Yair Morgenstern
07c8300d61
3.12.4
2020-12-27 13:37:37 +02:00
Yair Morgenstern
78535252c2
Resolved #3424 - Added blink on event location
2020-12-27 13:29:34 +02:00
uncivbot[bot]
44af4869d4
Translations update ( #3461 )
...
* Update Italian.properties (#3447 )
* Strings translations (#3454 )
* Update Indonesian.properties (#3458 )
* Update Indonesian.properties
* Update Indonesian.properties
* Brazilian Portuguese language updates (#3459 )
Hi, I translated everything that was missing from the list, but I didn't translate the names of the cities, it would take a long time, but the rest did everything and I hope I'm helping!
* Update Brazilian_Portuguese.properties
@Aguibizanno1 - you uncommented some comment lines, which made the tests fail. Lines starting with # are comment lines, so don't touch those :)
* Update Brazilian_Portuguese.properties
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Aguibizanno <75736611+Aguibizanno1@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-12-27 13:04:03 +02:00
Yair Morgenstern
599a1d8a91
Game can deal gracefully wth mods removing certain units and technologies
2020-12-27 11:55:28 +02:00
Yair Morgenstern
87c6819462
"Free great person" can no longer grant great people that are unique to another civ
...
Unified Great Person recognition
Better Great Person AI detection for unique units
2020-12-27 11:05:11 +02:00
Yair Morgenstern
713086849a
AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
2020-12-26 23:11:49 +02:00
Yair Morgenstern
170e158a4e
Added required building dependency check
2020-12-26 20:09:06 +02:00
Yair Morgenstern
7d7557ae4a
Caught modding errors - classic.
2020-12-26 20:04:46 +02:00
Yair Morgenstern
b77fa8d67d
Modded water units with worker unique can no longer build roads in water
2020-12-26 19:50:29 +02:00
9kgsofrice
099ee879cc
small bug meant that there was a 67% chance NOT to capture defeated barbarian unit ( #3450 )
2020-12-25 12:55:20 +02:00
Huichan Lee
76e9f973c5
updated translation ( #3453 )
2020-12-25 12:54:45 +02:00
Yair Morgenstern
76a1789f0d
3.12.3
2020-12-23 21:29:18 +02:00
Yair Morgenstern
8689fe0ffa
Clarified Protectionism effect
2020-12-23 21:28:59 +02:00
Yair Morgenstern
d0cbc07870
Solved crashing bug from incorrect mods
2020-12-23 21:23:41 +02:00
uncivbot[bot]
24a5574359
Translations update ( #3446 )
...
* Update Italian.properties (#3439 )
* Update Czech.properties (#3442 )
few new translations, few fixes
* Update Indonesian.properties (#3443 )
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
2020-12-23 21:09:52 +02:00
Yair Morgenstern
12c9867c73
Resolved #3445 - national wonders no longer shown when already built
2020-12-23 21:01:37 +02:00
Yair Morgenstern
c7d79ad179
Replaced hardcoded Settler references with unique
...
Tech uniques now saved in tech object for less regex parsing per turn
2020-12-22 23:31:29 +02:00
Yair Morgenstern
12b844d917
Changed all hardcoded Great General references to unique-based
2020-12-22 23:03:41 +02:00
Yair Morgenstern
a4e93d89f1
Resolved #3384 - Civ uniques now take all researched tech uniques!
2020-12-21 22:02:40 +02:00
Yair Morgenstern
b47af60ade
Added road and railroad costs to improvement description
2020-12-21 21:15:07 +02:00
Yair Morgenstern
96c480af02
Resolved #3437 - reselecting improvement in progress does not reset progress
...
Unit improvement picker displays correct turns for improvement in progress
2020-12-21 21:14:39 +02:00
Yair Morgenstern
e653e71cc9
Resolved #3441 - fixed reverse maintenance cost unique
2020-12-21 21:03:07 +02:00
Yair Morgenstern
43d9813ce1
3.12.2-patch1
2020-12-21 20:59:47 +02:00
Yair Morgenstern
4e62d0b722
Fixed starting positions not activating on new game
2020-12-21 20:56:02 +02:00
Yair Morgenstern
213e71a97b
Reversed requiredBuilding migration to unique
2020-12-21 20:35:02 +02:00
Yair Morgenstern
566a9529ef
Un-hardcoded some settler checks
2020-12-20 22:55:36 +02:00
Yair Morgenstern
585be1b2be
3.12.2
2020-12-19 22:21:09 +02:00
paontv
daa14d257f
Update Japanese.properties ( #3426 )
2020-12-19 21:41:13 +02:00
Yair Morgenstern
9b6dd71d22
Resolved #3422 - added fast switch between adjacent cities in city screen
2020-12-19 21:39:30 +02:00
Yair Morgenstern
eda8b84c2d
Resolved #3428 - added a toggle for displaying yield icons
2020-12-19 21:26:18 +02:00
Yair Morgenstern
78513b87c1
Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer
2020-12-19 21:15:12 +02:00
9kgsofrice
2b36ad679a
genericised stats before tech unique ( #3421 )
...
* generic stats before tech/policy unique
* simplified
2020-12-19 21:06:45 +02:00
Yair Morgenstern
478ea310b4
City-states make peace with enemies when their alllies do
2020-12-19 21:01:35 +02:00
Yair Morgenstern
d56433857b
Long tech descriptions are now scrollable
2020-12-19 20:53:48 +02:00
Yair Morgenstern
e3f1c33654
Building.requiredBuildingInAllCities -> "Requires a [] in all cities" unique
2020-12-17 15:46:17 +02:00
Yair Morgenstern
32a2c784fe
Fixed tests
2020-12-16 20:23:31 +02:00
Yair Morgenstern
f40584b1ec
requiredBuilding parameter migrated to "Requires a [] in this city" unique
2020-12-16 20:14:36 +02:00
Yair Morgenstern
c84e20f38b
"Requires a {building}" notifications show the civ's equivalent to the building, if overridden
2020-12-16 16:27:54 +02:00
Yair Morgenstern
05880376bb
Korean UA activates on buildings added from buying and on national wonders
2020-12-16 14:09:02 +02:00
Yair Morgenstern
30c12662d2
Unified science addition logic
2020-12-16 14:08:17 +02:00
Yair Morgenstern
1dc5111fcb
3.12.1
2020-12-16 12:33:44 +02:00
Yair Morgenstern
925e092629
Solved ANR when loading large games from the load screen
2020-12-16 12:27:01 +02:00
Kensvin
5e157b66d0
Update Indonesian.properties ( #3419 )
2020-12-16 12:23:52 +02:00
Giuseppe D'Addio
44878008f8
Update Italian.properties ( #3418 )
2020-12-16 12:23:42 +02:00
Yair Morgenstern
f27f036e28
Resolved #3378 - AI no longer tries to heal units in dangerous tiles - by nob0dy73
2020-12-14 11:39:05 +02:00
Yair Morgenstern
24b46e8c2c
AI knows not to try and heal units which would heal anyway
2020-12-14 11:31:13 +02:00
Yair Morgenstern
fad967b31a
Resolved #3382 - Added tryTakeBackCapturedCity by nob0dy73
2020-12-14 11:12:05 +02:00
Yair Morgenstern
835ed003be
Resolved #3380 - added tryHeadTowardsSiegedCity to unit automation, by nob0dy73
2020-12-14 11:07:11 +02:00
Yair Morgenstern
fd372d8c77
Forced disband from lack of gold now provides disband gold
2020-12-13 22:49:39 +02:00
이휘찬
d1387a04c3
Implemented missing Korean UA ( #3416 )
...
* try to implement korean ability
* Corrected typo error
Coreect camel typo errror
* updated new korean feautre translation.
* edited korean unique text to get right sentence.
* merge duplicated code into addScience(Int)
2020-12-13 12:28:05 +02:00