* Correct logic for blocking Naval Melee from capturing Civilians on Land
* Even better solution now that we can move on to unguarded Civilian tiles. But still won't let us capture Civilians if we can't get there
* Make Embarked unable to capture Civilians
* Embarked can't capture Water Civilians
* Fix Gradle Test
* Better unit test without making variable not internal
* attempt not working
* Just make currentTile not internal
* remove debug
* erronious import
* Fix exception for when currentTile isn't initialized yet
* More precise solution
Co-authored-by: itanasi <spellman23@gmail.com>
* WLTK decoration png's and atlas
* UncivTooltip anchor to stage so tips won't get clipped by some ScrollPane
* Empire Overview Cities add WLTK column
* Make WLTK line on CityScreen stats box link to Civilopedia
* Make Civilopedia return to previous screen for _both_ ESC/Back and the Close Button
* Revive Civilopedia links in WorldScreen.TileInfoTable
* Festive decoration for WLTK day on CityScreen
* Correct logic for blocking Naval Melee from capturing Civilians on Land
* Even better solution now that we can move on to unguarded Civilian tiles. But still won't let us capture Civilians if we can't get there
* Make Embarked unable to capture Civilians
* Embarked can't capture Water Civilians
* Fix Gradle Test
* Better unit test without making variable not internal
* attempt not working
* Just make currentTile not internal
* remove debug
* erronious import
Co-authored-by: itanasi <spellman23@gmail.com>
* Some Ruleset linting
* Mod-check display remove unnecessary FormattedLine
* Mod-check can run on selectable base ruleset instead of Vanilla only
* Mod-check show final severity on Expander
* Mod-check base selectbox translatable
* Translation: Update Spanish.Properties (#6243)
* Translation: Update Spanish.Properties
Mosaicos? Pero si yá está el estandar de "Casilla"?...
* Update Spanish.properties
* Update Spanish.properties
* Create Spanish.properties
* Update Spanish.properties
* Update German translation (#6242)
* Update Indonesian.properties (#6241)
* Update French.properties (#6236)
* Update Simplified_Chinese.properties (#6233)
* Update Simplified_Chinese.properties
I have translated all I can, but there're still some of them out of my ability. Note: How to translate ID?
* Update Simplified_Chinese.properties
* Update Italian.properties (#6228)
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: heipizhu4 <100454479+heipizhu4@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Change Embarked Defending Strength per era. Update Tutorial a little
* Use JSON implementation of EmbarkDefense
Co-authored-by: itanasi <spellman23@gmail.com>
* Fix UncivSlider isDisabled and snapToValues with the +/- buttons
* Apply UncivSlider to convertGoldToScience
* Apply percent tooltip formatting to sound volume sliders
* Linting and guard against a border case
* Correct logic for blocking Naval Melee from capturing Civilians on Land
* Even better solution now that we can move on to unguarded Civilian tiles. But still won't let us capture Civilians if we can't get there
Co-authored-by: itanasi <spellman23@gmail.com>