Commit Graph

910 Commits

Author SHA1 Message Date
Anuken
65e94850ca Sprite tweaks 2020-06-05 20:59:30 -04:00
EyeOfDarkness
305c19496e
Updated Segment and Lich sprite (#2143)
* updated sprite

* lich
2020-06-05 20:39:58 -04:00
Anuken
803f9e8eb6 Made save format support removed blocks 2020-06-04 14:50:08 -04:00
Anuken
5bcaed54c6 3x3 separator 2020-06-03 19:42:42 -04:00
Anuken
6fff4ad8a1 Point defense blocks 2020-06-03 16:22:07 -04:00
Anuken
3d98de34eb Thermal -> AttributeSmelter 2020-06-03 12:19:27 -04:00
Anuken
3c89ccf7c3 Added silicon crucible 2020-06-03 12:11:40 -04:00
Anuken
7f6dcbd75a Cleanup 2020-06-03 01:27:40 -04:00
Anuken
0382d40dcc Payload router 2020-06-03 01:13:44 -04:00
Anuken
5b4a22e219 Implemented #1329 2020-05-31 20:16:32 -04:00
Anuken
8598b0a23a Fixed bizzare planet render bugs 2020-05-31 16:45:03 -04:00
Anuken
bd349803d3 Moved some blocks around 2020-05-31 14:39:10 -04:00
Anuken
0842c3f0a0 Progress on sector state 2020-05-30 21:04:41 -04:00
Anuken
b08eafc78e Revenant 2020-05-29 20:08:23 -04:00
Anuken
92d265402b Payload support 2020-05-27 18:11:42 -04:00
Anuken
a375dd3fc2 Cleanup 2020-05-26 19:39:50 -04:00
Anuken
5c4ce00dec Sprites 2020-05-26 13:00:20 -04:00
Anuken
a7c7295893 Various tweaks 2020-05-26 12:59:05 -04:00
Anuken
90f38fd135 Cleanup 2020-05-25 23:56:03 -04:00
Anuken
39e3ae931c more legs 2020-05-25 22:19:31 -04:00
Anuken
732d90635f Removed pad sprites 2020-05-25 14:36:52 -04:00
Anuken
1ae9d04f47 Experimental: block loader/unloaders 2020-05-25 14:36:40 -04:00
Anuken
0e59a22cbe Respawn key 2020-05-24 22:27:14 -04:00
Anuken
65f63fd4d2 Re-added Tau 2020-05-23 21:53:11 -04:00
Anuken
46bc2207ff Initial reconstructor impl 2020-05-23 18:49:28 -04:00
Anuken
d8ee862125 Functional payload factories 2020-05-23 11:53:49 -04:00
Anuken
39b0051b73 Directional unit factories (unfinished) 2020-05-23 10:39:44 -04:00
Anuken
f250008db3 Cleanup 2020-05-22 20:00:02 -04:00
Anuken
76aa201a99 Name changes / Bugfixes 2020-05-22 17:37:38 -04:00
Anuken
12d9479184 Added dart as default starter 2020-05-22 14:35:25 -04:00
Anuken
61d9fd3d72 Cleanup / Armor support 2020-05-21 14:57:15 -04:00
Anuken
5b445c59c1 Implemented ground mech boosting 2020-05-20 18:48:04 -04:00
Anuken
dc58626602 Removed zone files 2020-05-20 14:11:40 -04:00
Anuken
aa19c80567 Targeting bugfixes 2020-05-20 13:56:17 -04:00
Anuken
371debceb7 Unit tweaks 2020-05-19 21:06:07 -04:00
Anuken
1bc7454146 Unit tweaks 2020-05-19 21:05:34 -04:00
Anuken
945be0c524 Various tweaks 2020-05-19 17:49:25 -04:00
Anuken
77c0163a79 Re-implemented some units / Bugfixes 2020-05-19 14:58:04 -04:00
Anuken
434a754c9a Better pad animations / Balancing 2020-05-14 23:16:26 -04:00
Anuken
a4987f864f Refactoring / Launch pad tweaks 2020-05-14 22:00:04 -04:00
Anuken
27ffefa0cd Added sprites 2020-05-12 09:41:07 -04:00
Patrick 'Quezler' Mounier
8280d11054
Move pump fluid sprite from production to liquid (#1980) 2020-05-04 10:04:00 -04:00
MEEP of Faith
9def4eaba4
Unjank Plated Conduit Background Transparency (#1961)
The background transparent part was for some reason 3-6 different colors. Invisible, but still there.
2020-05-01 18:09:39 -04:00
Anuken
626a06ca00 Bugfixes / Better titan sprite 2020-04-30 18:21:50 -04:00
Anuken
3397557737 Sprites 2020-04-30 16:04:43 -04:00
Patrick 'Quezler' Mounier
a226cd390c
Cleanup stack conveyor code (#1946)
- removes now obsolete adhoc boosteffect listing
- clarrify comments a bit more
- monospace align some code
- retexture to avoid shadow conflict
2020-04-30 15:16:19 -04:00
Anuken
2dbb099d79 AI tweaks / Control tweaks / Plastanium conveyor tweaks / Unit factories 2020-04-30 14:46:22 -04:00
Anuken
dfcf11fb07 Removed mech-related bundle entries 2020-04-26 11:24:52 -04:00
Anuken
fa62336096 Cleanup 2020-04-25 23:14:12 -04:00
Anuken
08f8323465 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets-raw/sprites/units/phantom-cell.png
2020-04-25 22:49:38 -04:00
Anuken
9b74b69950 Unit tweaks 2020-04-25 22:49:30 -04:00
MEEP of Faith
46762ab0e1
New power cells for everything (#1915)
* Ground Unit Power Cells

* Flying Unit Cells

* Player/Mech Cells
2020-04-25 22:48:58 -04:00
Anuken
8b7d75c5ba Unit tweaks 2020-04-25 22:48:25 -04:00
Anuken
ceee1d36e6 Bugfixes 2020-04-25 17:34:35 -04:00
Anuken
09e08a474b Plastanium conveyor + bugfixes 2020-04-24 20:17:24 -04:00
Patrick 'Quezler' Mounier
39266d23c8
Merge branch 'master' into crater
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites3.png
2020-04-23 21:10:48 +02:00
Anuken
cec5c24d69 progress 2020-04-23 13:58:06 -04:00
Anuken
eeb8d5ef9c Renamed key fields and table methods 2020-04-17 11:26:59 -04:00
Patrick 'Quezler' Mounier
1acc6461e6
Grow the circle slightly inward 2020-04-16 22:05:55 +02:00
Patrick 'Quezler' Mounier
9864383300
Revert 〃 2020-04-16 21:15:49 +02:00
Patrick 'Quezler' Mounier
41eb51a340
Experiment with visible ports 2020-04-16 21:11:59 +02:00
Patrick 'Quezler' Mounier
a05f4338c5
Waspify the crater 🐝 2020-04-16 20:24:07 +02:00
Patrick 'Quezler' Mounier
589d4c92d1
Scale crater from 16x16 to 20x20 2020-04-16 18:39:24 +02:00
Patrick 'Quezler' Mounier
83511368f6
Stash shadow draft 2020-04-16 17:44:43 +02:00
Patrick 'Quezler' Mounier
a1d4804fae
Merge branch '6.0' into crater
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites4.png
#	core/assets/sprites/sprites6.png
#	core/src/mindustry/ui/fragments/PlayerListFragment.java
2020-04-16 17:13:18 +02:00
Anuken
256f805754 Payload fixes 2020-04-16 09:55:57 -04:00
Patrick 'Quezler' Mounier
5c28985ee6
Merge branch '6.0' into crater
# Conflicts:
#	core/assets/icons/icons.properties
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/content/Blocks.java
#	core/src/mindustry/ui/fragments/PlayerListFragment.java
#	core/src/mindustry/world/BlockStorage.java
2020-04-16 12:39:52 +02:00
Anuken
a234949b8c Visual tweaks 2020-04-15 13:03:37 -04:00
Anuken
c717084cb9 Cleanup 2020-04-13 18:07:00 -04:00
Anuken
2af12a632a Added basic multi-unit factories 2020-04-13 16:56:33 -04:00
Anuken
603d8b16d0 Various tweaks 2020-04-12 10:26:18 -04:00
Anuken
2395bc9308 Bugfixes / Testing reaper sprite 2020-04-10 12:55:58 -04:00
Anuken
85e4270536 New water textures 2020-04-04 00:31:29 -04:00
Anuken
0573160b2f Added sorter cross (#1566) 2020-03-26 17:39:23 -04:00
Anuken
06e94b1800 Cleaned up weather class 2020-03-11 10:08:27 -04:00
Patrick 'Quezler' Mounier
14a97976cc
Realign pixels
Bothered me for ages.
2020-03-05 19:48:36 +01:00
Patrick 'Quezler' Mounier
e5e4884448
Merge branch 'master' into crater
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/world/modules/ItemModule.java
2020-03-05 10:00:02 +01:00
Anuken
2afb175560 Generation tweaks 2020-02-22 12:05:31 -05:00
Anuken
4a40172782 Cleaned up bullet sprites 2020-02-22 00:28:03 -05:00
Anuken
baa0eb1149 Added cliffs as separate block 2020-02-21 23:45:25 -05:00
Anuken
6fd0205495 Merge 2020-02-11 19:55:02 -05:00
Anuken
fb302d49c7 Improved battery brightness display / Palette tweak / Diffgen buff 2020-02-11 17:27:33 -05:00
Anuken
d45d7f21b6 Procedural scorch marks / Bugfixes 2020-02-09 12:07:36 -05:00
Anuken
8814dbe29a Sprite cleanup / Bullets 2020-02-08 14:48:04 -05:00
Patrick 'Quezler' Mounier
8c7b688f78
Add layered blendbitz 2020-02-06 20:19:00 +01:00
Patrick 'Quezler' Mounier
c0d250560a
🐍 is kil 2020-02-06 19:33:42 +01:00
Anuken
f6b1420103 c l e a n u p 2020-02-05 18:28:19 -05:00
Arkanic
ce7eccf524 i forgot -base 2020-02-05 18:10:57 +00:00
Patrick 'Quezler' Mounier
05ccdfd51b
Merge branch 'master' into crater
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/world/modules/ItemModule.java
2020-02-05 10:26:34 +01:00
Arkanic
ff06a005a0 become exist 2020-02-05 00:53:15 +00:00
Anuken
be50997f94 Merge branches '6.0' and 'splinterface-impl' of https://github.com/Anuken/Mindustry into splinterface-impl
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/Vars.java
#	core/src/mindustry/entities/traits/SaveTrait.java
#	core/src/mindustry/maps/generators/MapGenerator.java
#	core/src/mindustry/ui/dialogs/DeployDialog.java
#	core/src/mindustry/world/blocks/Floor.java
#	desktop/src/mindustry/desktop/DesktopLauncher.java
#	gradle.properties
2020-02-04 12:25:18 -05:00
Patrick 'Quezler' Mounier
9bc24ae47a
Darken yellow square on nucleus core (#1497)
#1496
2020-02-03 08:51:19 -05:00
Patrick 'Quezler' Mounier
0f92f77b55
Draw crater unto plastanium conveyor icon
And remove whitespaces from the emoji one.
2020-01-28 10:57:51 +01:00
Anuken
ad6e0bcd0f Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	android/src/mindustry/android/AndroidLauncher.java
#	annotations/src/main/java/mindustry/annotations/SerializeAnnotationProcessor.java
#	annotations/src/main/java/mindustry/annotations/impl/AssetsAnnotationProcessor.java
#	build.gradle
#	core/assets-raw/fontgen/config.json
#	core/assets/bundles/bundle_cs.properties
#	core/assets/bundles/bundle_it.properties
#	core/assets/fonts/font.ttf
#	core/assets/fonts/icon.ttf
#	core/assets/icons/icons.properties
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/content/UnitTypes.java
#	core/src/mindustry/core/NetClient.java
#	core/src/mindustry/core/NetServer.java
#	core/src/mindustry/entities/bullet/BulletType.java
#	core/src/mindustry/entities/type/TileEntity.java
#	core/src/mindustry/maps/filters/FilterOption.java
#	core/src/mindustry/mod/Scripts.java
#	core/src/mindustry/ui/Fonts.java
#	core/src/mindustry/ui/dialogs/DeployDialog.java
#	core/src/mindustry/ui/fragments/HudFragment.java
#	core/src/mindustry/ui/fragments/MenuFragment.java
#	core/src/mindustry/world/blocks/production/Cultivator.java
#	core/src/mindustry/world/blocks/units/CommandCenter.java
#	gradle.properties
#	tools/src/mindustry/tools/FontGenerator.java
2020-01-27 15:51:02 -05:00
Patrick 'Quezler' Mounier
6eb6870bb6
Register crater emoji via ui folder
#1458
2020-01-27 19:33:36 +01:00
Patrick 'Quezler' Mounier
883a2a9b59
Bruteforce crater emoji 2020-01-27 18:40:40 +01:00
Patrick 'Quezler' Mounier
58a79d8631
Update to v103
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/content/Blocks.java
#	core/src/mindustry/content/TechTree.java
#	core/src/mindustry/world/blocks/distribution/ItemConveyor.java
2020-01-24 20:25:03 +01:00
Anuken
26676d60e1 Added underflow gates 2020-01-20 18:54:25 -05:00
Anuken
c0844304a6 Merge 2020-01-19 11:10:14 -05:00
Anuken
f044f30829 Merge 2020-01-18 11:16:03 -05:00
Anuken
c3d2351b2d Various icon changes 2020-01-17 13:57:04 -05:00
Anuken
eaa86023f9 Visual tweaks 2020-01-14 17:07:39 -05:00
Anuken
e45df98f26 Merge branch 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/src/mindustry/graphics/Bloom.java
#	gradle.properties
2020-01-10 15:19:07 -05:00
Anuken
f7791a2bb2 Merge; internal changes 2020-01-10 11:30:42 -05:00
Patrick 'Quezler' Mounier
ed765ad10a
Merge branch 'master' into crater
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
2020-01-10 12:02:07 +01:00
Anuken
8f208920f7 Merged in liquid void 2020-01-08 11:04:12 -05:00
Patrick 'Quezler' Mounier
5f047603bf
Revert "Blend prototype"
This reverts commit 35afc94d34.

# Conflicts:
#	core/assets/sprites/sprites.png
2020-01-08 12:17:28 +01:00
Patrick 'Quezler' Mounier
5c485eff04
Ressurect OG corner 2020-01-08 10:58:05 +01:00
Patrick 'Quezler' Mounier
0f2f8f2411
Revert "Stash cursed loading dock"
This reverts commit 9bdf475049.
2020-01-08 10:42:34 +01:00
Patrick 'Quezler' Mounier
9bdf475049
Stash cursed loading dock 2020-01-08 10:41:09 +01:00
Patrick 'Quezler' Mounier
35afc94d34
Blend prototype 2020-01-08 10:27:06 +01:00
Patrick 'Quezler' Mounier
f6af699428
Revert "🎩"
This reverts commit 10e4268dd5.

# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
2020-01-03 17:26:19 +01:00
Patrick 'Quezler' Mounier
0b0007502f
Revert "Differentiate texture from armored conveyor"
This reverts commit 59451fcc0b.
2020-01-03 17:09:13 +01:00
Patrick 'Quezler' Mounier
59451fcc0b
Differentiate texture from armored conveyor
By removing the turtleshell it looks less armored while still somewhat high-tech (ish)
2020-01-03 17:09:06 +01:00
Patrick 'Quezler' Mounier
0ae6527584
Sacrifice hivemind to convert craters to drawings
Sad, yes, but crater units would never sync well over the net in its current state, so faking them unto conveyors is the only real option.

Forgive me future ai overlord <3
2020-01-02 21:29:19 +01:00
Patrick 'Quezler' Mounier
10e4268dd5
🎩
Leaving this here until it gets merged or something :)
2020-01-02 09:02:37 +01:00
Patrick 'Quezler' Mounier
c3186b63ce
Rename compression to plastanium
Breaking change.
2020-01-01 13:43:14 +01:00
Patrick 'Quezler' Mounier
56351b427b
Revert "Attempt to remove unused regions"
This reverts commit 4f5b737f7c.
2019-12-30 10:53:50 +01:00
Patrick 'Quezler' Mounier
4f5b737f7c
Attempt to remove unused regions
Failed, conveyor code depends to much on it, gonna revert this.
2019-12-30 10:53:45 +01:00
Patrick 'Quezler' Mounier
e0cfbc7609
All hail the cuteness of this crater roomba critter 2019-12-27 20:45:27 +01:00
Anuken
186a2aaa45 Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/ai/BlockIndexer.java
#	core/src/mindustry/core/World.java
#	core/src/mindustry/entities/traits/Entity.java
#	core/src/mindustry/entities/type/BaseEntity.java
#	core/src/mindustry/entities/type/TileEntity.java
#	core/src/mindustry/world/blocks/defense/MendProjector.java
#	core/src/mindustry/world/blocks/defense/OverdriveProjector.java
#	core/src/mindustry/world/blocks/production/Drill.java
#	gradle.properties
2019-12-27 01:41:06 -05:00
Anuken
32d28a4070 Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/io/anuke/mindustry/ctype/ContentType.java
#	core/src/io/anuke/mindustry/ctype/UnlockableContent.java
#	core/src/io/anuke/mindustry/io/LegacyMapIO.java
#	core/src/io/anuke/mindustry/type/WeatherEvent.java
#	gradle.properties
2019-12-24 12:40:23 -05:00
Patrick 'Quezler' Mounier
f89af1b26a Override inverted sorter arrow colours (#1252)
Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier
c279fda5e4
Suggest liquid void sprite
Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
ado1928
5e568eac0d Added Feathub to the "About" tab (#1234)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update Links.java
2019-12-19 19:33:24 -05:00
TsjipTsjip
2366d25de7
Add liquid void block. 2019-12-12 21:11:14 +01:00
Anuken
9e3870acbe Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java
#	gradle.properties
2019-12-02 22:45:05 -05:00
Anuken
78f146fbcf Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/io/anuke/mindustry/graphics/Shaders.java
#	gradle.properties
2019-12-01 17:42:56 -05:00
Anuken
a5fbc07561 Texture overrides / Potential mod texture binding optimizations 2019-11-25 20:50:32 -05:00
Patrick 'Quezler' Mounier
7830372477 Beep boop add f-droid (#1087)
Full credit to @ZacBytes for the initial implementation.
2019-11-18 15:52:44 -05:00
Anuken
9b732017a9 Added contribution guide 2019-11-18 00:55:33 -05:00
Anuken
fad6fe9a2a Added armored conduit / Lighting improvements / Moved liquid package 2019-11-17 13:51:36 -05:00
Anuken
84968c9f73 Added color picker / Customizable lighting rules 2019-11-16 23:27:42 -05:00
Anuken
913a703d41 Illuminator textures 2019-11-16 20:06:11 -05:00
Anuken
faf64f11f2 More lights 2019-11-16 19:57:33 -05:00
Anuken
8798fa101a Merge 2019-11-16 00:15:45 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9
Resolve conflicts
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Anuken
56917483d6 Cleaned up diode 2019-11-11 23:32:49 -05:00
Patrick 'Quezler' Mounier
f5c1eb74af 🔩 Add (plastanium) diode (#964)
* Add plastanium diode

* Only rotate the arrow part

* Use the sum of graph batteries from both sides

* Make diode send power overflow

Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.

* Remove redundant block != null check

* Remove free power

* Stash

* Revert "Stash"

This reverts commit 0c14854519.

* Equalize graph storage percentage

* Update sprite

* Move nearby link check

* DRY

* Fire deathstar at extra spaces

* 〃

* Fix ghost rotation

* Please overlord anuke

* Mild cleanup

* Konami code

* 〃

* Lowercase float

* Newline begone

* Fix overclocking issue

* Fix rotation and name
2019-11-11 23:29:03 -05:00
Anuken
7d9963d542 Merge 2019-11-11 19:09:37 -05:00
Anuken
52f592a357 Lighting improvements 2019-11-10 16:18:47 -05:00
Anuken
8952dd7f56 Begin work on 6.0 2019-11-10 14:05:29 -05:00
Anuken
c70fb5940f Display document import errors on iOS 2019-11-09 15:30:02 -05:00
Patrick 'Quezler' Mounier
8e2c12848c
Add a cap against leaking
Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier
521da56e70
Add plated conduits
Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Anuken
91dc25f69d Mobile schematics / Randomized projector reloads 2019-10-31 22:44:07 -04:00
Patrick 'Quezler' Mounier
bd5c98cc0d 🚧 Add insulator wall (#840)
* Stash insulator prototype

* Fix automatic wires when placing non-powernodes

* Implement requested changes

Stopping lightning has yet to be added.

* ❤️

* Implement lightning absorption

* Visually distinguish insulated power lines

* Stop lightning infront of wall

* Highlight insulators instead of recipients

* Attempt to implement requested changes

* Implement requested changes

* Remove spaces between if and (

* Snap lightning to insulated blocks

* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
ef2817513a Layout fixes 2019-10-27 16:26:33 -04:00
Anuken
7179b147b2 Added Reddit link 2019-10-23 20:13:22 -04:00
Anuken
e4b267d757
Merge pull request #838 from ado1928/master
Added more rubble pngs
2019-10-20 16:32:07 -04:00
Anuken
4c7259843c Merge branch 'master' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
2019-10-20 10:21:35 -04:00
ado1928
7fdbd27ebb
Add files via upload 2019-10-19 10:58:34 +02:00
Anuken
4977f598fd Config drawing 2019-10-17 21:58:49 -04:00
Anuken
9f9e838a3a Alpha stuff 2019-10-16 18:57:19 -04:00
Anuken
0f52fc1f4f Alpha sprite 2019-10-16 18:36:02 -04:00
Anuken
b2ea1b7ca5 Some refactoring 2019-10-16 14:22:54 -04:00
Anuken
47f423540d Vanguard mech visuals 2019-10-15 20:35:43 -04:00
Anuken
a3871cca90 Added correctly named mech pads for alpha/dart 2019-10-15 18:32:47 -04:00
Anuken
3d624f7eaf Added inverted sorter 2019-10-13 12:58:58 -04:00
Anuken
989e0d8fd1 Removal of drone requests 2019-10-07 17:17:01 -04:00
Anuken
002a052371 Fixed #748 / Better mod loading 2019-09-29 21:41:32 -04:00
Anuken
ecd73dcc2c Various bugfixes / Added new blocks to tech tree 2019-09-24 17:02:34 -04:00
Anuken
b6e97c4261 Added armored conveyors 2019-09-22 15:12:15 -04:00
Anuken
3f293190cf Merge branch 'master' of https://github.com/Anuken/Mindustry into messages
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites5.png
2019-09-21 18:59:49 -04:00
Anuken
dda1f18f67 Unit enemy spawnpoint camping 2019-09-20 23:09:11 -04:00
Anuken
e4cdf515c9 More workshop implementation 2019-09-10 20:53:31 -04:00
Anuken
c4c0f45228 cleaning up what remains 2019-09-08 22:55:36 -04:00
Anuken
d981bb95b9 it is gone 2019-09-08 22:32:47 -04:00
Anuken
c9f0a59339 time for a crusade against dialogs 2019-09-08 15:08:55 -04:00
Anuken
5651d1b023 Support for built-in servers 2019-09-05 19:23:17 -04:00
Anuken
209f0902c9 message blocks 2019-09-03 16:11:01 -04:00
Anuken
5cc32b9001 Fixed map loading bugs 2019-09-01 10:46:44 -04:00
Anuken
26d44ea030 Save slot previews 2019-08-30 15:01:38 -04:00
Anuken
5134aca723 Put zone previews into atlas 2019-08-27 19:33:41 -04:00
Anuken
e314d199f0 By popular demand, re-added command center 2019-08-24 15:39:01 -04:00
Anuken
89ee04c942 Machine ambient sounds 2019-08-15 13:32:36 -04:00
Anuken
c9178c3f2f Fixed power nodes in multiplayer 2019-08-13 22:47:31 -04:00
Anuken
f2f6dc89a2 fire 2019-08-13 12:04:09 -04:00
Anuken
c4aa0b2863 New discord app ID / New testing sounds 2019-08-12 12:32:13 -04:00
Anuken
2341da995e Random in-game music, untested 2019-08-10 18:56:20 -04:00
Anuken
16f6b51857 Various tweaks, new music tracks 2019-08-09 23:23:45 -04:00
Anuken
4811578c95 Incomplete tutorial basics 2019-08-08 17:03:45 -04:00
Anuken
8346d5fc13 Fixed connection not resetting on game load / Experimental click changes 2019-08-05 10:26:24 -04:00
Anuken
81909bd1a9 Moved launch controls to wave button 2019-08-04 08:58:51 -04:00
Anuken
77d4b0972d Balancing 2019-08-02 12:39:21 -04:00
Anuken
04c8ecf4af New team colors 2019-08-02 10:10:37 -04:00
Anuken
5acda423d8 UI polish 2019-08-01 22:40:15 -04:00
Anuken
8b3995686f Misc. in-game UI polish 2019-08-01 20:49:03 -04:00
Anuken
b1980a17ac Fixed editor not showing after second view 2019-08-01 11:26:28 -04:00
Anuken
69ee5257f2 Display current ammo type in turret info 2019-08-01 11:03:20 -04:00
Anuken
c4157d2ec8 New map / Better filters / Sand boulders 2019-07-26 18:59:33 -04:00
Anuken
518bffe644 SDL backend / Valid mode sprites / Better layout 2019-07-25 11:45:49 -04:00
Anuken
c80be4940f Fixed unit tests / Fixed some major tile loading flaws 2019-07-23 23:29:48 -04:00
Anuken
6f0bc2ecf8 Minor build fixes 2019-07-22 12:42:42 -04:00
Anuken
e52965d039 Bugfixes 2019-07-10 09:55:31 -04:00
Anuken
fc9543baa7 Updated sprites/UI colors 2019-07-07 14:11:57 -04:00
Anuken
3dfef06bba Bugfixes 2019-07-06 18:42:05 -04:00
Anuken
5ae1e59b5c UI 2019-07-06 12:22:10 -04:00
Anuken
121e0a433b Final tweaks before merge 2019-07-06 10:12:22 -04:00
Anuken
174caef7ca Added turret damage / Removed changelog dialog 2019-07-05 14:01:54 -04:00