/TileEntity.java
# core/src/mindustry/maps/filters/FilterOption.java
# core/src/mindustry/mod/Scripts.java
# core/src/mindustry/ui/Fonts.java
# core/src/mindustry/ui/dialogs/DeployDialog.java
# core/src/mindustry/ui/fragments/HudFragment.java
# core/src/mindustry/ui/fragments/MenuFragment.java
# core/src/mindustry/world/blocks/production/Cultivator.java
# core/src/mindustry/world/blocks/units/CommandCenter.java
# gradle.properties
# tools/src/mindustry/tools/FontGenerator.java
2020-01-27 15:51:02 -05:00
Patrick 'Quezler' Mounier
6eb6870bb6
Register crater emoji via ui folder
...
#1458
2020-01-27 19:33:36 +01:00
Patrick 'Quezler' Mounier
883a2a9b59
Bruteforce crater emoji
2020-01-27 18:40:40 +01:00
Patrick 'Quezler' Mounier
58a79d8631
Update to v103
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/content/Blocks.java
# core/src/mindustry/content/TechTree.java
# core/src/mindustry/world/blocks/distribution/ItemConveyor.java
2020-01-24 20:25:03 +01:00
Anuken
26676d60e1
Added underflow gates
2020-01-20 18:54:25 -05:00
Anuken
c0844304a6
Merge
2020-01-19 11:10:14 -05:00
Anuken
f044f30829
Merge
2020-01-18 11:16:03 -05:00
Anuken
c3d2351b2d
Various icon changes
2020-01-17 13:57:04 -05:00
Anuken
eaa86023f9
Visual tweaks
2020-01-14 17:07:39 -05:00
Anuken
e45df98f26
Merge branch 'master' of https://github.com/Anuken/Mindustry into 6.0
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# Conflicts:
# core/src/mindustry/graphics/Bloom.java
# gradle.properties
2020-01-10 15:19:07 -05:00
Anuken
f7791a2bb2
Merge; internal changes
2020-01-10 11:30:42 -05:00
Patrick 'Quezler' Mounier
ed765ad10a
Merge branch 'master' into crater
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2020-01-10 12:02:07 +01:00
Anuken
8f208920f7
Merged in liquid void
2020-01-08 11:04:12 -05:00
Patrick 'Quezler' Mounier
5f047603bf
Revert "Blend prototype"
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This reverts commit 35afc94d34
.
# Conflicts:
# core/assets/sprites/sprites.png
2020-01-08 12:17:28 +01:00
Patrick 'Quezler' Mounier
5c485eff04
Ressurect OG corner
2020-01-08 10:58:05 +01:00
Patrick 'Quezler' Mounier
0f2f8f2411
Revert "Stash cursed loading dock"
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This reverts commit 9bdf475049
.
2020-01-08 10:42:34 +01:00
Patrick 'Quezler' Mounier
9bdf475049
Stash cursed loading dock
2020-01-08 10:41:09 +01:00
Patrick 'Quezler' Mounier
35afc94d34
Blend prototype
2020-01-08 10:27:06 +01:00
Patrick 'Quezler' Mounier
f6af699428
Revert " 🎩 "
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This reverts commit 10e4268dd5
.
# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
2020-01-03 17:26:19 +01:00
Patrick 'Quezler' Mounier
0b0007502f
Revert "Differentiate texture from armored conveyor"
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This reverts commit 59451fcc0b
.
2020-01-03 17:09:13 +01:00
Patrick 'Quezler' Mounier
59451fcc0b
Differentiate texture from armored conveyor
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By removing the turtleshell it looks less armored while still somewhat high-tech (ish)
2020-01-03 17:09:06 +01:00
Patrick 'Quezler' Mounier
0ae6527584
Sacrifice hivemind to convert craters to drawings
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Sad, yes, but crater units would never sync well over the net in its current state, so faking them unto conveyors is the only real option.
Forgive me future ai overlord <3
2020-01-02 21:29:19 +01:00
Patrick 'Quezler' Mounier
10e4268dd5
🎩
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Leaving this here until it gets merged or something :)
2020-01-02 09:02:37 +01:00
Patrick 'Quezler' Mounier
c3186b63ce
Rename compression to plastanium
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Breaking change.
2020-01-01 13:43:14 +01:00
Patrick 'Quezler' Mounier
56351b427b
Revert "Attempt to remove unused regions"
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This reverts commit 4f5b737f7c
.
2019-12-30 10:53:50 +01:00
Patrick 'Quezler' Mounier
4f5b737f7c
Attempt to remove unused regions
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Failed, conveyor code depends to much on it, gonna revert this.
2019-12-30 10:53:45 +01:00
Patrick 'Quezler' Mounier
e0cfbc7609
All hail the cuteness of this crater roomba critter
2019-12-27 20:45:27 +01:00
Anuken
186a2aaa45
Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/ai/BlockIndexer.java
# core/src/mindustry/core/World.java
# core/src/mindustry/entities/traits/Entity.java
# core/src/mindustry/entities/type/BaseEntity.java
# core/src/mindustry/entities/type/TileEntity.java
# core/src/mindustry/world/blocks/defense/MendProjector.java
# core/src/mindustry/world/blocks/defense/OverdriveProjector.java
# core/src/mindustry/world/blocks/production/Drill.java
# gradle.properties
2019-12-27 01:41:06 -05:00
Anuken
32d28a4070
Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/ctype/ContentType.java
# core/src/io/anuke/mindustry/ctype/UnlockableContent.java
# core/src/io/anuke/mindustry/io/LegacyMapIO.java
# core/src/io/anuke/mindustry/type/WeatherEvent.java
# gradle.properties
2019-12-24 12:40:23 -05:00
Patrick 'Quezler' Mounier
f89af1b26a
Override inverted sorter arrow colours ( #1252 )
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Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier
c279fda5e4
Suggest liquid void sprite
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Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
ado1928
5e568eac0d
Added Feathub to the "About" tab ( #1234 )
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* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Update Links.java
2019-12-19 19:33:24 -05:00
TsjipTsjip
2366d25de7
Add liquid void block.
2019-12-12 21:11:14 +01:00
Anuken
9e3870acbe
Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java
# gradle.properties
2019-12-02 22:45:05 -05:00