Yair Morgenstern
002dd951f6
Displayed Great Person point requirements always take game speed into account
2023-01-18 13:09:10 +02:00
Yair Morgenstern
48bf588b48
Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)
2023-01-18 10:40:47 +02:00
Yair Morgenstern
cfca929e73
Resolve #8403 - global alerts not translated properly
2023-01-18 10:32:14 +02:00
itanasi
b84290de1b
Refactor Cannot Move Unique ( #8168 )
...
* Add buildCheck flags
* Catch issues in Swap Units
* Move all code to movement code
* Add back in Red Attack Range for Air Units
* Remove useless parameter
Be more specific for Air Attack range highlight
2023-01-18 10:25:33 +02:00
Yair Morgenstern
62c03d9545
4.4.2
2023-01-17 23:06:45 +02:00
Yair Morgenstern
e758c9bad7
Version rollout ( #8401 )
...
* Bump version and create initial changelog entry
* Update Catalan.properties (#8397 )
* Update German translation (#8392 )
* Update Italian.properties (#8391 )
* Patch 1 (#1 ) (#8390 )
* New Hungarian translations of descriptions
Edited entries are:
StartWithCapitalLetter
Fastlane_short_description
Fastlane_full_description
* Fixed Catalan translation error
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: MartinP <mape6@posteo.de>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: balazsszalab <balazsszalab@freemail.hu>
2023-01-17 23:05:08 +02:00
Yair Morgenstern
68daac5660
Advanced game options hidden by default for faster initial game
...
Better alignment on new game screen for options and mods
2023-01-17 22:30:24 +02:00
Yair Morgenstern
0ada7c476e
Fixed broken test, faster local tests
2023-01-17 21:49:12 +02:00
Yair Morgenstern
be161d8839
Better docs for Trigger Conditions
2023-01-16 23:13:08 +02:00
Yair Morgenstern
509d179d19
War -> war with major civ
2023-01-16 23:11:17 +02:00
Yair Morgenstern
2185036682
Trigger upon declaring friendship
2023-01-16 23:07:31 +02:00
Yair Morgenstern
d07c77fa2b
Added building trigger with city filter
2023-01-16 23:02:48 +02:00
Yair Morgenstern
239a6e238f
Added religion triggers
2023-01-16 22:58:46 +02:00
Yair Morgenstern
1c64844c1e
Added trigger conditional for constructing building
2023-01-16 22:51:37 +02:00
Yair Morgenstern
7c52e25a1d
Added trigger conditional for capturing city
2023-01-16 22:39:52 +02:00
Yair Morgenstern
a045114dc6
Added trigger conditional for entering era
2023-01-16 22:28:42 +02:00
Yair Morgenstern
3f3235c1af
Actually no
2023-01-16 22:07:05 +02:00
Yair Morgenstern
f89c2330aa
Conditional triggers now work with timed uniques
2023-01-16 22:03:17 +02:00
Yair Morgenstern
6d8ea49b23
Added 'upon entering golden age' trigger
2023-01-16 21:22:40 +02:00
Yair Morgenstern
358f01079c
Added 'upon adopting policy' trigger
2023-01-16 21:20:14 +02:00
Yair Morgenstern
2593c35e30
Added 'upon declaring war' trigger
2023-01-16 21:13:40 +02:00
Yair Morgenstern
cbd7f7ac5c
Added trigger conditions framework!
2023-01-16 21:05:59 +02:00
Yair Morgenstern
83f5784f1e
old unique deprecation
2023-01-16 19:35:46 +02:00
Yair Morgenstern
d49fdfc9ff
Great prophets do not spawn to pantheons that cannot become religions
2023-01-16 17:54:55 +02:00
Yair Morgenstern
59a7300c43
Reverted Himeji Castle change - see #6131
2023-01-16 15:43:33 +02:00
Yair Morgenstern
f6ddd71504
RTL language support in very first paragraph of translation docs, so as not to waste people's time
2023-01-16 15:32:40 +02:00
Yair Morgenstern
879a5b230f
Resolved #8387 - Fixed Reliquary belief
...
Got rid of multiple uniques with the same text
2023-01-16 13:05:11 +02:00
Yair Morgenstern
fe1d258c05
4.4.1
2023-01-15 23:43:28 +02:00
Yair Morgenstern
9d149fb2cf
Version rollout ( #8386 )
...
* Bump version and create initial changelog entry
* Update French.properties (#8385 )
* Provide missing Ukrainian translations (#8384 )
Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com>
* Update Korean.properties (#8380 )
* Updated Brazilian_Portuguese.properties (#8379 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Kostiantyn Kolesnichenko <test9@mormat.name>
Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2023-01-15 23:36:32 +02:00
Yair Morgenstern
6df871a8bc
Bonus damage additive
...
Fixed 'melee attack from 2 tiles away'
2023-01-15 22:51:29 +02:00
vegeta1k95
280d3da933
Preparation for Tactical AI Rework: analysis map, domination zones ( #8381 )
...
* Preparations for AI Rework: tactical analysis map, tactical domination zones, city distances
* Iteration whole tilemap -> iteration 4-tile rings around cities
* Optimize iteration
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2023-01-15 11:24:54 +02:00
Yair Morgenstern
864145acbb
Differentiated attackable from visible tiles per Civ V
2023-01-15 11:19:32 +02:00
Yair Morgenstern
31acb7e469
Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
2023-01-15 11:05:19 +02:00
Yair Morgenstern
d1a9caaa88
New tile visibility framework!
2023-01-15 10:54:41 +02:00
Yair Morgenstern
924dbf70d0
Added framework for tile visibility testing
2023-01-15 08:05:43 +02:00
Yair Morgenstern
c956293fec
Resolved health bar overflow problems
2023-01-15 07:37:59 +02:00
Yair Morgenstern
b5281e20c9
4.4.0
2023-01-14 21:27:11 +02:00
Yair Morgenstern
4a8b949df8
Resolve #8371 - prioritize pathfinding direction
2023-01-14 21:22:26 +02:00
itanasi
22f9936a34
Add Transform Action for mods ( #8120 )
...
* Initial version of code
* Enable cost=0 for buttons
* Add Conditional to Transform
* Fix translation file
* Add icon
Allow other Conditionals
* Updated icon
* Add credit
* switch hotkey
* Fix icon
* Remove Conditional Costs
* Remove vestigal Stats costs for Transform
* Minor cleanup
2023-01-14 20:43:48 +02:00
Yair Morgenstern
9fee185f5d
Version rollout ( #8377 )
...
* Bump version and create initial changelog entry
* Update Spanish.properties (#8370 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
2023-01-14 20:37:22 +02:00
Yair Morgenstern
682d1a194d
Fixed battle table uneven when only one side has modifiers
2023-01-14 20:19:43 +02:00
Yair Morgenstern
1f0fd6ab1f
"Street fighter" style of health bars
2023-01-14 20:13:43 +02:00
Yair Morgenstern
b6215690b7
Resolved #8368 - Different colors for 'definite damage' and 'possible damage'
2023-01-14 20:04:11 +02:00
Yair Morgenstern
15d8ed8f74
Resolved #8375 - Consider tile happiness for start-of-turn computations
2023-01-14 19:40:10 +02:00
Yair Morgenstern
d43716ea90
Resolved #8374 - Better Himeji Castle unique text
2023-01-14 19:02:05 +02:00
Yair Morgenstern
e9364582b5
Resolved #8373 - Fixed sleep not showing on units in tiles with improvements in repair
2023-01-14 18:59:25 +02:00
Yair Morgenstern
a3b0d045c6
#8372 - Fixed Great Person speed modifier
2023-01-14 18:51:39 +02:00
Yair Morgenstern
8551b9c725
Civilians no longer 'attack' on rightclick
2023-01-13 09:35:12 +02:00
Yair Morgenstern
16662f6260
4.3.21-patch1
2023-01-12 23:39:48 +02:00
letstalkaboutdune
61d3bdead4
Fixed Huns nation color ( #8369 )
2023-01-12 23:39:14 +02:00