Unciv/android/assets/jsons/Civ V - Vanilla/Buildings.json

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2017-11-22 05:09:35 +07:00
[
// Ancient Era
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Always available
2017-11-22 05:09:35 +07:00
{
"name": "Palace",
"isNationalWonder": true,
"production": 3,
"science": 3,
"gold": 3,
"culture": 1,
"cityStrength": 2,
"cost": 1,
"uniques": ["Indicates the capital city"]
},
{
"name": "Monument",
"culture": 2,
"cost": 40,
"hurryCostModifier": 40,
"maintenance": 1,
"uniques": ["Destroyed when the city is captured"]
},
{
"name": "Stele",
"replaces": "Monument",
"uniqueTo": "Ethiopia",
"culture": 2,
"faith": 2,
"cost": 40,
"hurryCostModifier": 40,
"maintenance": 1,
"uniques": ["Destroyed when the city is captured"] //"Hidden when religion is disabled"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 1
{
"name": "Granary",
"food": 2,
"maintenance": 1,
"hurryCostModifier": 25,
"uniques": ["[+1 Food] from [Deer] tiles [in this city]",
"[+1 Food] from [Bananas] tiles [in this city]",
"[+1 Food] from [Wheat] tiles [in this city]"],
"requiredTech": "Pottery"
},
{
"name": "Shrine",
"faith": 1,
"cost": 40,
"maintenance": 1,
"requiredTech": "Pottery",
"uniques": ["Hidden when religion is disabled"]
},
{
"name": "Pyramid",
"replaces": "Shrine",
"uniqueTo": "The Maya",
"faith": 2,
"science": 2,
"cost": 40,
"maintenance": 1,
"requiredTech": "Pottery",
"uniques": ["Hidden when religion is disabled"]
},
{
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"name": "Temple of Artemis",
"culture": 1,
"isWonder": true,
"greatPersonPoints": {"Great Engineer": 1},
"uniques": ["[+10]% [Food] [in all cities]", "[+15]% Production when constructing [Ranged] units [in all cities]"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Archery",
"quote": "'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson"
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
// Column 2
{
"name": "Stone Works",
"happiness": 1,
"production": 1,
"requiredNearbyImprovedResources": ["Marble", "Stone"],
"maintenance": 1,
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"hurryCostModifier": 0,
"uniques": ["Must not be on [Plains]",
"[+1 Production] from [Stone] tiles [in this city]",
"[+1 Production] from [Marble] tiles [in this city]"],
"requiredTech": "Calendar"
},
{
"name": "Stonehenge",
"faith": 5,
"isWonder": true,
"greatPersonPoints": {"Great Engineer": 1},
"requiredTech": "Calendar",
"quote": "'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle"
},
{
"name": "Library",
"hurryCostModifier": 25,
"maintenance": 1,
"uniques": ["[+1 Science] per [2] population [in this city]"],
"requiredTech": "Writing"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Paper Maker",
"replaces": "Library",
"uniqueTo": "China",
"hurryCostModifier": 25,
"gold": 2,
"uniques": ["[+1 Science] per [2] population [in this city]"],
"requiredTech": "Writing"
},
{
"name": "The Great Library",
"science": 3,
"culture": 1,
"greatPersonPoints": {"Great Scientist": 1},
"isWonder": true,
"requiredTech": "Writing",
"uniques": ["Free Technology", "Gain a free [Library] [in this city]"],
"quote": "'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon"
},
{
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"name": "Circus",
"requiredNearbyImprovedResources": ["Ivory","Horses"],
"happiness": 2,
"hurryCostModifier": 25,
"requiredTech": "Trapping"
},
2020-07-14 02:42:30 +07:00
{
"name": "Water Mill",
"maintenance": 2,
"food": 2,
"production": 1,
"hurryCostModifier": 25,
"uniques": ["Must be on [River]"],
2020-07-14 02:42:30 +07:00
"requiredTech": "The Wheel"
},
Aztecs and some other things (#3033) * Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
2020-08-31 01:02:59 +07:00
{
"name": "Floating Gardens",
"replaces": "Water Mill",
"uniqueTo": "Aztecs",
"food": 2,
"production": 1,
"uniques": ["[+2 Food] from [Lakes] tiles [in this city]", "Must be next to [Fresh water]"],
Aztecs and some other things (#3033) * Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
2020-08-31 01:02:59 +07:00
"hurryCostModifier": 25,
"maintenance": 1,
"percentStatBonus": {"food": 15},
"requiredTech": "The Wheel"
Aztecs and some other things (#3033) * Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
2020-08-31 01:02:59 +07:00
},
{
"name": "Walls",
"cityStrength": 5,
"cityHealth": 50,
"hurryCostModifier": 25,
"requiredTech": "Masonry",
"uniques": ["Destroyed when the city is captured"]
},
{
"name": "Walls of Babylon",
"replaces": "Walls",
"cost": 65,
"uniqueTo": "Babylon",
"cityStrength": 6,
"cityHealth": 100,
"hurryCostModifier": 25,
"requiredTech": "Masonry",
"uniques": ["Destroyed when the city is captured"]
},
{
"name": "The Pyramids",
"culture": 1,
"greatPersonPoints": {"Great Engineer": 1},
"isWonder": true,
"uniques": ["[-25]% tile improvement construction time","[2] free [Worker] units appear"],
"requiredTech": "Masonry",
"quote": "'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Mausoleum of Halicarnassus",
"culture": 1,
"greatPersonPoints": {"Great Merchant": 1},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"isWonder": true,
"uniques": ["Provides a sum of gold each time you spend a Great Person",
"[+2 Gold] from [Marble] tiles [in this city]", "[+2 Gold] from [Stone] tiles [in this city]"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Masonry",
"quote": "'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles"
},
{
"name": "Barracks",
"hurryCostModifier": 25,
"maintenance": 1,
"uniques": ["New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
"requiredTech": "Bronze Working"
},
{
"name": "Krepost",
"replaces": "Barracks",
"uniqueTo": "Russia",
"hurryCostModifier": 25,
"maintenance": 1,
"uniques": ["-[25]% Culture cost of acquiring tiles [in this city]","-[25]% Gold cost of acquiring tiles [in this city]",
"New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
"requiredTech": "Bronze Working"
2019-09-24 23:22:53 +07:00
},
{
"name": "Statue of Zeus",
"culture": 1,
"isWonder": true,
"uniques": ["[+15]% Strength <for [All] units> <vs Cities> <when attacking>"],
"requiredTech": "Bronze Working",
"quote": "'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad"
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
// "Requires [Honor]" in BNW
},
// Classical Era
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 3
2018-10-17 01:13:29 +07:00
{
"name": "Lighthouse",
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"cost": 75,
"hurryCostModifier": 25,
"maintenance": 1,
"uniques": ["Must be next to [Coast]", "[+1 Food] from [Ocean] tiles [in this city]",
"[+1 Food] from [Coast] tiles [in this city]", "[+1 Food] from [Fish] tiles [in this city]" ],
"requiredTech": "Optics"
},
{
"name": "The Great Lighthouse",
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"cost": 185,
"culture": 1,
"greatPersonPoints": {"Great Merchant": 1},
"isWonder": true,
"uniques": ["Must be next to [Coast]", "[+1] Movement <for [{Military} {Water}] units>",
"[+1] Sight <for [{Military} {Water}] units>", "Gain a free [Lighthouse] [in this city]"],
"requiredTech": "Optics",
"quote": "'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24"
},
{
"name": "Stable",
"maintenance": 1,
"requiredNearbyImprovedResources": ["Horses","Sheep","Cattle"],
"hurryCostModifier": 25,
"uniques": ["[+15]% Production when constructing [Mounted] units [in this city]",
"[+1 Production] from [Cattle] tiles [in this city]",
"[+1 Production] from [Horses] tiles [in this city]",
"[+1 Production] from [Sheep] tiles [in this city]"],
"requiredTech": "Horseback Riding"
},
{
"name": "Circus Maximus",
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"cost": 125,
"happiness": 5,
"culture": 1,
"isNationalWonder": true,
"uniques": ["Requires a [Colosseum] in all cities", "Cost increases by [30] per owned city"],
"requiredTech": "Horseback Riding"
},
{
"name": "Courthouse",
"maintenance": 4,
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"hurryCostModifier": 50,
"uniques": ["Remove extra unhappiness from annexed cities",
"Can only be built [in annexed cities]"],
"requiredTech": "Mathematics"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Hanging Gardens",
"greatPersonPoints": {"Great Artist": 1},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"food": 6,
"culture": 1,
"isWonder": true,
"requiredTech": "Mathematics",
"uniques": ["Gain a free [Garden] [in this city]"],
"quote": "'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore"
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
{
"name": "Colosseum",
"maintenance": 1,
"happiness": 2,
"hurryCostModifier": 25,
"requiredTech": "Construction"
},
{
"name": "Terracotta Army",
"culture": 6,
"isWonder": true,
"greatPersonPoints": {"Great Artist": 1},
"requiredTech": "Construction",
"quote": "'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 4
{
"name": "Temple",
"faith": 2,
"requiredBuilding": "Shrine",
"maintenance": 2,
"hurryCostModifier": 25,
"requiredTech": "Philosophy",
"uniques": ["Hidden when religion is disabled", "Destroyed when the city is captured"]
},
{
"name": "Burial Tomb",
"replaces": "Temple",
"uniqueTo": "Egypt",
"maintenance": 0,
"uniques": ["Doubles Gold given to enemy if city is captured"],
"faith": 2,
"happiness": 2,
"requiredBuilding": "Shrine",
"hurryCostModifier": 25,
"requiredTech": "Philosophy"
},
{
"name": "Mud Pyramid Mosque",
"replaces": "Temple",
"uniqueTo": "Songhai",
"maintenance": 0,
"hurryCostModifier": 25,
"culture": 2,
"faith": 2,
"requiredBuilding": "Shrine",
"requiredTech": "Philosophy"
},
{
"name": "National College",
"cost": 125,
"science": 3,
"culture": 1,
"isNationalWonder": true,
"percentStatBonus": {"science": 50},
"uniques": ["Requires a [Library] in all cities", "Cost increases by [30] per owned city"],
"requiredTech": "Philosophy"
},
{
"name": "The Oracle",
"culture": 3,
"greatPersonPoints": {"Great Scientist": 1},
"isWonder": true,
"uniques": ["Free Social Policy"],
"requiredTech": "Philosophy",
"quote": "'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates"
},
{
"name": "Amphitheater",
"culture": 3,
"specialistSlots": {"Artist": 1},
"requiredBuilding": "Monument",
"maintenance": 2,
"hurryCostModifier": 25,
"uniques": ["Destroyed when the city is captured"],
"requiredTech": "Drama and Poetry"
},
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
{
"name": "National Epic",
"cost": 125,
"culture": 1,
"isNationalWonder": true,
"uniques": ["Requires a [Monument] in all cities", "[+25]% great person generation [in this city]", "Cost increases by [30] per owned city"],
"requiredTech": "Drama and Poetry"
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
{
"name": "Market",
"gold": 2,
"specialistSlots": {"Merchant": 1},
"hurryCostModifier": 25,
"percentStatBonus": {"gold": 25},
"requiredTech": "Currency"
},
{
"name": "Bazaar",
"replaces": "Market",
"uniqueTo": "Arabia",
"gold": 2,
"specialistSlots": {"Merchant": 1},
"hurryCostModifier": 25,
"percentStatBonus": {"gold": 25},
"uniques": ["Provides 1 extra copy of each improved luxury resource near this City",
"[+2 Gold] from [Oil] tiles [in this city]", "[+2 Gold] from [Oasis] tiles [in this city]"],
"requiredTech": "Currency"
},
{
"name": "Mint",
"maintenance": 0,
"requiredNearbyImprovedResources": ["Gold Ore", "Silver"],
"hurryCostModifier": 25,
"uniques": ["[+2 Gold] from [Gold Ore] tiles [in this city]", "[+2 Gold] from [Silver] tiles [in this city]"],
"requiredTech": "Currency"
},
{ // Flood plains are not supposed to be affected by this wonder. Add stats to all desert tiles and then add negative stats to flood plains to undo the effect on them for now
"name": "Petra",
"culture": 1,
"isWonder": true,
"greatPersonPoints": {"Great Engineer": 1},
"uniques": ["Must be next to [Desert]", "[+1 Food, +1 Production, +1 Gold] from [Desert] tiles without [Flood plains] [in this city]", "Gain a free [Amphitheater] [in this city]", "[+6 Culture] <after discovering [Archaeology]>"],
Aztecs and some other things (#3033) * Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
2020-08-31 01:02:59 +07:00
"requiredTech": "Currency",
"quote": "'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones"
2019-09-24 23:22:53 +07:00
},
{
"name": "Aqueduct",
"maintenance": 1,
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"hurryCostModifier": 0,
"uniques": ["[40]% of food is carried over [in this city] after population increases"],
"requiredTech": "Engineering"
},
2019-03-29 19:17:58 +07:00
{
"name": "Great Wall",
"culture": 3,
"greatPersonPoints": {"Great Engineer": 1},
"isWonder": true,
"uniques": ["Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite)",
"Gain a free [Walls] [in this city]"],
"requiredTech": "Engineering",
"quote": "'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu"
2019-03-29 19:17:58 +07:00
},
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
{
"name": "Heroic Epic",
"cost": 125,
"culture": 1,
"isNationalWonder": true,
"uniques": ["Requires a [Barracks] in all cities", "All newly-trained [non-air] units [in this city] receive the [Morale] promotion",
"Cost increases by [30] per owned city"],
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"requiredTech": "Iron Working"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Colossus",
"cost": 185,
"culture": 1,
"gold": 5,
"greatPersonPoints": {"Great Merchant": 1},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"isWonder": true,
"uniques": ["Must be next to [Coast]", "[+1 Gold] from [Water] tiles [in this city]"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Iron Working",
"quote": "'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar"
},
// Medieval Era
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 5
Aztecs and some other things (#3033) * Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
2020-08-31 01:02:59 +07:00
{
"name": "Garden",
"uniques": ["[+25]% great person generation [in this city]", "Must be next to [Fresh water]"],
Aztecs and some other things (#3033) * Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
2020-08-31 01:02:59 +07:00
"hurryCostModifier": 25,
"maintenance": 1,
"requiredTech": "Theology"
},
{
"name": "Hagia Sophia",
"faith": 3,
"isWonder": true,
"uniques": ["Gain a free [Temple] [in this city]", "Free [Great Prophet] appears", "Hidden when religion is disabled"],
"requiredTech": "Theology",
"quote": "'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis"
},
{
"name": "Great Mosque of Djenne",
"culture": 1,
"faith": 3,
"greatPersonPoints": {"Great Engineer": 1},
"isWonder": true,
"uniques": ["Gain a free [Mosque] [in this city]", "Hidden when religion is disabled",
"[Missionary] units built [in this city] can [Spread Religion] [1] extra times", "[Great Prophet] units built [in this city] can [Spread Religion] [1] extra times"],
"requiredTech": "Theology",
"quote": "'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers"
},
{
"name": "Grand Temple",
"cost": 125,
"culture": 1,
"faith": 8,
"uniques": ["Requires a [Temple] in all cities", "Cost increases by [30] per owned city",
"[+100]% Natural religion spread [in this city]", "Hidden when religion is disabled", "Can only be built [in holy cities]"],
"requiredTech": "Theology",
"isNationalWonder": true
},
{
"name": "Chichen Itza",
"culture": 1,
"happiness": 4,
"greatPersonPoints": {"Great Engineer": 1},
"isWonder": true,
"uniques": ["Golden Age length increased by [50]%"],
"requiredTech": "Civil Service",
"quote": "'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "National Treasury",
"cost": 125,
"gold": 8,
"culture": 1,
"isNationalWonder": true,
"uniques": ["Requires a [Market] in all cities", "Cost increases by [30] per owned city"],
"requiredTech": "Guilds"
},
{
"name": "Machu Picchu",
"gold": 5,
"greatPersonPoints": {"Great Merchant": 1},
"culture": 1,
"isWonder": true,
"uniques": ["Gold from all trade routes +25%","Must have an owned [Mountain] within [2] tiles"],
"requiredTech": "Guilds",
"quote": "'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham"
},
{
"name": "Workshop",
"maintenance": 2,
"production": 2,
"specialistSlots": {"Engineer": 1},
"hurryCostModifier": 25,
"percentStatBonus": {"production": 10},
"requiredTech": "Metal Casting"
},
{
"name": "Longhouse",
"replaces": "Workshop",
"uniqueTo": "Iroquois",
"cost": 100,
"maintenance": 2,
"production": 2,
"specialistSlots": {"Engineer": 1},
"hurryCostModifier": 25,
"uniques": ["[+1 Production] from [Forest] tiles [in this city]"],
"requiredTech": "Metal Casting"
},
{
"name": "Forge",
"maintenance": 1,
"hurryCostModifier": 25,
"requiredNearbyImprovedResources": ["Iron"],
"requiredTech": "Metal Casting",
// If spaceship parts are changed into units, the spaceship part unique should be changed to
// "[+15]% Production when constructing [Spaceship part] units [in this city]"
"uniques": ["[+15]% Production when constructing [Spaceship part] buildings [in this city]",
"[+15]% Production when constructing [Land] units [in this city]",
"[+1 Production] from [Iron] tiles [in this city]"]
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 6
{
"name": "Harbor",
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"cost": 120,
"maintenance": 2,
"hurryCostModifier": 25,
"uniques": ["[+1 Production] from [Water resource] tiles [in this city]",
"Connects trade routes over water","Must be next to [Coast]"],
"requiredTech": "Compass"
},
{
"name": "University",
"maintenance": 2,
"hurryCostModifier": 15,
"percentStatBonus": {"science": 33},
"specialistSlots": {"Scientist": 2},
"requiredBuilding": "Library",
"uniques": ["[+2 Science] from [Jungle] tiles [in this city]"],
"requiredTech": "Education"
},
{
"name": "Wat",
"replaces": "University",
"uniqueTo": "Siam",
"maintenance": 2,
"hurryCostModifier": 15,
"percentStatBonus": {"science": 33},
"specialistSlots": {"Scientist": 2},
"culture": 3,
"requiredBuilding": "Library",
"uniques": ["[+2 Science] from [Jungle] tiles [in this city]"],
"requiredTech": "Education"
},
{
"name": "Oxford University",
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"cost": 125,
"science": 3,
"culture": 1,
"isNationalWonder": true,
"uniques": ["Requires a [University] in all cities", "Free Technology", "Cost increases by [30] per owned city"],
"requiredTech": "Education"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Angkor Wat",
"culture": 1,
"greatPersonPoints": {"Great Engineer": 1},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"isWonder": true,
"uniques": ["-[25]% Culture cost of acquiring tiles [in all cities]","-[25]% Gold cost of acquiring tiles [in all cities]"],
"requiredTech": "Education",
"quote": "'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena"
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
{
"name": "Castle",
"cityStrength": 7,
"cityHealth": 25,
"hurryCostModifier": 25,
"requiredBuilding": "Walls",
"requiredTech": "Chivalry",
"uniques": ["Destroyed when the city is captured"]
},
{
"name": "Mughal Fort",
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"cost": 150,
"replaces": "Castle",
"uniqueTo": "India",
"cityStrength": 7,
"cityHealth": 25,
"culture": 2,
"hurryCostModifier": 25,
"requiredBuilding": "Walls",
"uniques": ["[+1 Gold] <after discovering [Flight]>", "Destroyed when the city is captured"],
"requiredTech": "Chivalry"
},
{
"name": "Alhambra",
"culture": 1,
"greatPersonPoints": {"Great Artist": 1},
"isWonder": true,
"percentStatBonus": {"culture": 20},
"uniques": ["All newly-trained [relevant] units [in this city] receive the [Drill I] promotion",
"Gain a free [Castle] [in this city]"],
"requiredTech": "Chivalry",
"quote": "'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison"
},
{
"name": "Ironworks",
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"cost": 125,
"production": 8,
"culture": 1,
"isNationalWonder": true,
"uniques": ["Requires a [Workshop] in all cities", "Cost increases by [30] per owned city"],
"requiredTech": "Machinery"
},
{
"name": "Notre Dame",
"faith": 4,
"happiness": 10,
"greatPersonPoints": {"Great Merchant": 1},
"isWonder": true,
"requiredTech": "Physics",
"quote": "'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo"
},
{
"name": "Armory",
"hurryCostModifier": 25,
"maintenance": 1,
"requiredBuilding": "Barracks",
"uniques": ["New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
"requiredTech": "Steel"
},
// Renaissance Era
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 7
{
"name": "Observatory",
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"maintenance": 0,
"hurryCostModifier": 15,
"percentStatBonus": {"science": 50},
"requiredBuilding": "Library",
"uniques": ["Must be next to [Mountain]"],
"requiredTech": "Astronomy"
},
{
"name": "Opera House",
"culture": 4,
"specialistSlots": {"Artist": 1},
"hurryCostModifier": 10,
"requiredBuilding": "Amphitheater",
"maintenance": 2,
"requiredTech": "Acoustics",
"uniques": ["Destroyed when the city is captured"]
},
{
"name": "Ceilidh Hall",
"replaces": "Opera House",
"uniqueTo": "Celts",
"culture": 4,
"happiness": 3,
"specialistSlots": {"Artist": 1},
"hurryCostModifier": 10,
"requiredBuilding": "Amphitheater",
"maintenance": 2,
"requiredTech": "Acoustics",
"uniques": ["Destroyed when the city is captured"]
},
{
"name": "Sistine Chapel",
"culture": 1,
"isWonder": true,
"greatPersonPoints": {"Great Artist": 2},
"uniques": ["[+25]% [Culture] [in all cities]"],
"requiredTech": "Acoustics",
"quote": "'I live and love in God's peculiar light.' - Michelangelo Buonarroti"
},
{
"name": "Bank",
"gold": 2,
"specialistSlots": {"Merchant": 1},
"hurryCostModifier": 15,
"percentStatBonus": {"gold": 25},
"requiredBuilding": "Market",
"requiredTech": "Banking"
},
{
"name": "Satrap's Court",
"replaces": "Bank",
"uniqueTo": "Persia",
"gold": 2,
"specialistSlots": {"Merchant": 1},
"happiness": 2,
"hurryCostModifier": 15,
"percentStatBonus": {"gold": 25},
"requiredBuilding": "Market",
"requiredTech": "Banking"
},
// will be introduced in BNW expansion pack
// {
// "name": "Hanse",
// "replaces": "Bank",
// "uniqueTo": "Germany",
// "gold": 2,
// "specialistSlots": {"Merchant": 1},
// "hurryCostModifier": 15,
// "percentStatBonus": {"gold": 25},
// "uniques": ["+5% Production for every Trade Route with a City-State in the empire"],
// "requiredBuilding": "Market",
// "requiredTech": "Banking"
// },
{
"name": "Forbidden Palace",
"culture": 1,
"isWonder": true,
"greatPersonPoints": {"Great Artist": 1},
"uniques": ["[-10]% unhappiness from population [in all cities]"],
"requiredTech": "Banking",
"quote": "'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock"
},
{
"name": "Theatre",
"happiness": 3,
"hurryCostModifier": 10,
"maintenance": 2,
"requiredBuilding": "Colosseum",
"requiredTech": "Printing Press"
},
{
"name": "Leaning Tower of Pisa",
"culture": 1,
"isWonder": true,
"greatPersonPoints": {"Great Artist": 1},
"uniques": ["[+25]% great person generation [in all cities]", "Free Great Person"],
"requiredTech": "Printing Press",
"quote": "'Don't clap too hard - it's a very old building.' - John Osbourne"
},
{
"name": "Himeji Castle",
"culture": 3,
"isWonder": true,
"greatPersonPoints": {"Great Engineer": 2},
"uniques": ["[+15]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>",
"Gain a free [Castle] [in this city]"],
"requiredTech": "Gunpowder",
"quote": "'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 8
{
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"name": "Seaport",
"hurryCostModifier": 25,
"maintenance": 3,
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredBuilding": "Harbor",
"uniques": ["[+1 Production, +1 Gold] from [Water resource] tiles [in this city]",
"Must be next to [Coast]", "[+15]% Production when constructing [Water] units [in this city]"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Navigation"
},
{
"name": "Hermitage",
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"cost": 125,
"percentStatBonus": {"culture": 50},
"culture": 5,
"isNationalWonder": true,
"uniques": ["Requires a [Opera House] in all cities", "Cost increases by [30] per owned city"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Architecture"
},
{
"name": "Taj Mahal",
"culture": 1,
"happiness": 4,
"greatPersonPoints": {"Great Artist": 2},
"isWonder": true,
"uniques": ["Empire enters golden age"],
"requiredTech": "Architecture",
"quote": "'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore"
},
{
"name": "Porcelain Tower",
"culture": 1,
"greatPersonPoints": {"Great Scientist": 2},
"isWonder": true,
"uniques": ["Free [Great Scientist] appears","Science gained from research agreements [+50]%"],
"requiredTech": "Architecture",
"quote": "'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell"
},
{
"name": "Windmill",
"production": 2,
"specialistSlots": {"Engineer": 1},
"hurryCostModifier": 25,
"maintenance": 2,
"uniques": ["Must not be on [Hill]", "[+10]% Production when constructing [All] buildings [in this city]"],
"requiredTech": "Economics"
},
{
"name": "Coffee House",
"replaces": "Windmill",
"uniqueTo": "Austria",
"production": 2,
"percentStatBonus": {"production": 10},
"specialistSlots": {"Engineer": 1},
"hurryCostModifier": 25,
"maintenance": 2,
"uniques": ["[+25]% great person generation [in this city]"],
"requiredTech": "Economics"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Arsenal",
"cost": 300,
"cityStrength": 9,
"cityHealth": 25,
"hurryCostModifier": 25,
"requiredBuilding": "Castle",
"requiredTech": "Metallurgy"
},
{
"name": "Kremlin",
"culture": 3,
"cityStrength": 12,
"isWonder": true,
"uniques": ["Defensive buildings in all cities are 25% more effective"],
"requiredTech": "Metallurgy",
"quote": "'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed"
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
// Industrial Era
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 9
{
"name": "Museum",
"culture": 5,
"specialistSlots": {"Artist": 2},
"requiredBuilding": "Opera House",
"maintenance": 3,
"hurryCostModifier": 0,
"requiredTech": "Archaeology",
"uniques": ["Destroyed when the city is captured"]
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
{
"name": "The Louvre",
"culture": 1,
"happiness": 4,
"isWonder": true,
"uniques": ["[2] free [Great Artist] units appear"],
"requiredTech": "Archaeology",
"quote": "'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson"
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
{
"name": "Public School",
"science": 3,
"specialistSlots": {"Scientist": 1},
"requiredBuilding": "University",
"maintenance": 3,
"hurryCostModifier": 0,
"uniques": ["[+1 Science] per [2] population [in this city]"],
"requiredTech": "Scientific Theory"
},
{
"name": "Factory",
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"cost": 360,
"production": 4,
"percentStatBonus": {"production": 10},
"specialistSlots": {"Engineer": 2},
"requiredBuilding": "Workshop",
"maintenance": 3,
"hurryCostModifier": 0,
"requiredResource": "Coal",
"requiredTech": "Industrialization"
},
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
{
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"name": "Big Ben",
"culture": 1,
"gold": 4,
"greatPersonPoints": {"Great Merchant": 2},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"isWonder": true,
"uniques": ["[Gold] cost of purchasing items in cities [-15]%"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Industrialization",
"quote": "'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein"
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
},
{
"name": "Military Academy",
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"hurryCostModifier": 0,
"maintenance": 1,
"requiredBuilding": "Armory",
"uniques": ["New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
"requiredTech": "Military Science"
},
{
"name": "Brandenburg Gate",
"culture": 3,
"greatPersonPoints": {"Great Scientist": 2},
"isWonder": true,
"uniques": ["Free [Great General] appears", "New [Military] units start with [15] Experience [in this city]"],
"requiredTech": "Military Science",
"quote": "'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 10
{
"name": "Hospital",
"food": 5,
"requiredBuilding": "Aqueduct",
"maintenance": 2,
"hurryCostModifier": 0,
"requiredTech": "Biology"
},
{
"name": "Stock Exchange",
"gold": 3,
"percentStatBonus": {"gold": 25},
"specialistSlots": {"Merchant": 2},
"hurryCostModifier": 15,
"requiredBuilding": "Bank",
"requiredTech": "Electricity"
},
Aztecs and some other things (#3033) * Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
2020-08-31 01:02:59 +07:00
{
"name": "Hydro Plant",
"requiredResource": "Aluminum",
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"hurryCostModifier": 0,
Aztecs and some other things (#3033) * Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
2020-08-31 01:02:59 +07:00
"maintenance": 3,
"uniques": ["Must be on [River]","[+1 Production] from [River] tiles [in this city]"],
Aztecs and some other things (#3033) * Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
2020-08-31 01:02:59 +07:00
"requiredTech": "Electricity"
},
// Modern Era
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 11
{
"name": "Stadium",
"happiness": 4,
"requiredBuilding": "Theatre",
"maintenance": 2,
"requiredTech": "Refrigeration"
},
{
"name": "Broadcast Tower",
"culture": 3,
"percentStatBonus": {"culture": 33},
"requiredBuilding": "Museum",
"maintenance": 3,
"requiredTech": "Radio",
"uniques": ["Destroyed when the city is captured"]
},
{
"name": "Eiffel Tower",
"culture": 1,
"happiness": 5,
"greatPersonPoints": {"Great Merchant": 2},
"isWonder": true,
"uniques": ["Provides 1 happiness per 2 additional social policies adopted"],
"requiredTech": "Radio",
"quote": "'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Military Base",
"cityStrength": 12,
"cityHealth": 25,
"hurryCostModifier": 25,
"requiredBuilding": "Arsenal",
"requiredTech": "Replaceable Parts",
"uniques": ["Destroyed when the city is captured"]
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
{
"name": "Statue of Liberty",
"culture": 1,
"isWonder": true,
"greatPersonPoints": {"Great Engineer": 2},
"uniques": ["[+1 Production] from every specialist [in all cities]"],
"requiredTech": "Replaceable Parts",
"quote": "'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Neuschwanstein",
"happiness": 2,
"culture": 4,
"gold": 6,
"greatPersonPoints": {"Great Merchant": 1},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"isWonder": true,
"uniques": ["[+1 Happiness, +2 Culture, +3 Gold] from every [Castle]",
"Must have an owned [Mountain] within [2] tiles"],
"requiredTech": "Railroads",
"quote": "'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria"
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
// Column 12
{
"name": "Research Lab",
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"science": 4,
"percentStatBonus": {"science": 50},
"specialistSlots": {"Scientist": 1},
"requiredBuilding": "Public School",
"maintenance": 3,
"requiredTech": "Plastics"
},
{
"name": "Cristo Redentor",
"culture": 5,
"isWonder": true,
"greatPersonPoints": {"Great Artist": 2},
"uniques": ["Culture cost of adopting new Policies reduced by [10]%"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Plastics",
"quote": "'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Atomic Era
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 13
{
"name": "Medical Lab",
"requiredBuilding": "Hospital",
"maintenance": 3,
"requiredTech": "Pharmaceuticals",
"uniques": ["[25]% of food is carried over [in this city] after population increases"]
},
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
{
"name": "Manhattan Project",
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"cost": 750,
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
"isNationalWonder": true,
"uniques": ["Enables nuclear weapon", "Triggers a global alert upon completion"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Atomic Theory"
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
},
{
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"name": "Pentagon",
"isWonder": true,
"culture": 3,
"greatPersonPoints": {"Great Engineer": 2},
"uniques": ["Gold cost of upgrading [Military] units reduced by [33]%"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Combined Arms",
"quote": "'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower"
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 14
{
"name": "Solar Plant",
"production": 5,
"percentStatBonus": {"production": 15},
"requiredBuilding": "Factory",
"maintenance": 3,
"requiredTech": "Ecology",
"uniques": ["Must be next to [Desert]", "Cannot be built with [Nuclear Plant]"]
},
2018-11-04 23:43:36 +07:00
{
"name": "Sydney Opera House",
"isWonder": true,
"greatPersonPoints": {"Great Artist": 2},
"percentStatBonus": {"culture": 50},
"uniques": ["Free Social Policy","Must be next to [Coast]"],
"requiredTech": "Ecology",
"quote": "'Those who lose dreaming are lost.' - Australian Aboriginal saying"
2018-11-04 23:43:36 +07:00
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Nuclear Plant",
"production": 5,
"percentStatBonus": {"production": 15},
"requiredBuilding": "Factory",
"maintenance": 3,
"requiredResource": "Uranium",
"requiredTech": "Nuclear Fission",
"uniques": ["Cannot be built with [Solar Plant]"]
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
{
"name": "Apollo Program",
"cost": 750,
"isNationalWonder": true,
"uniques": ["Enables construction of Spaceship parts", "Triggers a global alert upon completion",
"Hidden when [Scientific] Victory is disabled"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Rocketry"
},
// Information Era
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
// Column 15
2019-01-17 03:24:29 +07:00
{
"name": "CN Tower",
"isWonder": true,
"culture": 1,
"greatPersonPoints": {"Great Merchant": 1},
"uniques": ["[+1] population [in all cities]", "[+1 Happiness] [in all cities]", "Gain a free [Broadcast Tower] [in all cities]"],
"requiredTech": "Telecommunications",
2021-07-02 02:44:36 +07:00
"quote": "'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams"
},
{
"name": "Bomb Shelter",
"cost": 300,
"maintenance": 1,
"requiredTech": "Telecommunications",
"uniques": ["Population loss from nuclear attacks [-75]% [in this city]"]
Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
},
2019-01-17 03:24:29 +07:00
{
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"name": "SS Cockpit",
"requiredResource": "Aluminum",
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Satellites",
"uniques": ["Spaceship part", "Triggers a global alert upon completion", "Cannot be purchased", "Hidden when [Scientific] Victory is disabled"]
},
{
"name": "Hubble Space Telescope",
"isWonder": true,
"greatPersonPoints": {"Great Scientist": 1},
// If spaceship parts are changed into units, the spaceship part unique should be changed to
// "[+25]% Production when constructing [Spaceship part] units [in this city]"
"uniques": ["[2] free [Great Scientist] units appear",
"[+25]% Production when constructing [Spaceship part] buildings [in this city]",
"Gain a free [Spaceship Factory] [in this city]"],
"requiredTech": "Satellites",
"quote": "'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France"
},
{
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"name": "SS Booster",
"requiredResource": "Aluminum",
"requiredTech": "Advanced Ballistics",
"uniques": ["Spaceship part", "Triggers a global alert upon completion", "Cannot be purchased", "Hidden when [Scientific] Victory is disabled"]
},
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
{
"name": "Spaceship Factory",
"production": 3,
"requiredResource": "Aluminum",
"cost": 360,
"requiredBuilding": "Factory",
// If spaceship parts are changed into units, this unique should be changed to
// "[+50]% Production when constructing [Spaceship part] units [in this city]"
"uniques": ["[+50]% Production when constructing [Spaceship part] buildings [in this city]"],
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
"requiredTech": "Robotics"
},
// Column 16
{
"name": "United Nations",
"isWonder": true,
"culture": 1,
"greatPersonPoints": {"Great Merchant": 2},
"requiredTech": "Globalization",
"uniques": ["Triggers voting for the Diplomatic Victory", "Hidden when [Diplomatic] Victory is disabled", "Triggers a global alert upon completion"],
"quote": "'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan"
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
{
"name": "SS Engine",
"requiredResource": "Aluminum",
"requiredTech": "Particle Physics",
"uniques": ["Spaceship part", "Triggers a global alert upon completion", "Cannot be purchased", "Hidden when [Scientific] Victory is disabled"]
},
{
"name": "SS Stasis Chamber",
"requiredResource": "Aluminum",
"requiredTech": "Nanotechnology",
"uniques": ["Spaceship part", "Triggers a global alert upon completion", "Cannot be purchased", "Hidden when [Scientific] Victory is disabled"]
Corrected many building production costs, tech requirements and wonder effects (#4201) * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy.
2021-06-20 01:45:41 +07:00
},
// All Eras
{
"name": "Utopia Project",
"cost": 1500,
"isNationalWonder": true,
"uniques": ["Hidden until [5] social policy branches have been completed", "Triggers a global alert upon build start",
"Triggers a Cultural Victory upon completion", "Hidden when [Cultural] Victory is disabled"]
},
// Religious buildings
{
"name": "Cathedral",
"cost": 0,
"faith": 1,
"culture": 3,
"happiness": 1,
"specialistSlots": {"Artist": 1},
"uniques": ["Unbuildable", "Hidden when religion is disabled"]
},
{
"name": "Monastery",
"cost": 0,
"culture": 2,
"faith": 2,
"uniques": ["[+1 Culture, +1 Faith] from [Wine] tiles [in this city]",
"[+1 Culture, +1 Faith] from [Incense] tiles [in this city]",
"Unbuildable", "Hidden when religion is disabled", "Destroyed when the city is captured"]
},
{
"name": "Mosque",
"cost": 0,
"culture": 2,
"faith": 3,
"happiness": 1,
"uniques": ["Unbuildable", "Hidden when religion is disabled"]
},
{
"name": "Pagoda",
"cost": 0,
"culture": 2,
"faith": 2,
"happiness": 2,
"uniques": ["Unbuildable", "Hidden when religion is disabled"]
},
]